/*
 * Copyright (C) 2011 The Guava Authors
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
 * in compliance with the License. You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License
 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
 * or implied. See the License for the specific language governing permissions and limitations under
 * the License.
 */

package com.google.common.hash;

import java.nio.charset.Charset;

import com.google.common.annotations.Beta;
import com.google.common.primitives.Ints;

/**
 * A hash function is a collision-averse pure function that maps an arbitrary
 * block of data to a number called a <i>hash code</i>.
 *
 * <h3>Definition</h3>
 *
 * <p>
 * Unpacking this definition:
 *
 * <ul>
 * <li><b>block of data:</b> the input for a hash function is always, in
 * concept, an ordered byte array. This hashing API accepts an arbitrary
 * sequence of byte and multibyte values (via {@link Hasher}), but this is
 * merely a convenience; these are always translated into raw byte sequences
 * under the covers.
 *
 * <li><b>hash code:</b> each hash function always yields hash codes of the same
 * fixed bit length (given by {@link #bits}). For example, {@link Hashing#sha1}
 * produces a 160-bit number, while {@link Hashing#murmur3_32()} yields only 32
 * bits. Because a {@code long} value is clearly insufficient to hold all hash
 * code values, this API represents a hash code as an instance of
 * {@link HashCode}.
 *
 * <li><b>pure function:</b> the value produced must depend only on the input
 * bytes, in the order they appear. Input data is never modified.
 * {@link HashFunction} instances should always be stateless, and therefore
 * thread-safe.
 *
 * <li><b>collision-averse:</b> while it can't be helped that a hash function
 * will sometimes produce the same hash code for distinct inputs (a
 * "collision"), every hash function strives to <i>some</i> degree to make this
 * unlikely. (Without this condition, a function that always returns zero could
 * be called a hash function. It is not.)
 * </ul>
 *
 * <p>
 * Summarizing the last two points: "equal yield equal <i>always</i>; unequal
 * yield unequal <i>often</i>." This is the most important characteristic of all
 * hash functions.
 *
 * <h3>Desirable properties</h3>
 *
 * <p>
 * A high-quality hash function strives for some subset of the following
 * virtues:
 *
 * <ul>
 * <li><b>collision-resistant:</b> while the definition above requires making at
 * least <i>some</i> token attempt, one measure of the quality of a hash
 * function is <i>how well</i> it succeeds at this goal. Important note: it may
 * be easy to achieve the theoretical minimum collision rate when using
 * completely <i>random</i> sample input. The true test of a hash function is
 * how it performs on representative real-world data, which tends to contain
 * many hidden patterns and clumps. The goal of a good hash function is to stamp
 * these patterns out as thoroughly as possible.
 *
 * <li><b>bit-dispersing:</b> masking out any <i>single bit</i> from a hash code
 * should yield only the expected <i>twofold</i> increase to all collision
 * rates. Informally, the "information" in the hash code should be as evenly
 * "spread out" through the hash code's bits as possible. The result is that,
 * for example, when choosing a bucket in a hash table of size 2^8, <i>any</i>
 * eight bits could be consistently used.
 *
 * <li><b>cryptographic:</b> certain hash functions such as
 * {@link Hashing#sha512} are designed to make it as infeasible as possible to
 * reverse-engineer the input that produced a given hash code, or even to
 * discover <i>any</i> two distinct inputs that yield the same result. These are
 * called <i>cryptographic hash functions</i>. But, whenever it is learned that
 * either of these feats has become computationally feasible, the function is
 * deemed "broken" and should no longer be used for secure purposes. (This is
 * the likely eventual fate of <i>all</i> cryptographic hashes.)
 *
 * <li><b>fast:</b> perhaps self-explanatory, but often the most important
 * consideration. We have published <a href="#noWeHaventYet">microbenchmark
 * results</a> for many common hash functions.
 * </ul>
 *
 * <h3>Providing input to a hash function</h3>
 *
 * <p>
 * The primary way to provide the data that your hash function should act on is
 * via a {@link Hasher}. Obtain a new hasher from the hash function using
 * {@link #newHasher}, "push" the relevant data into it using methods like
 * {@link Hasher#putBytes(byte[])}, and finally ask for the {@code HashCode}
 * when finished using {@link Hasher#hash}. (See an {@linkplain #newHasher
 * example} of this.)
 *
 * <p>
 * If all you want to hash is a single byte array, string or {@code long} value,
 * there are convenient shortcut methods defined directly on
 * {@link HashFunction} to make this easier.
 *
 * <p>
 * Hasher accepts primitive data types, but can also accept any Object of type
 * {@code
 * T} provided that you implement a {@link Funnel Funnel<T>} to specify how to
 * "feed" data from that object into the function. (See
 * {@linkplain Hasher#putObject an example} of this.)
 *
 * <p>
 * <b>Compatibility note:</b> Throughout this API, multibyte values are always
 * interpreted in <i>little-endian</i> order. That is, hashing the byte array
 * {@code {0x01, 0x02, 0x03, 0x04}} is equivalent to hashing the {@code int}
 * value {@code
 * 0x04030201}. If this isn't what you need, methods such as
 * {@link Integer#reverseBytes} and {@link Ints#toByteArray} will help.
 *
 * <h3>Relationship to {@link Object#hashCode}</h3>
 *
 * <p>
 * Java's baked-in concept of hash codes is constrained to 32 bits, and provides
 * no separation between hash algorithms and the data they act on, so alternate
 * hash algorithms can't be easily substituted. Also, implementations of
 * {@code hashCode} tend to be poor-quality, in part because they end up
 * depending on <i>other</i> existing poor-quality {@code hashCode}
 * implementations, including those in many JDK classes.
 *
 * <p>
 * {@code Object.hashCode} implementations tend to be very fast, but have weak
 * collision prevention and <i>no</i> expectation of bit dispersion. This leaves
 * them perfectly suitable for use in hash tables, because extra collisions
 * cause only a slight performance hit, while poor bit dispersion is easily
 * corrected using a secondary hash function (which all reasonable hash table
 * implementations in Java use). For the many uses of hash functions beyond data
 * structures, however, {@code Object.hashCode} almost always falls short --
 * hence this library.
 *
 * @author Kevin Bourrillion
 * @since 11.0
 */
@Beta
public interface HashFunction {
	/**
	 * Begins a new hash code computation by returning an initialized, stateful
	 * {@code
	 * Hasher} instance that is ready to receive data. Example:
	 * 
	 * <pre>
	 * {
	 * 	&#64;code
	 *
	 * 	HashFunction hf = Hashing.md5();
	 * 	HashCode hc = hf.newHasher().putLong(id).putBoolean(isActive).hash();
	 * }
	 * </pre>
	 */
	Hasher newHasher();

