Project164/src/main/java/net/minecraft/server/MinecraftServer.java

1248 lines
33 KiB
Java

package net.minecraft.server;
import java.io.File;
import java.io.IOException;
import java.net.Proxy;
import java.security.KeyPair;
import java.text.SimpleDateFormat;
import java.util.ArrayList;
import java.util.Date;
import java.util.Iterator;
import java.util.List;
import net.minecraft.src.AxisAlignedBB;
import net.minecraft.src.ChunkCoordinates;
import net.minecraft.src.CommandBase;
import net.minecraft.src.ConvertingProgressUpdate;
import net.minecraft.src.CrashReport;
import net.minecraft.src.DispenserBehaviors;
import net.minecraft.src.EntityPlayer;
import net.minecraft.src.EnumGameType;
import net.minecraft.src.ICommandManager;
import net.minecraft.src.ICommandSender;
import net.minecraft.src.ILogAgent;
import net.minecraft.src.IProgressUpdate;
import net.minecraft.src.ISaveFormat;
import net.minecraft.src.ISaveHandler;
import net.minecraft.src.IUpdatePlayerListBox;
import net.minecraft.src.MathHelper;
import net.minecraft.src.MinecraftException;
import net.minecraft.src.Packet;
import net.minecraft.src.Packet4UpdateTime;
import net.minecraft.src.Profiler;
import net.minecraft.src.RConConsoleSource;
import net.minecraft.src.ReportedException;
import net.minecraft.src.ServerCommandManager;
import net.minecraft.src.ServerConfigurationManager;
import net.minecraft.src.World;
import net.minecraft.src.WorldInfo;
import net.minecraft.src.WorldManager;
import net.minecraft.src.WorldServer;
import net.minecraft.src.WorldServerMulti;
import net.minecraft.src.WorldSettings;
import net.minecraft.src.WorldType;
public abstract class MinecraftServer implements ICommandSender, Runnable
{
/** Instance of Minecraft Server. */
private static MinecraftServer mcServer;
//private final ISaveFormat anvilConverterForAnvilFile;
/** The PlayerUsageSnooper instance. */
private final File anvilFile;
/**
* Collection of objects to update every tick. Type: List<IUpdatePlayerListBox>
*/
private final List tickables = new ArrayList();
private final ICommandManager commandManager;
public final Profiler theProfiler = new Profiler();
/** The server's hostname. */
private String hostname;
/** The server's port. */
private int serverPort = -1;
/** The server world instances. */
public WorldServer[] worldServers;
/** The ServerConfigurationManager instance. */
private ServerConfigurationManager serverConfigManager;
/**
* Indicates whether the server is running or not. Set to false to initiate a shutdown.
*/
private boolean serverRunning = true;
/** Indicates to other classes that the server is safely stopped. */
private boolean serverStopped;
/** Incremented every tick. */
private int tickCounter;
protected Proxy serverProxy;
/**
* The task the server is currently working on(and will output on outputPercentRemaining).
*/
public String currentTask;
/** The percentage of the current task finished so far. */
public int percentDone;
/** True if the server is in online mode. */
private boolean onlineMode;
/** True if the server has animals turned on. */
private boolean canSpawnAnimals;
private boolean canSpawnNPCs;
/** Indicates whether PvP is active on the server or not. */
private boolean pvpEnabled;
/** Determines if flight is allowed or not. */
private boolean allowFlight;
/** The server MOTD string. */
private String motd;
/** Maximum build height. */
private int buildLimit;
private int field_143008_E;
private long lastSentPacketID;
private long lastSentPacketSize;
private long lastReceivedID;
private long lastReceivedSize;
public final long[] sentPacketCountArray;
public final long[] sentPacketSizeArray;
public final long[] receivedPacketCountArray;
public final long[] receivedPacketSizeArray;
public final long[] tickTimeArray;
/** Stats are [dimension][tick%100] system.nanoTime is stored. */
public long[][] timeOfLastDimensionTick;
private KeyPair serverKeyPair;
/** Username of the server owner (for integrated servers) */
private String serverOwner;
private String folderName;
private String worldName;
private boolean isDemo;
private boolean enableBonusChest;
/**
* If true, there is no need to save chunks or stop the server, because that is already being done.
