
# Eagler Context Redacted Diff
# Copyright (c) 2024 lax1dude. All rights reserved.

# Version: 1.0
# Author: lax1dude

> CHANGE  3 : 4  @  3 : 4

~ import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom;

> CHANGE  1 : 2  @  1 : 4

~ 

> CHANGE  20 : 21  @  20 : 21

~ 	public void updateTick(World world, BlockPos blockpos, IBlockState iblockstate, EaglercraftRandom random) {

> CHANGE  11 : 14  @  11 : 12

~ 			EnumFacing[] facings = EnumFacing.Plane.HORIZONTAL.facingsArray;
~ 			for (int m = 0; m < facings.length; ++m) {
~ 				EnumFacing enumfacing = facings[m];

> CHANGE  63 : 64  @  63 : 64

~ 			Set<EnumFacing> set = this.getPossibleFlowDirections(world, blockpos);

> CHANGE  35 : 38  @  35 : 36

~ 		EnumFacing[] facings = EnumFacing.Plane.HORIZONTAL.facingsArray;
~ 		for (int l = 0; l < facings.length; ++l) {
~ 			EnumFacing enumfacing = facings[l];

> CHANGE  27 : 30  @  27 : 28

~ 		EnumFacing[] facings = EnumFacing.Plane.HORIZONTAL.facingsArray;
~ 		for (int k = 0; k < facings.length; ++k) {
~ 			EnumFacing enumfacing = facings[k];

> EOF
