1
0
2024-03-15 15:25:40 -04:00

204 lines
8.5 KiB
Java

package net.minecraft.block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
/**+
* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
*
* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
*
* EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
public class BlockFenceGate extends BlockDirectional {
public static final PropertyBool OPEN = PropertyBool.create("open");
public static final PropertyBool POWERED = PropertyBool.create("powered");
public static final PropertyBool IN_WALL = PropertyBool.create("in_wall");
public BlockFenceGate(BlockPlanks.EnumType parEnumType) {
super(Material.wood, parEnumType.func_181070_c());
this.setDefaultState(this.blockState.getBaseState().withProperty(OPEN, Boolean.valueOf(false))
.withProperty(POWERED, Boolean.valueOf(false)).withProperty(IN_WALL, Boolean.valueOf(false)));
this.setCreativeTab(CreativeTabs.tabRedstone);
}
/**+
* Get the actual Block state of this Block at the given
* position. This applies properties not visible in the
* metadata, such as fence connections.
*/
public IBlockState getActualState(IBlockState iblockstate, IBlockAccess iblockaccess, BlockPos blockpos) {
EnumFacing.Axis enumfacing$axis = ((EnumFacing) iblockstate.getValue(FACING)).getAxis();
if (enumfacing$axis == EnumFacing.Axis.Z
&& (iblockaccess.getBlockState(blockpos.west()).getBlock() == Blocks.cobblestone_wall
|| iblockaccess.getBlockState(blockpos.east()).getBlock() == Blocks.cobblestone_wall)
|| enumfacing$axis == EnumFacing.Axis.X && (iblockaccess.getBlockState(blockpos.north())
.getBlock() == Blocks.cobblestone_wall
|| iblockaccess.getBlockState(blockpos.south()).getBlock() == Blocks.cobblestone_wall)) {
iblockstate = iblockstate.withProperty(IN_WALL, Boolean.valueOf(true));
}
return iblockstate;
}
public boolean canPlaceBlockAt(World world, BlockPos blockpos) {
return world.getBlockState(blockpos.down()).getBlock().getMaterial().isSolid()
? super.canPlaceBlockAt(world, blockpos)
: false;
}
public AxisAlignedBB getCollisionBoundingBox(World var1, BlockPos blockpos, IBlockState iblockstate) {
if (((Boolean) iblockstate.getValue(OPEN)).booleanValue()) {
return null;
} else {
EnumFacing.Axis enumfacing$axis = ((EnumFacing) iblockstate.getValue(FACING)).getAxis();
return enumfacing$axis == EnumFacing.Axis.Z
? new AxisAlignedBB((double) blockpos.getX(), (double) blockpos.getY(),
(double) ((float) blockpos.getZ() + 0.375F), (double) (blockpos.getX() + 1),
(double) ((float) blockpos.getY() + 1.5F), (double) ((float) blockpos.getZ() + 0.625F))
: new AxisAlignedBB((double) ((float) blockpos.getX() + 0.375F), (double) blockpos.getY(),
(double) blockpos.getZ(), (double) ((float) blockpos.getX() + 0.625F),
(double) ((float) blockpos.getY() + 1.5F), (double) (blockpos.getZ() + 1));
}
}
public void setBlockBoundsBasedOnState(IBlockAccess iblockaccess, BlockPos blockpos) {
EnumFacing.Axis enumfacing$axis = ((EnumFacing) iblockaccess.getBlockState(blockpos).getValue(FACING))
.getAxis();
if (enumfacing$axis == EnumFacing.Axis.Z) {
this.setBlockBounds(0.0F, 0.0F, 0.375F, 1.0F, 1.0F, 0.625F);
} else {
this.setBlockBounds(0.375F, 0.0F, 0.0F, 0.625F, 1.0F, 1.0F);
}
}
/**+
* Used to determine ambient occlusion and culling when
* rebuilding chunks for render
*/
public boolean isOpaqueCube() {
return false;
}
public boolean isFullCube() {
return false;
}
