Project164/src/main/java/net/minecraft/src/EntityPlayerSP.java

664 lines
20 KiB
Java

package net.minecraft.src;
public class EntityPlayerSP extends EntityPlayer
{
public MovementInput movementInput;
protected Minecraft mc;
/**
* Used to tell if the player pressed forward twice. If this is at 0 and it's pressed (And they are allowed to
* sprint, aka enough food on the ground etc) it sets this to 7. If it's pressed and it's greater than 0 enable
* sprinting.
*/
protected int sprintToggleTimer;
/** Ticks left before sprinting is disabled. */
public int sprintingTicksLeft;
public float renderArmYaw;
public float renderArmPitch;
public float prevRenderArmYaw;
public float prevRenderArmPitch;
private int horseJumpPowerCounter;
private float horseJumpPower;
private MouseFilter field_71162_ch = new MouseFilter();
private MouseFilter field_71160_ci = new MouseFilter();
private MouseFilter field_71161_cj = new MouseFilter();
/** The amount of time an entity has been in a Portal */
public float timeInPortal;
/** The amount of time an entity has been in a Portal the previous tick */
public float prevTimeInPortal;
public EntityPlayerSP(Minecraft par1Minecraft, World par2World, Session par3Session, int par4)
{
super(par2World, par3Session.getUsername());
this.mc = par1Minecraft;
this.dimension = par4;
}
public void updateEntityActionState()
{
super.updateEntityActionState();
this.moveStrafing = this.movementInput.moveStrafe;
this.moveForward = this.movementInput.moveForward;
this.isJumping = this.movementInput.jump;
this.prevRenderArmYaw = this.renderArmYaw;
this.prevRenderArmPitch = this.renderArmPitch;
this.renderArmPitch = (float)((double)this.renderArmPitch + (double)(this.rotationPitch - this.renderArmPitch) * 0.5D);
this.renderArmYaw = (float)((double)this.renderArmYaw + (double)(this.rotationYaw - this.renderArmYaw) * 0.5D);
}
public boolean canSprint() {
return (float) this.getFoodStats().getFoodLevel() > 6.0F || this.capabilities.allowFlying;
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
if (this.sprintingTicksLeft > 0)
{
--this.sprintingTicksLeft;
if (this.sprintingTicksLeft == 0)
{
this.setSprinting(false);
}
}
if (this.sprintToggleTimer > 0)
{
--this.sprintToggleTimer;
}
if (this.mc.playerController.enableEverythingIsScrewedUpMode())
{
this.posX = this.posZ = 0.5D;
this.posX = 0.0D;
this.posZ = 0.0D;
this.rotationYaw = (float)this.ticksExisted / 12.0F;
this.rotationPitch = 10.0F;
this.posY = 68.5D;
}
else
{
/*if (!this.mc.statFileWriter.hasAchievementUnlocked(AchievementList.openInventory))
{
this.mc.guiAchievement.queueAchievementInformation(AchievementList.openInventory);
}*/
this.prevTimeInPortal = this.timeInPortal;
if (this.inPortal)
{
if (this.mc.currentScreen != null)
{
this.mc.displayGuiScreen((GuiScreen)null);
}
if (this.timeInPortal == 0.0F)
{
this.mc.sndManager.playSoundFX("portal.trigger", 1.0F, this.rand.nextFloat() * 0.4F + 0.8F);
}
this.timeInPortal += 0.0125F;
if (this.timeInPortal >= 1.0F)
{
this.timeInPortal = 1.0F;
}
this.inPortal = false;
}
else if (this.isPotionActive(Potion.confusion) && this.getActivePotionEffect(Potion.confusion).getDuration() > 60)
{
this.timeInPortal += 0.006666667F;
if (this.timeInPortal > 1.0F)
{
this.timeInPortal = 1.0F;
}
}
else
{
if (this.timeInPortal > 0.0F)
{
this.timeInPortal -= 0.05F;
}
if (this.timeInPortal < 0.0F)
{
this.timeInPortal = 0.0F;
}
}
if (this.timeUntilPortal > 0)
{
--this.timeUntilPortal;
}
boolean var1 = this.movementInput.jump;
float var2 = 0.8F;
boolean var3 = this.movementInput.moveForward >= var2;
this.movementInput.updatePlayerMoveState();
if (this.isUsingItem() && !this.isRiding())
{
this.movementInput.moveStrafe *= 0.2F;
