Project164/src/main/java/net/minecraft/src/EntityRenderer.java

1916 lines
75 KiB
Java

package net.minecraft.src;
import java.nio.FloatBuffer;
import java.util.List;
import net.lax1dude.eaglercraft.EaglercraftRandom;
import net.lax1dude.eaglercraft.EaglerAdapter;
import net.lax1dude.eaglercraft.EaglerImage;
import net.lax1dude.eaglercraft.TextureLocation;
import net.lax1dude.eaglercraft.adapter.Tessellator;
import net.lax1dude.eaglercraft.glemu.EffectPipeline;
import net.lax1dude.eaglercraft.glemu.EffectPipelineFXAA;
import net.lax1dude.eaglercraft.glemu.GameOverlayFramebuffer;
import net.lax1dude.eaglercraft.glemu.vector.Matrix4f;
public class EntityRenderer
{
private static final TextureLocation locationRainPng = new TextureLocation("textures/environment/rain.png");
private static final TextureLocation locationSnowPng = new TextureLocation("textures/environment/snow.png");
public static boolean anaglyphEnable;
/** Anaglyph field (0=R, 1=GB) */
public static int anaglyphField;
/** A reference to the Minecraft object. */
private Minecraft mc;
private float farPlaneDistance;
public ItemRenderer itemRenderer;
/** Entity renderer update count */
private int rendererUpdateCount;
/** Pointed entity */
private Entity pointedEntity;
private MouseFilter mouseFilterXAxis = new MouseFilter();
private MouseFilter mouseFilterYAxis = new MouseFilter();
/** Mouse filter dummy 1 */
private MouseFilter mouseFilterDummy1 = new MouseFilter();
/** Mouse filter dummy 2 */
private MouseFilter mouseFilterDummy2 = new MouseFilter();
/** Mouse filter dummy 3 */
private MouseFilter mouseFilterDummy3 = new MouseFilter();
/** Mouse filter dummy 4 */
private MouseFilter mouseFilterDummy4 = new MouseFilter();
private float thirdPersonDistance = 4.0F;
/** Third person distance temp */
private float thirdPersonDistanceTemp = 4.0F;
private float debugCamYaw;
private float prevDebugCamYaw;
private float debugCamPitch;
private float prevDebugCamPitch;
/** Smooth cam yaw */
private float smoothCamYaw;
/** Smooth cam pitch */
private float smoothCamPitch;
/** Smooth cam filter X */
private float smoothCamFilterX;
/** Smooth cam filter Y */
private float smoothCamFilterY;
/** Smooth cam partial ticks */
private float smoothCamPartialTicks;
private float debugCamFOV;
private float prevDebugCamFOV;
private float camRoll;
private float prevCamRoll;
/**
* The texture id of the blocklight/skylight texture used for lighting effects
*/
private int lightmapTexture;
/**
* Colors computed in updateLightmap() and loaded into the lightmap emptyTexture
*/
private final int[] lightmapColors;
/** FOV modifier hand */
private float fovModifierHand;
/** FOV modifier hand prev */
private float fovModifierHandPrev;
/** FOV multiplier temp */
private float fovMultiplierTemp;
private float field_82831_U;
private float field_82832_V;
/** Cloud fog mode */
private boolean cloudFog;
private double cameraZoom = 1.0D;
private double cameraYaw;
private double cameraPitch;
/** Previous frame time in milliseconds */
private long prevFrameTime = Minecraft.getSystemTime();
/** End time of last render (ns) */
private long renderEndNanoTime;
/**
* Is set, updateCameraAndRender() calls updateLightmap(); set by updateTorchFlicker()
*/
private boolean lightmapUpdateNeeded;
/** Torch flicker X */
float torchFlickerX;
/** Torch flicker DX */
float torchFlickerDX;
/** Torch flicker Y */
float torchFlickerY;
/** Torch flicker DY */
float torchFlickerDY;
private EaglercraftRandom random = new EaglercraftRandom();
/** Rain sound counter */
private int rainSoundCounter;
/** Rain X coords */
float[] rainXCoords;
/** Rain Y coords */
float[] rainYCoords;
/** Fog color buffer */
FloatBuffer fogColorBuffer = GLAllocation.createDirectFloatBuffer(16);
/** red component of the fog color */
float fogColorRed;
/** green component of the fog color */
float fogColorGreen;
/** blue component of the fog color */
float fogColorBlue;
/** Fog color 2 */
private float fogColor2;
/** Fog color 1 */
private float fogColor1;
/**
* Debug view direction (0=OFF, 1=Front, 2=Right, 3=Back, 4=Left, 5=TiltLeft, 6=TiltRight)
*/
public int debugViewDirection;
public int startup = 0;
public int preStartup = 0;
public boolean asdfghjkl = false;
public EntityRenderer(Minecraft par1Minecraft)
{
this.mc = par1Minecraft;
this.itemRenderer = new ItemRenderer(par1Minecraft);
this.lightmapTexture = par1Minecraft.renderEngine.allocateAndSetupTexture(new EaglerImage(16, 16, true));
this.lightmapColors = new int[256];
}
/**
* Updates the entity renderer
*/
public void updateRenderer()
{
this.updateFovModifierHand();
this.updateTorchFlicker();
this.fogColor2 = this.fogColor1;
this.thirdPersonDistanceTemp = this.thirdPersonDistance;
this.prevDebugCamYaw = this.debugCamYaw;
this.prevDebugCamPitch = this.debugCamPitch;
this.prevDebugCamFOV = this.debugCamFOV;
this.prevCamRoll = this.camRoll;
float var1;
float var2;
if (this.mc.gameSettings.smoothCamera)
{
var1 = this.mc.gameSettings.mouseSensitivity * 0.6F + 0.2F;
var2 = var1 * var1 * var1 * 8.0F;
this.smoothCamFilterX = this.mouseFilterXAxis.smooth(this.smoothCamYaw, 0.05F * var2);
this.smoothCamFilterY = this.mouseFilterYAxis.smooth(this.smoothCamPitch, 0.05F * var2);
this.smoothCamPartialTicks = 0.0F;
this.smoothCamYaw = 0.0F;
this.smoothCamPitch = 0.0F;
}
if (this.mc.renderViewEntity == null)
{
this.mc.renderViewEntity = this.mc.thePlayer;
}
var1 = this.mc.theWorld.getLightBrightness(MathHelper.floor_double(this.mc.renderViewEntity.posX), MathHelper.floor_double(this.mc.renderViewEntity.posY), MathHelper.floor_double(this.mc.renderViewEntity.posZ));
var2 = (float)(3 - this.mc.gameSettings.renderDistance) / 3.0F;
float var3 = var1 * (1.0F - var2) + var2;
this.fogColor1 += (var3 - this.fogColor1) * 0.1F;
++this.rendererUpdateCount;
this.itemRenderer.updateEquippedItem();
this.addRainParticles();
this.field_82832_V = this.field_82831_U;
if (BossStatus.field_82825_d)
{
this.field_82831_U += 0.05F;
if (this.field_82831_U > 1.0F)
{
this.field_82831_U = 1.0F;
}
BossStatus.field_82825_d = false;
}
else if (this.field_82831_U > 0.0F)
{
this.field_82831_U -= 0.0125F;
}
}
/**
* Finds what block or object the mouse is over at the specified partial tick time. Args: partialTickTime
*/
public void getMouseOver(float par1)
{
if (this.mc.renderViewEntity != null)
{
if (this.mc.theWorld != null)
{
this.mc.pointedEntityLiving = null;
double var2 = (double)this.mc.playerController.getBlockReachDistance();
this.mc.objectMouseOver = this.mc.renderViewEntity.rayTrace(var2, par1);
double var4 = var2;
Vec3 var6 = this.mc.renderViewEntity.getPosition(par1);
if (this.mc.playerController.extendedReach())
{
var2 = 6.0D;
var4 = 6.0D;
}
else
{
if (var2 > 3.0D)
{
var4 = 3.0D;
}
var2 = var4;
}
if (this.mc.objectMouseOver != null)
{
var4 = this.mc.objectMouseOver.hitVec.distanceTo(var6);
}
Vec3 var7 = this.mc.renderViewEntity.getLook(par1);
Vec3 var8 = var6.addVector(var7.xCoord * var2, var7.yCoord * var2, var7.zCoord * var2);
