
# Eagler Context Redacted Diff
# Copyright (c) 2024 lax1dude. All rights reserved.

# Version: 1.0
# Author: lax1dude

> DELETE  4  @  4 : 5

> CHANGE  2 : 5  @  2 : 3

~ 
~ import net.lax1dude.eaglercraft.v1_8.ArrayUtils;
~ import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom;

> DELETE  10  @  10 : 13

> CHANGE  21 : 22  @  21 : 22

~ 				EaglercraftRandom parRandom) {

> CHANGE  3 : 5  @  3 : 4

~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  68 : 69  @  68 : 69

~ 				EaglercraftRandom parRandom) {

> CHANGE  3 : 5  @  3 : 4

~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  114 : 115  @  114 : 115

~ 				EaglercraftRandom parRandom) {

> CHANGE  3 : 5  @  3 : 4

~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  98 : 99  @  98 : 99

~ 				EaglercraftRandom parRandom) {

> CHANGE  3 : 5  @  3 : 4

~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  124 : 125  @  124 : 125

~ 				EaglercraftRandom parRandom) {

> CHANGE  3 : 5  @  3 : 4

~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  90 : 92  @  90 : 91

~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  35 : 36  @  35 : 36

~ 				EaglercraftRandom random) {

> CHANGE  21 : 22  @  21 : 22

~ 				EaglercraftRandom random) {

> CHANGE  14 : 15  @  14 : 15

~ 		public MonumentBuilding(EaglercraftRandom parRandom, int parInt1, int parInt2, EnumFacing parEnumFacing) {

> CHANGE  28 : 29  @  28 : 29

~ 			label319: for (StructureOceanMonumentPieces.RoomDefinition structureoceanmonumentpieces$roomdefinition : (List<StructureOceanMonumentPieces.RoomDefinition>) list) {

> CHANGE  49 : 50  @  49 : 50

~ 		private List<StructureOceanMonumentPieces.RoomDefinition> func_175836_a(EaglercraftRandom parRandom) {

> CHANGE  36 : 37  @  36 : 37

~ 							for (EnumFacing enumfacing : EnumFacing._VALUES) {

> CHANGE  62 : 63  @  62 : 63

~ 			ArrayUtils.eaglerShuffle(arraylist, parRandom);

> CHANGE  2 : 3  @  2 : 3

~ 			for (StructureOceanMonumentPieces.RoomDefinition structureoceanmonumentpieces$roomdefinition3 : (ArrayList<StructureOceanMonumentPieces.RoomDefinition>) arraylist) {

> CHANGE  28 : 30  @  28 : 29

~ 		public boolean addComponentParts(World world, EaglercraftRandom random,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  58 : 59  @  58 : 59

~ 		private void func_175840_a(boolean worldIn, int parInt1, World parWorld, EaglercraftRandom parRandom,

> CHANGE  58 : 60  @  58 : 59

~ 		private void func_175839_b(World worldIn, EaglercraftRandom parRandom,
~ 				StructureBoundingBox parStructureBoundingBox) {

> CHANGE  25 : 27  @  25 : 26

~ 		private void func_175837_c(World worldIn, EaglercraftRandom parRandom,
~ 				StructureBoundingBox parStructureBoundingBox) {

> CHANGE  72 : 74  @  72 : 73

~ 		private void func_175841_d(World worldIn, EaglercraftRandom parRandom,
~ 				StructureBoundingBox parStructureBoundingBox) {

> CHANGE  50 : 52  @  50 : 51

~ 		private void func_175835_e(World worldIn, EaglercraftRandom parRandom,
~ 				StructureBoundingBox parStructureBoundingBox) {

> CHANGE  65 : 67  @  65 : 66

~ 		private void func_175842_f(World worldIn, EaglercraftRandom parRandom,
~ 				StructureBoundingBox parStructureBoundingBox) {

> CHANGE  69 : 71  @  69 : 70

~ 		private void func_175838_g(World worldIn, EaglercraftRandom parRandom,
~ 				StructureBoundingBox parStructureBoundingBox) {

> CHANGE  63 : 64  @  63 : 64

~ 				EaglercraftRandom parRandom) {

> CHANGE  3 : 5  @  3 : 4

~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  79 : 80  @  79 : 80

~ 				StructureOceanMonumentPieces.RoomDefinition var2, EaglercraftRandom var3);

> CHANGE  10 : 12  @  10 : 11

~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  281 : 282  @  281 : 282

~ 				EaglercraftRandom parRandom) {

> CHANGE  4 : 6  @  4 : 5

~ 		public boolean addComponentParts(World world, EaglercraftRandom random,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  237 : 238  @  237 : 238

~ 				EaglercraftRandom parRandom) {

> CHANGE  3 : 5  @  3 : 4

~ 		public boolean addComponentParts(World world, EaglercraftRandom random,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  54 : 56  @  54 : 55

~ 		public boolean addComponentParts(World world, EaglercraftRandom var2,
~ 				StructureBoundingBox structureboundingbox) {

> CHANGE  128 : 129  @  128 : 129

~ 				StructureOceanMonumentPieces.RoomDefinition parRoomDefinition, EaglercraftRandom parRandom) {

> CHANGE  30 : 31  @  30 : 31

~ 				EaglercraftRandom random) {

> CHANGE  24 : 25  @  24 : 25

~ 				EaglercraftRandom random) {

> CHANGE  31 : 32  @  31 : 32

~ 				EaglercraftRandom random) {

> CHANGE  24 : 25  @  24 : 25

~ 				EaglercraftRandom random) {

> EOF