	/**
	 * Begins a new hash code computation as {@link #newHasher()}, but provides a
	 * hint of the expected size of the input (in bytes). This is only important for
	 * non-streaming hash functions (hash functions that need to buffer their whole
	 * input before processing any of it).
	 */
	Hasher newHasher(int expectedInputSize);

	/**
	 * Shortcut for {@code newHasher().putInt(input).hash()}; returns the hash code
	 * for the given {@code int} value, interpreted in little-endian byte order. The
	 * implementation <i>might</i> perform better than its longhand equivalent, but
	 * should not perform worse.
	 *
	 * @since 12.0
	 */
	HashCode hashInt(int input);

	/**
	 * Shortcut for {@code newHasher().putLong(input).hash()}; returns the hash code
	 * for the given {@code long} value, interpreted in little-endian byte order.
	 * The implementation <i>might</i> perform better than its longhand equivalent,
	 * but should not perform worse.
	 */
	HashCode hashLong(long input);

	/**
	 * Shortcut for {@code newHasher().putBytes(input).hash()}. The implementation
	 * <i>might</i> perform better than its longhand equivalent, but should not
	 * perform worse.
	 */
	HashCode hashBytes(byte[] input);

	/**
	 * Shortcut for {@code newHasher().putBytes(input, off, len).hash()}. The
	 * implementation <i>might</i> perform better than its longhand equivalent, but
	 * should not perform worse.
	 *
	 * @throws IndexOutOfBoundsException if {@code off < 0} or
	 *                                   {@code off + len > bytes.length} or
	 *                                   {@code len < 0}
	 */
	HashCode hashBytes(byte[] input, int off, int len);

	/**
	 * Shortcut for {@code newHasher().putUnencodedChars(input).hash()}. The
	 * implementation <i>might</i> perform better than its longhand equivalent, but
	 * should not perform worse. Note that no character encoding is performed; the
	 * low byte and high byte of each {@code char} are hashed directly (in that
	 * order).
	 *
	 * @since 15.0 (since 11.0 as hashString(CharSequence)).
	 */
	HashCode hashUnencodedChars(CharSequence input);

	/**
	 * Shortcut for {@code newHasher().putString(input, charset).hash()}. Characters
	 * are encoded using the given {@link Charset}. The implementation <i>might</i>
	 * perform better than its longhand equivalent, but should not perform worse.
	 */
	HashCode hashString(CharSequence input, Charset charset);

	/**
	 * Shortcut for {@code newHasher().putObject(instance, funnel).hash()}. The
	 * implementation <i>might</i> perform better than its longhand equivalent, but
	 * should not perform worse.
	 *
	 * @since 14.0
	 */
	<T> HashCode hashObject(T instance, Funnel<? super T> funnel);

	/**
	 * Returns the number of bits (a multiple of 32) that each hash code produced by
	 * this hash function has.
	 */
	int bits();
}