Start on rendering
This commit is contained in:
parent
3c51e176be
commit
e738c5f06d
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="CompilerConfiguration">
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<bytecodeTargetLevel target="18" />
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<bytecodeTargetLevel target="17" />
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</component>
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</project>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ExternalStorageConfigurationManager" enabled="true" />
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<component name="ProjectRootManager" version="2" languageLevel="JDK_18" default="true" project-jdk-name="corretto-18" project-jdk-type="JavaSDK" />
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<component name="ProjectRootManager" version="2" languageLevel="JDK_17" default="true" project-jdk-name="corretto-18" project-jdk-type="JavaSDK" />
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</project>
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@ -23,3 +23,9 @@ tasks.withType(JavaCompile) {
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dependencies {
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implementation fileTree(dir: './lwjgl-rundir/', include: '*.jar')
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}
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tasks.register('copyDebugJar', Copy) {
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project.delete("lwjgl-rundir/eaglercraft.jar")
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from layout.buildDirectory.file("build/libs/eaglercraft.jar")
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into layout.buildDirectory.dir("lwjgl-rundir/")
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}
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@ -564,10 +564,4 @@ public class TextureTerrainMap implements IconRegister {
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public Icon getMissingIcon() {
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return missingImage;
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}
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@Override
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public Icon registerIcon(String var1) {
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// TODO Auto-generated method stub
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throw new UnsupportedOperationException("Unimplemented method 'registerIcon'");
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}
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}
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@ -8,11 +8,10 @@ import net.lax1dude.eaglercraft.EaglerAdapter;
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import net.lax1dude.eaglercraft.EaglerImage;
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import net.lax1dude.eaglercraft.TextureLocation;
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import net.lax1dude.eaglercraft.adapter.Tessellator;
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import org.lwjgl.input.Mouse;
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import org.lwjgl.opengl.Display;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GLContext;
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import org.lwjgl.util.glu.Project;
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import net.lax1dude.eaglercraft.glemu.EffectPipeline;
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import net.lax1dude.eaglercraft.glemu.EffectPipelineFXAA;
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import net.lax1dude.eaglercraft.glemu.GameOverlayFramebuffer;
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import net.lax1dude.eaglercraft.glemu.vector.Matrix4f;
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public class EntityRenderer
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{
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@ -392,7 +391,7 @@ public class EntityRenderer
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if (var2.getHealth() <= 0.0F)
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{
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var4 = (float)var2.deathTime + par1;
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GL11.glRotatef(40.0F - 8000.0F / (var4 + 200.0F), 0.0F, 0.0F, 1.0F);
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EaglerAdapter.glRotatef(40.0F - 8000.0F / (var4 + 200.0F), 0.0F, 0.0F, 1.0F);
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}
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if (var3 >= 0.0F)
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@ -400,9 +399,9 @@ public class EntityRenderer
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var3 /= (float)var2.maxHurtTime;
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var3 = MathHelper.sin(var3 * var3 * var3 * var3 * (float)Math.PI);
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var4 = var2.attackedAtYaw;
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GL11.glRotatef(-var4, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(-var3 * 14.0F, 0.0F, 0.0F, 1.0F);
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GL11.glRotatef(var4, 0.0F, 1.0F, 0.0F);
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EaglerAdapter.glRotatef(-var4, 0.0F, 1.0F, 0.0F);
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EaglerAdapter.glRotatef(-var3 * 14.0F, 0.0F, 0.0F, 1.0F);
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EaglerAdapter.glRotatef(var4, 0.0F, 1.0F, 0.0F);
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}
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}
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@ -418,10 +417,10 @@ public class EntityRenderer
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float var4 = -(var2.distanceWalkedModified + var3 * par1);
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float var5 = var2.prevCameraYaw + (var2.cameraYaw - var2.prevCameraYaw) * par1;
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float var6 = var2.prevCameraPitch + (var2.cameraPitch - var2.prevCameraPitch) * par1;
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GL11.glTranslatef(MathHelper.sin(var4 * (float)Math.PI) * var5 * 0.5F, -Math.abs(MathHelper.cos(var4 * (float)Math.PI) * var5), 0.0F);
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GL11.glRotatef(MathHelper.sin(var4 * (float)Math.PI) * var5 * 3.0F, 0.0F, 0.0F, 1.0F);
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GL11.glRotatef(Math.abs(MathHelper.cos(var4 * (float)Math.PI - 0.2F) * var5) * 5.0F, 1.0F, 0.0F, 0.0F);
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GL11.glRotatef(var6, 1.0F, 0.0F, 0.0F);
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EaglerAdapter.glTranslatef(MathHelper.sin(var4 * (float)Math.PI) * var5 * 0.5F, -Math.abs(MathHelper.cos(var4 * (float)Math.PI) * var5), 0.0F);
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EaglerAdapter.glRotatef(MathHelper.sin(var4 * (float)Math.PI) * var5 * 3.0F, 0.0F, 0.0F, 1.0F);
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EaglerAdapter.glRotatef(Math.abs(MathHelper.cos(var4 * (float)Math.PI - 0.2F) * var5) * 5.0F, 1.0F, 0.0F, 0.0F);
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EaglerAdapter.glRotatef(var6, 1.0F, 0.0F, 0.0F);
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}
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}
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@ -435,12 +434,12 @@ public class EntityRenderer
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double var4 = var2.prevPosX + (var2.posX - var2.prevPosX) * (double)par1;
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double var6 = var2.prevPosY + (var2.posY - var2.prevPosY) * (double)par1 - (double)var3;
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double var8 = var2.prevPosZ + (var2.posZ - var2.prevPosZ) * (double)par1;
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GL11.glRotatef(this.prevCamRoll + (this.camRoll - this.prevCamRoll) * par1, 0.0F, 0.0F, 1.0F);
