This commit is contained in:
parent
ca7a57e381
commit
82b663ac31
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@ -1,6 +1,5 @@
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package net.hoosiertransfer.Alfheim.lighting;
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import net.hoosiertransfer.Alfheim.IChunkLightingData;
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import net.hoosiertransfer.Alfheim.util.ClampUtil;
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import net.hoosiertransfer.Alfheim.util.DeduplicatedLongQueue;
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import net.hoosiertransfer.teavm.ReentrantLock;
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@ -35,20 +34,17 @@ public class LightingEngine {
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private boolean updating = false;
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private static final int
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L_X = 26,
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private static final int L_X = 26,
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L_Y = 8,
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L_Z = 26,
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L_L = 4;
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private static final int
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S_Z = 0,
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private static final int S_Z = 0,
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S_X = S_Z + L_Z,
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S_Y = S_X + L_X,
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S_L = S_Y + L_Y;
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private static final long
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M_X = (1L << L_X) - 1,
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private static final long M_X = (1L << L_X) - 1,
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M_Y = (1L << L_Y) - 1,
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M_Z = (1L << L_Z) - 1,
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M_L = (1L << L_L) - 1,
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@ -61,7 +57,8 @@ public class LightingEngine {
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static {
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for (byte i = 0; i < 6; ++i) {
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final Vec3i offset = EnumFacing._VALUES[i].getDirectionVec();
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neighborShifts[i] = ((long) offset.getY() << S_Y) | ((long) offset.getX() << S_X) | ((long) offset.getZ() << S_Z);
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neighborShifts[i] = ((long) offset.getY() << S_Y) | ((long) offset.getX() << S_X)
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| ((long) offset.getZ() << S_Z);
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}
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}
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@ -114,8 +111,10 @@ public class LightingEngine {
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}
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public void processLightUpdatesForType(final EnumSkyBlock lightType) {
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// We only want to perform updates if we're being called from a tick event on the client.
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// There are many locations in the client code that will end up making calls to this method, usually from other threads.
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// We only want to perform updates if we're being called from a tick event on
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// the client.
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// There are many locations in the client code that will end up making calls to
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// this method, usually from other threads.
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if (world.isRemote && !isCallingFromMainThread())
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return;
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@ -158,26 +157,35 @@ public class LightingEngine {
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if (lock.tryLock())
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return;
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// If we cannot lock, something has gone wrong... Only one thread should ever acquire the lock.
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// Validate that we're on the right thread immediately, so we can gather information.
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// It is NEVER valid to call World methods from a thread other than the owning thread of the world instance.
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// If we cannot lock, something has gone wrong... Only one thread should ever
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// acquire the lock.
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// Validate that we're on the right thread immediately, so we can gather
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// information.
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// It is NEVER valid to call World methods from a thread other than the owning
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// thread of the world instance.
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final Thread current = Thread.currentThread();
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if (current != ownerThread) {
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final IllegalAccessException illegalAccessException = new IllegalAccessException(String.format("World is owned by '%s' (ID: %s)," + " but was accessed from thread '%s' (ID: %s)", ownerThread.getName(), ownerThread.getId(), current.getName(), current.getId()));
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final IllegalAccessException illegalAccessException = new IllegalAccessException(
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String.format("World is owned by '%s' (ID: %s)," + " but was accessed from thread '%s' (ID: %s)",
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ownerThread.getName(), ownerThread.threadId(), current.getName(), current.threadId()));
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System.out.println(
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"Something (likely another mod) has attempted to modify the world's state from the wrong thread!\n" +
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"Something (likely another mod) has attempted to modify the world's state from the wrong thread!\n"
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+
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"This is *bad practice* and can cause severe issues in your game.\n" +
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"Alfheim has done as best as it can to mitigate this violation, but it may negatively impact performance or introduce stalls.\n" +
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"In a future release, this violation may result in a hard crash instead of the current soft warning.\n" +
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"Alfheim has done as best as it can to mitigate this violation, but it may negatively impact performance or introduce stalls.\n"
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+
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"In a future release, this violation may result in a hard crash instead of the current soft warning.\n"
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+
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"You should report this issue to our issue tracker with the following stacktrace information.");
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illegalAccessException.printStackTrace();
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}
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// Wait for the lock to be released. This will likely introduce unwanted stalls, but will mitigate the issue.
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// Wait for the lock to be released. This will likely introduce unwanted stalls,
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// but will mitigate the issue.
