thing
This commit is contained in:
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@ -54,22 +54,31 @@ import net.minecraft.world.World;
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import net.minecraft.world.WorldServer;
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import net.minecraft.world.WorldServer;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.entity.EntityPlayerSP;
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/**+
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/**
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* +
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* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
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* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
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*
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*
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* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
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* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
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* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
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* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
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*
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*
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* EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved.
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* EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights
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* Reserved.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* DISCLAIMED.
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* DIRECT,
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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* POSSIBILITY OF SUCH DAMAGE.
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*
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*
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@ -82,7 +91,8 @@ public abstract class EntityLivingBase extends Entity {
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private BaseAttributeMap attributeMap;
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private BaseAttributeMap attributeMap;
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private final CombatTracker _combatTracker = new CombatTracker(this);
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private final CombatTracker _combatTracker = new CombatTracker(this);
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private final Map<Integer, PotionEffect> activePotionsMap = Maps.newHashMap();
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private final Map<Integer, PotionEffect> activePotionsMap = Maps.newHashMap();
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/**+
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/**
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* +
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* The equipment this mob was previously wearing, used for
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* The equipment this mob was previously wearing, used for
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* syncing.
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* syncing.
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*/
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*/
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@ -108,7 +118,8 @@ public abstract class EntityLivingBase extends Entity {
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public float prevRenderYawOffset;
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public float prevRenderYawOffset;
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public float rotationYawHead;
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public float rotationYawHead;
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public float prevRotationYawHead;
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public float prevRotationYawHead;
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/**+
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/**
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* +
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* A factor used to determine how far this entity will move each
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* A factor used to determine how far this entity will move each
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* tick if it is jumping or falling.
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* tick if it is jumping or falling.
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*/
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*/
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@ -134,7 +145,8 @@ public abstract class EntityLivingBase extends Entity {
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protected double newPosZ;
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protected double newPosZ;
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protected double newRotationYaw;
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protected double newRotationYaw;
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protected double newRotationPitch;
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protected double newRotationPitch;
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/**+
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/**
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* +
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* Whether the DataWatcher needs to be updated with the active
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* Whether the DataWatcher needs to be updated with the active
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* potions
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* potions
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*/
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*/
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@ -147,7 +159,8 @@ public abstract class EntityLivingBase extends Entity {
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private int jumpTicks;
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private int jumpTicks;
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private float absorptionAmount;
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private float absorptionAmount;
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/**+
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/**
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* +
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* Called by the /kill command.
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* Called by the /kill command.
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*/
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*/
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public void onKillCommand() {
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public void onKillCommand() {
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@ -209,7 +222,8 @@ public abstract class EntityLivingBase extends Entity {
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return false;
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return false;
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}
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}
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/**+
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/**
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* +
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* Gets called every tick from main Entity class
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* Gets called every tick from main Entity class
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*/
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*/
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public void onEntityUpdate() {
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public void onEntityUpdate() {
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@ -307,14 +321,16 @@ public abstract class EntityLivingBase extends Entity {
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this.worldObj.theProfiler.endSection();
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this.worldObj.theProfiler.endSection();
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}
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}
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/**+
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/**
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* +
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* If Animal, checks if the age timer is negative
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* If Animal, checks if the age timer is negative
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*/
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*/
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public boolean isChild() {
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public boolean isChild() {
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return false;
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return false;
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}
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}
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/**+
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/**
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* +
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* handles entity death timer, experience orb and particle
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* handles entity death timer, experience orb and particle
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* creation
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* creation
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*/
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*/
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@ -349,7 +365,8 @@ public abstract class EntityLivingBase extends Entity {
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}
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}
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/**+
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/**
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* +
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* Entity won't drop items or experience points if this returns
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* Entity won't drop items or experience points if this returns
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* false
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* false
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*/
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*/
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@ -357,7 +374,8 @@ public abstract class EntityLivingBase extends Entity {
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return !this.isChild();
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return !this.isChild();
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}
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}
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/**+
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/**
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* +
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* Decrements the entity's air supply when underwater
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* Decrements the entity's air supply when underwater
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*/
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*/
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protected int decreaseAirSupply(int parInt1) {
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protected int decreaseAirSupply(int parInt1) {
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@ -365,14 +383,16 @@ public abstract class EntityLivingBase extends Entity {
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return i > 0 && this.rand.nextInt(i + 1) > 0 ? parInt1 : parInt1 - 1;
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return i > 0 && this.rand.nextInt(i + 1) > 0 ? parInt1 : parInt1 - 1;
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}
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}
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/**+
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/**
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* +
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* Get the experience points the entity currently has.
