Project164/src/main/java/net/minecraft/src/BlockButton.java

407 lines
14 KiB
Java

package net.minecraft.src;
import java.util.List;
import net.lax1dude.eaglercraft.EaglercraftRandom;
public abstract class BlockButton extends Block
{
/** Whether this button is sensible to arrows, used by wooden buttons. */
private final boolean sensible;
protected BlockButton(int par1, boolean par2)
{
super(par1, Material.circuits);
this.setTickRandomly(true);
this.setCreativeTab(CreativeTabs.tabRedstone);
this.sensible = par2;
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
return null;
}
/**
* How many world ticks before ticking
*/
public int tickRate(World par1World)
{
return this.sensible ? 30 : 20;
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
public boolean renderAsNormalBlock()
{
return false;
}
/**
* checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
*/
public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
{
return par5 == 2 && par1World.isBlockNormalCube(par2, par3, par4 + 1) ? true : (par5 == 3 && par1World.isBlockNormalCube(par2, par3, par4 - 1) ? true : (par5 == 4 && par1World.isBlockNormalCube(par2 + 1, par3, par4) ? true : par5 == 5 && par1World.isBlockNormalCube(par2 - 1, par3, par4)));
}
/**
* Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
*/
public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
{
return par1World.isBlockNormalCube(par2 - 1, par3, par4) ? true : (par1World.isBlockNormalCube(par2 + 1, par3, par4) ? true : (par1World.isBlockNormalCube(par2, par3, par4 - 1) ? true : par1World.isBlockNormalCube(par2, par3, par4 + 1)));
}
/**
* Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
*/
public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
{
int var10 = par1World.getBlockMetadata(par2, par3, par4);
int var11 = var10 & 8;
var10 &= 7;
if (par5 == 2 && par1World.isBlockNormalCube(par2, par3, par4 + 1))
{
var10 = 4;
}
else if (par5 == 3 && par1World.isBlockNormalCube(par2, par3, par4 - 1))
{
var10 = 3;
}
else if (par5 == 4 && par1World.isBlockNormalCube(par2 + 1, par3, par4))
{
var10 = 2;
}
else if (par5 == 5 && par1World.isBlockNormalCube(par2 - 1, par3, par4))
{
var10 = 1;
}
else
{
var10 = this.getOrientation(par1World, par2, par3, par4);
}
return var10 + var11;
}
/**
* Get side which this button is facing.
*/
private int getOrientation(World par1World, int par2, int par3, int par4)
{
return par1World.isBlockNormalCube(par2 - 1, par3, par4) ? 1 : (par1World.isBlockNormalCube(par2 + 1, par3, par4) ? 2 : (par1World.isBlockNormalCube(par2, par3, par4 - 1) ? 3 : (par1World.isBlockNormalCube(par2, par3, par4 + 1) ? 4 : 1)));
}
/**
* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
* their own) Args: x, y, z, neighbor blockID
*/
public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
{
if (this.redundantCanPlaceBlockAt(par1World, par2, par3, par4))
{
int var6 = par1World.getBlockMetadata(par2, par3, par4) & 7;
boolean var7 = false;
if (!par1World.isBlockNormalCube(par2 - 1, par3, par4) && var6 == 1)
{
var7 = true;
}
if (!par1World.isBlockNormalCube(par2 + 1, par3, par4) && var6 == 2)
{
var7 = true;
}
if (!par1World.isBlockNormalCube(par2, par3, par4 - 1) && var6 == 3)
{
var7 = true;
}
if (!par1World.isBlockNormalCube(par2, par3, par4 + 1) && var6 == 4)
{
var7 = true;
}
if (var7)
{
this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
par1World.setBlockToAir(par2, par3, par4);
}
}
}
/**
* This method is redundant, check it out...
*/
private boolean redundantCanPlaceBlockAt(World par1World, int par2, int par3, int par4)
{
if (!this.canPlaceBlockAt(par1World, par2, par3, par4))
{
this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
par1World.setBlockToAir(par2, par3, par4);
return false;
}
else
{
return true;
}
}
/**
* Updates the blocks bounds based on its current state. Args: world, x, y, z
*/
public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
{
int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
this.func_82534_e(var5);
}
private void func_82534_e(int par1)
{
int var2 = par1 & 7;
boolean var3 = (par1 & 8) > 0;
float var4 = 0.375F;
float var5 = 0.625F;
float var6 = 0.1875F;
float var7 = 0.125F;
if (var3)
{
var7 = 0.0625F;
}
if (var2 == 1)
{
this.setBlockBounds(0.0F, var4, 0.5F - var6, var7, var5, 0.5F + var6);
}
else if (var2 == 2)
{
this.setBlockBounds(1.0F - var7, var4, 0.5F - var6, 1.0F, var5, 0.5F + var6);
}
else if (var2 == 3)
{
this.setBlockBounds(0.5F - var6, var4, 0.0F, 0.5F + var6, var5, var7);
}
else if (var2 == 4)
{
this.setBlockBounds(0.5F - var6, var4, 1.0F - var7, 0.5F + var6, var5, 1.0F);
}
}
/**
* Called when the block is clicked by a player. Args: x, y, z, entityPlayer
*/
public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {}
/**
* Called upon block activation (right click on the block.)