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EaglerAdapter.glRotatef(this.prevCamRoll + (this.camRoll - this.prevCamRoll) * par1, 0.0F, 0.0F, 1.0F);
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if (var2.isPlayerSleeping())
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{
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var3 = (float)((double)var3 + 1.0D);
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GL11.glTranslatef(0.0F, 0.3F, 0.0F);
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EaglerAdapter.glTranslatef(0.0F, 0.3F, 0.0F);
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if (!this.mc.gameSettings.debugCamEnable)
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{
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@ -450,11 +449,11 @@ public class EntityRenderer
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{
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int var11 = this.mc.theWorld.getBlockMetadata(MathHelper.floor_double(var2.posX), MathHelper.floor_double(var2.posY), MathHelper.floor_double(var2.posZ));
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int var12 = var11 & 3;
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GL11.glRotatef((float)(var12 * 90), 0.0F, 1.0F, 0.0F);
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EaglerAdapter.glRotatef((float)(var12 * 90), 0.0F, 1.0F, 0.0F);
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}
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GL11.glRotatef(var2.prevRotationYaw + (var2.rotationYaw - var2.prevRotationYaw) * par1 + 180.0F, 0.0F, -1.0F, 0.0F);
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GL11.glRotatef(var2.prevRotationPitch + (var2.rotationPitch - var2.prevRotationPitch) * par1, -1.0F, 0.0F, 0.0F);
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EaglerAdapter.glRotatef(var2.prevRotationYaw + (var2.rotationYaw - var2.prevRotationYaw) * par1 + 180.0F, 0.0F, -1.0F, 0.0F);
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EaglerAdapter.glRotatef(var2.prevRotationPitch + (var2.rotationPitch - var2.prevRotationPitch) * par1, -1.0F, 0.0F, 0.0F);
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}
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}
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else if (this.mc.gameSettings.thirdPersonView > 0)
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@ -467,9 +466,9 @@ public class EntityRenderer
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{
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var28 = this.prevDebugCamYaw + (this.debugCamYaw - this.prevDebugCamYaw) * par1;
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var13 = this.prevDebugCamPitch + (this.debugCamPitch - this.prevDebugCamPitch) * par1;
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GL11.glTranslatef(0.0F, 0.0F, (float)(-var27));
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GL11.glRotatef(var13, 1.0F, 0.0F, 0.0F);
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GL11.glRotatef(var28, 0.0F, 1.0F, 0.0F);
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EaglerAdapter.glTranslatef(0.0F, 0.0F, (float)(-var27));
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EaglerAdapter.glRotatef(var13, 1.0F, 0.0F, 0.0F);
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EaglerAdapter.glRotatef(var28, 0.0F, 1.0F, 0.0F);
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}
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else
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{
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@ -508,126 +507,148 @@ public class EntityRenderer
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if (this.mc.gameSettings.thirdPersonView == 2)
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{
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GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
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EaglerAdapter.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
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}
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GL11.glRotatef(var2.rotationPitch - var13, 1.0F, 0.0F, 0.0F);
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GL11.glRotatef(var2.rotationYaw - var28, 0.0F, 1.0F, 0.0F);
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GL11.glTranslatef(0.0F, 0.0F, (float)(-var27));
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GL11.glRotatef(var28 - var2.rotationYaw, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(var13 - var2.rotationPitch, 1.0F, 0.0F, 0.0F);
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EaglerAdapter.glRotatef(var2.rotationPitch - var13, 1.0F, 0.0F, 0.0F);
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EaglerAdapter.glRotatef(var2.rotationYaw - var28, 0.0F, 1.0F, 0.0F);
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EaglerAdapter.glTranslatef(0.0F, 0.0F, (float)(-var27));
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EaglerAdapter.glRotatef(var28 - var2.rotationYaw, 0.0F, 1.0F, 0.0F);
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EaglerAdapter.glRotatef(var13 - var2.rotationPitch, 1.0F, 0.0F, 0.0F);
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}
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}
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else
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{
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GL11.glTranslatef(0.0F, 0.0F, -0.1F);
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EaglerAdapter.glTranslatef(0.0F, 0.0F, -0.1F);
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}
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if (!this.mc.gameSettings.debugCamEnable)
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{
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GL11.glRotatef(var2.prevRotationPitch + (var2.rotationPitch - var2.prevRotationPitch) * par1, 1.0F, 0.0F, 0.0F);
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GL11.glRotatef(var2.prevRotationYaw + (var2.rotationYaw - var2.prevRotationYaw) * par1 + 180.0F, 0.0F, 1.0F, 0.0F);
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EaglerAdapter.glRotatef(var2.prevRotationPitch + (var2.rotationPitch - var2.prevRotationPitch) * par1, 1.0F, 0.0F, 0.0F);
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EaglerAdapter.glRotatef(var2.prevRotationYaw + (var2.rotationYaw - var2.prevRotationYaw) * par1 + 180.0F, 0.0F, 1.0F, 0.0F);
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}
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GL11.glTranslatef(0.0F, var3, 0.0F);
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EaglerAdapter.glTranslatef(0.0F, var3, 0.0F);
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var4 = var2.prevPosX + (var2.posX - var2.prevPosX) * (double)par1;
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var6 = var2.prevPosY + (var2.posY - var2.prevPosY) * (double)par1 - (double)var3;
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var8 = var2.prevPosZ + (var2.posZ - var2.prevPosZ) * (double)par1;
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this.cloudFog = this.mc.renderGlobal.hasCloudFog(var4, var6, var8, par1);
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}
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private final Matrix4f tmpMatrix = new Matrix4f();
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/**
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* sets up projection, view effects, camera position/rotation
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*/
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private void setupCameraTransform(float par1, int par2)
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{
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private void setupCameraTransform(float par1, int par2) {
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this.farPlaneDistance = (float) (256 >> this.mc.gameSettings.renderDistance);
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GL11.glMatrixMode(GL11.GL_PROJECTION);