public boolean isPassable(IBlockAccess iblockaccess, BlockPos blockpos) {
return ((Boolean) iblockaccess.getBlockState(blockpos).getValue(OPEN)).booleanValue();
}
/**+
* Called by ItemBlocks just before a block is actually set in
* the world, to allow for adjustments to the IBlockstate
*/
public IBlockState onBlockPlaced(World var1, BlockPos var2, EnumFacing var3, float var4, float var5, float var6,
int var7, EntityLivingBase entitylivingbase) {
return this.getDefaultState().withProperty(FACING, entitylivingbase.getHorizontalFacing())
.withProperty(OPEN, Boolean.valueOf(false)).withProperty(POWERED, Boolean.valueOf(false))
.withProperty(IN_WALL, Boolean.valueOf(false));
}
public boolean onBlockActivated(World world, BlockPos blockpos, IBlockState iblockstate, EntityPlayer entityplayer,
EnumFacing var5, float var6, float var7, float var8) {
if (((Boolean) iblockstate.getValue(OPEN)).booleanValue()) {
iblockstate = iblockstate.withProperty(OPEN, Boolean.valueOf(false));
world.setBlockState(blockpos, iblockstate, 2);
} else {
EnumFacing enumfacing = EnumFacing.fromAngle((double) entityplayer.rotationYaw);
if (iblockstate.getValue(FACING) == enumfacing.getOpposite()) {
iblockstate = iblockstate.withProperty(FACING, enumfacing);
}
iblockstate = iblockstate.withProperty(OPEN, Boolean.valueOf(true));
world.setBlockState(blockpos, iblockstate, 2);
}
world.playAuxSFXAtEntity(entityplayer, ((Boolean) iblockstate.getValue(OPEN)).booleanValue() ? 1003 : 1006,
blockpos, 0);
return true;
}
/**+
* Called when a neighboring block changes.
*/
public void onNeighborBlockChange(World world, BlockPos blockpos, IBlockState iblockstate, Block block) {
if (!world.isRemote) {
boolean flag = world.isBlockPowered(blockpos);
if (flag || block.canProvidePower()) {
if (flag && !((Boolean) iblockstate.getValue(OPEN)).booleanValue()
&& !((Boolean) iblockstate.getValue(POWERED)).booleanValue()) {
world.setBlockState(blockpos, iblockstate.withProperty(OPEN, Boolean.valueOf(true))
.withProperty(POWERED, Boolean.valueOf(true)), 2);
world.playAuxSFXAtEntity((EntityPlayer) null, 1003, blockpos, 0);
} else if (!flag && ((Boolean) iblockstate.getValue(OPEN)).booleanValue()
&& ((Boolean) iblockstate.getValue(POWERED)).booleanValue()) {
world.setBlockState(blockpos, iblockstate.withProperty(OPEN, Boolean.valueOf(false))
.withProperty(POWERED, Boolean.valueOf(false)), 2);
world.playAuxSFXAtEntity((EntityPlayer) null, 1006, blockpos, 0);
} else if (flag != ((Boolean) iblockstate.getValue(POWERED)).booleanValue()) {
world.setBlockState(blockpos, iblockstate.withProperty(POWERED, Boolean.valueOf(flag)), 2);
}
}
}
}
public boolean shouldSideBeRendered(IBlockAccess var1, BlockPos var2, EnumFacing var3) {
return true;
}
/**+
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int i) {
return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(i))
.withProperty(OPEN, Boolean.valueOf((i & 4) != 0)).withProperty(POWERED, Boolean.valueOf((i & 8) != 0));
}
/**+
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState iblockstate) {
int i = 0;
i = i | ((EnumFacing) iblockstate.getValue(FACING)).getHorizontalIndex();
if (((Boolean) iblockstate.getValue(POWERED)).booleanValue()) {
i |= 8;
}
if (((Boolean) iblockstate.getValue(OPEN)).booleanValue()) {
i |= 4;
}
return i;
}
protected BlockState createBlockState() {
return new BlockState(this, new IProperty[] { FACING, OPEN, POWERED, IN_WALL });
}
}