this.movementInput.moveForward *= 0.2F;
this.sprintToggleTimer = 0;
}
if (this.movementInput.sneak && this.ySize < 0.2F)
{
this.ySize = 0.2F;
}
this.pushOutOfBlocks(this.posX - (double)this.width * 0.35D, this.boundingBox.minY + 0.5D, this.posZ + (double)this.width * 0.35D);
this.pushOutOfBlocks(this.posX - (double)this.width * 0.35D, this.boundingBox.minY + 0.5D, this.posZ - (double)this.width * 0.35D);
this.pushOutOfBlocks(this.posX + (double)this.width * 0.35D, this.boundingBox.minY + 0.5D, this.posZ - (double)this.width * 0.35D);
this.pushOutOfBlocks(this.posX + (double)this.width * 0.35D, this.boundingBox.minY + 0.5D, this.posZ + (double)this.width * 0.35D);
boolean var4 = this.canSprint();
if (this.onGround && !var3 && this.movementInput.moveForward >= var2 && !this.isSprinting() && var4 && !this.isUsingItem() && !this.isPotionActive(Potion.blindness))
{
if (this.sprintToggleTimer == 0)
{
this.sprintToggleTimer = 7;
}
else
{
this.setSprinting(true);
this.sprintToggleTimer = 0;
}
}
if (this.isSneaking())
{
this.sprintToggleTimer = 0;
}
if (this.isSprinting() && (this.movementInput.moveForward < var2 || this.isCollidedHorizontally || !var4))
{
this.setSprinting(false);
}
if (this.capabilities.allowFlying && !var1 && this.movementInput.jump)
{
if (this.flyToggleTimer == 0)
{
this.flyToggleTimer = 7;
}
else
{
this.capabilities.isFlying = !this.capabilities.isFlying;
this.sendPlayerAbilities();
this.flyToggleTimer = 0;
}
}
if (this.capabilities.isFlying)
{
if (this.movementInput.sneak)
{
this.motionY -= 0.15D;
}
if (this.movementInput.jump)
{
this.motionY += 0.15D;
}
}
if (this.isRidingHorse())
{
if (this.horseJumpPowerCounter < 0)
{
++this.horseJumpPowerCounter;
if (this.horseJumpPowerCounter == 0)
{
this.horseJumpPower = 0.0F;
}
}
if (var1 && !this.movementInput.jump)
{
this.horseJumpPowerCounter = -10;
this.func_110318_g();
}
else if (!var1 && this.movementInput.jump)
{
this.horseJumpPowerCounter = 0;
this.horseJumpPower = 0.0F;
}
else if (var1)
{
++this.horseJumpPowerCounter;
if (this.horseJumpPowerCounter < 10)
{
this.horseJumpPower = (float)this.horseJumpPowerCounter * 0.1F;
}
else
{
this.horseJumpPower = 0.8F + 2.0F / (float)(this.horseJumpPowerCounter - 9) * 0.1F;
}
}
}
else
{
this.horseJumpPower = 0.0F;
}
super.onLivingUpdate();
if (this.onGround && this.capabilities.isFlying)
{
this.capabilities.isFlying = false;
this.sendPlayerAbilities();
}
}
}
/**
* Gets the player's field of view multiplier. (ex. when flying)
*/
public float getFOVMultiplier()
{
float var1 = 1.0F;
if (this.capabilities.isFlying)
{
var1 *= 1.1F;
}
AttributeInstance var2 = this.getEntityAttribute(SharedMonsterAttributes.movementSpeed);
var1 = (float)((double)var1 * ((var2.getAttributeValue() / (double)this.capabilities.getWalkSpeed() + 1.0D) / 2.0D));
if (this.isUsingItem() && this.getItemInUse().itemID == Item.bow.itemID)
{
int var3 = this.getItemInUseDuration();
float var4 = (float)var3 / 20.0F;
if (var4 > 1.0F)
{
var4 = 1.0F;
}
else
{
var4 *= var4;
}
var1 *= 1.0F - var4 * 0.15F;
}
return var1;
}
/**
* sets current screen to null (used on escape buttons of GUIs)
*/
public void closeScreen()
{
super.closeScreen();
this.mc.displayGuiScreen((GuiScreen)null);
}
/**
* Displays the GUI for editing a sign. Args: tileEntitySign
*/
public void displayGUIEditSign(TileEntity par1TileEntity)
{
if (par1TileEntity instanceof TileEntitySign)
{
this.mc.displayGuiScreen(new GuiEditSign((TileEntitySign)par1TileEntity));
}
else if (par1TileEntity instanceof TileEntityCommandBlock)
{
this.mc.displayGuiScreen(new GuiCommandBlock((TileEntityCommandBlock)par1TileEntity));
}
}
/**
* Displays the GUI for interacting with a book.