*/
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
int var10 = par1World.getBlockMetadata(par2, par3, par4);
int var11 = var10 & 7;
int var12 = 8 - (var10 & 8);
if (var12 == 0)
{
return true;
}
else
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, var11 + var12, 3);
par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4);
par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, "EaglercraftRandom.click", 0.3F, 0.6F);
this.func_82536_d(par1World, par2, par3, par4, var11);
par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, this.tickRate(par1World));
return true;
}
}
/**
* Called on server worlds only when the block has been replaced by a different block ID, or the same block with a
* different metadata value, but before the new metadata value is set. Args: World, x, y, z, old block ID, old
* metadata
*/
public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
{
if ((par6 & 8) > 0)
{
int var7 = par6 & 7;
this.func_82536_d(par1World, par2, par3, par4, var7);
}
super.breakBlock(par1World, par2, par3, par4, par5, par6);
}
/**
* Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube
* returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X,
* Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
*/
public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return (par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 8) > 0 ? 15 : 0;
}
/**
* Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z,
* side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
*/
public int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
int var6 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
if ((var6 & 8) == 0)
{
return 0;
}
else
{
int var7 = var6 & 7;
return var7 == 5 && par5 == 1 ? 15 : (var7 == 4 && par5 == 2 ? 15 : (var7 == 3 && par5 == 3 ? 15 : (var7 == 2 && par5 == 4 ? 15 : (var7 == 1 && par5 == 5 ? 15 : 0))));
}
}
/**
* Can this block provide power. Only wire currently seems to have this change based on its state.
*/
public boolean canProvidePower()
{
return true;
}
/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World par1World, int par2, int par3, int par4, EaglercraftRandom par5Random)
{
if (!par1World.isRemote)
{
int var6 = par1World.getBlockMetadata(par2, par3, par4);
if ((var6 & 8) != 0)
{
if (this.sensible)
{
this.func_82535_o(par1World, par2, par3, par4);
}
else
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, var6 & 7, 3);
int var7 = var6 & 7;
this.func_82536_d(par1World, par2, par3, par4, var7);
par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, "EaglercraftRandom.click", 0.3F, 0.5F);
par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4);
}
}
}
}
/**
* Sets the block's bounds for rendering it as an item
*/
public void setBlockBoundsForItemRender()
{
float var1 = 0.1875F;
float var2 = 0.125F;
float var3 = 0.125F;
this.setBlockBounds(0.5F - var1, 0.5F - var2, 0.5F - var3, 0.5F + var1, 0.5F + var2, 0.5F + var3);
}
/**
* Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
*/
public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
{
if (!par1World.isRemote)
{
if (this.sensible)
{
if ((par1World.getBlockMetadata(par2, par3, par4) & 8) == 0)
{
this.func_82535_o(par1World, par2, par3, par4);
}
}
}
}
private void func_82535_o(World par1World, int par2, int par3, int par4)
{
int var5 = par1World.getBlockMetadata(par2, par3, par4);
int var6 = var5 & 7;
boolean var7 = (var5 & 8) != 0;
this.func_82534_e(var5);
List var9 = par1World.getEntitiesWithinAABB(EntityArrow.class, AxisAlignedBB.getAABBPool().getAABB((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ));
boolean var8 = !var9.isEmpty();
if (var8 && !var7)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, var6 | 8, 3);
this.func_82536_d(par1World, par2, par3, par4, var6);
par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4);
par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, "EaglercraftRandom.click", 0.3F, 0.6F);
}
if (!var8 && var7)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, var6, 3);
this.func_82536_d(par1World, par2, par3, par4, var6);
par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4);
par1World.playSoundEffect((double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, "EaglercraftRandom.click", 0.3F, 0.5F);
}
if (var8)
{
par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, this.tickRate(par1World));
}
}
private void func_82536_d(World par1World, int par2, int par3, int par4, int par5)
{
par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID);
if (par5 == 1)
{
par1World.notifyBlocksOfNeighborChange(par2 - 1, par3, par4, this.blockID);
}
else if (par5 == 2)
{
par1World.notifyBlocksOfNeighborChange(par2 + 1, par3, par4, this.blockID);
}
else if (par5 == 3)
{
par1World.notifyBlocksOfNeighborChange(par2, par3, par4 - 1, this.blockID);
}
else if (par5 == 4)
{
par1World.notifyBlocksOfNeighborChange(par2, par3, par4 + 1, this.blockID);
}
else
{
par1World.notifyBlocksOfNeighborChange(par2, par3 - 1, par4, this.blockID);
}
}
/**
* When this method is called, your block should register all the icons it needs with the given IconRegister. This
* is the only chance you get to register icons.
*/
public void registerIcons(IconRegister par1IconRegister) {}
}