package net.minecraft.block; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; /**+ * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. * * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team * * EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ public class BlockFenceGate extends BlockDirectional { public static final PropertyBool OPEN = PropertyBool.create("open"); public static final PropertyBool POWERED = PropertyBool.create("powered"); public static final PropertyBool IN_WALL = PropertyBool.create("in_wall"); public BlockFenceGate(BlockPlanks.EnumType parEnumType) { super(Material.wood, parEnumType.func_181070_c()); this.setDefaultState(this.blockState.getBaseState().withProperty(OPEN, Boolean.valueOf(false)) .withProperty(POWERED, Boolean.valueOf(false)).withProperty(IN_WALL, Boolean.valueOf(false))); this.setCreativeTab(CreativeTabs.tabRedstone); } /**+ * Get the actual Block state of this Block at the given * position. This applies properties not visible in the * metadata, such as fence connections. */ public IBlockState getActualState(IBlockState iblockstate, IBlockAccess iblockaccess, BlockPos blockpos) { EnumFacing.Axis enumfacing$axis = ((EnumFacing) iblockstate.getValue(FACING)).getAxis(); if (enumfacing$axis == EnumFacing.Axis.Z && (iblockaccess.getBlockState(blockpos.west()).getBlock() == Blocks.cobblestone_wall || iblockaccess.getBlockState(blockpos.east()).getBlock() == Blocks.cobblestone_wall) || enumfacing$axis == EnumFacing.Axis.X && (iblockaccess.getBlockState(blockpos.north()) .getBlock() == Blocks.cobblestone_wall || iblockaccess.getBlockState(blockpos.south()).getBlock() == Blocks.cobblestone_wall)) { iblockstate = iblockstate.withProperty(IN_WALL, Boolean.valueOf(true)); } return iblockstate; } public boolean canPlaceBlockAt(World world, BlockPos blockpos) { return world.getBlockState(blockpos.down()).getBlock().getMaterial().isSolid() ? super.canPlaceBlockAt(world, blockpos) : false; } public AxisAlignedBB getCollisionBoundingBox(World var1, BlockPos blockpos, IBlockState iblockstate) { if (((Boolean) iblockstate.getValue(OPEN)).booleanValue()) { return null; } else { EnumFacing.Axis enumfacing$axis = ((EnumFacing) iblockstate.getValue(FACING)).getAxis(); return enumfacing$axis == EnumFacing.Axis.Z ? new AxisAlignedBB((double) blockpos.getX(), (double) blockpos.getY(), (double) ((float) blockpos.getZ() + 0.375F), (double) (blockpos.getX() + 1), (double) ((float) blockpos.getY() + 1.5F), (double) ((float) blockpos.getZ() + 0.625F)) : new AxisAlignedBB((double) ((float) blockpos.getX() + 0.375F), (double) blockpos.getY(), (double) blockpos.getZ(), (double) ((float) blockpos.getX() + 0.625F), (double) ((float) blockpos.getY() + 1.5F), (double) (blockpos.getZ() + 1)); } } public void setBlockBoundsBasedOnState(IBlockAccess iblockaccess, BlockPos blockpos) { EnumFacing.Axis enumfacing$axis = ((EnumFacing) iblockaccess.getBlockState(blockpos).getValue(FACING)) .getAxis(); if (enumfacing$axis == EnumFacing.Axis.Z) { this.setBlockBounds(0.0F, 0.0F, 0.375F, 1.0F, 1.0F, 0.625F); } else { this.setBlockBounds(0.375F, 0.0F, 0.0F, 0.625F, 1.0F, 1.0F); } } /**+ * Used to determine ambient occlusion and culling when * rebuilding chunks for render */ public boolean isOpaqueCube() { return false; } public boolean isFullCube() { return false; } public boolean isPassable(IBlockAccess iblockaccess, BlockPos blockpos) { return ((Boolean) iblockaccess.getBlockState(blockpos).getValue(OPEN)).booleanValue(); } /**+ * Called by ItemBlocks just before a block is actually set in * the world, to allow for adjustments to the IBlockstate */ public IBlockState onBlockPlaced(World var1, BlockPos var2, EnumFacing var3, float var4, float var5, float var6, int var7, EntityLivingBase entitylivingbase) { return this.getDefaultState().withProperty(FACING, entitylivingbase.getHorizontalFacing()) .withProperty(OPEN, Boolean.valueOf(false)).withProperty(POWERED, Boolean.valueOf(false)) .withProperty(IN_WALL, Boolean.valueOf(false)); } public boolean onBlockActivated(World world, BlockPos blockpos, IBlockState iblockstate, EntityPlayer entityplayer, EnumFacing var5, float var6, float var7, float var8) { if (((Boolean) iblockstate.getValue(OPEN)).booleanValue()) { iblockstate = iblockstate.withProperty(OPEN, Boolean.valueOf(false)); world.setBlockState(blockpos, iblockstate, 2); } else { EnumFacing enumfacing = EnumFacing.fromAngle((double) entityplayer.rotationYaw); if (iblockstate.getValue(FACING) == enumfacing.getOpposite()) { iblockstate = iblockstate.withProperty(FACING, enumfacing); } iblockstate = iblockstate.withProperty(OPEN, Boolean.valueOf(true)); world.setBlockState(blockpos, iblockstate, 2); } world.playAuxSFXAtEntity(entityplayer, ((Boolean) iblockstate.getValue(OPEN)).booleanValue() ? 1003 : 1006, blockpos, 0); return true; } /**+ * Called when a neighboring block changes. */ public void onNeighborBlockChange(World world, BlockPos blockpos, IBlockState iblockstate, Block block) { if (!world.isRemote) { boolean flag = world.isBlockPowered(blockpos); if (flag || block.canProvidePower()) { if (flag && !((Boolean) iblockstate.getValue(OPEN)).booleanValue() && !((Boolean) iblockstate.getValue(POWERED)).booleanValue()) { world.setBlockState(blockpos, iblockstate.withProperty(OPEN, Boolean.valueOf(true)) .withProperty(POWERED, Boolean.valueOf(true)), 2); world.playAuxSFXAtEntity((EntityPlayer) null, 1003, blockpos, 0); } else if (!flag && ((Boolean) iblockstate.getValue(OPEN)).booleanValue() && ((Boolean) iblockstate.getValue(POWERED)).booleanValue()) { world.setBlockState(blockpos, iblockstate.withProperty(OPEN, Boolean.valueOf(false)) .withProperty(POWERED, Boolean.valueOf(false)), 2); world.playAuxSFXAtEntity((EntityPlayer) null, 1006, blockpos, 0); } else if (flag != ((Boolean) iblockstate.getValue(POWERED)).booleanValue()) { world.setBlockState(blockpos, iblockstate.withProperty(POWERED, Boolean.valueOf(flag)), 2); } } } } public boolean shouldSideBeRendered(IBlockAccess var1, BlockPos var2, EnumFacing var3) { return true; } /**+ * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int i) { return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(i)) .withProperty(OPEN, Boolean.valueOf((i & 4) != 0)).withProperty(POWERED, Boolean.valueOf((i & 8) != 0)); } /**+ * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState iblockstate) { int i = 0; i = i | ((EnumFacing) iblockstate.getValue(FACING)).getHorizontalIndex(); if (((Boolean) iblockstate.getValue(POWERED)).booleanValue()) { i |= 8; } if (((Boolean) iblockstate.getValue(OPEN)).booleanValue()) { i |= 4; } return i; } protected BlockState createBlockState() { return new BlockState(this, new IProperty[] { FACING, OPEN, POWERED, IN_WALL }); } }