Go to file
catfoolyou 621b430de3 Hotfix 2025-03-12 15:38:26 -04:00
.idea Hotfix 2025-03-12 15:38:26 -04:00
eaglerbungee Fixed server crash 2025-02-27 10:59:22 -05:00
gradle/wrapper Upload source 2025-01-28 17:42:43 +00:00
javascript Hotfix 2025-03-12 15:38:26 -04:00
lwjgl-rundir Hotfix 2025-03-12 15:38:26 -04:00
sp-server First web build 2025-03-03 18:44:57 -05:00
src Hotfix 2025-03-12 15:38:26 -04:00
.gitignore Remove player info 2025-03-11 10:37:43 -04:00
BuildUnpackDebugJar.sh Fixes 2025-02-02 18:37:49 -05:00
CompileEPK.sh Add mp-server 2025-02-28 13:41:21 -05:00
CompileJS.sh Compile JS 2025-02-06 16:15:37 -05:00
CompilePackage.jar Add mp-server 2025-02-28 13:41:21 -05:00
MakeOfflineDownload.sh Offline download templates 2025-03-06 13:22:07 -05:00
README.md Update README.md (again) 2025-03-07 16:06:04 -05:00
build.gradle 25w11b fix rendering bugs 2025-03-12 14:35:18 -04:00
eagler.png Better README 2025-03-07 15:55:30 -05:00
gradle.properties Upload source 2025-01-28 17:42:43 +00:00
gradlew Get going 2025-01-28 16:22:01 -05:00
gradlew.bat Upload source 2025-01-28 17:42:43 +00:00
mp-server.zip Start on MP skins 2025-03-05 12:41:56 -05:00
settings.gradle Get going 2025-01-28 16:22:01 -05:00

README.md

Eaglercraft 1.6.4

eagler
Eaglercraft is real Minecraft 1.6.4 that you can play in any regular web browser. That includes school chromebooks, it works on all chromebooks. It currently only supports multiplayer.

Quick Start

Client: github.com/catfoolyou/Project164

Offline Client Download: Offline_Download_Version.html

(right click the link and press 'Save link as...' to download the file)

Table Of Contents:

Multiplayer Others
Self hosting (singleplayer) Plugin Development
Creating a Server - Bukkit Compiling
Creating a Server - EaglercraftBungee Creating a resource pack
Creating a Client Contributing
EaglercraftBungee Configuration
Creating a Reverse Proxy - NGINX
NGINX Configuration

Singleplayer?

You can self host a server (see the "How to make a server" section below), and connect to ws://localhost:25565 in your client and play one there, it will be essentially an integrated server but with extra steps. You're pretty much Shit Outta Luck if you're on a chromebook though.

Issues?

I got tired of closing duplicate 'how to maek sever' issues almost every day so I disabled it because honestly I don't really care anymore, find me on the Eagler discord and ping me if you've got an issue to report that you are confident can be backed up with source code

How to make a server

There are multiple parts to a server, mainly consisting of a regular 1.6.4 Bukkit server, and a modified version of Bungeecord called EaglercraftBungee, which on top of the regular Bungeecord functionality, it translates WebSocket connections to raw TCP connections which Bukkit can understand.

You may also want to set up your own client, allowing you to control default server listings, resource packs, and an overall faster connection due to less load.

If you want to use a domain for your server, a reverse proxy can be set up to enable extra functionality within EaglercraftBungee. NGINX is recommended, and a tutorial is included here. This is optional, and can be skipped by just connecting with the IP.