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GL11.glLoadIdentity();
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EaglerAdapter.glMatrixMode(EaglerAdapter.GL_PROJECTION);
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EaglerAdapter.glLoadIdentity();
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float var3 = 0.07F;
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if (this.mc.gameSettings.anaglyph)
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{
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GL11.glTranslatef((float)(-(par2 * 2 - 1)) * var3, 0.0F, 0.0F);
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if (this.mc.gameSettings.anaglyph) {
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EaglerAdapter.glTranslatef((float) (-(par2 * 2 - 1)) * var3, 0.0F, 0.0F);
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}
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if (this.cameraZoom != 1.0D)
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{
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GL11.glTranslatef((float)this.cameraYaw, (float)(-this.cameraPitch), 0.0F);
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GL11.glScaled(this.cameraZoom, this.cameraZoom, 1.0D);
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if (this.cameraZoom != 1.0D) {
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EaglerAdapter.glTranslatef((float) this.cameraYaw, (float) (-this.cameraPitch), 0.0F);
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EaglerAdapter.glScalef((float)this.cameraZoom, (float)this.cameraZoom, 1.0F);
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}
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Project.gluPerspective(this.getFOVModifier(par1, true), (float)this.mc.displayWidth / (float)this.mc.displayHeight, 0.05F, this.farPlaneDistance * 2.0F);
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float i = startup / 500.0f - 0.4f;
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if(i > 1.0f) i = 1.0f;
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if(i < 0.0f) i = 0.0f;
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float i2 = i * i;
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if(i2 > 0.0f) {
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float f = (float)((EaglerAdapter.steadyTimeMillis() % 10000000l) * 0.0002);
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f += MathHelper.sin(f * 5.0f) * 0.2f;
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i2 *= MathHelper.sin(f) + MathHelper.sin(f * 1.5f + 0.6f) + MathHelper.sin(f * 0.7f + 1.7f) +
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MathHelper.sin(f * 3.0f + 3.0f) + MathHelper.sin(f * 5.25f + 1.2f);
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}
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EaglerAdapter.gluPerspective(this.getFOVModifier(par1, true) * (1.0f + i2 * 0.007f), (float) this.mc.displayWidth / (float) this.mc.displayHeight, 0.05F, this.farPlaneDistance * 2.0F);
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float var4;
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if (this.mc.playerController.enableEverythingIsScrewedUpMode())
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{
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if (this.mc.playerController.enableEverythingIsScrewedUpMode()) {
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var4 = 0.6666667F;
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GL11.glScalef(1.0F, var4, 1.0F);
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EaglerAdapter.glScalef(1.0F, var4, 1.0F);
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}
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GL11.glMatrixMode(GL11.GL_MODELVIEW);
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GL11.glLoadIdentity();
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EaglerAdapter.glMatrixMode(EaglerAdapter.GL_MODELVIEW);
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EaglerAdapter.glLoadIdentity();
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if (this.mc.gameSettings.anaglyph)
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{
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GL11.glTranslatef((float)(par2 * 2 - 1) * 0.1F, 0.0F, 0.0F);
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if (this.mc.gameSettings.anaglyph) {
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EaglerAdapter.glTranslatef((float) (par2 * 2 - 1) * 0.1F, 0.0F, 0.0F);
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}
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this.hurtCameraEffect(par1);
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if (this.mc.gameSettings.viewBobbing)
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{
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if (this.mc.gameSettings.viewBobbing) {
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this.setupViewBobbing(par1);
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}
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i2 = i * i;
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if(i > 0.0f) {
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float f = (float)((EaglerAdapter.steadyTimeMillis() % 10000000l) * 0.00012);
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f += MathHelper.sin(f * 3.0f) * 0.2f;
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i2 *= MathHelper.sin(f * 1.2f + 1.0f) + MathHelper.sin(f * 1.5f + 0.8f) * 3.0f + MathHelper.sin(f * 0.6f + 3.0f) +
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MathHelper.sin(f * 4.3f) + MathHelper.sin(f * 5.25f + 0.5f);
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EaglerAdapter.glRotatef(i2 * 1.3f, 0.0f, 0.0f, 1.0f);
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tmpMatrix.setIdentity();
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f *= 2.5f;
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f += MathHelper.sin(f * 3.0f + 1.0f) * 0.2f;
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f *= 1.3f;
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f += 3.3413f;
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i2 = MathHelper.sin(f * 1.5f + 0.7f) + MathHelper.sin(f * 0.6f + 1.7f) +
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MathHelper.sin(f * 7.0f + 3.0f) * 0.3f;
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i2 *= i2;
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tmpMatrix.m10 = i2 * 0.02f;
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tmpMatrix.m30 = i2 * 0.028f;
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EaglerAdapter.glMultMatrixf(tmpMatrix); // shear the fuck out of the matrix
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}
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var4 = this.mc.thePlayer.prevTimeInPortal + (this.mc.thePlayer.timeInPortal - this.mc.thePlayer.prevTimeInPortal) * par1;
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if (var4 > 0.0F)
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{
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if (var4 > 0.0F) {
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byte var5 = 20;
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if (this.mc.thePlayer.isPotionActive(Potion.confusion))
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{
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if (this.mc.thePlayer.isPotionActive(Potion.confusion)) {
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var5 = 7;
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}
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float var6 = 5.0F / (var4 * var4 + 5.0F) - var4 * 0.04F;
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var6 *= var6;
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GL11.glRotatef(((float)this.rendererUpdateCount + par1) * (float)var5, 0.0F, 1.0F, 1.0F);
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GL11.glScalef(1.0F / var6, 1.0F, 1.0F);
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GL11.glRotatef(-((float)this.rendererUpdateCount + par1) * (float)var5, 0.0F, 1.0F, 1.0F);