*/
public void displayGUIBook(ItemStack par1ItemStack)
{
Item var2 = par1ItemStack.getItem();
if (var2 == Item.writtenBook)
{
this.mc.displayGuiScreen(new GuiScreenBook(this, par1ItemStack, false));
}
else if (var2 == Item.writableBook)
{
this.mc.displayGuiScreen(new GuiScreenBook(this, par1ItemStack, true));
}
}
/**
* Displays the GUI for interacting with a chest inventory. Args: chestInventory
*/
public void displayGUIChest(IInventory par1IInventory)
{
this.mc.displayGuiScreen(new GuiChest(this.inventory, par1IInventory));
}
public void displayGUIHopper(TileEntityHopper par1TileEntityHopper)
{
this.mc.displayGuiScreen(new GuiHopper(this.inventory, par1TileEntityHopper));
}
public void displayGUIHopperMinecart(EntityMinecartHopper par1EntityMinecartHopper)
{
this.mc.displayGuiScreen(new GuiHopper(this.inventory, par1EntityMinecartHopper));
}
public void displayGUIHorse(EntityHorse par1EntityHorse, IInventory par2IInventory)
{
this.mc.displayGuiScreen(new GuiScreenHorseInventory(this.inventory, par2IInventory, par1EntityHorse));
}
/**
* Displays the crafting GUI for a workbench.
*/
public void displayGUIWorkbench(int par1, int par2, int par3)
{
this.mc.displayGuiScreen(new GuiCrafting(this.inventory, this.worldObj, par1, par2, par3));
}
public void displayGUIEnchantment(int par1, int par2, int par3, String par4Str)
{
this.mc.displayGuiScreen(new GuiEnchantment(this.inventory, this.worldObj, par1, par2, par3, par4Str));
}
/**
* Displays the GUI for interacting with an anvil.
*/
public void displayGUIAnvil(int par1, int par2, int par3)
{
this.mc.displayGuiScreen(new GuiRepair(this.inventory, this.worldObj, par1, par2, par3));
}
/**
* Displays the furnace GUI for the passed in furnace entity. Args: tileEntityFurnace
*/
public void displayGUIFurnace(TileEntityFurnace par1TileEntityFurnace)
{
this.mc.displayGuiScreen(new GuiFurnace(this.inventory, par1TileEntityFurnace));
}
/**
* Displays the GUI for interacting with a brewing stand.
*/
public void displayGUIBrewingStand(TileEntityBrewingStand par1TileEntityBrewingStand)
{
this.mc.displayGuiScreen(new GuiBrewingStand(this.inventory, par1TileEntityBrewingStand));
}
/**
* Displays the GUI for interacting with a beacon.
*/
public void displayGUIBeacon(TileEntityBeacon par1TileEntityBeacon)
{
this.mc.displayGuiScreen(new GuiBeacon(this.inventory, par1TileEntityBeacon));
}
/**
* Displays the dipsenser GUI for the passed in dispenser entity. Args: TileEntityDispenser
*/
public void displayGUIDispenser(TileEntityDispenser par1TileEntityDispenser)
{
this.mc.displayGuiScreen(new GuiDispenser(this.inventory, par1TileEntityDispenser));
}
public void displayGUIMerchant(IMerchant par1IMerchant, String par2Str)
{
this.mc.displayGuiScreen(new GuiMerchant(this.inventory, par1IMerchant, this.worldObj, par2Str));
}
/**
* Called when the player performs a critical hit on the Entity. Args: entity that was hit critically
*/
public void onCriticalHit(Entity par1Entity)
{
this.mc.effectRenderer.addEffect(new EntityCrit2FX(this.mc.theWorld, par1Entity));
}
public void onEnchantmentCritical(Entity par1Entity)
{
EntityCrit2FX var2 = new EntityCrit2FX(this.mc.theWorld, par1Entity, "magicCrit");
this.mc.effectRenderer.addEffect(var2);
}
/**
* Called whenever an item is picked up from walking over it. Args: pickedUpEntity, stackSize
*/
public void onItemPickup(Entity par1Entity, int par2)
{
this.mc.effectRenderer.addEffect(new EntityPickupFX(this.mc.theWorld, par1Entity, this, -0.5F));
}
/**
* Returns if this entity is sneaking.
*/
public boolean isSneaking()
{
return this.movementInput.sneak && !this.sleeping;
}
/**
* Updates health locally.
*/
public void setPlayerSPHealth(float par1)
{
float var2 = this.getHealth() - par1;
if (var2 <= 0.0F)
{
this.setHealth(par1);
if (var2 < 0.0F)
{
this.hurtResistantTime = this.maxHurtResistantTime / 2;
}
}
else
{
this.lastDamage = var2;
this.setHealth(this.getHealth());
this.hurtResistantTime = this.maxHurtResistantTime;
this.damageEntity(DamageSource.generic, var2);
this.hurtTime = this.maxHurtTime = 10;
}
}
/**
* Add a chat message to the player
*/
public void addChatMessage(String par1Str)
{
this.mc.ingameGUI.getChatGUI().addTranslatedMessage(par1Str, new Object[0]);
}
/**
* Adds a value to a statistic field.
