Project164/src/main/java/net/minecraft/src/ChatAllowedCharacters.java

76 lines
2.0 KiB
Java

package net.minecraft.src;
import java.io.BufferedReader;
import java.io.InputStreamReader;
public class ChatAllowedCharacters
{
/**
* This String have the characters allowed in any text drawing of minecraft.
*/
public static final String allowedCharacters = getAllowedCharacters();
/**
* Array of the special characters that are allowed in any text drawing of Minecraft.
*/
public static final char[] allowedCharactersArray = new char[] {'/', '\n', '\r', '\t', '\u0000', '\f', '`', '?', '*', '\\', '<', '>', '|', '\"', ':'};
/**
* Load the font.txt resource file, that is on UTF-8 format. This file contains the characters that minecraft can
* render Strings on screen.
*/
static String getAllowedCharacters()
{
String var0 = "";
try
{
BufferedReader var1 = new BufferedReader(new InputStreamReader(ChatAllowedCharacters.class.getResourceAsStream("/font.txt"), "UTF-8"));
String var2 = "";
while ((var2 = var1.readLine()) != null)
{
if (!var2.startsWith("#"))
{
var0 = var0 + var2;
}
}
var1.close();
}
catch (Exception var3)
{
;
}
return var0;
}
public static final boolean isAllowedCharacter(char par0)
{
return par0 != 167 && (allowedCharacters.indexOf(par0) >= 0 || par0 > 32);
}
/**
* Filter string by only keeping those characters for which isAllowedCharacter() returns true.
*/
public static String filerAllowedCharacters(String par0Str)
{
StringBuilder var1 = new StringBuilder();
char[] var2 = par0Str.toCharArray();
int var3 = var2.length;
for (int var4 = 0; var4 < var3; ++var4)
{
char var5 = var2[var4];
if (isAllowedCharacter(var5))
{
var1.append(var5);
}
}
return var1.toString();
}
}