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EaglerAdapter.glRotatef(((float) this.rendererUpdateCount + par1) * (float) var5, 0.0F, 1.0F, 1.0F);
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EaglerAdapter.glScalef(1.0F / var6, 1.0F, 1.0F);
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EaglerAdapter.glRotatef(-((float) this.rendererUpdateCount + par1) * (float) var5, 0.0F, 1.0F, 1.0F);
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}
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this.orientCamera(par1);
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if (this.debugViewDirection > 0)
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{
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if (this.debugViewDirection > 0) {
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int var7 = this.debugViewDirection - 1;
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if (var7 == 1)
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{
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GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
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if (var7 == 1) {
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EaglerAdapter.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
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}
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if (var7 == 2)
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{
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GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
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if (var7 == 2) {
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EaglerAdapter.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
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}
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if (var7 == 3)
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||||
{
|
||||
GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
|
||||
if (var7 == 3) {
|
||||
EaglerAdapter.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
|
||||
}
|
||||
|
||||
if (var7 == 4)
|
||||
{
|
||||
GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
|
||||
if (var7 == 4) {
|
||||
EaglerAdapter.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
|
||||
}
|
||||
|
||||
if (var7 == 5)
|
||||
{
|
||||
GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
|
||||
if (var7 == 5) {
|
||||
EaglerAdapter.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -635,66 +656,78 @@ public class EntityRenderer
|
|||
/**
|
||||
* Render player hand
|
||||
*/
|
||||
private void renderHand(float par1, int par2)
|
||||
{
|
||||
if (this.debugViewDirection <= 0)
|
||||
{
|
||||
GL11.glMatrixMode(GL11.GL_PROJECTION);
|
||||
GL11.glLoadIdentity();
|
||||
private void renderHand(float par1, int par2) {
|
||||
if (this.debugViewDirection <= 0) {
|
||||
EaglerAdapter.glMatrixMode(EaglerAdapter.GL_PROJECTION);
|
||||
EaglerAdapter.glLoadIdentity();
|
||||
float var3 = 0.07F;
|
||||
|
||||
if (this.mc.gameSettings.anaglyph)
|
||||
{
|
||||
GL11.glTranslatef((float)(-(par2 * 2 - 1)) * var3, 0.0F, 0.0F);
|
||||
float i = startup / 500.0f - 0.4f;
|
||||
if(i > 1.0f) i = 1.0f;
|
||||
if(i < 0.0f) i = 0.0f;
|
||||
float i2 = i * i;
|
||||
if(i2 > 0.0f) {
|
||||
float f = (float)((EaglerAdapter.steadyTimeMillis() % 10000000l) * 0.0003);
|
||||
f += MathHelper.sin(f * 3.0f) * 0.2f;
|
||||
i2 *= MathHelper.sin(f * 1.2f + 1.0f) + MathHelper.sin(f * 1.5f + 0.8f) * 3.0f + MathHelper.sin(f * 0.6f + 3.0f) +
|
||||
MathHelper.sin(f * 4.3f) + MathHelper.sin(f * 5.25f + 0.5f);
|
||||
i2 *= i2;
|
||||
EaglerAdapter.gluPerspectiveFlat(this.getFOVModifier(par1, false) + i2 * 0.3f, (float) this.mc.displayWidth / (float) this.mc.displayHeight, 0.05F, 10f);
|
||||
f += 3.132123f;
|
||||
float j = MathHelper.sin(f * 1.3f + 1.1f) + MathHelper.sin(f * 1.3f + 0.8f) * 3.0f + MathHelper.sin(f * 0.5f + 2.0f);
|
||||
i2 = j * 0.5f + i2 * 0.2f;
|
||||
EaglerAdapter.glRotatef(i2 * 0.8f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
f += 1.123123f;
|
||||
j = MathHelper.sin(f * 1.3f + 1.1f) + MathHelper.sin(f * 1.3f + 0.8f) * 3.0f + MathHelper.sin(f * 0.5f + 2.0f);
|
||||
i2 = j * 0.5f + i2 * 0.2f;
|
||||
EaglerAdapter.glRotatef(i2 * 0.5f, 1.0f, 0.0f, 0.0f);
|
||||
}else {
|
||||
EaglerAdapter.gluPerspectiveFlat(this.getFOVModifier(par1, false), (float) this.mc.displayWidth / (float) this.mc.displayHeight, 0.05F, 10f);
|
||||
}
|
||||
|
||||
if (this.cameraZoom != 1.0D)
|
||||
{
|
||||
GL11.glTranslatef((float)this.cameraYaw, (float)(-this.cameraPitch), 0.0F);
|
||||
GL11.glScaled(this.cameraZoom, this.cameraZoom, 1.0D);
|
||||
if (this.mc.gameSettings.anaglyph) {
|
||||
EaglerAdapter.glTranslatef((float) (-(par2 * 2 - 1)) * var3, 0.0F, 0.0F);
|
||||
}
|
||||
|
||||
Project.gluPerspective(this.getFOVModifier(par1, false), (float)this.mc.displayWidth / (float)this.mc.displayHeight, 0.05F, this.farPlaneDistance * 2.0F);
|
||||
if (this.cameraZoom != 1.0D) {
|
||||
EaglerAdapter.glTranslatef((float) this.cameraYaw, (float) (-this.cameraPitch), 0.0F);
|
||||
EaglerAdapter.glScalef((float)this.cameraZoom, (float)this.cameraZoom, 1.0F);
|
||||
}
|
||||
|
||||
if (this.mc.playerController.enableEverythingIsScrewedUpMode())
|
||||
{
|
||||
if (this.mc.playerController.enableEverythingIsScrewedUpMode()) {
|
||||
float var4 = 0.6666667F;
|
||||
GL11.glScalef(1.0F, var4, 1.0F);
|
||||
EaglerAdapter.glScalef(1.0F, var4, 1.0F);
|
||||
}
|
||||
|
||||
GL11.glMatrixMode(GL11.GL_MODELVIEW);
|
||||
GL11.glLoadIdentity();
|
||||
EaglerAdapter.glMatrixMode(EaglerAdapter.GL_MODELVIEW);
|
||||
EaglerAdapter.glLoadIdentity();
|
||||
|
||||
if (this.mc.gameSettings.anaglyph)
|
||||
{
|
||||
GL11.glTranslatef((float)(par2 * 2 - 1) * 0.1F, 0.0F, 0.0F);
|
||||
if (this.mc.gameSettings.anaglyph) {
|
||||
EaglerAdapter.glTranslatef((float) (par2 * 2 - 1) * 0.1F, 0.0F, 0.0F);
|
||||
}
|
||||
|
||||
GL11.glPushMatrix();
|
||||
EaglerAdapter.glPushMatrix();
|
||||
this.hurtCameraEffect(par1);
|
||||
|
||||
if (this.mc.gameSettings.viewBobbing)
|
||||
{
|
||||
if (this.mc.gameSettings.viewBobbing) {
|
||||
this.setupViewBobbing(par1);
|
||||
}
|
||||
|
||||
if (this.mc.gameSettings.thirdPersonView == 0 && !this.mc.renderViewEntity.isPlayerSleeping() && !this.mc.gameSettings.hideGUI && !this.mc.playerController.enableEverythingIsScrewedUpMode())
|
||||
{
|
||||
if (this.mc.gameSettings.thirdPersonView == 0 && !this.mc.renderViewEntity.isPlayerSleeping() && !this.mc.gameSettings.hideGUI && !this.mc.playerController.enableEverythingIsScrewedUpMode()) {
|
||||
this.enableLightmap((double) par1);
|
||||
this.itemRenderer.renderItemInFirstPerson(par1);
|
||||
this.disableLightmap((double) par1);
|
||||
}
|
||||
|
||||
GL11.glPopMatrix();
|
||||
EaglerAdapter.glPopMatrix();
|
||||
|
||||
if (this.mc.gameSettings.thirdPersonView == 0 && !this.mc.renderViewEntity.isPlayerSleeping())
|
||||
{
|
||||
if (this.mc.gameSettings.thirdPersonView == 0 && !this.mc.renderViewEntity.isPlayerSleeping()) {
|
||||
this.itemRenderer.renderOverlays(par1);
|
||||
this.hurtCameraEffect(par1);
|
||||
}
|
||||
|
||||
if (this.mc.gameSettings.viewBobbing)
|
||||
{
|
||||
if (this.mc.gameSettings.viewBobbing) {
|
||||
this.setupViewBobbing(par1);
|
||||
}
|
||||
}
|
||||
|
@ -706,7 +739,7 @@ public class EntityRenderer
|
|||
public void disableLightmap(double par1)
|
||||
{
|
||||
OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
|
||||
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
||||
EaglerAdapter.glDisable(EaglerAdapter.GL_TEXTURE_2D);
|
||||
OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
|
||||
}
|
||||
|
||||
|
@ -905,9 +938,9 @@ public class EntityRenderer
|
|||
}
|
||||
|
||||
this.mc.mcProfiler.endSection();
|
||||
boolean var2 = Display.isActive();
|
||||
boolean var2 = EaglerAdapter.isFocused();
|
||||
|
||||
if (!var2 && this.mc.gameSettings.pauseOnLostFocus && (!this.mc.gameSettings.touchscreen || !Mouse.isButtonDown(1)))
|
||||
if (!var2 && this.mc.gameSettings.pauseOnLostFocus)
|
||||
{
|
||||
if (Minecraft.getSystemTime() - this.prevFrameTime > 500L)