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* Get the experience points the entity currently has.
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*/
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*/
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protected int getExperiencePoints(EntityPlayer player) {
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protected int getExperiencePoints(EntityPlayer player) {
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return 0;
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return 0;
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}
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}
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/**+
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/**
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* +
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* Only use is to identify if class is an instance of player for
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* Only use is to identify if class is an instance of player for
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* experience dropping
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* experience dropping
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*/
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*/
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@ -419,7 +439,8 @@ public abstract class EntityLivingBase extends Entity {
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return this.entityAge;
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return this.entityAge;
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}
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}
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/**+
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/**
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* +
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* (abstract) Protected helper method to write subclass entity
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* (abstract) Protected helper method to write subclass entity
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* data to NBT.
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* data to NBT.
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*/
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*/
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@ -460,7 +481,8 @@ public abstract class EntityLivingBase extends Entity {
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}
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}
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/**+
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/**
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* +
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* (abstract) Protected helper method to read subclass entity
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* (abstract) Protected helper method to read subclass entity
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* data from NBT.
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* data from NBT.
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*/
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*/
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}
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}
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/**+
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/**
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* +
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* Clears potion metadata values if the entity has no potion
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* Clears potion metadata values if the entity has no potion
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* effects. Otherwise, updates potion effect color, ambience,
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* effects. Otherwise, updates potion effect color, ambience,
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* and invisibility metadata values
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* and invisibility metadata values
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@ -570,7 +593,8 @@ public abstract class EntityLivingBase extends Entity {
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}
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}
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/**+
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/**
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* +
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* Resets the potion effect color and ambience metadata values
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* Resets the potion effect color and ambience metadata values
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*/
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*/
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protected void resetPotionEffectMetadata() {
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protected void resetPotionEffectMetadata() {
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@ -604,7 +628,8 @@ public abstract class EntityLivingBase extends Entity {
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return this.activePotionsMap.containsKey(Integer.valueOf(potionIn.id));
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return this.activePotionsMap.containsKey(Integer.valueOf(potionIn.id));
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}
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}
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/**+
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/**
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* +
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* returns the PotionEffect for the supplied Potion if it is
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* returns the PotionEffect for the supplied Potion if it is
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* active, null otherwise.
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* active, null otherwise.
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*/
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*/
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return (PotionEffect) this.activePotionsMap.get(Integer.valueOf(potionIn.id));
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return (PotionEffect) this.activePotionsMap.get(Integer.valueOf(potionIn.id));
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}
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}
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/**+
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/**
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* +
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* adds a PotionEffect to the entity
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* adds a PotionEffect to the entity
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*/
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*/
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public void addPotionEffect(PotionEffect potioneffectIn) {
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public void addPotionEffect(PotionEffect potioneffectIn) {
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return true;
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return true;
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}
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}
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/**+
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/**
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* +
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* Returns true if this entity is undead.
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* Returns true if this entity is undead.
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*/
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*/
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public boolean isEntityUndead() {
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public boolean isEntityUndead() {
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return this.getCreatureAttribute() == EnumCreatureAttribute.UNDEAD;
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return this.getCreatureAttribute() == EnumCreatureAttribute.UNDEAD;
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}
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}
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/**+
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/**
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* +
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* Remove the speified potion effect from this entity.