*/
private boolean worldIsBeingDeleted;
private String texturePack;
private boolean serverIsRunning;
/**
* Set when warned for "Can't keep up", which triggers again after 15 seconds.
*/
private long timeOfLastWarning;
private String userMessage;
private boolean startProfiling;
private boolean isGamemodeForced;
public MinecraftServer(File par1File)
{
this.serverProxy = Proxy.NO_PROXY;
this.field_143008_E = 0;
this.sentPacketCountArray = new long[100];
this.sentPacketSizeArray = new long[100];
this.receivedPacketCountArray = new long[100];
this.receivedPacketSizeArray = new long[100];
this.tickTimeArray = new long[100];
this.texturePack = "";
mcServer = this;
this.anvilFile = par1File;
this.commandManager = new ServerCommandManager();
//this.anvilConverterForAnvilFile = new AnvilSaveConverter(par1File);
this.registerDispenseBehaviors();
}
/**
* Register all dispense behaviors.
*/
private void registerDispenseBehaviors()
{
DispenserBehaviors.registerDispenserBehaviours();
}
/**
* Initialises the server and starts it.
*/
protected abstract boolean startServer() throws IOException;
protected void convertMapIfNeeded(String par1Str)
{
if (this.getActiveAnvilConverter().isOldMapFormat(par1Str))
{
this.getLogAgent().logInfo("Converting map!");
this.setUserMessage("menu.convertingLevel");
this.getActiveAnvilConverter().convertMapFormat(par1Str, new ConvertingProgressUpdate(this));
}
}
/**
* Typically "menu.convertingLevel", "menu.loadingLevel" or others.
*/
protected synchronized void setUserMessage(String par1Str)
{
this.userMessage = par1Str;
}
public synchronized String getUserMessage()
{
return this.userMessage;
}
protected void loadAllWorlds(String par1Str, String par2Str, long par3, WorldType par5WorldType, String par6Str)
{
this.convertMapIfNeeded(par1Str);
this.setUserMessage("menu.loadingLevel");
this.worldServers = new WorldServer[3];
this.timeOfLastDimensionTick = new long[this.worldServers.length][100];
ISaveHandler var7 = null;
WorldInfo var9 = var7.loadWorldInfo();
WorldSettings var8;
if (var9 == null)
{
var8 = new WorldSettings(par3, this.getGameType(), this.canStructuresSpawn(), this.isHardcore(), par5WorldType);
var8.func_82750_a(par6Str);
}
else
{
var8 = new WorldSettings(var9);
}
if (this.enableBonusChest)
{
var8.enableBonusChest();
}
for (int var10 = 0; var10 < this.worldServers.length; ++var10)
{
byte var11 = 0;
if (var10 == 1)
{
var11 = -1;
}
if (var10 == 2)
{
var11 = 1;
}
if (var10 == 0)
{
this.worldServers[var10] = new WorldServer(this, var7, par2Str, var11, var8, this.theProfiler, this.getLogAgent());
}
else
{
this.worldServers[var10] = new WorldServerMulti(this, var7, par2Str, var11, var8, this.worldServers[0], this.theProfiler, this.getLogAgent());
}
this.worldServers[var10].addWorldAccess(new WorldManager(this, this.worldServers[var10]));
if (!this.isSinglePlayer())
{
this.worldServers[var10].getWorldInfo().setGameType(this.getGameType());
}
this.serverConfigManager.setPlayerManager(this.worldServers);
}
this.setDifficultyForAllWorlds(this.getDifficulty());
this.initialWorldChunkLoad();
}
protected void initialWorldChunkLoad()
{
boolean var1 = true;
boolean var2 = true;
boolean var3 = true;
boolean var4 = true;
int var5 = 0;
this.setUserMessage("menu.generatingTerrain");
byte var6 = 0;
this.getLogAgent().logInfo("Preparing start region for level " + var6);
WorldServer var7 = this.worldServers[var6];
ChunkCoordinates var8 = var7.getSpawnPoint();
long var9 = getSystemTimeMillis();
for (int var11 = -192; var11 <= 192 && this.isServerRunning(); var11 += 16)
{
for (int var12 = -192; var12 <= 192 && this.isServerRunning(); var12 += 16)
{
long var13 = getSystemTimeMillis();
if (var13 - var9 > 1000L)
{
this.outputPercentRemaining("Preparing spawn area", var5 * 100 / 625);
var9 = var13;
}
++var5;
var7.theChunkProviderServer.loadChunk(var8.posX + var11 >> 4, var8.posZ + var12 >> 4);
}
}
this.clearCurrentTask();
}
public abstract boolean canStructuresSpawn();
public abstract EnumGameType getGameType();
/**
* Defaults to "1" (Easy) for the dedicated server, defaults to "2" (Normal) on the client.