|
||||
{
|
||||
|
@ -959,8 +992,8 @@ public class EntityRenderer
|
|||
ScaledResolution var13 = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight);
|
||||
int var14 = var13.getScaledWidth();
|
||||
int var15 = var13.getScaledHeight();
|
||||
int var16 = Mouse.getX() * var14 / this.mc.displayWidth;
|
||||
int var17 = var15 - Mouse.getY() * var15 / this.mc.displayHeight - 1;
|
||||
int var16 = EaglerAdapter.mouseGetX() * var14 / this.mc.displayWidth;
|
||||
int var17 = var15 - EaglerAdapter.mouseGetY() * var15 / this.mc.displayHeight - 1;
|
||||
int var18 = performanceToFps(this.mc.gameSettings.limitFramerate);
|
||||
|
||||
if (this.mc.theWorld != null)
|
||||
|
@ -988,18 +1021,18 @@ public class EntityRenderer
|
|||
}
|
||||
else
|
||||
{
|
||||
GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
|
||||
GL11.glMatrixMode(GL11.GL_PROJECTION);
|
||||
GL11.glLoadIdentity();
|
||||
GL11.glMatrixMode(GL11.GL_MODELVIEW);
|
||||
GL11.glLoadIdentity();
|
||||
EaglerAdapter.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
|
||||
EaglerAdapter.glMatrixMode(EaglerAdapter.GL_PROJECTION);
|
||||
EaglerAdapter.glLoadIdentity();
|
||||
EaglerAdapter.glMatrixMode(EaglerAdapter.GL_MODELVIEW);
|
||||
EaglerAdapter.glLoadIdentity();
|
||||
this.setupOverlayRendering();
|
||||
this.renderEndNanoTime = System.nanoTime();
|
||||
}
|
||||
|
||||
if (this.mc.currentScreen != null)
|
||||
{
|
||||
GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
|
||||
EaglerAdapter.glClear(EaglerAdapter.GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -1027,8 +1060,8 @@ public class EntityRenderer
|
|||
this.updateLightmap(par1);
|
||||
}
|
||||
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
GL11.glEnable(GL11.GL_DEPTH_TEST);
|
||||
EaglerAdapter.glEnable(EaglerAdapter.GL_CULL_FACE);
|
||||
EaglerAdapter.glEnable(EaglerAdapter.GL_DEPTH_TEST);
|
||||
|
||||
if (this.mc.renderViewEntity == null)
|
||||
{
|
||||
|
@ -1053,19 +1086,19 @@ public class EntityRenderer
|
|||
|
||||
if (anaglyphField == 0)
|
||||
{
|
||||
GL11.glColorMask(false, true, true, false);
|
||||
EaglerAdapter.glColorMask(false, true, true, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glColorMask(true, false, false, false);
|
||||
EaglerAdapter.glColorMask(true, false, false, false);
|
||||
}
|
||||
}
|
||||
|
||||
this.mc.mcProfiler.endStartSection("clear");
|
||||
GL11.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
|
||||
EaglerAdapter.glViewport(0, 0, this.mc.displayWidth, this.mc.displayHeight);
|
||||
this.updateFogColor(par1);
|
||||
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
EaglerAdapter.glClear(EaglerAdapter.GL_COLOR_BUFFER_BIT | EaglerAdapter.GL_DEPTH_BUFFER_BIT);
|
||||
EaglerAdapter.glEnable(EaglerAdapter.GL_CULL_FACE);
|
||||
this.mc.mcProfiler.endStartSection("camera");
|
||||
this.setupCameraTransform(par1, var13);
|
||||
ActiveRenderInfo.updateRenderInfo(this.mc.thePlayer, this.mc.gameSettings.thirdPersonView == 2);
|
||||
|
@ -1079,12 +1112,12 @@ public class EntityRenderer
|
|||
var5.renderSky(par1);
|
||||
}
|
||||
|
||||
GL11.glEnable(GL11.GL_FOG);
|
||||
EaglerAdapter.glEnable(EaglerAdapter.GL_FOG);
|
||||
this.setupFog(1, par1);
|
||||
|
||||
if (this.mc.gameSettings.ambientOcclusion != 0)
|
||||
{
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
EaglerAdapter.glShadeModel(EaglerAdapter.GL_SMOOTH);
|
||||
}
|
||||
|
||||
this.mc.mcProfiler.endStartSection("culling");
|
||||
|
@ -1114,12 +1147,12 @@ public class EntityRenderer
|
|||
|
||||
this.mc.mcProfiler.endStartSection("prepareterrain");
|
||||
this.setupFog(0, par1);
|
||||
GL11.glEnable(GL11.GL_FOG);
|
||||
EaglerAdapter.glEnable(EaglerAdapter.GL_FOG);
|
||||
TextureMap.locationBlocksTexture.bindTexture();
|
||||
RenderHelper.disableStandardItemLighting();
|
||||
this.mc.mcProfiler.endStartSection("terrain");
|
||||
var5.sortAndRender(var4, 0, (double)par1);
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
EaglerAdapter.glShadeModel(EaglerAdapter.GL_FLAT);
|
||||
EntityPlayer var17;
|
||||
|
||||
if (this.debugViewDirection == 0)
|
||||
|
@ -1139,20 +1172,20 @@ public class EntityRenderer
|
|||
if (this.mc.objectMouseOver != null && var4.isInsideOfMaterial(Material.water) && var4 instanceof EntityPlayer && !this.mc.gameSettings.hideGUI)
|
||||
{
|
||||
var17 = (EntityPlayer)var4;
|
||||
GL11.glDisable(GL11.GL_ALPHA_TEST);
|
||||
EaglerAdapter.glDisable(EaglerAdapter.GL_ALPHA_TEST);
|
||||
this.mc.mcProfiler.endStartSection("outline");
|
||||
var5.drawSelectionBox(var17, this.mc.objectMouseOver, 0, par1);
|
||||
GL11.glEnable(GL11.GL_ALPHA_TEST);
|
||||
EaglerAdapter.glEnable(EaglerAdapter.GL_ALPHA_TEST);
|
||||
}
|
||||
}
|
||||
|
||||
GL11.glDisable(GL11.GL_BLEND);
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GL11.glDepthMask(true);
|
||||
EaglerAdapter.glDisable(EaglerAdapter.GL_BLEND);
|
||||
EaglerAdapter.glEnable(EaglerAdapter.GL_CULL_FACE);
|
||||
EaglerAdapter.glBlendFunc(EaglerAdapter.GL_SRC_ALPHA, EaglerAdapter.GL_ONE_MINUS_SRC_ALPHA);
|
||||
EaglerAdapter.glDepthMask(true);
|
||||
this.setupFog(0, par1);
|
||||
GL11.glEnable(GL11.GL_BLEND);
|
||||
GL11.glDisable(GL11.GL_CULL_FACE);
|
||||
EaglerAdapter.glEnable(EaglerAdapter.GL_BLEND);
|
||||
EaglerAdapter.glDisable(EaglerAdapter.GL_CULL_FACE);
|
||||
TextureMap.locationBlocksTexture.bindTexture();
|
||||
|
||||
if (this.mc.gameSettings.fancyGraphics)
|
||||
|
@ -1161,26 +1194,26 @@ public class EntityRenderer
|
|||
|
||||
if (this.mc.gameSettings.ambientOcclusion != 0)
|
||||
{
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
EaglerAdapter.glShadeModel(EaglerAdapter.GL_SMOOTH);
|
||||
}
|
||||
|
||||
GL11.glColorMask(false, false, false, false);
|
||||
EaglerAdapter.glColorMask(false, false, false, false);
|
||||
int var18 = var5.sortAndRender(var4, 1, (double)par1);
|
||||
|
||||
if (this.mc.gameSettings.anaglyph)
|
||||
{
|
||||
if (anaglyphField == 0)
|
||||
{
|
||||
GL11.glColorMask(false, true, true, true);
|
||||
EaglerAdapter.glColorMask(false, true, true, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glColorMask(true, false, false, true);
|
||||
EaglerAdapter.glColorMask(true, false, false, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glColorMask(true, true, true, true);
|
||||
EaglerAdapter.glColorMask(true, true, true, true);
|
||||
}
|
||||
|
||||
if (var18 > 0)
|
||||
|
@ -1188,7 +1221,7 @@ public class EntityRenderer
|
|||
var5.renderAllRenderLists(1, (double)par1);
|
||||
}
|
||||
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
EaglerAdapter.glShadeModel(EaglerAdapter.GL_FLAT);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1196,27 +1229,27 @@ public class EntityRenderer
|
|||
var5.sortAndRender(var4, 1, (double)par1);
|
||||
}
|
||||
|
||||
GL11.glDepthMask(true);
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
GL11.glDisable(GL11.GL_BLEND);
|
||||
EaglerAdapter.glDepthMask(true);
|
||||
EaglerAdapter.glEnable(EaglerAdapter.GL_CULL_FACE);
|
||||
EaglerAdapter.glDisable(EaglerAdapter.GL_BLEND);
|
||||
|
||||
if (this.cameraZoom == 1.0D && var4 instanceof EntityPlayer && !this.mc.gameSettings.hideGUI && this.mc.objectMouseOver != null && !var4.isInsideOfMaterial(Material.water))
|
||||
{
|
||||
var17 = (EntityPlayer)var4;
|
||||
GL11.glDisable(GL11.GL_ALPHA_TEST);
|
||||
EaglerAdapter.glDisable(EaglerAdapter.GL_ALPHA_TEST);
|
||||
this.mc.mcProfiler.endStartSection("outline");
|
||||
var5.drawSelectionBox(var17, this.mc.objectMouseOver, 0, par1);
|
||||
GL11.glEnable(GL11.GL_ALPHA_TEST);
|
||||
EaglerAdapter.glEnable(EaglerAdapter.GL_ALPHA_TEST);
|
||||
}
|
||||
|
||||
this.mc.mcProfiler.endStartSection("destroyProgress");
|
||||
GL11.glEnable(GL11.GL_BLEND);
|
||||
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
|
||||
EaglerAdapter.glEnable(EaglerAdapter.GL_BLEND);
|
||||
EaglerAdapter.glBlendFunc(EaglerAdapter.GL_SRC_ALPHA, EaglerAdapter.GL_ONE);
|
||||
var5.drawBlockDamageTexture(Tessellator.instance, (EntityPlayer)var4, par1);
|
||||
GL11.glDisable(GL11.GL_BLEND);
|
||||
EaglerAdapter.glDisable(EaglerAdapter.GL_BLEND);
|
||||
this.mc.mcProfiler.endStartSection("weather");
|
||||