this.pointedEntity = null;
float var9 = 1.0F;
List var10 = this.mc.theWorld.getEntitiesWithinAABBExcludingEntity(this.mc.renderViewEntity, this.mc.renderViewEntity.boundingBox.addCoord(var7.xCoord * var2, var7.yCoord * var2, var7.zCoord * var2).expand((double)var9, (double)var9, (double)var9));
double var11 = var4;
for (int var13 = 0; var13 < var10.size(); ++var13)
{
Entity var14 = (Entity)var10.get(var13);
if (var14.canBeCollidedWith())
{
float var15 = var14.getCollisionBorderSize();
AxisAlignedBB var16 = var14.boundingBox.expand((double)var15, (double)var15, (double)var15);
MovingObjectPosition var17 = var16.calculateIntercept(var6, var8);
if (var16.isVecInside(var6))
{
if (0.0D < var11 || var11 == 0.0D)
{
this.pointedEntity = var14;
var11 = 0.0D;
}
}
else if (var17 != null)
{
double var18 = var6.distanceTo(var17.hitVec);
if (var18 < var11 || var11 == 0.0D)
{
if (var14 == this.mc.renderViewEntity.ridingEntity)
{
if (var11 == 0.0D)
{
this.pointedEntity = var14;
}
}
else
{
this.pointedEntity = var14;
var11 = var18;
}
}
}
}
}
if (this.pointedEntity != null && (var11 < var4 || this.mc.objectMouseOver == null))
{
this.mc.objectMouseOver = new MovingObjectPosition(this.pointedEntity);
if (this.pointedEntity instanceof EntityLivingBase)
{
this.mc.pointedEntityLiving = (EntityLivingBase)this.pointedEntity;
}
}
}
}
}
/**
* Update FOV modifier hand
*/
private void updateFovModifierHand()
{
EntityPlayerSP var1 = (EntityPlayerSP)this.mc.renderViewEntity;
this.fovMultiplierTemp = var1.getFOVMultiplier();
this.fovModifierHandPrev = this.fovModifierHand;
this.fovModifierHand += (this.fovMultiplierTemp - this.fovModifierHand) * 0.5F;
if (this.fovModifierHand > 1.5F)
{
this.fovModifierHand = 1.5F;
}
if (this.fovModifierHand < 0.1F)
{
this.fovModifierHand = 0.1F;
}
}
/**
* Changes the field of view of the player depending on if they are underwater or not
*/
private float getFOVModifier(float par1, boolean par2)
{
if (this.debugViewDirection > 0)
{
return 90.0F;
}
else
{
EntityPlayer var3 = (EntityPlayer)this.mc.renderViewEntity;
float var4 = 70.0F;
if (par2)
{
var4 += this.mc.gameSettings.fovSetting * 40.0F;
var4 *= this.fovModifierHandPrev + (this.fovModifierHand - this.fovModifierHandPrev) * par1;
}
if (var3.getHealth() <= 0.0F)
{
float var5 = (float)var3.deathTime + par1;
var4 /= (1.0F - 500.0F / (var5 + 500.0F)) * 2.0F + 1.0F;
}
int var6 = ActiveRenderInfo.getBlockIdAtEntityViewpoint(this.mc.theWorld, var3, par1);
if (var6 != 0 && Block.blocksList[var6].blockMaterial == Material.water)
{
var4 = var4 * 60.0F / 70.0F;
}
return var4 + this.prevDebugCamFOV + (this.debugCamFOV - this.prevDebugCamFOV) * par1;
}
}
private void hurtCameraEffect(float par1)
{
EntityLivingBase var2 = this.mc.renderViewEntity;
float var3 = (float)var2.hurtTime - par1;
float var4;
if (var2.getHealth() <= 0.0F)
{
var4 = (float)var2.deathTime + par1;
EaglerAdapter.glRotatef(40.0F - 8000.0F / (var4 + 200.0F), 0.0F, 0.0F, 1.0F);
}
if (var3 >= 0.0F)
{
var3 /= (float)var2.maxHurtTime;
var3 = MathHelper.sin(var3 * var3 * var3 * var3 * (float)Math.PI);
var4 = var2.attackedAtYaw;
EaglerAdapter.glRotatef(-var4, 0.0F, 1.0F, 0.0F);
EaglerAdapter.glRotatef(-var3 * 14.0F, 0.0F, 0.0F, 1.0F);
EaglerAdapter.glRotatef(var4, 0.0F, 1.0F, 0.0F);
}
}
/**
* Setups all the GL settings for view bobbing. Args: partialTickTime
*/
private void setupViewBobbing(float par1)
{
if (this.mc.renderViewEntity instanceof EntityPlayer)
{
EntityPlayer var2 = (EntityPlayer)this.mc.renderViewEntity;
float var3 = var2.distanceWalkedModified - var2.prevDistanceWalkedModified;
float var4 = -(var2.distanceWalkedModified + var3 * par1);
float var5 = var2.prevCameraYaw + (var2.cameraYaw - var2.prevCameraYaw) * par1;
float var6 = var2.prevCameraPitch + (var2.cameraPitch - var2.prevCameraPitch) * par1;
EaglerAdapter.glTranslatef(MathHelper.sin(var4 * (float)Math.PI) * var5 * 0.5F, -Math.abs(MathHelper.cos(var4 * (float)Math.PI) * var5), 0.0F);
EaglerAdapter.glRotatef(MathHelper.sin(var4 * (float)Math.PI) * var5 * 3.0F, 0.0F, 0.0F, 1.0F);
EaglerAdapter.glRotatef(Math.abs(MathHelper.cos(var4 * (float)Math.PI - 0.2F) * var5) * 5.0F, 1.0F, 0.0F, 0.0F);
EaglerAdapter.glRotatef(var6, 1.0F, 0.0F, 0.0F);
}
}
/**
* sets up player's eye (or camera in third person mode)
*/
private void orientCamera(float par1)
{
EntityLivingBase var2 = this.mc.renderViewEntity;
float var3 = var2.yOffset - 1.62F;
double var4 = var2.prevPosX + (var2.posX - var2.prevPosX) * (double)par1;
double var6 = var2.prevPosY + (var2.posY - var2.prevPosY) * (double)par1 - (double)var3;
double var8 = var2.prevPosZ + (var2.posZ - var2.prevPosZ) * (double)par1;
EaglerAdapter.glRotatef(this.prevCamRoll + (this.camRoll - this.prevCamRoll) * par1, 0.0F, 0.0F, 1.0F);
if (var2.isPlayerSleeping())
{
var3 = (float)((double)var3 + 1.0D);
EaglerAdapter.glTranslatef(0.0F, 0.3F, 0.0F);
if (!this.mc.gameSettings.debugCamEnable)
{
int var10 = this.mc.theWorld.getBlockId(MathHelper.floor_double(var2.posX), MathHelper.floor_double(var2.posY), MathHelper.floor_double(var2.posZ));
if (var10 == Block.bed.blockID)
{
int var11 = this.mc.theWorld.getBlockMetadata(MathHelper.floor_double(var2.posX), MathHelper.floor_double(var2.posY), MathHelper.floor_double(var2.posZ));
int var12 = var11 & 3;
EaglerAdapter.glRotatef((float)(var12 * 90), 0.0F, 1.0F, 0.0F);
}
EaglerAdapter.glRotatef(var2.prevRotationYaw + (var2.rotationYaw - var2.prevRotationYaw) * par1 + 180.0F, 0.0F, -1.0F, 0.0F);
EaglerAdapter.glRotatef(var2.prevRotationPitch + (var2.rotationPitch - var2.prevRotationPitch) * par1, -1.0F, 0.0F, 0.0F);
}
}
else if (this.mc.gameSettings.thirdPersonView > 0)
{
double var27 = (double)(this.thirdPersonDistanceTemp + (this.thirdPersonDistance - this.thirdPersonDistanceTemp) * par1);
float var13;
float var28;
if (this.mc.gameSettings.debugCamEnable)
{
var28 = this.prevDebugCamYaw + (this.debugCamYaw - this.prevDebugCamYaw) * par1;
var13 = this.prevDebugCamPitch + (this.debugCamPitch - this.prevDebugCamPitch) * par1;
EaglerAdapter.glTranslatef(0.0F, 0.0F, (float)(-var27));
EaglerAdapter.glRotatef(var13, 1.0F, 0.0F, 0.0F);
EaglerAdapter.glRotatef(var28, 0.0F, 1.0F, 0.0F);
}
else
{
var28 = var2.rotationYaw;
var13 = var2.rotationPitch;
if (this.mc.gameSettings.thirdPersonView == 2)
{
var13 += 180.0F;
}
double var14 = (double)(-MathHelper.sin(var28 / 180.0F * (float)Math.PI) * MathHelper.cos(var13 / 180.0F * (float)Math.PI)) * var27;
double var16 = (double)(MathHelper.cos(var28 / 180.0F * (float)Math.PI) * MathHelper.cos(var13 / 180.0F * (float)Math.PI)) * var27;
double var18 = (double)(-MathHelper.sin(var13 / 180.0F * (float)Math.PI)) * var27;
for (int var20 = 0; var20 < 8; ++var20)
{
float var21 = (float)((var20 & 1) * 2 - 1);
float var22 = (float)((var20 >> 1 & 1) * 2 - 1);
float var23 = (float)((var20 >> 2 & 1) * 2 - 1);
var21 *= 0.1F;
var22 *= 0.1F;
var23 *= 0.1F;