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* Remove the speified potion effect from this entity.
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*/
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*/
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public void removePotionEffectClient(int potionId) {
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public void removePotionEffectClient(int potionId) {
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this.activePotionsMap.remove(Integer.valueOf(potionId));
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this.activePotionsMap.remove(Integer.valueOf(potionId));
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}
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}
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/**+
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/**
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* +
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* Remove the specified potion effect from this entity.
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* Remove the specified potion effect from this entity.
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*/
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*/
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public void removePotionEffect(int potionId) {
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public void removePotionEffect(int potionId) {
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}
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}
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/**+
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/**
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* +
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* Heal living entity (param: amount of half-hearts)
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* Heal living entity (param: amount of half-hearts)
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*/
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*/
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public void heal(float f) {
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public void heal(float f) {
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this.dataWatcher.updateObject(6, Float.valueOf(MathHelper.clamp_float(health, 0.0F, this.getMaxHealth())));
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this.dataWatcher.updateObject(6, Float.valueOf(MathHelper.clamp_float(health, 0.0F, this.getMaxHealth())));
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}
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}
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/**+
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/**
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* +
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* Called when the entity is attacked.
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* Called when the entity is attacked.
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*/
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*/
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public boolean attackEntityFrom(DamageSource damagesource, float f) {
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public boolean attackEntityFrom(DamageSource damagesource, float f) {
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}
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}
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}
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}
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/**+
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/**
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* +
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* Renders broken item particles using the given ItemStack
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* Renders broken item particles using the given ItemStack
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*/
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*/
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public void renderBrokenItemStack(ItemStack stack) {
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public void renderBrokenItemStack(ItemStack stack) {
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}
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}
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/**+
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/**
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* +
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* Called when the mob's health reaches 0.
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* Called when the mob's health reaches 0.
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*/
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*/
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public void onDeath(DamageSource damagesource) {
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public void onDeath(DamageSource damagesource) {
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this.worldObj.setEntityState(this, (byte) 3);
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this.worldObj.setEntityState(this, (byte) 3);
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}
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}
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/**+
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/**
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* +
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* Drop the equipment for this entity.
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* Drop the equipment for this entity.
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*/
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*/
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protected void dropEquipment(boolean parFlag, int parInt1) {
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protected void dropEquipment(boolean parFlag, int parInt1) {
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}
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}
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/**+
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/**
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* +
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* knocks back this entity
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* knocks back this entity
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*/
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*/
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public void knockBack(Entity entityIn, float parFloat1, double parDouble1, double parDouble2) {
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public void knockBack(Entity entityIn, float parFloat1, double parDouble1, double parDouble2) {
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}
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}
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}
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}
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/**+
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/**
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* +
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* Returns the sound this mob makes when it is hurt.
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* Returns the sound this mob makes when it is hurt.
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*/
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*/
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protected String getHurtSound() {
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protected String getHurtSound() {
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return "game.neutral.hurt";
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return "game.neutral.hurt";
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}
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}
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/**+
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/**
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* +
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* Returns the sound this mob makes on death.
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* Returns the sound this mob makes on death.
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*/
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*/
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protected String getDeathSound() {
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protected String getDeathSound() {
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return "game.neutral.die";
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return "game.neutral.die";
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}
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}
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/**+
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/**
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* +
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* Causes this Entity to drop a random item.
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* Causes this Entity to drop a random item.
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*/
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*/
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protected void addRandomDrop() {
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protected void addRandomDrop() {
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}
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}
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/**+
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/**
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* +
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* Drop 0-2 items of this living's type
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* Drop 0-2 items of this living's type
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*/
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*/
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protected void dropFewItems(boolean parFlag, int parInt1) {
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protected void dropFewItems(boolean parFlag, int parInt1) {
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}
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}
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/**+
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/**
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* +
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* returns true if this entity is by a ladder, false otherwise
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* returns true if this entity is by a ladder, false otherwise
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*/
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*/
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public boolean isOnLadder() {
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public boolean isOnLadder() {
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&& (!(this instanceof EntityPlayer) || !((EntityPlayer) this).isSpectator());
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&& (!(this instanceof EntityPlayer) || !((EntityPlayer) this).isSpectator());
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}
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}
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/**+
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/**
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* +
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* Checks whether target entity is alive.