this.renderRainSnow(par1);
|
||||
GL11.glDisable(GL11.GL_FOG);
|
||||
EaglerAdapter.glDisable(EaglerAdapter.GL_FOG);
|
||||
|
||||
if (var4.posY >= 128.0D)
|
||||
{
|
||||
|
@ -1227,7 +1260,7 @@ public class EntityRenderer
|
|||
|
||||
if (this.cameraZoom == 1.0D)
|
||||
{
|
||||
GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
|
||||
EaglerAdapter.glClear(EaglerAdapter.GL_DEPTH_BUFFER_BIT);
|
||||
this.renderHand(par1, var13);
|
||||
}
|
||||
|
||||
|
@ -1238,7 +1271,7 @@ public class EntityRenderer
|
|||
}
|
||||
}
|
||||
|
||||
GL11.glColorMask(true, true, true, false);
|
||||
EaglerAdapter.glColorMask(true, true, true, false);
|
||||
this.mc.mcProfiler.endSection();
|
||||
}
|
||||
|
||||
|
@ -1250,13 +1283,13 @@ public class EntityRenderer
|
|||
if (this.mc.gameSettings.shouldRenderClouds())
|
||||
{
|
||||
this.mc.mcProfiler.endStartSection("clouds");
|
||||
GL11.glPushMatrix();
|
||||
EaglerAdapter.glPushMatrix();
|
||||
this.setupFog(0, par2);
|
||||
GL11.glEnable(GL11.GL_FOG);
|
||||
EaglerAdapter.glEnable(EaglerAdapter.GL_FOG);
|
||||
par1RenderGlobal.renderClouds(par2);
|
||||
GL11.glDisable(GL11.GL_FOG);
|
||||
EaglerAdapter.glDisable(EaglerAdapter.GL_FOG);
|
||||
this.setupFog(1, par2);
|
||||
GL11.glPopMatrix();
|
||||
EaglerAdapter.glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1380,11 +1413,11 @@ public class EntityRenderer
|
|||
int var44 = MathHelper.floor_double(var41.posY);
|
||||
int var45 = MathHelper.floor_double(var41.posZ);
|
||||
Tessellator var8 = Tessellator.instance;
|
||||
GL11.glDisable(GL11.GL_CULL_FACE);
|
||||
GL11.glNormal3f(0.0F, 1.0F, 0.0F);
|
||||
GL11.glEnable(GL11.GL_BLEND);
|
||||
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GL11.glAlphaFunc(GL11.GL_GREATER, 0.01F);
|
||||
EaglerAdapter.glDisable(EaglerAdapter.GL_CULL_FACE);
|
||||
EaglerAdapter.glNormal3f(0.0F, 1.0F, 0.0F);
|
||||
EaglerAdapter.glEnable(EaglerAdapter.GL_BLEND);
|
||||
EaglerAdapter.glBlendFunc(EaglerAdapter.GL_SRC_ALPHA, EaglerAdapter.GL_ONE_MINUS_SRC_ALPHA);
|
||||
EaglerAdapter.glAlphaFunc(EaglerAdapter.GL_GREATER, 0.01F);
|
||||
locationSnowPng.bindTexture();
|
||||
double var9 = var41.lastTickPosX + (var41.posX - var41.lastTickPosX) * (double)par1;
|
||||
double var11 = var41.lastTickPosY + (var41.posY - var41.lastTickPosY) * (double)par1;
|
||||
|
@ -1406,7 +1439,7 @@ public class EntityRenderer
|
|||
var16 = 10;
|
||||
}
|
||||
|
||||
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
EaglerAdapter.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
var17 = false;
|
||||
|
||||
for (int var20 = var45 - var16; var20 <= var45 + var16; ++var20)
|
||||
|
@ -1517,9 +1550,9 @@ public class EntityRenderer
|
|||
var8.draw();
|
||||
}
|
||||
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
GL11.glDisable(GL11.GL_BLEND);
|
||||
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
|
||||
EaglerAdapter.glEnable(EaglerAdapter.GL_CULL_FACE);
|
||||
EaglerAdapter.glDisable(EaglerAdapter.GL_BLEND);
|
||||
EaglerAdapter.glAlphaFunc(EaglerAdapter.GL_GREATER, 0.1F);
|
||||
this.disableLightmap((double)par1);
|
||||
}
|
||||
}
|
||||
|
@ -1530,13 +1563,13 @@ public class EntityRenderer
|
|||
public void setupOverlayRendering()
|
||||
{
|
||||
ScaledResolution var1 = new ScaledResolution(this.mc.gameSettings, this.mc.displayWidth, this.mc.displayHeight);
|
||||
GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
|
||||
GL11.glMatrixMode(GL11.GL_PROJECTION);
|
||||
GL11.glLoadIdentity();
|
||||
GL11.glOrtho(0.0D, var1.getScaledWidth_double(), var1.getScaledHeight_double(), 0.0D, 1000.0D, 3000.0D);
|
||||
GL11.glMatrixMode(GL11.GL_MODELVIEW);
|
||||
GL11.glLoadIdentity();
|
||||
GL11.glTranslatef(0.0F, 0.0F, -2000.0F);
|
||||
EaglerAdapter.glClear(EaglerAdapter.GL_DEPTH_BUFFER_BIT);
|
||||
EaglerAdapter.glMatrixMode(EaglerAdapter.GL_PROJECTION);
|
||||
EaglerAdapter.glLoadIdentity();
|
||||
EaglerAdapter.glOrtho(0.0F, var1.getScaledWidth(), var1.getScaledHeight(), 0.0F, 1000.0F, 3000.0F);
|
||||
EaglerAdapter.glMatrixMode(EaglerAdapter.GL_MODELVIEW);
|
||||
EaglerAdapter.glLoadIdentity();
|
||||
EaglerAdapter.glTranslatef(0.0F, 0.0F, -2000.0F);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1706,7 +1739,7 @@ public class EntityRenderer
|
|||
this.fogColorBlue = var18;
|
||||
}
|
||||
|
||||
GL11.glClearColor(this.fogColorRed, this.fogColorGreen, this.fogColorBlue, 0.0F);
|
||||
EaglerAdapter.glClearColor(this.fogColorRed, this.fogColorGreen, this.fogColorBlue, 0.0F);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1725,23 +1758,22 @@ public class EntityRenderer
|
|||
|
||||
if (par1 == 999)
|
||||
{
|
||||
GL11.glFog(GL11.GL_FOG_COLOR, this.setFogColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
|
||||
GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_LINEAR);
|
||||
GL11.glFogf(GL11.GL_FOG_START, 0.0F);
|
||||
GL11.glFogf(GL11.GL_FOG_END, 8.0F);
|
||||
EaglerAdapter.glFog(EaglerAdapter.GL_FOG_COLOR, this.setFogColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
|
||||
EaglerAdapter.glFogi(EaglerAdapter.GL_FOG_MODE, EaglerAdapter.GL_LINEAR);
|
||||
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_START, 0.0F);
|
||||
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_END, 8.0F);
|
||||
|
||||
if (GLContext.getCapabilities().GL_NV_fog_distance)
|
||||
{
|
||||
GL11.glFogi(34138, 34139);
|
||||
}
|
||||
//if (EaglerAdapter.NVFogDistanceInstalled) {
|
||||
// EaglerAdapter.glFogi(EaglerAdapter.GL_FOG_DISTANCE_MODE, EaglerAdapter.GL_EYE_RADIAL);
|
||||
//}
|
||||
|
||||
GL11.glFogf(GL11.GL_FOG_START, 0.0F);
|
||||
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_START, 0.0F);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glFog(GL11.GL_FOG_COLOR, this.setFogColorBuffer(this.fogColorRed, this.fogColorGreen, this.fogColorBlue, 1.0F));
|
||||
GL11.glNormal3f(0.0F, -1.0F, 0.0F);
|
||||
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
EaglerAdapter.glFog(EaglerAdapter.GL_FOG_COLOR, this.setFogColorBuffer(this.fogColorRed, this.fogColorGreen, this.fogColorBlue, 1.0F));
|
||||
EaglerAdapter.glNormal3f(0.0F, -1.0F, 0.0F);
|
||||
EaglerAdapter.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
int var5 = ActiveRenderInfo.getBlockIdAtEntityViewpoint(this.mc.theWorld, var3, par2);
|
||||
float var6;
|
||||
|
||||
|
@ -1755,46 +1787,46 @@ public class EntityRenderer
|
|||
var6 = 5.0F + (this.farPlaneDistance - 5.0F) * (1.0F - (float)var7 / 20.0F);
|
||||
}
|
||||
|
||||
GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_LINEAR);
|
||||
EaglerAdapter.glFogi(EaglerAdapter.GL_FOG_MODE, EaglerAdapter.GL_LINEAR);
|
||||
|
||||
if (par1 < 0)
|
||||
{
|
||||
GL11.glFogf(GL11.GL_FOG_START, 0.0F);
|
||||
GL11.glFogf(GL11.GL_FOG_END, var6 * 0.8F);
|
||||
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_START, 0.0F);
|
||||
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_END, var6 * 0.8F);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glFogf(GL11.GL_FOG_START, var6 * 0.25F);
|
||||
GL11.glFogf(GL11.GL_FOG_END, var6);
|
||||
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_START, var6 * 0.25F);
|
||||
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_END, var6);
|
||||
}
|
||||
|
||||
if (GLContext.getCapabilities().GL_NV_fog_distance)
|
||||
{
|
||||
GL11.glFogi(34138, 34139);
|
||||
}
|
||||
// if (GLContext.getCapabilities().GL_NV_fog_distance)
|
||||
// {
|
||||
// EaglerAdapter.glFogi(34138, 34139);
|
||||
// }
|
||||
}
|
||||
else if (this.cloudFog)
|
||||
{
|
||||
GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_EXP);
|
||||
GL11.glFogf(GL11.GL_FOG_DENSITY, 0.1F);
|
||||
EaglerAdapter.glFogi(EaglerAdapter.GL_FOG_MODE, EaglerAdapter.GL_EXP);
|
||||
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_DENSITY, 0.1F);
|
||||
}
|
||||
else if (var5 > 0 && Block.blocksList[var5].blockMaterial == Material.water)
|
||||
{
|
||||
GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_EXP);
|
||||
EaglerAdapter.glFogi(EaglerAdapter.GL_FOG_MODE, EaglerAdapter.GL_EXP);
|
||||
|
||||
if (var3.isPotionActive(Potion.waterBreathing))
|
||||
{
|
||||
GL11.glFogf(GL11.GL_FOG_DENSITY, 0.05F);
|
||||