MovingObjectPosition var24 = this.mc.theWorld.clip(this.mc.theWorld.getWorldVec3Pool().getVecFromPool(var4 + (double)var21, var6 + (double)var22, var8 + (double)var23), this.mc.theWorld.getWorldVec3Pool().getVecFromPool(var4 - var14 + (double)var21 + (double)var23, var6 - var18 + (double)var22, var8 - var16 + (double)var23));
if (var24 != null)
{
double var25 = var24.hitVec.distanceTo(this.mc.theWorld.getWorldVec3Pool().getVecFromPool(var4, var6, var8));
if (var25 < var27)
{
var27 = var25;
}
}
}
if (this.mc.gameSettings.thirdPersonView == 2)
{
EaglerAdapter.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
}
EaglerAdapter.glRotatef(var2.rotationPitch - var13, 1.0F, 0.0F, 0.0F);
EaglerAdapter.glRotatef(var2.rotationYaw - var28, 0.0F, 1.0F, 0.0F);
EaglerAdapter.glTranslatef(0.0F, 0.0F, (float)(-var27));
EaglerAdapter.glRotatef(var28 - var2.rotationYaw, 0.0F, 1.0F, 0.0F);
EaglerAdapter.glRotatef(var13 - var2.rotationPitch, 1.0F, 0.0F, 0.0F);
}
}
else
{
EaglerAdapter.glTranslatef(0.0F, 0.0F, -0.1F);
}
if (!this.mc.gameSettings.debugCamEnable)
{
EaglerAdapter.glRotatef(var2.prevRotationPitch + (var2.rotationPitch - var2.prevRotationPitch) * par1, 1.0F, 0.0F, 0.0F);
EaglerAdapter.glRotatef(var2.prevRotationYaw + (var2.rotationYaw - var2.prevRotationYaw) * par1 + 180.0F, 0.0F, 1.0F, 0.0F);
}
EaglerAdapter.glTranslatef(0.0F, var3, 0.0F);
var4 = var2.prevPosX + (var2.posX - var2.prevPosX) * (double)par1;
var6 = var2.prevPosY + (var2.posY - var2.prevPosY) * (double)par1 - (double)var3;
var8 = var2.prevPosZ + (var2.posZ - var2.prevPosZ) * (double)par1;
this.cloudFog = this.mc.renderGlobal.hasCloudFog(var4, var6, var8, par1);
}
private final Matrix4f tmpMatrix = new Matrix4f();
/**
* sets up projection, view effects, camera position/rotation
*/
private void setupCameraTransform(float par1, int par2) {
this.farPlaneDistance = (float) (256 >> this.mc.gameSettings.renderDistance);
EaglerAdapter.glMatrixMode(EaglerAdapter.GL_PROJECTION);
EaglerAdapter.glLoadIdentity();
float var3 = 0.07F;
if (this.mc.gameSettings.anaglyph) {
EaglerAdapter.glTranslatef((float) (-(par2 * 2 - 1)) * var3, 0.0F, 0.0F);
}
if (this.cameraZoom != 1.0D) {
EaglerAdapter.glTranslatef((float) this.cameraYaw, (float) (-this.cameraPitch), 0.0F);
EaglerAdapter.glScalef((float)this.cameraZoom, (float)this.cameraZoom, 1.0F);
}
float i = startup / 500.0f - 0.4f;
if(i > 1.0f) i = 1.0f;
if(i < 0.0f) i = 0.0f;
float i2 = i * i;
if(i2 > 0.0f) {
float f = (float)((EaglerAdapter.steadyTimeMillis() % 10000000l) * 0.0002);
f += MathHelper.sin(f * 5.0f) * 0.2f;
i2 *= MathHelper.sin(f) + MathHelper.sin(f * 1.5f + 0.6f) + MathHelper.sin(f * 0.7f + 1.7f) +
MathHelper.sin(f * 3.0f + 3.0f) + MathHelper.sin(f * 5.25f + 1.2f);
}
EaglerAdapter.gluPerspective(this.getFOVModifier(par1, true) * (1.0f + i2 * 0.007f), (float) this.mc.displayWidth / (float) this.mc.displayHeight, 0.05F, this.farPlaneDistance * 2.0F);
float var4;
if (this.mc.playerController.enableEverythingIsScrewedUpMode()) {
var4 = 0.6666667F;
EaglerAdapter.glScalef(1.0F, var4, 1.0F);
}
EaglerAdapter.glMatrixMode(EaglerAdapter.GL_MODELVIEW);
EaglerAdapter.glLoadIdentity();
if (this.mc.gameSettings.anaglyph) {
EaglerAdapter.glTranslatef((float) (par2 * 2 - 1) * 0.1F, 0.0F, 0.0F);
}
this.hurtCameraEffect(par1);
if (this.mc.gameSettings.viewBobbing) {
this.setupViewBobbing(par1);
}
i2 = i * i;
if(i > 0.0f) {
float f = (float)((EaglerAdapter.steadyTimeMillis() % 10000000l) * 0.00012);
f += MathHelper.sin(f * 3.0f) * 0.2f;
i2 *= MathHelper.sin(f * 1.2f + 1.0f) + MathHelper.sin(f * 1.5f + 0.8f) * 3.0f + MathHelper.sin(f * 0.6f + 3.0f) +
MathHelper.sin(f * 4.3f) + MathHelper.sin(f * 5.25f + 0.5f);
EaglerAdapter.glRotatef(i2 * 1.3f, 0.0f, 0.0f, 1.0f);
tmpMatrix.setIdentity();
f *= 2.5f;
f += MathHelper.sin(f * 3.0f + 1.0f) * 0.2f;
f *= 1.3f;
f += 3.3413f;
i2 = MathHelper.sin(f * 1.5f + 0.7f) + MathHelper.sin(f * 0.6f + 1.7f) +
MathHelper.sin(f * 7.0f + 3.0f) * 0.3f;
i2 *= i2;
tmpMatrix.m10 = i2 * 0.02f;
tmpMatrix.m30 = i2 * 0.028f;
EaglerAdapter.glMultMatrixf(tmpMatrix); // shear the fuck out of the matrix
}
var4 = this.mc.thePlayer.prevTimeInPortal + (this.mc.thePlayer.timeInPortal - this.mc.thePlayer.prevTimeInPortal) * par1;
if (var4 > 0.0F) {
byte var5 = 20;
if (this.mc.thePlayer.isPotionActive(Potion.confusion)) {
var5 = 7;
}
float var6 = 5.0F / (var4 * var4 + 5.0F) - var4 * 0.04F;
var6 *= var6;
EaglerAdapter.glRotatef(((float) this.rendererUpdateCount + par1) * (float) var5, 0.0F, 1.0F, 1.0F);
EaglerAdapter.glScalef(1.0F / var6, 1.0F, 1.0F);
EaglerAdapter.glRotatef(-((float) this.rendererUpdateCount + par1) * (float) var5, 0.0F, 1.0F, 1.0F);
}
this.orientCamera(par1);
if (this.debugViewDirection > 0) {
int var7 = this.debugViewDirection - 1;
if (var7 == 1) {
EaglerAdapter.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
}
if (var7 == 2) {
EaglerAdapter.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
}
if (var7 == 3) {
EaglerAdapter.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
}
if (var7 == 4) {
EaglerAdapter.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
}
if (var7 == 5) {
EaglerAdapter.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
}
}
}
/**
* Render player hand
*/
private void renderHand(float par1, int par2) {
if (this.debugViewDirection <= 0) {
EaglerAdapter.glMatrixMode(EaglerAdapter.GL_PROJECTION);
EaglerAdapter.glLoadIdentity();
float var3 = 0.07F;
float i = startup / 500.0f - 0.4f;
if(i > 1.0f) i = 1.0f;
if(i < 0.0f) i = 0.0f;
float i2 = i * i;
if(i2 > 0.0f) {
float f = (float)((EaglerAdapter.steadyTimeMillis() % 10000000l) * 0.0003);
f += MathHelper.sin(f * 3.0f) * 0.2f;
i2 *= MathHelper.sin(f * 1.2f + 1.0f) + MathHelper.sin(f * 1.5f + 0.8f) * 3.0f + MathHelper.sin(f * 0.6f + 3.0f) +
MathHelper.sin(f * 4.3f) + MathHelper.sin(f * 5.25f + 0.5f);
i2 *= i2;
EaglerAdapter.gluPerspectiveFlat(this.getFOVModifier(par1, false) + i2 * 0.3f, (float) this.mc.displayWidth / (float) this.mc.displayHeight, 0.05F, 10f);
f += 3.132123f;
float j = MathHelper.sin(f * 1.3f + 1.1f) + MathHelper.sin(f * 1.3f + 0.8f) * 3.0f + MathHelper.sin(f * 0.5f + 2.0f);
i2 = j * 0.5f + i2 * 0.2f;
EaglerAdapter.glRotatef(i2 * 0.8f, 0.0f, 0.0f, 1.0f);
f += 1.123123f;
j = MathHelper.sin(f * 1.3f + 1.1f) + MathHelper.sin(f * 1.3f + 0.8f) * 3.0f + MathHelper.sin(f * 0.5f + 2.0f);
i2 = j * 0.5f + i2 * 0.2f;
EaglerAdapter.glRotatef(i2 * 0.5f, 1.0f, 0.0f, 0.0f);
}else {
EaglerAdapter.gluPerspectiveFlat(this.getFOVModifier(par1, false), (float) this.mc.displayWidth / (float) this.mc.displayHeight, 0.05F, 10f);
}
if (this.mc.gameSettings.anaglyph) {
EaglerAdapter.glTranslatef((float) (-(par2 * 2 - 1)) * var3, 0.0F, 0.0F);
}
if (this.cameraZoom != 1.0D) {
EaglerAdapter.glTranslatef((float) this.cameraYaw, (float) (-this.cameraPitch), 0.0F);
EaglerAdapter.glScalef((float)this.cameraZoom, (float)this.cameraZoom, 1.0F);
}
if (this.mc.playerController.enableEverythingIsScrewedUpMode()) {
float var4 = 0.6666667F;
EaglerAdapter.glScalef(1.0F, var4, 1.0F);
}
EaglerAdapter.glMatrixMode(EaglerAdapter.GL_MODELVIEW);
EaglerAdapter.glLoadIdentity();
if (this.mc.gameSettings.anaglyph) {