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* Checks whether target entity is alive.
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*/
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*/
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public boolean isEntityAlive() {
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public boolean isEntityAlive() {
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@ -966,7 +1007,8 @@ public abstract class EntityLivingBase extends Entity {
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return damageValue > 4 ? "game.neutral.hurt.fall.big" : "game.neutral.hurt.fall.small";
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return damageValue > 4 ? "game.neutral.hurt.fall.big" : "game.neutral.hurt.fall.small";
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}
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}
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/**+
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/**
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* +
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* Setups the entity to do the hurt animation. Only used by
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* Setups the entity to do the hurt animation. Only used by
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* packets in multiplayer.
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* packets in multiplayer.
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*/
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*/
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@ -975,7 +1017,8 @@ public abstract class EntityLivingBase extends Entity {
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this.attackedAtYaw = 0.0F;
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this.attackedAtYaw = 0.0F;
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}
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}
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/**+
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/**
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* +
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* Returns the current armor value as determined by a call to
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* Returns the current armor value as determined by a call to
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* InventoryPlayer.getTotalArmorValue
|
* InventoryPlayer.getTotalArmorValue
|
||||||
*/
|
*/
|
||||||
|
@ -995,7 +1038,8 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
protected void damageArmor(float parFloat1) {
|
protected void damageArmor(float parFloat1) {
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Reduces damage, depending on armor
|
* Reduces damage, depending on armor
|
||||||
*/
|
*/
|
||||||
protected float applyArmorCalculations(DamageSource source, float damage) {
|
protected float applyArmorCalculations(DamageSource source, float damage) {
|
||||||
|
@ -1009,7 +1053,8 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
return damage;
|
return damage;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Reduces damage, depending on potions
|
* Reduces damage, depending on potions
|
||||||
*/
|
*/
|
||||||
protected float applyPotionDamageCalculations(DamageSource source, float damage) {
|
protected float applyPotionDamageCalculations(DamageSource source, float damage) {
|
||||||
|
@ -1042,7 +1087,8 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Deals damage to the entity. If its a EntityPlayer then will
|
* Deals damage to the entity. If its a EntityPlayer then will
|
||||||
* take damage from the armor first and then health second with
|
* take damage from the armor first and then health second with
|
||||||
* the reduced value. Args: damageAmount
|
* the reduced value. Args: damageAmount
|
||||||
|
@ -1077,7 +1123,8 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
return (float) this.getEntityAttribute(SharedMonsterAttributes.maxHealth).getAttributeValue();
|
return (float) this.getEntityAttribute(SharedMonsterAttributes.maxHealth).getAttributeValue();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* counts the amount of arrows stuck in the entity. getting hit
|
* counts the amount of arrows stuck in the entity. getting hit
|
||||||
* by arrows increases this, used in rendering
|
* by arrows increases this, used in rendering
|
||||||
*/
|
*/
|
||||||
|
@ -1085,7 +1132,8 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
return this.dataWatcher.getWatchableObjectByte(9);
|
return this.dataWatcher.getWatchableObjectByte(9);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* sets the amount of arrows stuck in the entity. used for
|
* sets the amount of arrows stuck in the entity. used for
|
||||||
* rendering those
|
* rendering those
|
||||||
*/
|
*/
|
||||||
|
@ -1093,7 +1141,8 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
this.dataWatcher.updateObject(9, Byte.valueOf((byte) count));
|
this.dataWatcher.updateObject(9, Byte.valueOf((byte) count));
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Returns an integer indicating the end point of the swing
|
* Returns an integer indicating the end point of the swing
|
||||||
* animation, used by {@link #swingProgress} to provide a
|
* animation, used by {@link #swingProgress} to provide a
|
||||||
* progress indicator. Takes dig speed enchantments into
|
* progress indicator. Takes dig speed enchantments into
|
||||||
|
@ -1107,7 +1156,8 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
: 6);
|
: 6);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Swings the item the player is holding.