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_DENSITY, 0.05F);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glFogf(GL11.GL_FOG_DENSITY, 0.1F - (float)EnchantmentHelper.getRespiration(var3) * 0.03F);
|
||||
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_DENSITY, 0.1F - (float)EnchantmentHelper.getRespiration(var3) * 0.03F);
|
||||
}
|
||||
}
|
||||
else if (var5 > 0 && Block.blocksList[var5].blockMaterial == Material.lava)
|
||||
{
|
||||
GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_EXP);
|
||||
GL11.glFogf(GL11.GL_FOG_DENSITY, 2.0F);
|
||||
EaglerAdapter.glFogi(EaglerAdapter.GL_FOG_MODE, EaglerAdapter.GL_EXP);
|
||||
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_DENSITY, 2.0F);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1826,33 +1858,33 @@ public class EntityRenderer
|
|||
}
|
||||
}
|
||||
|
||||
GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_LINEAR);
|
||||
EaglerAdapter.glFogi(EaglerAdapter.GL_FOG_MODE, EaglerAdapter.GL_LINEAR);
|
||||
|
||||
if (par1 < 0)
|
||||
{
|
||||
GL11.glFogf(GL11.GL_FOG_START, 0.0F);
|
||||
GL11.glFogf(GL11.GL_FOG_END, var6 * 0.8F);
|
||||
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_START, 0.0F);
|
||||
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_END, var6 * 0.8F);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glFogf(GL11.GL_FOG_START, var6 * 0.25F);
|
||||
GL11.glFogf(GL11.GL_FOG_END, var6);
|
||||
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_START, var6 * 0.25F);
|
||||
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_END, var6);
|
||||
}
|
||||
|
||||
if (GLContext.getCapabilities().GL_NV_fog_distance)
|
||||
{
|
||||
GL11.glFogi(34138, 34139);
|
||||
}
|
||||
// if (GLContext.getCapabilities().GL_NV_fog_distance)
|
||||
// {
|
||||
// EaglerAdapter.glFogi(34138, 34139);
|
||||
// }
|
||||
|
||||
if (this.mc.theWorld.provider.doesXZShowFog((int)var3.posX, (int)var3.posZ))
|
||||
{
|
||||
GL11.glFogf(GL11.GL_FOG_START, var6 * 0.05F);
|
||||
GL11.glFogf(GL11.GL_FOG_END, Math.min(var6, 192.0F) * 0.5F);
|
||||
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_START, var6 * 0.05F);
|
||||
EaglerAdapter.glFogf(EaglerAdapter.GL_FOG_END, Math.min(var6, 192.0F) * 0.5F);
|
||||
}
|
||||
}
|
||||
|
||||
GL11.glEnable(GL11.GL_COLOR_MATERIAL);
|
||||
GL11.glColorMaterial(GL11.GL_FRONT, GL11.GL_AMBIENT);
|
||||
EaglerAdapter.glEnable(EaglerAdapter.GL_COLOR_MATERIAL);
|
||||
EaglerAdapter.glColorMaterial(EaglerAdapter.GL_FRONT, EaglerAdapter.GL_AMBIENT);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ package net.minecraft.src;
|
|||
|
||||
import net.lax1dude.eaglercraft.TextureLocation;
|
||||
import net.lax1dude.eaglercraft.adapter.Tessellator;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import net.lax1dude.eaglercraft.EaglerAdapter;
|
||||
|
||||
public class Gui
|
||||
{
|
||||
|
@ -61,18 +61,18 @@ public class Gui
|
|||
float var7 = (float)(par4 >> 8 & 255) / 255.0F;
|
||||
float var8 = (float)(par4 & 255) / 255.0F;
|
||||
Tessellator var9 = Tessellator.instance;
|
||||
GL11.glEnable(GL11.GL_BLEND);
|
||||
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
||||
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GL11.glColor4f(var6, var7, var8, var10);
|
||||
EaglerAdapter.glEnable(EaglerAdapter.GL_BLEND);
|
||||
EaglerAdapter.glDisable(EaglerAdapter.GL_TEXTURE_2D);
|
||||
EaglerAdapter.glBlendFunc(EaglerAdapter.GL_SRC_ALPHA, EaglerAdapter.GL_ONE_MINUS_SRC_ALPHA);
|
||||
EaglerAdapter.glColor4f(var6, var7, var8, var10);
|
||||
var9.startDrawingQuads();
|
||||
var9.addVertex((double)par0, (double)par3, 0.0D);
|
||||
var9.addVertex((double)par2, (double)par3, 0.0D);
|
||||
var9.addVertex((double)par2, (double)par1, 0.0D);
|
||||
var9.addVertex((double)par0, (double)par1, 0.0D);
|
||||
var9.draw();
|
||||
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
||||
GL11.glDisable(GL11.GL_BLEND);
|
||||
EaglerAdapter.glEnable(EaglerAdapter.GL_TEXTURE_2D);
|
||||
EaglerAdapter.glDisable(EaglerAdapter.GL_BLEND);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -88,11 +88,11 @@ public class Gui
|
|||
float var12 = (float)(par6 >> 16 & 255) / 255.0F;
|
||||
float var13 = (float)(par6 >> 8 & 255) / 255.0F;
|
||||
float var14 = (float)(par6 & 255) / 255.0F;
|
||||
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
||||
GL11.glEnable(GL11.GL_BLEND);
|
||||
GL11.glDisable(GL11.GL_ALPHA_TEST);
|
||||
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GL11.glShadeModel(GL11.GL_SMOOTH);
|
||||
EaglerAdapter.glDisable(EaglerAdapter.GL_TEXTURE_2D);
|
||||
EaglerAdapter.glEnable(EaglerAdapter.GL_BLEND);
|
||||
EaglerAdapter.glDisable(EaglerAdapter.GL_ALPHA_TEST);
|
||||
EaglerAdapter.glBlendFunc(EaglerAdapter.GL_SRC_ALPHA, EaglerAdapter.GL_ONE_MINUS_SRC_ALPHA);
|
||||
EaglerAdapter.glShadeModel(EaglerAdapter.GL_SMOOTH);
|
||||
Tessellator var15 = Tessellator.instance;
|
||||
var15.startDrawingQuads();
|
||||
var15.setColorRGBA_F(var8, var9, var10, var7);
|
||||
|
@ -102,10 +102,10 @@ public class Gui
|
|||
var15.addVertex((double)par1, (double)par4, (double)this.zLevel);
|
||||
var15.addVertex((double)par3, (double)par4, (double)this.zLevel);
|
||||
var15.draw();
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
GL11.glDisable(GL11.GL_BLEND);
|
||||
GL11.glEnable(GL11.GL_ALPHA_TEST);
|
||||
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
||||
EaglerAdapter.glShadeModel(EaglerAdapter.GL_FLAT);
|
||||
EaglerAdapter.glDisable(EaglerAdapter.GL_BLEND);
|
||||
EaglerAdapter.glEnable(EaglerAdapter.GL_ALPHA_TEST);
|
||||
EaglerAdapter.glEnable(EaglerAdapter.GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
package net.minecraft.src;
|
||||
|
||||
import net.lax1dude.eaglercraft.TextureLocation;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import net.lax1dude.eaglercraft.EaglerAdapter;
|
||||
|
||||
public class GuiButton extends Gui
|
||||
{
|
||||
|
@ -80,7 +80,7 @@ public class GuiButton extends Gui
|
|||
{
|
||||
FontRenderer var4 = par1Minecraft.fontRenderer;
|
||||
buttonTextures.bindTexture();
|
||||
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
EaglerAdapter.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
this.field_82253_i = par2 >= this.xPosition && par3 >= this.yPosition && par2 < this.xPosition + this.width && par3 < this.yPosition + this.height;
|
||||
int var5 = this.getHoverState(this.field_82253_i);
|
||||
this.drawTexturedModalRect(this.xPosition, this.yPosition, 0, 46 + var5 * 20, this.width / 2, this.height);
|
||||
|
|
|
@ -9,9 +9,7 @@ import java.util.ArrayList;
|
|||
import java.util.List;
|
||||
|
||||
import net.lax1dude.eaglercraft.adapter.Tessellator;
|
||||
import org.lwjgl.input.Keyboard;
|
||||
import org.lwjgl.input.Mouse;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import net.lax1dude.eaglercraft.EaglerAdapter;
|
||||
|
||||
public class GuiScreen extends Gui
|
||||
{
|
||||
|
@ -168,12 +166,12 @@ public class GuiScreen extends Gui
|
|||
*/
|
||||
public void handleInput()
|
||||
{
|
||||
while (Mouse.next())
|
||||
while (EaglerAdapter.mouseNext())
|
||||
{
|
||||
this.handleMouseInput();
|
||||
}
|
||||
|
||||
while (Keyboard.next())
|
||||
while (EaglerAdapter.keysNext())
|
||||
{
|
||||
this.handleKeyboardInput();
|
||||
}
|
||||
|
@ -184,11 +182,11 @@ public class GuiScreen extends Gui
|
|||
*/
|
||||
public void handleMouseInput()
|
||||
{
|
||||
int var1 = Mouse.getEventX() * this.width / this.mc.displayWidth;
|
||||
int var2 = this.height - Mouse.getEventY() * this.height / this.mc.displayHeight - 1;
|
||||
int var3 = Mouse.getEventButton();
|
||||
int var1 = EaglerAdapter.mouseGetEventX() * this.width / this.mc.displayWidth;
|
||||
int var2 = this.height - EaglerAdapter.mouseGetEventY() * this.height / this.mc.displayHeight - 1;
|
||||
int var3 = EaglerAdapter.mouseGetEventButton();
|
||||
|
||||
if (Mouse.getEventButtonState())
|
||||
if (EaglerAdapter.mouseGetEventButtonState())
|
||||
{
|
||||
if (this.mc.gameSettings.touchscreen && this.field_92018_d++ > 0)
|
||||
{
|
||||
|
@ -221,10 +219,10 @@ public class GuiScreen extends Gui
|
|||
*/
|
||||
public void handleKeyboardInput()
|
||||
{
|
||||
if (Keyboard.getEventKeyState())
|
||||
if (EaglerAdapter.getEventKeyState())