*/
public abstract int getDifficulty();
/**
* Defaults to false.
*/
public abstract boolean isHardcore();
public abstract int func_110455_j();
/**
* Used to display a percent remaining given text and the percentage.
*/
protected void outputPercentRemaining(String par1Str, int par2)
{
this.currentTask = par1Str;
this.percentDone = par2;
this.getLogAgent().logInfo(par1Str + ": " + par2 + "%");
}
/**
* Set current task to null and set its percentage to 0.
*/
protected void clearCurrentTask()
{
this.currentTask = null;
this.percentDone = 0;
}
/**
* par1 indicates if a log message should be output.
*/
protected void saveAllWorlds(boolean par1)
{
if (!this.worldIsBeingDeleted)
{
WorldServer[] var2 = this.worldServers;
int var3 = var2.length;
for (int var4 = 0; var4 < var3; ++var4)
{
WorldServer var5 = var2[var4];
if (var5 != null)
{
if (!par1)
{
this.getLogAgent().logInfo("Saving chunks for level \'" + var5.getWorldInfo().getWorldName() + "\'/" + var5.provider.getDimensionName());
}
try
{
var5.saveAllChunks(true, (IProgressUpdate)null);
}
catch (MinecraftException var7)
{
this.getLogAgent().logWarning(var7.getMessage());
}
}
}
}
}
/**
* Saves all necessary data as preparation for stopping the server.
*/
public void stopServer()
{
if (!this.worldIsBeingDeleted)
{
this.getLogAgent().logInfo("Stopping server");
if (this.serverConfigManager != null)
{
this.getLogAgent().logInfo("Saving players");
this.serverConfigManager.saveAllPlayerData();
this.serverConfigManager.removeAllPlayers();
}
this.getLogAgent().logInfo("Saving worlds");
this.saveAllWorlds(false);
for (int var1 = 0; var1 < this.worldServers.length; ++var1)
{
WorldServer var2 = this.worldServers[var1];
var2.flush();
}
}
}
/**
* "getHostname" is already taken, but both return the hostname.
*/
public String getServerHostname()
{
return this.hostname;
}
public void setHostname(String par1Str)
{
this.hostname = par1Str;
}
public boolean isServerRunning()
{
return this.serverRunning;
}
/**
* Sets the serverRunning variable to false, in order to get the server to shut down.