If Gitpod/Github Codespaces are acceptable, you can use this:

https://github.com/catfoolyou/Eagler-Server-1.6.4

Creating a server - Bukkit

  1. Check if Java is installed. You can download it from https://www.java.com/en/download/
  2. Download the mp-server.zip file from this repository
  3. Extract the ZIP file you downloaded to a new folder
  4. Open the new folder, go into the java/bukkit_command folder
  5. Open a new terminal and run java -jar craftbukkit-1.6.4-R2.0.jar to start the bukkit server
  6. To add some bukkit plugins, download the plugin's JAR file for CraftBukkit 1.6.4 and place it in java/bukkit_command/plugins (See https://github.com/lax1dude/eaglercraft-plugins/ to download some supported plugins)

Creating a server - EaglercraftBungee

  1. In the same new folder, go into the java/bungee_command folder
  2. In Windows, double-click run.bat. It should open a second terminal window
    Keep both the first and second terminal window you opened, just minimize them, don't close
  3. On macOS or Linux, repeat step 5 in Creating a Server - Bukkit, but navigate to java/bungee_command this time and run bungee-dist.jar
  4. To add some bungee plugins, download the plugin's JAR file and place it in java/bungee_command/plugins

There are alot more configurations in bungeecord, but this should set you up

Your server is now ready. Visit any client, and go to 'Multiplayer' from the main menu. Select 'Direct Connect', type ws://127.0.0.1:25565 and press 'Join Server' It should allow you to connect, if not, check the two terminal windows for errors

If voice chat causes moderation problems, set voice_enabled: false in config.yml

To enable the /login and /register commands in EaglercraftBungee, you can edit this portion of config.yml

authservice:
  enabled: false
  register_enabled: true
  authfile: auths.db
  ip_limit: 0
  join_messages:
  - '&3Welcome to my &aEaglercraftBungee &3server!'
  login_timeout: 30
  • enable Turns login commands on and off

  • register_enabled Turns register command on and off

  • authfile Sets the authentication database file, which is compatible with AuthMe

  • ip_limit Sets the max number of registrations per IP, 0 = unlimited

  • join_messages List of messages to show the player when they join

  • login_timeout Sets how many seconds players have to log in before they are kicked

EaglercraftBungee has a built in domain blacklist that updates automatically, you can disable it by setting this in config.yml:

enable_web_origin_blacklist: false

To block all clients on replit from joining, set this to true in config.yml:

origin_blacklist_block_replit_clients: true

To block all offline-download clients, set this to true in config.yml:

origin_blacklist_block_offline_download: true

To block the debug runtime (or other desktop clients), set this to true in config.yml:

origin_blacklist_block_missing_origin_header: true

To add your own blacklisted domains, create a file called origin_blacklist.txt in your bungeecord directory and put the regular expressions inside, one on each line. There 's also a domain command in the console to view a player's domain, and a block-domain and block-domain-name and unblock-domain command to manage the local origin_blacklist.txt from the bungee console (if you don't know how to edit a file on your own). The list reloads automatically when changes to the file are detected.

To configure bungee to block connections from all clients except your own, set this option:

origin_blacklist_use_simple_whitelist: true

Then, add your domain to origin_blacklist_simple_whitelist like this:

origin_blacklist_simple_whitelist:
- type the name of your client's domain here

Then, unless still you want it as an option for your players, disable the offline download so hackers don't use it to bypass the whitelist, as it is not blocked in whitelist mode by default:

origin_blacklist_block_offline_download: true

To stop people from using bookmarklets to load a client from a different URL onto your official URL via XXS, add these headers to NGINX:

add_header X-Frame-Options "SAMEORIGIN";
add_header Referrer-Policy "strict-origin";
add_header X-XSS-Protection "1; mode=block";
add_header Content-Security-Policy "default-src 'self' 'unsafe-inline'; img-src 'self' 'unsafe-inline' data: blob:; connect-src 'self' ws: wss:; upgrade-insecure-requests";

(not fully tested, excuse the scroll bar)

To use IP bans and rate limiting, enable forward_ip and pass a X-Real-IP header from your proxy to the bungeecord's websocket port

Nginx example: add proxy_set_header X-Real-IP $remote_addr to your proxy configuration

The server has built in DoS protection, reset it via typing 'eag-ratelimit reset' in the bungee console

ratelimit:
  ip:
    enable: true
    period: 90
    limit: 60
    limit_lockout: 80
    lockout_duration: 1200
    exceptions: []
  • enable enable rate limiting