*/
public void addStat(StatBase par1StatBase, int par2)
{
/*if (par1StatBase != null)
{
if (par1StatBase.isAchievement())
{
Achievement var3 = (Achievement)par1StatBase;
if (var3.parentAchievement == null || this.mc.statFileWriter.hasAchievementUnlocked(var3.parentAchievement))
{
if (!this.mc.statFileWriter.hasAchievementUnlocked(var3))
{
this.mc.guiAchievement.queueTakenAchievement(var3);
}
this.mc.statFileWriter.readStat(par1StatBase, par2);
}
}
else
{
this.mc.statFileWriter.readStat(par1StatBase, par2);
}
}*/
}
private boolean isBlockTranslucent(int par1, int par2, int par3)
{
return this.worldObj.isBlockNormalCube(par1, par2, par3);
}
/**
* Adds velocity to push the entity out of blocks at the specified x, y, z position Args: x, y, z
*/
protected boolean pushOutOfBlocks(double par1, double par3, double par5)
{
int var7 = MathHelper.floor_double(par1);
int var8 = MathHelper.floor_double(par3);
int var9 = MathHelper.floor_double(par5);
double var10 = par1 - (double)var7;
double var12 = par5 - (double)var9;
if (this.isBlockTranslucent(var7, var8, var9) || this.isBlockTranslucent(var7, var8 + 1, var9))
{
boolean var14 = !this.isBlockTranslucent(var7 - 1, var8, var9) && !this.isBlockTranslucent(var7 - 1, var8 + 1, var9);
boolean var15 = !this.isBlockTranslucent(var7 + 1, var8, var9) && !this.isBlockTranslucent(var7 + 1, var8 + 1, var9);
boolean var16 = !this.isBlockTranslucent(var7, var8, var9 - 1) && !this.isBlockTranslucent(var7, var8 + 1, var9 - 1);
boolean var17 = !this.isBlockTranslucent(var7, var8, var9 + 1) && !this.isBlockTranslucent(var7, var8 + 1, var9 + 1);
byte var18 = -1;
double var19 = 9999.0D;
if (var14 && var10 < var19)
{
var19 = var10;
var18 = 0;
}
if (var15 && 1.0D - var10 < var19)
{
var19 = 1.0D - var10;
var18 = 1;
}
if (var16 && var12 < var19)
{
var19 = var12;
var18 = 4;
}
if (var17 && 1.0D - var12 < var19)
{
var19 = 1.0D - var12;
var18 = 5;
}
float var21 = 0.1F;
if (var18 == 0)
{
this.motionX = (double)(-var21);
}
if (var18 == 1)
{
this.motionX = (double)var21;
}
if (var18 == 4)
{
this.motionZ = (double)(-var21);
}
if (var18 == 5)
{
this.motionZ = (double)var21;
}
}
return false;
}
/**
* Set sprinting switch for Entity.
*/
public void setSprinting(boolean par1)
{
super.setSprinting(par1);
this.sprintingTicksLeft = par1 ? 600 : 0;
}
/**
* Sets the current XP, total XP, and level number.
*/
public void setXPStats(float par1, int par2, int par3)
{
this.experience = par1;
this.experienceTotal = par2;
this.experienceLevel = par3;
}
public void sendChatToPlayer(String par1ChatMessageComponent)
{
this.mc.ingameGUI.getChatGUI().printChatMessage(par1ChatMessageComponent);
}
/**
* Returns true if the command sender is allowed to use the given command.
*/
public boolean canCommandSenderUseCommand(int par1, String par2Str)
{
return par1 <= 0;
}
/**
* Return the position for this command sender.
*/
public ChunkCoordinates getPlayerCoordinates()
{
return new ChunkCoordinates(MathHelper.floor_double(this.posX + 0.5D), MathHelper.floor_double(this.posY + 0.5D), MathHelper.floor_double(this.posZ + 0.5D));
}
/**
* Returns the item that this EntityLiving is holding, if any.
*/
public ItemStack getHeldItem()
{
return this.inventory.getCurrentItem();
}
public void playSound(String par1Str, float par2, float par3)
{
this.worldObj.playSound(this.posX, this.posY - (double)this.yOffset, this.posZ, par1Str, par2, par3, false);
}
/**
* Returns whether the entity is in a local (client) world
*/
public boolean isClientWorld()
{
return true;
}
public boolean isRidingHorse()
{
return this.ridingEntity != null && this.ridingEntity instanceof EntityHorse;
}
public float getHorseJumpPower()
{
return this.horseJumpPower;
}
protected void func_110318_g() {}
}