*/
public void initiateShutdown()
{
this.serverRunning = false;
}
public void run()
{
try
{
if (this.startServer())
{
long var1 = getSystemTimeMillis();
for (long var50 = 0L; this.serverRunning; this.serverIsRunning = true)
{
long var5 = getSystemTimeMillis();
long var7 = var5 - var1;
if (var7 > 2000L && var1 - this.timeOfLastWarning >= 15000L)
{
this.getLogAgent().logWarning("Can\'t keep up! Did the system time change, or is the server overloaded?");
var7 = 2000L;
this.timeOfLastWarning = var1;
}
if (var7 < 0L)
{
this.getLogAgent().logWarning("Time ran backwards! Did the system time change?");
var7 = 0L;
}
var50 += var7;
var1 = var5;
if (this.worldServers[0].areAllPlayersAsleep())
{
this.tick();
var50 = 0L;
}
else
{
while (var50 > 50L)
{
var50 -= 50L;
this.tick();
}
}
Thread.sleep(1L);
}
}
else
{
this.finalTick((CrashReport)null);
}
}
catch (Throwable var48)
{
var48.printStackTrace();
this.getLogAgent().logSevereException("Encountered an unexpected exception " + var48.getClass().getSimpleName(), var48);
CrashReport var2 = null;
if (var48 instanceof ReportedException)
{
var2 = this.addServerInfoToCrashReport(((ReportedException)var48).getCrashReport());
}
else
{
var2 = this.addServerInfoToCrashReport(new CrashReport("Exception in server tick loop", var48));
}
File var3 = new File(new File(this.getDataDirectory(), "crash-reports"), "crash-" + (new SimpleDateFormat("yyyy-MM-dd_HH.mm.ss")).format(new Date()) + "-server.txt");
if (var2.saveToFile(var3, this.getLogAgent()))
{
this.getLogAgent().logSevere("This crash report has been saved to: " + var3.getAbsolutePath());
}
else
{
this.getLogAgent().logSevere("We were unable to save this crash report to disk.");
}
this.finalTick(var2);
}
finally
{
try
{
this.stopServer();
this.serverStopped = true;
}
catch (Throwable var46)
{
var46.printStackTrace();
}
finally
{
this.systemExitNow();
}
}
}
protected File getDataDirectory()
{
return new File(".");
}
/**
* Called on exit from the main run() loop.
*/
protected void finalTick(CrashReport par1CrashReport) {}
/**
* Directly calls System.exit(0), instantly killing the program.
*/
protected void systemExitNow() {}
/**
* Main function called by run() every loop.
*/
public void tick()
{
long var1 = System.nanoTime();
AxisAlignedBB.getAABBPool().cleanPool();
++this.tickCounter;
if (this.startProfiling)
{
this.startProfiling = false;
this.theProfiler.profilingEnabled = false;
this.theProfiler.clearProfiling();
}
this.theProfiler.startSection("root");
this.updateTimeLightAndEntities();
if (this.tickCounter % 900 == 0)
{
this.theProfiler.startSection("save");
this.serverConfigManager.saveAllPlayerData();
this.saveAllWorlds(true);
this.theProfiler.endSection();
}
this.theProfiler.startSection("tallying");
this.tickTimeArray[this.tickCounter % 100] = System.nanoTime() - var1;
this.sentPacketCountArray[this.tickCounter % 100] = Packet.sentID - this.lastSentPacketID;
this.lastSentPacketID = Packet.sentID;
this.sentPacketSizeArray[this.tickCounter % 100] = Packet.sentSize - this.lastSentPacketSize;
this.lastSentPacketSize = Packet.sentSize;
this.receivedPacketCountArray[this.tickCounter % 100] = Packet.receivedID - this.lastReceivedID;
this.lastReceivedID = Packet.receivedID;
this.receivedPacketSizeArray[this.tickCounter % 100] = Packet.receivedSize - this.lastReceivedSize;
this.lastReceivedSize = Packet.receivedSize;
this.theProfiler.endSection();
this.theProfiler.endSection();
}
public void updateTimeLightAndEntities()
{
this.theProfiler.startSection("levels");
int var1;
for (var1 = 0; var1 < this.worldServers.length; ++var1)
{
long var2 = System.nanoTime();
if (var1 == 0 || this.getAllowNether())
{
WorldServer var4 = this.worldServers[var1];
this.theProfiler.startSection(var4.getWorldInfo().getWorldName());
this.theProfiler.startSection("pools");
var4.getWorldVec3Pool().clear();
this.theProfiler.endSection();
if (this.tickCounter % 20 == 0)
{
this.theProfiler.startSection("timeSync");
this.serverConfigManager.sendPacketToAllPlayersInDimension(new Packet4UpdateTime(var4.getTotalWorldTime(), var4.getWorldTime(), var4.getGameRules().getGameRuleBooleanValue("doDaylightCycle")), var4.provider.dimensionId);
this.theProfiler.endSection();
}
this.theProfiler.startSection("tick");
CrashReport var6;
try
{
var4.tick();
}
catch (Throwable var8)
{
var6 = CrashReport.makeCrashReport(var8, "Exception ticking world");
var4.addWorldInfoToCrashReport(var6);
throw new ReportedException(var6);
}
try
{
var4.updateEntities();
}
catch (Throwable var7)
{
var6 = CrashReport.makeCrashReport(var7, "Exception ticking world entities");
var4.addWorldInfoToCrashReport(var6);
throw new ReportedException(var6);
}
this.theProfiler.endSection();
this.theProfiler.startSection("tracker");
var4.getEntityTracker().updateTrackedEntities();
this.theProfiler.endSection();
this.theProfiler.endSection();
}
this.timeOfLastDimensionTick[var1][this.tickCounter % 100] = System.nanoTime() - var2;
}
this.theProfiler.endStartSection("connection");
this.theProfiler.endStartSection("players");
this.serverConfigManager.sendPlayerInfoToAllPlayers();
this.theProfiler.endStartSection("tickables");
for (var1 = 0; var1 < this.tickables.size(); ++var1)
{
((IUpdatePlayerListBox)this.tickables.get(var1)).update();
}
this.theProfiler.endSection();
}
public boolean getAllowNether()
{
return true;
}
/**
* Returns a File object from the specified string.
