
# Eagler Context Redacted Diff
# Copyright (c) 2024 lax1dude. All rights reserved.

# Version: 1.0
# Author: lax1dude

> DELETE  3  @  3 : 4

> INSERT  82 : 84  @  82

+ 		public static final GameType[] _VALUES = values();
+ 

> CHANGE  49 : 52  @  49 : 50

~ 			WorldSettings.GameType[] types = _VALUES;
~ 			for (int i = 0; i < types.length; ++i) {
~ 				WorldSettings.GameType worldsettings$gametype = types[i];

> CHANGE  9 : 12  @  9 : 10

~ 			WorldSettings.GameType[] types = _VALUES;
~ 			for (int i = 0; i < types.length; ++i) {
~ 				WorldSettings.GameType worldsettings$gametype = types[i];

> EOF