|
* Swings the item the player is holding.
|
||||||
*/
|
*/
|
||||||
public void swingItem() {
|
public void swingItem() {
|
||||||
|
@ -1151,7 +1201,8 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* sets the dead flag. Used when you fall off the bottom of the
|
* sets the dead flag. Used when you fall off the bottom of the
|
||||||
* world.
|
* world.
|
||||||
*/
|
*/
|
||||||
|
@ -1159,7 +1210,8 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
this.attackEntityFrom(DamageSource.outOfWorld, 4.0F);
|
this.attackEntityFrom(DamageSource.outOfWorld, 4.0F);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Updates the arm swing progress counters and animation
|
* Updates the arm swing progress counters and animation
|
||||||
* progress
|
* progress
|
||||||
*/
|
*/
|
||||||
|
@ -1190,7 +1242,8 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
return this.attributeMap;
|
return this.attributeMap;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Get this Entity's EnumCreatureAttribute
|
* Get this Entity's EnumCreatureAttribute
|
||||||
*/
|
*/
|
||||||
public EnumCreatureAttribute getCreatureAttribute() {
|
public EnumCreatureAttribute getCreatureAttribute() {
|
||||||
|
@ -1205,7 +1258,8 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
|
|
||||||
public abstract void setCurrentItemOrArmor(int var1, ItemStack var2);
|
public abstract void setCurrentItemOrArmor(int var1, ItemStack var2);
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Set sprinting switch for Entity.
|
* Set sprinting switch for Entity.
|
||||||
*/
|
*/
|
||||||
public void setSprinting(boolean flag) {
|
public void setSprinting(boolean flag) {
|
||||||
|
@ -1223,14 +1277,16 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
|
|
||||||
public abstract ItemStack[] getInventory();
|
public abstract ItemStack[] getInventory();
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Returns the volume for the sounds this mob makes.
|
* Returns the volume for the sounds this mob makes.
|
||||||
*/
|
*/
|
||||||
protected float getSoundVolume() {
|
protected float getSoundVolume() {
|
||||||
return 1.0F;
|
return 1.0F;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Gets the pitch of living sounds in living entities.
|
* Gets the pitch of living sounds in living entities.
|
||||||
*/
|
*/
|
||||||
protected float getSoundPitch() {
|
protected float getSoundPitch() {
|
||||||
|
@ -1238,14 +1294,16 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
: (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F;
|
: (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Dead and sleeping entities cannot move
|
* Dead and sleeping entities cannot move
|
||||||
*/
|
*/
|
||||||
protected boolean isMovementBlocked() {
|
protected boolean isMovementBlocked() {
|
||||||
return this.getHealth() <= 0.0F;
|
return this.getHealth() <= 0.0F;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Moves the entity to a position out of the way of its mount.
|
* Moves the entity to a position out of the way of its mount.
|
||||||
*/
|
*/
|
||||||
public void dismountEntity(Entity parEntity) {
|
public void dismountEntity(Entity parEntity) {
|
||||||
|
@ -1289,7 +1347,8 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
return 0.42F;
|
return 0.42F;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Causes this entity to do an upwards motion (jumping).
|
* Causes this entity to do an upwards motion (jumping).