EaglerAdapter.glTranslatef((float) (par2 * 2 - 1) * 0.1F, 0.0F, 0.0F);
}
EaglerAdapter.glPushMatrix();
this.hurtCameraEffect(par1);
if (this.mc.gameSettings.viewBobbing) {
this.setupViewBobbing(par1);
}
if (this.mc.gameSettings.thirdPersonView == 0 && !this.mc.renderViewEntity.isPlayerSleeping() && !this.mc.gameSettings.hideGUI && !this.mc.playerController.enableEverythingIsScrewedUpMode()) {
this.enableLightmap((double) par1);
this.itemRenderer.renderItemInFirstPerson(par1);
this.disableLightmap((double) par1);
}
EaglerAdapter.glPopMatrix();
if (this.mc.gameSettings.thirdPersonView == 0 && !this.mc.renderViewEntity.isPlayerSleeping()) {
this.itemRenderer.renderOverlays(par1);
this.hurtCameraEffect(par1);
}
if (this.mc.gameSettings.viewBobbing) {
this.setupViewBobbing(par1);
}
}
}
/**
* Disable secondary texture unit used by lightmap
*/
public void disableLightmap(double par1)
{
OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
EaglerAdapter.glDisable(EaglerAdapter.GL_TEXTURE_2D);
OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
}
/**
* Enable lightmap in secondary texture unit
*/
public void enableLightmap(double par1)
{
OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
//EaglerAdapter.glMatrixMode(EaglerAdapter.GL_TEXTURE);
//EaglerAdapter.glLoadIdentity();
//float var3 = 0.00390625F;
//EaglerAdapter.glScalef(var3, var3, var3);
//EaglerAdapter.glTranslatef(8.0F, 8.0F, 8.0F);
//EaglerAdapter.glMatrixMode(EaglerAdapter.GL_MODELVIEW);
EaglerAdapter.glBindTexture(EaglerAdapter.GL_TEXTURE_2D, this.lightmapTexture);
EaglerAdapter.glTexParameteri(EaglerAdapter.GL_TEXTURE_2D, EaglerAdapter.GL_TEXTURE_MIN_FILTER, EaglerAdapter.GL_LINEAR);
EaglerAdapter.glTexParameteri(EaglerAdapter.GL_TEXTURE_2D, EaglerAdapter.GL_TEXTURE_MAG_FILTER, EaglerAdapter.GL_LINEAR);
EaglerAdapter.glTexParameteri(EaglerAdapter.GL_TEXTURE_2D, EaglerAdapter.GL_TEXTURE_WRAP_S, EaglerAdapter.GL_CLAMP);
EaglerAdapter.glTexParameteri(EaglerAdapter.GL_TEXTURE_2D, EaglerAdapter.GL_TEXTURE_WRAP_T, EaglerAdapter.GL_CLAMP);
EaglerAdapter.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
EaglerAdapter.glEnable(EaglerAdapter.GL_TEXTURE_2D);
this.mc.renderEngine.resetBoundTexture();
OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
}
/**
* Recompute a random value that is applied to block color in updateLightmap()
*/
private void updateTorchFlicker()
{
this.torchFlickerDX = (float)((double)this.torchFlickerDX + (Math.random() - Math.random()) * Math.random() * Math.random());
this.torchFlickerDY = (float)((double)this.torchFlickerDY + (Math.random() - Math.random()) * Math.random() * Math.random());
this.torchFlickerDX = (float)((double)this.torchFlickerDX * 0.9D);
this.torchFlickerDY = (float)((double)this.torchFlickerDY * 0.9D);
this.torchFlickerX += (this.torchFlickerDX - this.torchFlickerX) * 1.0F;
this.torchFlickerY += (this.torchFlickerDY - this.torchFlickerY) * 1.0F;
this.lightmapUpdateNeeded = true;
}
private void updateLightmap(float par1)
{
WorldClient var2 = this.mc.theWorld;
if (var2 != null)
{
for (int var3 = 0; var3 < 256; ++var3)
{
float var4 = var2.getSunBrightness(1.0F) * 0.95F + 0.05F;
float var5 = var2.provider.lightBrightnessTable[var3 / 16] * var4;
float var6 = var2.provider.lightBrightnessTable[var3 % 16] * (this.torchFlickerX * 0.1F + 1.5F);
if (var2.lastLightningBolt > 0)
{
var5 = var2.provider.lightBrightnessTable[var3 / 16];
}
float var7 = var5 * (var2.getSunBrightness(1.0F) * 0.65F + 0.35F);
float var8 = var5 * (var2.getSunBrightness(1.0F) * 0.65F + 0.35F);
float var11 = var6 * ((var6 * 0.6F + 0.4F) * 0.6F + 0.4F);
float var12 = var6 * (var6 * var6 * 0.6F + 0.4F);
float var13 = var7 + var6;
float var14 = var8 + var11;
float var15 = var5 + var12;
var13 = var13 * 0.96F + 0.03F;
var14 = var14 * 0.96F + 0.03F;
var15 = var15 * 0.96F + 0.03F;
float var16;
if (this.field_82831_U > 0.0F)
{
var16 = this.field_82832_V + (this.field_82831_U - this.field_82832_V) * par1;
var13 = var13 * (1.0F - var16) + var13 * 0.7F * var16;
var14 = var14 * (1.0F - var16) + var14 * 0.6F * var16;
var15 = var15 * (1.0F - var16) + var15 * 0.6F * var16;
}
if (var2.provider.dimensionId == 1)
{
var13 = 0.22F + var6 * 0.75F;
var14 = 0.28F + var11 * 0.75F;
var15 = 0.25F + var12 * 0.75F;
}
float var17;
if (this.mc.thePlayer.isPotionActive(Potion.nightVision))
{
var16 = this.getNightVisionBrightness(this.mc.thePlayer, par1);
var17 = 1.0F / var13;
if (var17 > 1.0F / var14)
{
var17 = 1.0F / var14;
}
if (var17 > 1.0F / var15)
{
var17 = 1.0F / var15;
}
var13 = var13 * (1.0F - var16) + var13 * var17 * var16;
var14 = var14 * (1.0F - var16) + var14 * var17 * var16;
var15 = var15 * (1.0F - var16) + var15 * var17 * var16;
}
if (var13 > 1.0F)
{
var13 = 1.0F;
}
if (var14 > 1.0F)
{
var14 = 1.0F;
}
if (var15 > 1.0F)
{
var15 = 1.0F;
}
var16 = this.mc.gameSettings.gammaSetting;
var17 = 1.0F - var13;
float var18 = 1.0F - var14;
float var19 = 1.0F - var15;
var17 = 1.0F - var17 * var17 * var17 * var17;
var18 = 1.0F - var18 * var18 * var18 * var18;
var19 = 1.0F - var19 * var19 * var19 * var19;
var13 = var13 * (1.0F - var16) + var17 * var16;
var14 = var14 * (1.0F - var16) + var18 * var16;
var15 = var15 * (1.0F - var16) + var19 * var16;
var13 = var13 * 0.96F + 0.03F;
var14 = var14 * 0.96F + 0.03F;
var15 = var15 * 0.96F + 0.03F;
if (var13 > 1.0F)
{
var13 = 1.0F;
}
if (var14 > 1.0F)
{
var14 = 1.0F;
}
if (var15 > 1.0F)
{
var15 = 1.0F;
}
if (var13 < 0.0F)
{
var13 = 0.0F;
}
if (var14 < 0.0F)
{
var14 = 0.0F;
}
if (var15 < 0.0F)
{
var15 = 0.0F;
}
short var20 = 255;
int var21 = (int)(var13 * 255.0F);
int var22 = (int)(var14 * 255.0F);
int var23 = (int)(var15 * 255.0F);
this.lightmapColors[var3] = var20 << 24 | var21 << 16 | var22 << 8 | var23;
}
this.mc.renderEngine.createTextureFromBytes(this.lightmapColors, 16, 16, this.lightmapTexture);
}
}
/**
* Gets the night vision brightness
*/
private float getNightVisionBrightness(EntityPlayer par1EntityPlayer, float par2)
{
int var3 = par1EntityPlayer.getActivePotionEffect(Potion.nightVision).getDuration();
return var3 > 200 ? 1.0F : 0.7F + MathHelper.sin(((float)var3 - par2) * (float)Math.PI * 0.2F) * 0.3F;
}
/**
* Will update any inputs that effect the camera angle (mouse) and then render the world and GUI
*/
public void updateCameraAndRender(float par1)
{
this.mc.mcProfiler.startSection("lightTex");
if (this.lightmapUpdateNeeded)
{
this.updateLightmap(par1);
}
this.mc.mcProfiler.endSection();
boolean var2 = EaglerAdapter.isFocused();
if (!var2 && this.mc.gameSettings.pauseOnLostFocus)
{
if (Minecraft.getSystemTime() - this.prevFrameTime > 500L)
{
this.mc.displayInGameMenu();
}
}
else
{
this.prevFrameTime = Minecraft.getSystemTime();
}
this.mc.mcProfiler.startSection("mouse");
if (this.mc.inGameHasFocus && var2)
{
this.mc.mouseHelper.mouseXYChange();
float var3 = this.mc.gameSettings.mouseSensitivity * 0.6F + 0.2F;
float var4 = var3 * var3 * var3 * 8.0F;
float var5 = (float)this.mc.mouseHelper.deltaX * var4;
float var6 = (float)this.mc.mouseHelper.deltaY * var4;
byte var7 = 1;