  • period and limit set the number of requests (limit) can be made in (period) number of seconds

  • limit_lockout and lockout_duration set the number of requests (limit_lockout) that can be made in (period) seconds before the IP is blocked for lockout_duration number of seconds

  • exceptions a list of IP addresses that should never get rate limited. Local IPs like 127.0.0.1 and 192.168.*.* and such are set as exceptions by default

you need forward_ip configured to use rate limiting, otherwise it will be disabled by default

Redirecting the client to a new WebSocket

If you would like to signal the client to disconnect from your bungeecord and reconnect to a different bungeecord, configure an entry in the servers part of config.yml like this:

test:
  redirect: wss://ServerHere/
  restricted: false

In this example, sending a player to the server test, such as when they enter a portal or type /server test, will trigger their client to disconnect from your bungeecord and then automatically reconnect to wss://ServerHere/ as if it was entered via "Direct Connect"

Creating a Reverse Proxy - NGINX

Here is a quick crash course of setting up NGINX on Linux, specifically on Debian distributions.

Here are some google searches for other distributions:

  1. Open up your terminal, and run
    sudo apt update and sudo apt install nginx

  2. Open any web browser, and search for localhost in your search bar. You should see something like this:Welcome to nginx

  3. Navigate to NGINX's configuration with cd /etc/nginx/sites-enabled.

  4. Create a new configuration file with your domain name, for example nano eaglercraft.example.com

  5. Paste in the following code into the file. Replace example.com with your own domain, and app_server_address as the ip:port of your EaglercraftBungee server you want the URL to connect to.

server {
    listen 80;
    listen [::]:80;

    server_name example.com eaglercraft.example.com;
        
    location / {
        proxy_pass app_server_address;
        include proxy_params;
    }
}
  1. Now, restart NGINX with sudo service nginx restart and you should be good to go!

NGINX Configuration

To implement the following configuration, add the lines below the proxy_pass line.

  • To stop people from using bookmarklets to load a client from a different URL onto your official URL via XXS, add these headers to NGINX:
add_header X-Frame-Options "SAMEORIGIN";
add_header Referrer-Policy "strict-origin";
add_header X-XSS-Protection "1; mode=block";
add_header Content-Security-Policy "default-src 'self' 'unsafe-inline'; img-src 'self' 'unsafe-inline' data: blob:; connect-src 'self' ws: wss:; upgrade-insecure-requests";
  • To use IP bans and rate limiting, add proxy_set_header X-Real-IP $remote_addr to your proxy configuration

Plugin Development

To develop a plugin, download stable-download/java/bungee_command/bungee_dist.jar and add it to the Build Path of your Java IDE. Develop the plugin just like a regular BungeeCord plugin, see EaglerMOTD for an example.

Test your plugin by exporting it as a jar and putting it in the '/plugins' directory of EaglercraftBungee and then clicking 'run.bat'

New Events:

Register event handlers using the standard BungeeCord @EventHandler annotation in your Listener class

Compiling

To compile for the web, run the gradle 'generateJavascript' compile target to generate the classes.js file.

The LWJGL runtime is supported, you will need to uncomment the lines //sourceSets.main.resources.srcDirs += 'src/lwjgl/java/javazoom/jl/decoder' and //implementation fileTree(dir: './lwjgl-rundir/', include: '*.jar') in build.gradle as well as changing "src/teavm/java" to "src/lwjgl/java" You will then need to run BuildUnpackDebugJar.sh (You're pretty much SOL on windows unless you want to compile it manually)

Contributing

All I really have to say is, tabs not spaces, and format the code to be like the eclipse auto format tool on factory settings, but also run-on lines of code long enough to go off the screen and single line if statements and other format violations in that category are welcome if it helps enhance the contrast between the less important code and the more important code in a file. Don't commit changes to javascript/classes.js or javascript/classes_server.js or javascript/assets.epk or anything in stable-download/. I'll recompile those myself when I merge the pull request.