|
||||||
*/
|
*/
|
||||||
protected void jump() {
|
protected void jump() {
|
||||||
|
@ -1307,7 +1366,8 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
this.isAirBorne = true;
|
this.isAirBorne = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* main AI tick function, replaces updateEntityActionState
|
* main AI tick function, replaces updateEntityActionState
|
||||||
*/
|
*/
|
||||||
protected void updateAITick() {
|
protected void updateAITick() {
|
||||||
|
@ -1318,7 +1378,8 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
this.motionY += 0.03999999910593033D;
|
this.motionY += 0.03999999910593033D;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Moves the entity based on the specified heading. Args:
|
* Moves the entity based on the specified heading. Args:
|
||||||
* strafe, forward
|
* strafe, forward
|
||||||
*/
|
*/
|
||||||
|
@ -1442,14 +1503,16 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
this.limbSwing += this.limbSwingAmount;
|
this.limbSwing += this.limbSwingAmount;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* the movespeed used for the new AI system
|
* the movespeed used for the new AI system
|
||||||
*/
|
*/
|
||||||
public float getAIMoveSpeed() {
|
public float getAIMoveSpeed() {
|
||||||
return this.landMovementFactor;
|
return this.landMovementFactor;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* set the movespeed used for the new AI system
|
* set the movespeed used for the new AI system
|
||||||
*/
|
*/
|
||||||
public void setAIMoveSpeed(float speedIn) {
|
public void setAIMoveSpeed(float speedIn) {
|
||||||
|
@ -1461,14 +1524,16 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Returns whether player is sleeping or not
|
* Returns whether player is sleeping or not
|
||||||
*/
|
*/
|
||||||
public boolean isPlayerSleeping() {
|
public boolean isPlayerSleeping() {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Called to update the entity's position/logic.
|
* Called to update the entity's position/logic.
|
||||||
*/
|
*/
|
||||||
public void onUpdate() {
|
public void onUpdate() {
|
||||||
|
@ -1598,7 +1663,8 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
return parFloat2;
|
return parFloat2;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Called frequently so the entity can update its state every
|
* Called frequently so the entity can update its state every
|
||||||
* tick as required. For example, zombies and skeletons use this
|
* tick as required. For example, zombies and skeletons use this
|
||||||
* to react to sunlight and start to burn.
|
* to react to sunlight and start to burn.
|
||||||
|
@ -1703,7 +1769,8 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
parEntity.applyEntityCollision(this);
|
parEntity.applyEntityCollision(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Called when a player mounts an entity. e.g. mounts a pig,
|
* Called when a player mounts an entity. e.g. mounts a pig,
|
||||||
* mounts a boat.
|
* mounts a boat.
|
||||||
*/
|
*/
|
||||||
|
@ -1723,7 +1790,8 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Handles updating while being ridden by an entity
|
* Handles updating while being ridden by an entity
|
||||||
*/
|
*/
|
||||||
public void updateRidden() {
|
public void updateRidden() {
|
||||||
|
@ -1746,7 +1814,8 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
this.isJumping = parFlag;
|
this.isJumping = parFlag;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Called whenever an item is picked up from walking over it.
|
* Called whenever an item is picked up from walking over it.