if (this.mc.gameSettings.invertMouse)
{
var7 = -1;
}
if (this.mc.gameSettings.smoothCamera)
{
this.smoothCamYaw += var5;
this.smoothCamPitch += var6;
float var8 = par1 - this.smoothCamPartialTicks;
this.smoothCamPartialTicks = par1;
var5 = this.smoothCamFilterX * var8;
var6 = this.smoothCamFilterY * var8;
this.mc.thePlayer.setAngles(var5, var6 * (float)var7);
}
else
{
this.mc.thePlayer.setAngles(var5, var6 * (float)var7);
}
}
this.mc.mcProfiler.endSection();
if (!this.mc.skipRenderWorld)
{
anaglyphEnable = this.mc.gameSettings.anaglyph;
ScaledResolution var13 = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight);
int var14 = var13.getScaledWidth();
int var15 = var13.getScaledHeight();
int var16 = EaglerAdapter.mouseGetX() * var14 / this.mc.displayWidth;
int var17 = var15 - EaglerAdapter.mouseGetY() * var15 / this.mc.displayHeight - 1;
int var18 = performanceToFps(this.mc.gameSettings.limitFramerate);
if (this.mc.theWorld != null)
{
this.mc.mcProfiler.startSection("level");
if (this.mc.gameSettings.limitFramerate == 0)
{
this.renderWorld(par1, 0L);
}
else
{
this.renderWorld(par1, this.renderEndNanoTime + (long)(1000000000 / var18));
}
this.renderEndNanoTime = System.nanoTime();
this.mc.mcProfiler.endStartSection("gui");
if (!this.mc.gameSettings.hideGUI || this.mc.currentScreen != null)
{
this.mc.ingameGUI.renderGameOverlay(par1, this.mc.currentScreen != null, var16, var17);
}
this.mc.mcProfiler.endSection();
}
else
{
EaglerAdapter.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
EaglerAdapter.glMatrixMode(EaglerAdapter.GL_PROJECTION);
EaglerAdapter.glLoadIdentity();
EaglerAdapter.glMatrixMode(EaglerAdapter.GL_MODELVIEW);
EaglerAdapter.glLoadIdentity();
this.setupOverlayRendering();
this.renderEndNanoTime = System.nanoTime();
}
if (this.mc.currentScreen != null)
{
EaglerAdapter.glClear(EaglerAdapter.GL_DEPTH_BUFFER_BIT);
this.mc.currentScreen.drawScreen(var16, var17, par1);
}
}
}
public void renderWorld(float par1, long par2)
{
this.mc.mcProfiler.startSection("lightTex");
if (this.lightmapUpdateNeeded)
{
this.updateLightmap(par1);
}
EaglerAdapter.glEnable(EaglerAdapter.GL_CULL_FACE);
EaglerAdapter.glEnable(EaglerAdapter.GL_DEPTH_TEST);
if (this.mc.renderViewEntity == null)
{
this.mc.renderViewEntity = this.mc.thePlayer;
}
this.mc.mcProfiler.endStartSection("pick");
this.getMouseOver(par1);
EntityLivingBase var4 = this.mc.renderViewEntity;
RenderGlobal var5 = this.mc.renderGlobal;
EffectRenderer var6 = this.mc.effectRenderer;
double var7 = var4.lastTickPosX + (var4.posX - var4.lastTickPosX) * (double)par1;
double var9 = var4.lastTickPosY + (var4.posY - var4.lastTickPosY) * (double)par1;
double var11 = var4.lastTickPosZ + (var4.posZ - var4.lastTickPosZ) * (double)par1;
this.mc.mcProfiler.endStartSection("center");
for (int var13 = 0; var13 < 2; ++var13)
{
if (this.mc.gameSettings.anaglyph)
{
anaglyphField = var13;
if (anaglyphField == 0)
{
EaglerAdapter.glColorMask(false, true, true, false);
}
else
{
EaglerAdapter.glColorMask(true, false, false, false);
}
}
this.mc.mcProfiler.endStartSection("clear");
EaglerAdapter.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
this.updateFogColor(par1);
EaglerAdapter.glClear(EaglerAdapter.GL_COLOR_BUFFER_BIT | EaglerAdapter.GL_DEPTH_BUFFER_BIT);
EaglerAdapter.glEnable(EaglerAdapter.GL_CULL_FACE);
this.mc.mcProfiler.endStartSection("camera");
this.setupCameraTransform(par1, var13);
ActiveRenderInfo.updateRenderInfo(this.mc.thePlayer, this.mc.gameSettings.thirdPersonView == 2);
this.mc.mcProfiler.endStartSection("frustrum");
ClippingHelperImpl.getInstance();
if (this.mc.gameSettings.renderDistance < 2)
{
this.setupFog(-1, par1);
this.mc.mcProfiler.endStartSection("sky");
var5.renderSky(par1);
}
EaglerAdapter.glEnable(EaglerAdapter.GL_FOG);
this.setupFog(1, par1);
if (this.mc.gameSettings.ambientOcclusion != 0)
{
EaglerAdapter.glShadeModel(EaglerAdapter.GL_SMOOTH);
}
this.mc.mcProfiler.endStartSection("culling");
Frustrum var14 = new Frustrum();
var14.setPosition(var7, var9, var11);
this.mc.renderGlobal.clipRenderersByFrustum(var14, par1);
if (var13 == 0)
{
this.mc.mcProfiler.endStartSection("updatechunks");
while (!this.mc.renderGlobal.updateRenderers(var4, false) && par2 != 0L)
{
long var15 = par2 - System.nanoTime();
if (var15 < 0L || var15 > 1000000000L)
{
break;
}
}
}
if (var4.posY < 128.0D)
{
this.renderCloudsCheck(var5, par1);
}
this.mc.mcProfiler.endStartSection("prepareterrain");
this.setupFog(0, par1);
EaglerAdapter.glEnable(EaglerAdapter.GL_FOG);
TextureMap.locationBlocksTexture.bindTexture();
RenderHelper.disableStandardItemLighting();
this.mc.mcProfiler.endStartSection("terrain");
var5.sortAndRender(var4, 0, (double)par1);
EaglerAdapter.glShadeModel(EaglerAdapter.GL_FLAT);
EntityPlayer var17;
if (this.debugViewDirection == 0)
{
RenderHelper.enableStandardItemLighting2();
this.mc.mcProfiler.endStartSection("entities");
var5.renderEntities(var4.getPosition(par1), var14, par1);
this.enableLightmap((double)par1);
this.mc.mcProfiler.endStartSection("litParticles");
var6.renderLitParticles(var4, par1);
RenderHelper.disableStandardItemLighting();
this.setupFog(0, par1);
this.mc.mcProfiler.endStartSection("particles");
var6.renderParticles(var4, par1);
this.disableLightmap((double)par1);
if (this.mc.objectMouseOver != null && var4.isInsideOfMaterial(Material.water) && var4 instanceof EntityPlayer && !this.mc.gameSettings.hideGUI)
{
var17 = (EntityPlayer)var4;
EaglerAdapter.glDisable(EaglerAdapter.GL_ALPHA_TEST);
this.mc.mcProfiler.endStartSection("outline");
var5.drawSelectionBox(var17, this.mc.objectMouseOver, 0, par1);
EaglerAdapter.glEnable(EaglerAdapter.GL_ALPHA_TEST);
}
}
EaglerAdapter.glDisable(EaglerAdapter.GL_BLEND);
EaglerAdapter.glEnable(EaglerAdapter.GL_CULL_FACE);
EaglerAdapter.glBlendFunc(EaglerAdapter.GL_SRC_ALPHA, EaglerAdapter.GL_ONE_MINUS_SRC_ALPHA);
EaglerAdapter.glDepthMask(true);
this.setupFog(0, par1);
EaglerAdapter.glEnable(EaglerAdapter.GL_BLEND);
EaglerAdapter.glDisable(EaglerAdapter.GL_CULL_FACE);
TextureMap.locationBlocksTexture.bindTexture();
//if (this.mc.gameSettings.fancyGraphics)
//{
EaglerAdapter.glColorMask(false, false, false, false);
int var18 = var5.sortAndRender(var4, 1, (double)par1);
if (this.mc.gameSettings.anaglyph)
{
if (anaglyphField == 0)
{
EaglerAdapter.glColorMask(false, true, true, true);
}
else
{
EaglerAdapter.glColorMask(true, false, false, true);
}
}
else
{
EaglerAdapter.glColorMask(true, true, true, true);
}
if (var18 > 0)
{
EaglerAdapter.glDepthFunc(EaglerAdapter.GL_EQUAL);
var5.renderAllRenderLists(1, (double)par1);
EaglerAdapter.glDepthFunc(EaglerAdapter.GL_LEQUAL);
}
//EaglerAdapter.glShadeModel(EaglerAdapter.GL_FLAT);
//}
//else
//{
// this.mc.mcProfiler.endStartSection("water");
var5.sortAndRender(var4, 1, (double)par1);
//}
EaglerAdapter.glTexParameterf(EaglerAdapter.GL_TEXTURE_2D, EaglerAdapter.GL_TEXTURE_MAX_ANISOTROPY, 1.0f);
EaglerAdapter.glTexParameteri(EaglerAdapter.GL_TEXTURE_2D, EaglerAdapter.GL_TEXTURE_MIN_FILTER, EaglerAdapter.GL_NEAREST_MIPMAP_LINEAR);