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lock.lock();
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}
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@ -206,9 +214,12 @@ public class LightingEngine {
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final byte newLight = calculateNewLightFromCursor(lightType);
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if (oldLight < newLight)
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initialBrightenings.enqueue(((long) newLight << S_L) | currentData); // Don't enqueue directly for brightening to avoid duplicate scheduling
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initialBrightenings.enqueue(((long) newLight << S_L) | currentData); // Don't enqueue directly for
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// brightening to avoid duplicate
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// scheduling
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else if (oldLight > newLight)
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initialDarkenings.enqueue(currentData); // Don't enqueue directly for darkening to avoid duplicate scheduling
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initialDarkenings.enqueue(currentData); // Don't enqueue directly for darkening to avoid duplicate
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// scheduling
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}
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profiler.endStartSection("enqueueBrightening");
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@ -222,7 +233,14 @@ public class LightingEngine {
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final byte newLight = (byte) (currentData >> S_L & M_L);
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if (newLight > getCursorCachedLight(lightType))
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enqueueBrightening(currentPos, currentData & M_POS, newLight, currentChunk, lightType); // Sets the light to newLight to only schedule once. Clear leading bits of curData for later
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enqueueBrightening(currentPos, currentData & M_POS, newLight, currentChunk, lightType); // Sets the
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// light to
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// newLight to
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// only schedule
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// once. Clear
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// leading bits
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// of curData
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// for later
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}
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profiler.endStartSection("enqueueDarkening");
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@ -236,12 +254,14 @@ public class LightingEngine {
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final byte oldLight = getCursorCachedLight(lightType);
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if (oldLight != 0)
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enqueueDarkening(currentPos, currentData, oldLight, currentChunk, lightType); // Sets the light to zero to only schedule once
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enqueueDarkening(currentPos, currentData, oldLight, currentChunk, lightType); // Sets the light to zero
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// to only schedule once
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}
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profiler.endStartSection("process");
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// Iterate through enqueued updates (brightening and darkening in parallel) from brightest to darkest so that we only need to iterate once
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// Iterate through enqueued updates (brightening and darkening in parallel) from
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// brightest to darkest so that we only need to iterate once
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for (byte currentLight = MAX_LIGHT_LEVEL; currentLight >= 0; --currentLight) {
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currentQueue = darkeningQueues[currentLight];
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@ -264,7 +284,8 @@ public class LightingEngine {
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// Only darken neighbors if we indeed became darker
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if (calculateNewLightFromCursor(luminosity, opacity, lightType) < currentLight) {
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// Need to calculate new light value from neighbors IGNORING neighbors which are scheduled for darkening
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// Need to calculate new light value from neighbors IGNORING neighbors which are
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// scheduled for darkening
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byte newLight = luminosity;
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fetchNeighborDataFromCursor(lightType);
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final MutableBlockPos neighborPos = neighborInfo.mutableBlockPos;
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if (currentLight - getPosOpacity(neighborPos, neighborChunk.getBlockState(neighborPos)) >= neighborLight) /*Schedule neighbor for darkening if we possibly light it*/ {
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if (currentLight - getPosOpacity(neighborPos, neighborChunk
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.getBlockState(neighborPos)) >= neighborLight) /*
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* Schedule neighbor for darkening if we
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* possibly light it
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*/ {
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enqueueDarkening(neighborPos, neighborInfo.key, neighborLight, neighborChunk, lightType);
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} else /* Only use for new light calculation if not */ {
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// If we can't darken the neighbor, no one else can (because of processing order) -> safe to let us be illuminated by it
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// If we can't darken the neighbor, no one else can (because of processing
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// order) -> safe to let us be illuminated by it
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newLight = (byte) Math.max(newLight, neighborLight - opacity);
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}
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}
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// Schedule brightening since light level was set to 0
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enqueueBrighteningFromCursor(newLight, lightType);
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} else /*We didn't become darker, so we need to re-set our initial light value (was set to zero) and notify neighbors*/ {
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enqueueBrighteningFromCursor(currentLight, lightType); // Do not spread to neighbors immediately to avoid scheduling multiple times
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} else /*
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* We didn't become darker, so we need to re-set our initial light value (was
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* set to zero) and notify neighbors
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*/ {
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enqueueBrighteningFromCursor(currentLight, lightType); // Do not spread to neighbors immediately to
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// avoid scheduling multiple times
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}
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}
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while (nextItem()) {
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final byte oldLight = getCursorCachedLight(lightType);
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// Only process this if nothing else has happened at this position since scheduling
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// Only process this if nothing else has happened at this position since
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// scheduling
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if (oldLight == currentLight) {
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world.notifyLightSet(currentPos);
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neighborChunk = neighborInfo.chunk = getChunk(neighborPos);
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if (neighborChunk != null) {