|
||||||
* Args: pickedUpEntity, stackSize
|
* Args: pickedUpEntity, stackSize
|
||||||
*/
|
*/
|
||||||
|
@ -1771,7 +1840,8 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* returns true if the entity provided in the argument can be
|
* returns true if the entity provided in the argument can be
|
||||||
* seen. (Raytrace)
|
* seen. (Raytrace)
|
||||||
*/
|
*/
|
||||||
|
@ -1780,20 +1850,19 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
new Vec3(entityIn.posX, entityIn.posY + (double) entityIn.getEyeHeight(), entityIn.posZ)) == null;
|
new Vec3(entityIn.posX, entityIn.posY + (double) entityIn.getEyeHeight(), entityIn.posZ)) == null;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* returns a (normalized) vector of where this entity is looking
|
* returns a (normalized) vector of where this entity is looking
|
||||||
*/
|
*/
|
||||||
public Vec3 getLookVec() {
|
public Vec3 getLookVec() {
|
||||||
return this.getLook(1.0F);
|
return this.getLook(1.0F);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* interpolated look vector
|
* interpolated look vector
|
||||||
*/
|
*/
|
||||||
public Vec3 getLook(float f) {
|
public Vec3 getLook(float f) {
|
||||||
if (this instanceof EntityPlayerSP) {
|
|
||||||
return super.getLook(f);
|
|
||||||
}
|
|
||||||
if (f == 1.0F) {
|
if (f == 1.0F) {
|
||||||
return this.getVectorForRotation(this.rotationPitch, this.rotationYawHead);
|
return this.getVectorForRotation(this.rotationPitch, this.rotationYawHead);
|
||||||
} else {
|
} else {
|
||||||
|
@ -1803,7 +1872,8 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Returns where in the swing animation the living entity is
|
* Returns where in the swing animation the living entity is
|
||||||
* (from 0 to 1). Args: partialTickTime
|
* (from 0 to 1). Args: partialTickTime
|
||||||
*/
|
*/
|
||||||
|
@ -1816,14 +1886,16 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
return this.prevSwingProgress + f * partialTickTime;
|
return this.prevSwingProgress + f * partialTickTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Returns whether the entity is in a server world
|
* Returns whether the entity is in a server world
|
||||||
*/
|
*/
|
||||||
public boolean isServerWorld() {
|
public boolean isServerWorld() {
|
||||||
return !this.worldObj.isRemote;
|
return !this.worldObj.isRemote;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Returns true if other Entities should be prevented from
|
* Returns true if other Entities should be prevented from
|
||||||
* moving through this Entity.
|
* moving through this Entity.
|
||||||
*/
|
*/
|
||||||
|
@ -1831,7 +1903,8 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
return !this.isDead;
|
return !this.isDead;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Returns true if this entity should push and be pushed by
|
* Returns true if this entity should push and be pushed by
|
||||||
* other entities when colliding.
|
* other entities when colliding.
|
||||||
*/
|
*/
|
||||||
|
@ -1839,7 +1912,8 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
return !this.isDead;
|
return !this.isDead;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Sets that this entity has been attacked.
|
* Sets that this entity has been attacked.
|
||||||
*/
|
*/
|
||||||
protected void setBeenAttacked() {
|
protected void setBeenAttacked() {
|
||||||
|
@ -1851,7 +1925,8 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
return this.rotationYawHead;
|
return this.rotationYawHead;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Sets the head's yaw rotation of the entity.
|
* Sets the head's yaw rotation of the entity.
|
||||||
*/
|
*/
|
||||||
public void setRotationYawHead(float f) {
|
public void setRotationYawHead(float f) {
|
||||||
|
@ -1882,20 +1957,23 @@ public abstract class EntityLivingBase extends Entity {
|
||||||
return this.isOnTeam(otherEntity.getTeam());
|
return this.isOnTeam(otherEntity.getTeam());
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Returns true if the entity is on a specific team.
|
* Returns true if the entity is on a specific team.
|
||||||
*/
|
*/
|
||||||
public boolean isOnTeam(Team parTeam) {
|
public boolean isOnTeam(Team parTeam) {
|
||||||
return this.getTeam() != null ? this.getTeam().isSameTeam(parTeam) : false;
|
return this.getTeam() != null ? this.getTeam().isSameTeam(parTeam) : false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Sends an ENTER_COMBAT packet to the client
|
* Sends an ENTER_COMBAT packet to the client
|
||||||
*/
|
*/
|
||||||
public void sendEnterCombat() {
|
public void sendEnterCombat() {
|
||||||
}
|
}
|
||||||
|
|
||||||
/**+
|
/**
|
||||||
|
* +
|
||||||
* Sends an END_COMBAT packet to the client
|
* Sends an END_COMBAT packet to the client
|
||||||
*/
|
*/
|
||||||
public void sendEndCombat() {
|
public void sendEndCombat() {
|
||||||
|
|
Loading…
Reference in New Issue