EaglerAdapter.glDepthMask(true);
EaglerAdapter.glEnable(EaglerAdapter.GL_CULL_FACE);
EaglerAdapter.glDisable(EaglerAdapter.GL_BLEND);
if (this.cameraZoom == 1.0D && var4 instanceof EntityPlayer && !this.mc.gameSettings.hideGUI && this.mc.objectMouseOver != null && !var4.isInsideOfMaterial(Material.water))
{
var17 = (EntityPlayer)var4;
EaglerAdapter.glDisable(EaglerAdapter.GL_ALPHA_TEST);
this.mc.mcProfiler.endStartSection("outline");
var5.drawSelectionBox(var17, this.mc.objectMouseOver, 0, par1);
EaglerAdapter.glEnable(EaglerAdapter.GL_ALPHA_TEST);
}
this.mc.mcProfiler.endStartSection("destroyProgress");
EaglerAdapter.glEnable(EaglerAdapter.GL_BLEND);
EaglerAdapter.glBlendFunc(EaglerAdapter.GL_SRC_ALPHA, EaglerAdapter.GL_ONE);
var5.drawBlockDamageTexture(Tessellator.instance, (EntityPlayer)var4, par1);
EaglerAdapter.glDisable(EaglerAdapter.GL_BLEND);
this.mc.mcProfiler.endStartSection("weather");
this.renderRainSnow(par1);
EaglerAdapter.glDisable(EaglerAdapter.GL_FOG);
if (var4.posY >= 128.0D)
{
this.renderCloudsCheck(var5, par1);
}
this.mc.mcProfiler.endStartSection("hand");
if (this.cameraZoom == 1.0D)
{
EaglerAdapter.glClear(EaglerAdapter.GL_DEPTH_BUFFER_BIT);
this.renderHand(par1, var13);
}
if (!this.mc.gameSettings.anaglyph)
{
this.mc.mcProfiler.endSection();
return;
}
}
EaglerAdapter.glColorMask(true, true, true, false);
this.mc.mcProfiler.endSection();
}
/**
* Render clouds if enabled
*/
private void renderCloudsCheck(RenderGlobal par1RenderGlobal, float par2)
{
if (this.mc.gameSettings.shouldRenderClouds())
{
this.mc.mcProfiler.endStartSection("clouds");
EaglerAdapter.glPushMatrix();
this.setupFog(0, par2);
EaglerAdapter.glEnable(EaglerAdapter.GL_FOG);
par1RenderGlobal.renderClouds(par2);
EaglerAdapter.glDisable(EaglerAdapter.GL_FOG);
this.setupFog(1, par2);
EaglerAdapter.glPopMatrix();
}
}
private void addRainParticles()
{
float var1 = this.mc.theWorld.getRainStrength(1.0F);
if (!this.mc.gameSettings.fancyGraphics)
{
var1 /= 2.0F;
}
if (var1 != 0.0F)
{
this.random.setSeed((long)this.rendererUpdateCount * 312987231L);
EntityLivingBase var2 = this.mc.renderViewEntity;
WorldClient var3 = this.mc.theWorld;
int var4 = MathHelper.floor_double(var2.posX);
int var5 = MathHelper.floor_double(var2.posY);
int var6 = MathHelper.floor_double(var2.posZ);
byte var7 = 10;
double var8 = 0.0D;
double var10 = 0.0D;
double var12 = 0.0D;
int var14 = 0;
int var15 = (int)(100.0F * var1 * var1);
if (this.mc.gameSettings.particleSetting == 1)
{
var15 >>= 1;
}
else if (this.mc.gameSettings.particleSetting == 2)
{
var15 = 0;
}
for (int var16 = 0; var16 < var15; ++var16)
{
int var17 = var4 + this.random.nextInt(var7) - this.random.nextInt(var7);
int var18 = var6 + this.random.nextInt(var7) - this.random.nextInt(var7);
int var19 = var3.getPrecipitationHeight(var17, var18);
int var20 = var3.getBlockId(var17, var19 - 1, var18);
BiomeGenBase var21 = var3.getBiomeGenForCoords(var17, var18);
if (var19 <= var5 + var7 && var19 >= var5 - var7 && var21.canSpawnLightningBolt() && var21.getFloatTemperature() >= 0.2F)
{
float var22 = this.random.nextFloat();
float var23 = this.random.nextFloat();
if (var20 > 0)
{
if (Block.blocksList[var20].blockMaterial == Material.lava)
{
this.mc.effectRenderer.addEffect(new EntitySmokeFX(var3, (double)((float)var17 + var22), (double)((float)var19 + 0.1F) - Block.blocksList[var20].getBlockBoundsMinY(), (double)((float)var18 + var23), 0.0D, 0.0D, 0.0D));
}
else
{
++var14;
if (this.random.nextInt(var14) == 0)
{
var8 = (double)((float)var17 + var22);
var10 = (double)((float)var19 + 0.1F) - Block.blocksList[var20].getBlockBoundsMinY();
var12 = (double)((float)var18 + var23);
}
this.mc.effectRenderer.addEffect(new EntityRainFX(var3, (double)((float)var17 + var22), (double)((float)var19 + 0.1F) - Block.blocksList[var20].getBlockBoundsMinY(), (double)((float)var18 + var23)));
}
}
}
}
if (var14 > 0 && this.random.nextInt(3) < this.rainSoundCounter++)
{
this.rainSoundCounter = 0;
if (var10 > var2.posY + 1.0D && var3.getPrecipitationHeight(MathHelper.floor_double(var2.posX), MathHelper.floor_double(var2.posZ)) > MathHelper.floor_double(var2.posY))
{
this.mc.theWorld.playSound(var8, var10, var12, "ambient.weather.rain", 0.4F, 0.5F, false);
}
else
{
this.mc.theWorld.playSound(var8, var10, var12, "ambient.weather.rain", 0.6F, 1.0F, false);
}
}
}
}
/**
* Render rain and snow
*/
protected void renderRainSnow(float par1)
{
float var2 = this.mc.theWorld.getRainStrength(par1);
if (var2 > 0.0F)
{
this.enableLightmap((double)par1);
if (this.rainXCoords == null)
{
this.rainXCoords = new float[1024];
this.rainYCoords = new float[1024];
for (int var3 = 0; var3 < 32; ++var3)
{
for (int var4 = 0; var4 < 32; ++var4)
{
float var5 = (float)(var4 - 16);
float var6 = (float)(var3 - 16);
float var7 = MathHelper.sqrt_float(var5 * var5 + var6 * var6);
this.rainXCoords[var3 << 5 | var4] = -var6 / var7;
this.rainYCoords[var3 << 5 | var4] = var5 / var7;
}
}
}
EntityLivingBase var41 = this.mc.renderViewEntity;
WorldClient var42 = this.mc.theWorld;
int var43 = MathHelper.floor_double(var41.posX);
int var44 = MathHelper.floor_double(var41.posY);
int var45 = MathHelper.floor_double(var41.posZ);
Tessellator var8 = Tessellator.instance;
EaglerAdapter.glDisable(EaglerAdapter.GL_CULL_FACE);
EaglerAdapter.glNormal3f(0.0F, 1.0F, 0.0F);
EaglerAdapter.glEnable(EaglerAdapter.GL_BLEND);
EaglerAdapter.glBlendFunc(EaglerAdapter.GL_SRC_ALPHA, EaglerAdapter.GL_ONE_MINUS_SRC_ALPHA);
EaglerAdapter.glAlphaFunc(EaglerAdapter.GL_GREATER, 0.01F);
locationSnowPng.bindTexture();
double var9 = var41.lastTickPosX + (var41.posX - var41.lastTickPosX) * (double)par1;
double var11 = var41.lastTickPosY + (var41.posY - var41.lastTickPosY) * (double)par1;
double var13 = var41.lastTickPosZ + (var41.posZ - var41.lastTickPosZ) * (double)par1;
int var15 = MathHelper.floor_double(var11);
byte var16 = 5;
if (this.mc.gameSettings.fancyGraphics)
{
var16 = 10;
}
boolean var17 = false;
byte var18 = -1;
float var19 = (float)this.rendererUpdateCount + par1;
if (this.mc.gameSettings.fancyGraphics)
{
var16 = 10;
}
EaglerAdapter.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
var17 = false;
for (int var20 = var45 - var16; var20 <= var45 + var16; ++var20)
{
for (int var21 = var43 - var16; var21 <= var43 + var16; ++var21)
{
int var22 = (var20 - var45 + 16) * 32 + var21 - var43 + 16;
float var23 = this.rainXCoords[var22] * 0.5F;
float var24 = this.rainYCoords[var22] * 0.5F;
BiomeGenBase var25 = var42.getBiomeGenForCoords(var21, var20);
if (var25.canSpawnLightningBolt() || var25.getEnableSnow())
{
int var26 = var42.getPrecipitationHeight(var21, var20);
int var27 = var44 - var16;
int var28 = var44 + var16;
if (var27 < var26)
{
var27 = var26;
}
if (var28 < var26)
{
var28 = var26;
}
float var29 = 1.0F;
int var30 = var26;
if (var26 < var15)
{
var30 = var15;
}
if (var27 != var28)
{
this.random.setSeed((long)(var21 * var21 * 3121 + var21 * 45238971 ^ var20 * var20 * 418711 + var20 * 13761));