*/
public File getFile(String par1Str)
{
return new File(this.getDataDirectory(), par1Str);
}
/**
* Logs the message with a level of INFO.
*/
public void logInfo(String par1Str)
{
this.getLogAgent().logInfo(par1Str);
}
/**
* Logs the message with a level of WARN.
*/
public void logWarning(String par1Str)
{
this.getLogAgent().logWarning(par1Str);
}
/**
* Gets the worldServer by the given dimension.
*/
public WorldServer worldServerForDimension(int par1)
{
return par1 == -1 ? this.worldServers[1] : (par1 == 1 ? this.worldServers[2] : this.worldServers[0]);
}
/**
* Returns the server's hostname.
*/
public String getHostname()
{
return this.hostname;
}
/**
* Never used, but "getServerPort" is already taken.
*/
public int getPort()
{
return this.serverPort;
}
/**
* Returns the server message of the day
*/
public String getServerMOTD()
{
return this.motd;
}
/**
* Returns the server's Minecraft version as string.
*/
public String getMinecraftVersion()
{
return "1.6.4";
}
/**
* Returns the number of players currently on the server.
*/
public int getCurrentPlayerCount()
{
return this.serverConfigManager.getCurrentPlayerCount();
}
/**
* Returns the maximum number of players allowed on the server.
*/
public int getMaxPlayers()
{
return this.serverConfigManager.getMaxPlayers();
}
/**
* Returns an array of the usernames of all the connected players.
*/
public String[] getAllUsernames()
{
return this.serverConfigManager.getAllUsernames();
}
/**
* Used by RCon's Query in the form of "MajorServerMod 1.2.3: MyPlugin 1.3; AnotherPlugin 2.1; AndSoForth 1.0".
*/
public String getPlugins()
{
return "";
}
public String executeCommand(String par1Str)
{
RConConsoleSource.consoleBuffer.resetLog();
this.commandManager.executeCommand(RConConsoleSource.consoleBuffer, par1Str);
return RConConsoleSource.consoleBuffer.getChatBuffer();
}
/**
* Returns true if debugging is enabled, false otherwise.
*/
public boolean isDebuggingEnabled()
{
return false;
}
/**
* Logs the error message with a level of SEVERE.
*/
public void logSevere(String par1Str)
{
this.getLogAgent().logSevere(par1Str);
}
/**
* If isDebuggingEnabled(), logs the message with a level of INFO.
*/
public void logDebug(String par1Str)
{
if (this.isDebuggingEnabled())
{
this.getLogAgent().logInfo(par1Str);
}
}
public String getServerModName()
{
return "vanilla";
}
/**
* Adds the server info, including from theWorldServer, to the crash report.
*/
public CrashReport addServerInfoToCrashReport(CrashReport par1CrashReport)
{
return par1CrashReport;
}
/**
* If par2Str begins with /, then it searches for commands, otherwise it returns players.