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final ExtendedBlockStorage neighborSection = neighborChunk.getBlockStorageArray()[neighborPos.getY() >> 4];
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final ExtendedBlockStorage neighborSection = neighborChunk
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.getBlockStorageArray()[neighborPos.getY() >> 4];
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neighborInfo.light = getCachedLightFor(neighborChunk, neighborSection, neighborPos, lightType);
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}
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}
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}
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private static byte getCachedLightFor(final Chunk chunk, final ExtendedBlockStorage storage, final BlockPos blockPos, final EnumSkyBlock type) {
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private static byte getCachedLightFor(final Chunk chunk, final ExtendedBlockStorage storage,
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final BlockPos blockPos, final EnumSkyBlock type) {
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final int x = blockPos.getX() & 15;
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final int y = blockPos.getY();
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final int z = blockPos.getZ() & 15;
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else if (type == EnumSkyBlock.SKY)
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return !chunk.getWorld().provider.getHasNoSky() ? (byte) storage.getExtSkylightValue(x, y & 15, z) : 0;
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else
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return type == EnumSkyBlock.BLOCK ? (byte) storage.getExtBlocklightValue(x, y & 15, z) : (byte) type.defaultLightValue;
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return type == EnumSkyBlock.BLOCK ? (byte) storage.getExtBlocklightValue(x, y & 15, z)
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: (byte) type.defaultLightValue;
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}
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private byte calculateNewLightFromCursor(final EnumSkyBlock lightType) {
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final BlockPos neighborBlockPos = neighborInfo.mutableBlockPos;
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final byte newLight = (byte) (currentLight - getPosOpacity(neighborBlockPos, neighborChunk.getBlockState(neighborBlockPos)));
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final byte newLight = (byte) (currentLight
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- getPosOpacity(neighborBlockPos, neighborChunk.getBlockState(neighborBlockPos)));
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if (newLight > neighborInfo.light)
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enqueueBrightening(neighborBlockPos, neighborInfo.key, newLight, neighborChunk, lightType);
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enqueueBrightening(currentPos, currentData, newLight, currentChunk, lightType);
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}
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private void enqueueBrightening(final BlockPos blockPos, final long longPos, final byte newLight, final Chunk chunk, final EnumSkyBlock lightType) {
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private void enqueueBrightening(final BlockPos blockPos, final long longPos, final byte newLight, final Chunk chunk,
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final EnumSkyBlock lightType) {
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brighteningQueues[newLight].enqueue(longPos);
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chunk.setLightFor(lightType, blockPos, newLight);
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}
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private void enqueueDarkening(final BlockPos blockPos, final long longPos, final byte oldLight, final Chunk chunk, final EnumSkyBlock lightType) {
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private void enqueueDarkening(final BlockPos blockPos, final long longPos, final byte oldLight, final Chunk chunk,
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final EnumSkyBlock lightType) {
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darkeningQueues[oldLight].enqueue(longPos);
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chunk.setLightFor(lightType, blockPos, 0);
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}
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private static MutableBlockPos decodeWorldCoord(final MutableBlockPos mutableBlockPos, final long longPos) {
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return mutableBlockPos.setPos((int) (longPos >> S_X & M_X) - (1 << L_X - 1), (int) (longPos >> S_Y & M_Y), (int) (longPos >> S_Z & M_Z) - (1 << L_Z - 1));
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return mutableBlockPos.setPos((int) (longPos >> S_X & M_X) - (1 << L_X - 1), (int) (longPos >> S_Y & M_Y),
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(int) (longPos >> S_Z & M_Z) - (1 << L_Z - 1));
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}
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private static long encodeWorldCoord(final BlockPos pos) {
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return ((long) pos.getY() << S_Y) | ((long) pos.getX() + (1 << L_X - 1) << S_X) | ((long) pos.getZ() + (1 << L_Z - 1) << S_Z);
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return ((long) pos.getY() << S_Y) | ((long) pos.getX() + (1 << L_X - 1) << S_X)
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| ((long) pos.getZ() + (1 << L_Z - 1) << S_Z);
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}
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private boolean nextItem() {
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private byte getCursorCachedLight(final EnumSkyBlock lightType) {
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return currentChunk.alfheim$getCachedLightFor(lightType, currentPos);
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// return ((IChunkLightingData) currentChunk).alfheim$getCachedLightFor(lightType, currentPos); // OK TEAVM YOU ARE THE WORST THING I HAVE HAD TO WORK WITH YET
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// return ((IChunkLightingData)
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// currentChunk).alfheim$getCachedLightFor(lightType, currentPos); // OK TEAVM
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// YOU ARE THE WORST THING I HAVE HAD TO WORK WITH YET
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}
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private byte getCursorLuminosity(final IBlockState state, final EnumSkyBlock lightType) {
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return 0;
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}
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return (byte) ClampUtil.clampMinFirst(LightUtil.getLightValueForState(state, world, currentPos), 0, MAX_LIGHT_LEVEL);
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return (byte) ClampUtil.clampMinFirst(LightUtil.getLightValueForState(state, world, currentPos), 0,
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MAX_LIGHT_LEVEL);
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}
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private byte getPosOpacity(final BlockPos blockPos, final IBlockState blockState) {
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return world.getChunkProvider().getLoadedChunk(blockPos.getX() >> 4, blockPos.getZ() >> 4);
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}
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private static final class NeighborInfo {
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public final MutableBlockPos mutableBlockPos = new MutableBlockPos();
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@ -14,14 +14,21 @@ import net.lax1dude.eaglercraft.v1_8.internal.buffer.ByteBuffer;
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/**
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* Copyright (c) 2023-2024 lax1dude. All Rights Reserved.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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@ -117,7 +124,8 @@ public class VFile2 {
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}
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public void assertNotRelative() {
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if(isRelative()) throw new EaglerFileSystemException("Relative paths are not allowed: " + path);
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if (isRelative())
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throw new EaglerFileSystemException("Relative paths are not allowed: " + path);
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}
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public boolean canRead() {
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