
# Eagler Context Redacted Diff
# Copyright (c) 2024 lax1dude. All rights reserved.

# Version: 1.0
# Author: lax1dude

> CHANGE  2 : 3  @  2 : 3

~ import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom;

> DELETE  6  @  6 : 8

> INSERT  5 : 6  @  5

+ 

> CHANGE  10 : 11  @  10 : 11

~ 	public WorldGenAbstractTree genBigTreeChance(EaglercraftRandom random) {

> CHANGE  11 : 12  @  11 : 12

~ 	public void decorate(World world, EaglercraftRandom random, BlockPos blockpos) {

> CHANGE  20 : 22  @  20 : 21

~ 		public void genTerrainBlocks(World world, EaglercraftRandom random, ChunkPrimer chunkprimer, int i, int j,
~ 				double d0) {

> CHANGE  13 : 14  @  13 : 14

~ 		public void decorate(World world, EaglercraftRandom random, BlockPos blockpos) {

> EOF