*/
public List getPossibleCompletions(ICommandSender par1ICommandSender, String par2Str)
{
ArrayList var3 = new ArrayList();
if (par2Str.startsWith("/"))
{
par2Str = par2Str.substring(1);
boolean var10 = !par2Str.contains(" ");
List var11 = this.commandManager.getPossibleCommands(par1ICommandSender, par2Str);
if (var11 != null)
{
Iterator var12 = var11.iterator();
while (var12.hasNext())
{
String var13 = (String)var12.next();
if (var10)
{
var3.add("/" + var13);
}
else
{
var3.add(var13);
}
}
}
return var3;
}
else
{
String[] var4 = par2Str.split(" ", -1);
String var5 = var4[var4.length - 1];
String[] var6 = this.serverConfigManager.getAllUsernames();
int var7 = var6.length;
for (int var8 = 0; var8 < var7; ++var8)
{
String var9 = var6[var8];
if (CommandBase.doesStringStartWith(var5, var9))
{
var3.add(var9);
}
}
return var3;
}
}
/**
* Gets mcServer.
*/
public static MinecraftServer getServer()
{
return mcServer;
}
/**
* Gets the name of this command sender (usually username, but possibly "Rcon")
*/
public String getCommandSenderName()
{
return "Server";
}
public void sendChatToPlayer(String par1ChatMessageComponent)
{
this.getLogAgent().logInfo(par1ChatMessageComponent);
}
/**
* Returns true if the command sender is allowed to use the given command.
*/
public boolean canCommandSenderUseCommand(int par1, String par2Str)
{
return true;
}
public ICommandManager getCommandManager()
{
return this.commandManager;
}
/**
* Gets KeyPair instanced in MinecraftServer.
*/
public KeyPair getKeyPair()
{
return this.serverKeyPair;
}
/**
* Gets serverPort.
*/
public int getServerPort()
{
return this.serverPort;
}
public void setServerPort(int par1)
{
this.serverPort = par1;
}
/**
* Returns the username of the server owner (for integrated servers)
*/
public String getServerOwner()
{
return this.serverOwner;
}
/**
* Sets the username of the owner of this server (in the case of an integrated server)
*/
public void setServerOwner(String par1Str)
{
this.serverOwner = par1Str;
}
public boolean isSinglePlayer()
{
return this.serverOwner != null;
}
public String getFolderName()
{
return this.folderName;
}
public void setFolderName(String par1Str)
{
this.folderName = par1Str;
}
public void setWorldName(String par1Str)
{
this.worldName = par1Str;
}
public String getWorldName()
{
return this.worldName;
}
public void setKeyPair(KeyPair par1KeyPair)
{
this.serverKeyPair = par1KeyPair;
}
public void setDifficultyForAllWorlds(int par1)
{
for (int var2 = 0; var2 < this.worldServers.length; ++var2)
{
WorldServer var3 = this.worldServers[var2];
if (var3 != null)
{
if (var3.getWorldInfo().isHardcoreModeEnabled())
{
var3.difficultySetting = 3;
var3.setAllowedSpawnTypes(true, true);
}
else if (this.isSinglePlayer())
{
var3.difficultySetting = par1;
var3.setAllowedSpawnTypes(var3.difficultySetting > 0, true);
}
else
{
var3.difficultySetting = par1;
var3.setAllowedSpawnTypes(this.allowSpawnMonsters(), this.canSpawnAnimals);
}
}
}
}
protected boolean allowSpawnMonsters()
{
return true;
}
/**
* Gets whether this is a demo or not.
*/
public boolean isDemo()
{
return this.isDemo;
}
/**
* Sets whether this is a demo or not.
*/
public void setDemo(boolean par1)
{
this.isDemo = par1;
}
public void canCreateBonusChest(boolean par1)
{
this.enableBonusChest = par1;
}
public ISaveFormat getActiveAnvilConverter()
{
return null;
}
/**
* WARNING : directly calls
* getActiveAnvilConverter().deleteWorldDirectory(theWorldServer[0].getSaveHandler().getWorldDirectoryName());
*/
public void deleteWorldAndStopServer()
{
this.worldIsBeingDeleted = true;
this.getActiveAnvilConverter().flushCache();
for (int var1 = 0; var1 < this.worldServers.length; ++var1)
{
WorldServer var2 = this.worldServers[var1];
if (var2 != null)
{
var2.flush();
}
}
this.getActiveAnvilConverter().deleteWorldDirectory(this.worldServers[0].getSaveHandler().getWorldDirectoryName());
this.initiateShutdown();
}
public String getTexturePack()
{
return this.texturePack;
}
public void setTexturePack(String par1Str)
{
this.texturePack = par1Str;
}
/**
* This is checked to be 16 upon receiving the packet, otherwise the packet is ignored.