float var31 = var25.getFloatTemperature();
float var32;
double var35;
if (var42.getWorldChunkManager().getTemperatureAtHeight(var31, var26) >= 0.15F)
{
if (var18 != 0)
{
if (var18 >= 0)
{
var8.draw();
}
var18 = 0;
locationRainPng.bindTexture();
var8.startDrawingQuads();
}
var32 = ((float)(this.rendererUpdateCount + var21 * var21 * 3121 + var21 * 45238971 + var20 * var20 * 418711 + var20 * 13761 & 31) + par1) / 32.0F * (3.0F + this.random.nextFloat());
double var33 = (double)((float)var21 + 0.5F) - var41.posX;
var35 = (double)((float)var20 + 0.5F) - var41.posZ;
float var37 = MathHelper.sqrt_double(var33 * var33 + var35 * var35) / (float)var16;
float var38 = 1.0F;
var8.setBrightness(var42.getLightBrightnessForSkyBlocks(var21, var30, var20, 0));
var8.setColorRGBA_F(var38, var38, var38, ((1.0F - var37 * var37) * 0.5F + 0.5F) * var2);
var8.setTranslation(-var9 * 1.0D, -var11 * 1.0D, -var13 * 1.0D);
var8.addVertexWithUV((double)((float)var21 - var23) + 0.5D, (double)var27, (double)((float)var20 - var24) + 0.5D, (double)(0.0F * var29), (double)((float)var27 * var29 / 4.0F + var32 * var29));
var8.addVertexWithUV((double)((float)var21 + var23) + 0.5D, (double)var27, (double)((float)var20 + var24) + 0.5D, (double)(1.0F * var29), (double)((float)var27 * var29 / 4.0F + var32 * var29));
var8.addVertexWithUV((double)((float)var21 + var23) + 0.5D, (double)var28, (double)((float)var20 + var24) + 0.5D, (double)(1.0F * var29), (double)((float)var28 * var29 / 4.0F + var32 * var29));
var8.addVertexWithUV((double)((float)var21 - var23) + 0.5D, (double)var28, (double)((float)var20 - var24) + 0.5D, (double)(0.0F * var29), (double)((float)var28 * var29 / 4.0F + var32 * var29));
var8.setTranslation(0.0D, 0.0D, 0.0D);
}
else
{
if (var18 != 1)
{
if (var18 >= 0)
{
var8.draw();
}
var18 = 1;
new TextureLocation("textures/environment/snow.png").bindTexture();
var8.startDrawingQuads();
}
var32 = ((float)(this.rendererUpdateCount & 511) + par1) / 512.0F;
float var46 = this.random.nextFloat() + var19 * 0.01F * (float)this.random.nextGaussian();
float var34 = this.random.nextFloat() + var19 * (float)this.random.nextGaussian() * 0.001F;
var35 = (double)((float)var21 + 0.5F) - var41.posX;
double var47 = (double)((float)var20 + 0.5F) - var41.posZ;
float var39 = MathHelper.sqrt_double(var35 * var35 + var47 * var47) / (float)var16;
float var40 = 1.0F;
var8.setBrightness((var42.getLightBrightnessForSkyBlocks(var21, var30, var20, 0) * 3 + 15728880) / 4);
var8.setColorRGBA_F(var40, var40, var40, ((1.0F - var39 * var39) * 0.3F + 0.5F) * var2);
var8.setTranslation(-var9 * 1.0D, -var11 * 1.0D, -var13 * 1.0D);
var8.addVertexWithUV((double)((float)var21 - var23) + 0.5D, (double)var27, (double)((float)var20 - var24) + 0.5D, (double)(0.0F * var29 + var46), (double)((float)var27 * var29 / 4.0F + var32 * var29 + var34));
var8.addVertexWithUV((double)((float)var21 + var23) + 0.5D, (double)var27, (double)((float)var20 + var24) + 0.5D, (double)(1.0F * var29 + var46), (double)((float)var27 * var29 / 4.0F + var32 * var29 + var34));
var8.addVertexWithUV((double)((float)var21 + var23) + 0.5D, (double)var28, (double)((float)var20 + var24) + 0.5D, (double)(1.0F * var29 + var46), (double)((float)var28 * var29 / 4.0F + var32 * var29 + var34));
var8.addVertexWithUV((double)((float)var21 - var23) + 0.5D, (double)var28, (double)((float)var20 - var24) + 0.5D, (double)(0.0F * var29 + var46), (double)((float)var28 * var29 / 4.0F + var32 * var29 + var34));
var8.setTranslation(0.0D, 0.0D, 0.0D);
}
}
}
}
}
if (var18 >= 0)
{
var8.draw();
}
EaglerAdapter.glEnable(EaglerAdapter.GL_CULL_FACE);
EaglerAdapter.glDisable(EaglerAdapter.GL_BLEND);
EaglerAdapter.glAlphaFunc(EaglerAdapter.GL_GREATER, 0.1F);
this.disableLightmap((double)par1);
}
}
/**
* Setup orthogonal projection for rendering GUI screen overlays
*/
public void setupOverlayRendering()
{
ScaledResolution var1 = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight);
EaglerAdapter.glClear(EaglerAdapter.GL_DEPTH_BUFFER_BIT);
EaglerAdapter.glMatrixMode(EaglerAdapter.GL_PROJECTION);
EaglerAdapter.glLoadIdentity();
EaglerAdapter.glOrtho(0.0F, var1.getScaledWidth(), var1.getScaledHeight(), 0.0F, 1000.0F, 3000.0F);
EaglerAdapter.glMatrixMode(EaglerAdapter.GL_MODELVIEW);
EaglerAdapter.glLoadIdentity();
EaglerAdapter.glTranslatef(0.0F, 0.0F, -2000.0F);
}
/**
* calculates fog and calls glClearColor
*/
private void updateFogColor(float par1)
{
WorldClient var2 = this.mc.theWorld;
EntityLivingBase var3 = this.mc.renderViewEntity;
float var4 = 1.0F / (float)(4 - this.mc.gameSettings.renderDistance);
var4 = 1.0F - (float)Math.pow((double)var4, 0.25D);
Vec3 var5 = var2.getSkyColor(this.mc.renderViewEntity, par1);
float var6 = (float)var5.xCoord;
float var7 = (float)var5.yCoord;
float var8 = (float)var5.zCoord;
Vec3 var9 = var2.getFogColor(par1);
this.fogColorRed = (float)var9.xCoord;
this.fogColorGreen = (float)var9.yCoord;
this.fogColorBlue = (float)var9.zCoord;
float var11;
if (this.mc.gameSettings.renderDistance < 2)
{
Vec3 var10 = MathHelper.sin(var2.getCelestialAngleRadians(par1)) > 0.0F ? var2.getWorldVec3Pool().getVecFromPool(-1.0D, 0.0D, 0.0D) : var2.getWorldVec3Pool().getVecFromPool(1.0D, 0.0D, 0.0D);
var11 = (float)var3.getLook(par1).dotProduct(var10);
if (var11 < 0.0F)
{
var11 = 0.0F;
}
if (var11 > 0.0F)
{
float[] var12 = var2.provider.calcSunriseSunsetColors(var2.getCelestialAngle(par1), par1);
if (var12 != null)
{
var11 *= var12[3];
this.fogColorRed = this.fogColorRed * (1.0F - var11) + var12[0] * var11;
this.fogColorGreen = this.fogColorGreen * (1.0F - var11) + var12[1] * var11;
this.fogColorBlue = this.fogColorBlue * (1.0F - var11) + var12[2] * var11;
}
}
}
this.fogColorRed += (var6 - this.fogColorRed) * var4;
this.fogColorGreen += (var7 - this.fogColorGreen) * var4;
this.fogColorBlue += (var8 - this.fogColorBlue) * var4;
float var19 = var2.getRainStrength(par1);
float var20;
if (var19 > 0.0F)
{
var11 = 1.0F - var19 * 0.5F;
var20 = 1.0F - var19 * 0.4F;
this.fogColorRed *= var11;
this.fogColorGreen *= var11;
this.fogColorBlue *= var20;
}
var11 = var2.getWeightedThunderStrength(par1);
if (var11 > 0.0F)
{
var20 = 1.0F - var11 * 0.5F;
this.fogColorRed *= var20;
this.fogColorGreen *= var20;
this.fogColorBlue *= var20;
}
int var21 = ActiveRenderInfo.getBlockIdAtEntityViewpoint(this.mc.theWorld, var3, par1);
float var22;
if (this.cloudFog)
{
Vec3 var13 = var2.getCloudColour(par1);
this.fogColorRed = (float)var13.xCoord;
this.fogColorGreen = (float)var13.yCoord;
this.fogColorBlue = (float)var13.zCoord;
}
else if (var21 != 0 && Block.blocksList[var21].blockMaterial == Material.water)
{
var22 = (float)EnchantmentHelper.getRespiration(var3) * 0.2F;
this.fogColorRed = 0.02F + var22;
this.fogColorGreen = 0.02F + var22;
this.fogColorBlue = 0.2F + var22;
}
else if (var21 != 0 && Block.blocksList[var21].blockMaterial == Material.lava)
{
this.fogColorRed = 0.6F;
this.fogColorGreen = 0.1F;
this.fogColorBlue = 0.0F;
}
var22 = this.fogColor2 + (this.fogColor1 - this.fogColor2) * par1;
this.fogColorRed *= var22;
this.fogColorGreen *= var22;
this.fogColorBlue *= var22;
double var14 = (var3.lastTickPosY + (var3.posY - var3.lastTickPosY) * (double)par1) * var2.provider.getVoidFogYFactor();
if (var3.isPotionActive(Potion.blindness))
{
int var16 = var3.getActivePotionEffect(Potion.blindness).getDuration();
if (var16 < 20)
{
var14 *= (double)(1.0F - (float)var16 / 20.0F);
}
else
{
var14 = 0.0D;
}
}
if (var14 < 1.0D)
{
if (var14 < 0.0D)
{
var14 = 0.0D;
}
var14 *= var14;
this.fogColorRed = (float)((double)this.fogColorRed * var14);
this.fogColorGreen = (float)((double)this.fogColorGreen * var14);
this.fogColorBlue = (float)((double)this.fogColorBlue * var14);
}
float var23;
if (this.field_82831_U > 0.0F)
{
var23 = this.field_82832_V + (this.field_82831_U - this.field_82832_V) * par1;
this.fogColorRed = this.fogColorRed * (1.0F - var23) + this.fogColorRed * 0.7F * var23;
this.fogColorGreen = this.fogColorGreen * (1.0F - var23) + this.fogColorGreen * 0.6F * var23;
this.fogColorBlue = this.fogColorBlue * (1.0F - var23) + this.fogColorBlue * 0.6F * var23;
}
float var17;
if (var3.isPotionActive(Potion.nightVision))
{
var23 = this.getNightVisionBrightness(this.mc.thePlayer, par1);
var17 = 1.0F / this.fogColorRed;
if (var17 > 1.0F / this.fogColorGreen)
{
var17 = 1.0F / this.fogColorGreen;
}
if (var17 > 1.0F / this.fogColorBlue)
{
var17 = 1.0F / this.fogColorBlue;
}
this.fogColorRed = this.fogColorRed * (1.0F - var23) + this.fogColorRed * var17 * var23;
this.fogColorGreen = this.fogColorGreen * (1.0F - var23) + this.fogColorGreen * var17 * var23;
this.fogColorBlue = this.fogColorBlue * (1.0F - var23) + this.fogColorBlue * var17 * var23;
}
if (this.mc.gameSettings.anaglyph)
{
var23 = (this.fogColorRed * 30.0F + this.fogColorGreen * 59.0F + this.fogColorBlue * 11.0F) / 100.0F;
var17 = (this.fogColorRed * 30.0F + this.fogColorGreen * 70.0F) / 100.0F;
float var18 = (this.fogColorRed * 30.0F + this.fogColorBlue * 70.0F) / 100.0F;
this.fogColorRed = var23;
this.fogColorGreen = var17;
this.fogColorBlue = var18;
}
EaglerAdapter.glClearColor(this.fogColorRed, this.fogColorGreen, this.fogColorBlue, 0.0F);
}
/**
* Sets up the fog to be rendered. If the arg passed in is -1 the fog starts at 0 and goes to 80% of far plane
* distance and is used for sky rendering.
*/
private void setupFog(int par1, float par2)
{
EntityLivingBase var3 = this.mc.renderViewEntity;
boolean var4 = false;
if (var3 instanceof EntityPlayer)
{
var4 = ((EntityPlayer)var3).capabilities.isCreativeMode;
}
if (par1 == 999)
{
EaglerAdapter.glFog(EaglerAdapter.GL_FOG_COLOR, this.setFogColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
EaglerAdapter.glFogi(EaglerAdapter.GL_FOG_MODE, EaglerAdapter.GL_LINEAR);
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_START, 0.0F);
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_END, 8.0F);
//if (EaglerAdapter.NVFogDistanceInstalled) {
// EaglerAdapter.glFogi(EaglerAdapter.GL_FOG_DISTANCE_MODE, EaglerAdapter.GL_EYE_RADIAL);
//}
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_START, 0.0F);
}
else
{
EaglerAdapter.glFog(EaglerAdapter.GL_FOG_COLOR, this.setFogColorBuffer(this.fogColorRed, this.fogColorGreen, this.fogColorBlue, 1.0F));
EaglerAdapter.glNormal3f(0.0F, -1.0F, 0.0F);
EaglerAdapter.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
int var5 = ActiveRenderInfo.getBlockIdAtEntityViewpoint(this.mc.theWorld, var3, par2);
float var6;
if (var3.isPotionActive(Potion.blindness))
{
var6 = 5.0F;
int var7 = var3.getActivePotionEffect(Potion.blindness).getDuration();
if (var7 < 20)
{
var6 = 5.0F + (this.farPlaneDistance - 5.0F) * (1.0F - (float)var7 / 20.0F);
}
EaglerAdapter.glFogi(EaglerAdapter.GL_FOG_MODE, EaglerAdapter.GL_LINEAR);
if (par1 < 0)
{
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_START, 0.0F);
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_END, var6 * 0.8F);
}
else
{
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_START, var6 * 0.25F);
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_END, var6);
}
// if (GLContext.getCapabilities().GL_NV_fog_distance)
// {
// EaglerAdapter.glFogi(34138, 34139);
// }
}
else if (this.cloudFog)
{
EaglerAdapter.glFogi(EaglerAdapter.GL_FOG_MODE, EaglerAdapter.GL_EXP);
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_DENSITY, 0.1F);
}
else if (var5 > 0 && Block.blocksList[var5].blockMaterial == Material.water)
{
EaglerAdapter.glFogi(EaglerAdapter.GL_FOG_MODE, EaglerAdapter.GL_EXP);
if (var3.isPotionActive(Potion.waterBreathing))
{
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_DENSITY, 0.05F);
}
else
{
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_DENSITY, 0.1F - (float)EnchantmentHelper.getRespiration(var3) * 0.03F);
}
}
else if (var5 > 0 && Block.blocksList[var5].blockMaterial == Material.lava)
{
EaglerAdapter.glFogi(EaglerAdapter.GL_FOG_MODE, EaglerAdapter.GL_EXP);
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_DENSITY, 2.0F);
}
else
{
var6 = this.farPlaneDistance;
if (this.mc.theWorld.provider.getWorldHasVoidParticles() && !var4)
{
double var10 = (double)((var3.getBrightnessForRender(par2) & 15728640) >> 20) / 16.0D + (var3.lastTickPosY + (var3.posY - var3.lastTickPosY) * (double)par2 + 4.0D) / 32.0D;
if (var10 < 1.0D)
{
if (var10 < 0.0D)
{
var10 = 0.0D;
}
var10 *= var10;
float var9 = 100.0F * (float)var10;
if (var9 < 5.0F)
{
var9 = 5.0F;
}
if (var6 > var9)
{
var6 = var9;
}
}
}
EaglerAdapter.glFogi(EaglerAdapter.GL_FOG_MODE, EaglerAdapter.GL_LINEAR);
if (par1 < 0)
{
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_START, 0.0F);
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_END, var6 * 0.8F);
}
else
{
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_START, var6 * 0.25F);
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_END, var6);
}
// if (GLContext.getCapabilities().GL_NV_fog_distance)
// {
// EaglerAdapter.glFogi(34138, 34139);
// }
if (this.mc.theWorld.provider.doesXZShowFog((int)var3.posX, (int)var3.posZ))
{
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_START, var6 * 0.05F);
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_END, Math.min(var6, 192.0F) * 0.5F);
}
}
EaglerAdapter.glEnable(EaglerAdapter.GL_COLOR_MATERIAL);
EaglerAdapter.glColorMaterial(EaglerAdapter.GL_FRONT, EaglerAdapter.GL_AMBIENT);
}
}
/**
* Update and return fogColorBuffer with the RGBA values passed as arguments
*/
private FloatBuffer setFogColorBuffer(float par1, float par2, float par3, float par4)
{
this.fogColorBuffer.clear();
this.fogColorBuffer.put(par1).put(par2).put(par3).put(par4);
this.fogColorBuffer.flip();
return this.fogColorBuffer;
}
/**
* Converts performance value (0-2) to FPS (35-200)
*/
public static int performanceToFps(int par0)
{
short var1 = 200;
if (par0 == 1)
{
var1 = 120;
}
if (par0 == 2)
{
var1 = 35;
}
return var1;
}
/**
* Get minecraft reference from the EntityRenderer
*/
static Minecraft getRendererMinecraft(EntityRenderer par0EntityRenderer)
{
return par0EntityRenderer.mc;
}
}