*/
public int textureSize()
{
return 16;
}
public abstract boolean isDedicatedServer();
public boolean isServerInOnlineMode()
{
return this.onlineMode;
}
public void setOnlineMode(boolean par1)
{
this.onlineMode = par1;
}
public boolean getCanSpawnAnimals()
{
return this.canSpawnAnimals;
}
public void setCanSpawnAnimals(boolean par1)
{
this.canSpawnAnimals = par1;
}
public boolean getCanSpawnNPCs()
{
return this.canSpawnNPCs;
}
public void setCanSpawnNPCs(boolean par1)
{
this.canSpawnNPCs = par1;
}
public boolean isPVPEnabled()
{
return this.pvpEnabled;
}
public void setAllowPvp(boolean par1)
{
this.pvpEnabled = par1;
}
public boolean isFlightAllowed()
{
return this.allowFlight;
}
public void setAllowFlight(boolean par1)
{
this.allowFlight = par1;
}
/**
* Return whether command blocks are enabled.
*/
public abstract boolean isCommandBlockEnabled();
public String getMOTD()
{
return this.motd;
}
public void setMOTD(String par1Str)
{
this.motd = par1Str;
}
public int getBuildLimit()
{
return this.buildLimit;
}
public void setBuildLimit(int par1)
{
this.buildLimit = par1;
}
public boolean isServerStopped()
{
return this.serverStopped;
}
public ServerConfigurationManager getConfigurationManager()
{
return this.serverConfigManager;
}
public void setConfigurationManager(ServerConfigurationManager par1ServerConfigurationManager)
{
this.serverConfigManager = par1ServerConfigurationManager;
}
/**
* Sets the game type for all worlds.
*/
public void setGameType(EnumGameType par1EnumGameType)
{
for (int var2 = 0; var2 < this.worldServers.length; ++var2)
{
getServer().worldServers[var2].getWorldInfo().setGameType(par1EnumGameType);
}
}
public boolean serverIsInRunLoop()
{
return this.serverIsRunning;
}
public boolean getGuiEnabled()
{
return false;
}
/**
* On dedicated does nothing. On integrated, sets commandsAllowedForAll, gameType and allows external connections.
*/
public abstract String shareToLAN(EnumGameType var1, boolean var2);
public int getTickCounter()
{
return this.tickCounter;
}
public void enableProfiling()
{
this.startProfiling = true;
}
/**
* Return the position for this command sender.
*/
public ChunkCoordinates getPlayerCoordinates()
{
return new ChunkCoordinates(0, 0, 0);
}
public World getEntityWorld()
{
return this.worldServers[0];
}
/**
* Return the spawn protection area's size.
*/
public int getSpawnProtectionSize()
{
return 16;
}
/**
* Returns true if a player does not have permission to edit the block at the given coordinates.
*/
public boolean isBlockProtected(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)
{
return false;
}
public abstract ILogAgent getLogAgent();
public void setForceGamemode(boolean par1)
{
this.isGamemodeForced = par1;
}
public boolean getForceGamemode()
{
return this.isGamemodeForced;
}
public Proxy getServerProxy()
{
return this.serverProxy;
}
/**
* returns the difference, measured in milliseconds, between the current system time and midnight, January 1, 1970
* UTC.
*/
public static long getSystemTimeMillis()
{
return System.currentTimeMillis();
}
public int func_143007_ar()
{
return this.field_143008_E;
}
public void func_143006_e(int par1)
{
this.field_143008_E = par1;
}
/**
* Gets the current player count, maximum player count, and player entity list.
*/
public static ServerConfigurationManager getServerConfigurationManager(MinecraftServer par0MinecraftServer)
{
return par0MinecraftServer.serverConfigManager;
}
}