|
||||
{
|
||||
int var1 = Keyboard.getEventKey();
|
||||
char var2 = Keyboard.getEventCharacter();
|
||||
int var1 = EaglerAdapter.getEventKey();
|
||||
char var2 = EaglerAdapter.getEventChar();
|
||||
|
||||
if (var1 == 87)
|
||||
{
|
||||
|
@ -271,11 +269,11 @@ public class GuiScreen extends Gui
|
|||
*/
|
||||
public void drawBackground(int par1)
|
||||
{
|
||||
GL11.glDisable(GL11.GL_LIGHTING);
|
||||
GL11.glDisable(GL11.GL_FOG);
|
||||
EaglerAdapter.glDisable(EaglerAdapter.GL_LIGHTING);
|
||||
EaglerAdapter.glDisable(EaglerAdapter.GL_FOG);
|
||||
Tessellator var2 = Tessellator.instance;
|
||||
optionsBackground.bindTexture();
|
||||
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
EaglerAdapter.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
float var3 = 32.0F;
|
||||
var2.startDrawingQuads();
|
||||
var2.setColorOpaque_I(4210752);
|
||||
|
@ -296,13 +294,11 @@ public class GuiScreen extends Gui
|
|||
|
||||
public void confirmClicked(boolean par1, int par2) {}
|
||||
|
||||
public static boolean isCtrlKeyDown()
|
||||
{
|
||||
return Keyboard.isKeyDown(29) || Keyboard.isKeyDown(157);
|
||||
public static boolean isCtrlKeyDown() {
|
||||
return EaglerAdapter.isKeyDown(29) || EaglerAdapter.isKeyDown(157) || EaglerAdapter.isKeyDown(219) || EaglerAdapter.isKeyDown(220);
|
||||
}
|
||||
|
||||
public static boolean isShiftKeyDown()
|
||||
{
|
||||
return Keyboard.isKeyDown(42) || Keyboard.isKeyDown(54);
|
||||
public static boolean isShiftKeyDown() {
|
||||
return EaglerAdapter.isKeyDown(42) || EaglerAdapter.isKeyDown(54);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -596,7 +596,7 @@ public class Minecraft
|
|||
this.currentScreen.onGuiClosed();
|
||||
}
|
||||
|
||||
this.statFileWriter.syncStats();
|
||||
//this.statFileWriter.syncStats();
|
||||
|
||||
if (par1GuiScreen == null && this.theWorld == null)
|
||||
{
|
||||
|
|
|
@ -4,7 +4,7 @@ import java.util.ArrayList;
|
|||
import java.util.List;
|
||||
|
||||
import net.lax1dude.eaglercraft.adapter.Tessellator;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import net.lax1dude.eaglercraft.EaglerAdapter;
|
||||
|
||||
public class ModelRenderer
|
||||
{
|
||||
|
@ -126,14 +126,14 @@ public class ModelRenderer
|
|||
this.compileDisplayList(par1);
|
||||
}
|
||||
|
||||
GL11.glTranslatef(this.offsetX, this.offsetY, this.offsetZ);
|
||||
EaglerAdapter.glTranslatef(this.offsetX, this.offsetY, this.offsetZ);
|
||||
int var2;
|
||||
|
||||
if (this.rotateAngleX == 0.0F && this.rotateAngleY == 0.0F && this.rotateAngleZ == 0.0F)
|
||||
{
|
||||
if (this.rotationPointX == 0.0F && this.rotationPointY == 0.0F && this.rotationPointZ == 0.0F)
|
||||
{
|
||||
GL11.glCallList(this.displayList);
|
||||
EaglerAdapter.glCallList(this.displayList);
|
||||
|
||||
if (this.childModels != null)
|
||||
{
|
||||
|
@ -145,8 +145,8 @@ public class ModelRenderer
|
|||
}
|
||||
else
|
||||
{
|
||||
GL11.glTranslatef(this.rotationPointX * par1, this.rotationPointY * par1, this.rotationPointZ * par1);
|
||||
GL11.glCallList(this.displayList);
|
||||
EaglerAdapter.glTranslatef(this.rotationPointX * par1, this.rotationPointY * par1, this.rotationPointZ * par1);
|
||||
EaglerAdapter.glCallList(this.displayList);
|
||||
|
||||
if (this.childModels != null)
|
||||
{
|
||||
|
@ -156,30 +156,30 @@ public class ModelRenderer
|
|||
}
|
||||
}
|
||||
|
||||
GL11.glTranslatef(-this.rotationPointX * par1, -this.rotationPointY * par1, -this.rotationPointZ * par1);
|
||||
EaglerAdapter.glTranslatef(-this.rotationPointX * par1, -this.rotationPointY * par1, -this.rotationPointZ * par1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef(this.rotationPointX * par1, this.rotationPointY * par1, this.rotationPointZ * par1);
|
||||
EaglerAdapter.glPushMatrix();
|
||||
EaglerAdapter.glTranslatef(this.rotationPointX * par1, this.rotationPointY * par1, this.rotationPointZ * par1);
|
||||
|
||||
if (this.rotateAngleZ != 0.0F)
|
||||
{
|
||||
GL11.glRotatef(this.rotateAngleZ * (180F / (float)Math.PI), 0.0F, 0.0F, 1.0F);
|
||||
EaglerAdapter.glRotatef(this.rotateAngleZ * (180F / (float)Math.PI), 0.0F, 0.0F, 1.0F);
|
||||
}
|
||||
|
||||
if (this.rotateAngleY != 0.0F)
|
||||
{
|
||||
GL11.glRotatef(this.rotateAngleY * (180F / (float)Math.PI), 0.0F, 1.0F, 0.0F);
|
||||
EaglerAdapter.glRotatef(this.rotateAngleY * (180F / (float)Math.PI), 0.0F, 1.0F, 0.0F);
|
||||
}
|
||||
|
||||
if (this.rotateAngleX != 0.0F)
|
||||
{
|
||||
GL11.glRotatef(this.rotateAngleX * (180F / (float)Math.PI), 1.0F, 0.0F, 0.0F);
|
||||
EaglerAdapter.glRotatef(this.rotateAngleX * (180F / (float)Math.PI), 1.0F, 0.0F, 0.0F);
|
||||
}
|
||||
|
||||
GL11.glCallList(this.displayList);
|
||||
EaglerAdapter.glCallList(this.displayList);
|
||||
|
||||
if (this.childModels != null)
|
||||
{
|
||||
|
@ -189,10 +189,10 @@ public class ModelRenderer
|
|||
}
|
||||
}
|
||||
|
||||
GL11.glPopMatrix();
|
||||
EaglerAdapter.glPopMatrix();
|
||||
}
|
||||
|
||||
GL11.glTranslatef(-this.offsetX, -this.offsetY, -this.offsetZ);
|
||||
EaglerAdapter.glTranslatef(-this.offsetX, -this.offsetY, -this.offsetZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -208,26 +208,26 @@ public class ModelRenderer
|
|||
this.compileDisplayList(par1);
|
||||
}
|
||||
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef(this.rotationPointX * par1, this.rotationPointY * par1, this.rotationPointZ * par1);
|
||||
EaglerAdapter.glPushMatrix();
|
||||
EaglerAdapter.glTranslatef(this.rotationPointX * par1, this.rotationPointY * par1, this.rotationPointZ * par1);
|
||||
|
||||
if (this.rotateAngleY != 0.0F)
|
||||
{
|
||||
GL11.glRotatef(this.rotateAngleY * (180F / (float)Math.PI), 0.0F, 1.0F, 0.0F);
|
||||
EaglerAdapter.glRotatef(this.rotateAngleY * (180F / (float)Math.PI), 0.0F, 1.0F, 0.0F);
|
||||
}
|
||||
|
||||
if (this.rotateAngleX != 0.0F)
|
||||
{
|
||||
GL11.glRotatef(this.rotateAngleX * (180F / (float)Math.PI), 1.0F, 0.0F, 0.0F);
|
||||
EaglerAdapter.glRotatef(this.rotateAngleX * (180F / (float)Math.PI), 1.0F, 0.0F, 0.0F);
|
||||
}
|
||||
|
||||
if (this.rotateAngleZ != 0.0F)
|
||||
{
|
||||
GL11.glRotatef(this.rotateAngleZ * (180F / (float)Math.PI), 0.0F, 0.0F, 1.0F);
|
||||
EaglerAdapter.glRotatef(this.rotateAngleZ * (180F / (float)Math.PI), 0.0F, 0.0F, 1.0F);
|
||||
}
|
||||
|
||||
GL11.glCallList(this.displayList);
|
||||
GL11.glPopMatrix();
|
||||
EaglerAdapter.glCallList(this.displayList);
|
||||
EaglerAdapter.glPopMatrix();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -250,26 +250,26 @@ public class ModelRenderer
|
|||
{
|
||||
if (this.rotationPointX != 0.0F || this.rotationPointY != 0.0F || this.rotationPointZ != 0.0F)
|
||||
{
|
||||
GL11.glTranslatef(this.rotationPointX * par1, this.rotationPointY * par1, this.rotationPointZ * par1);
|
||||
EaglerAdapter.glTranslatef(this.rotationPointX * par1, this.rotationPointY * par1, this.rotationPointZ * par1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glTranslatef(this.rotationPointX * par1, this.rotationPointY * par1, this.rotationPointZ * par1);
|
||||
EaglerAdapter.glTranslatef(this.rotationPointX * par1, this.rotationPointY * par1, this.rotationPointZ * par1);
|
||||
|
||||
if (this.rotateAngleZ != 0.0F)
|
||||
{
|
||||
GL11.glRotatef(this.rotateAngleZ * (180F / (float)Math.PI), 0.0F, 0.0F, 1.0F);
|
||||
EaglerAdapter.glRotatef(this.rotateAngleZ * (180F / (float)Math.PI), 0.0F, 0.0F, 1.0F);
|
||||
}
|
||||
|
||||
if (this.rotateAngleY != 0.0F)
|
||||
{
|
||||
GL11.glRotatef(this.rotateAngleY * (180F / (float)Math.PI), 0.0F, 1.0F, 0.0F);
|
||||
EaglerAdapter.glRotatef(this.rotateAngleY * (180F / (float)Math.PI), 0.0F, 1.0F, 0.0F);
|
||||
}
|
||||
|
||||
if (this.rotateAngleX != 0.0F)
|
||||
{
|
||||
GL11.glRotatef(this.rotateAngleX * (180F / (float)Math.PI), 1.0F, 0.0F, 0.0F);
|
||||
EaglerAdapter.glRotatef(this.rotateAngleX * (180F / (float)Math.PI), 1.0F, 0.0F, 0.0F);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -282,7 +282,7 @@ public class ModelRenderer
|
|||
private void compileDisplayList(float par1)
|
||||
{
|
||||
this.displayList = GLAllocation.generateDisplayLists(1);
|
||||
GL11.glNewList(this.displayList, GL11.GL_COMPILE);
|
||||
EaglerAdapter.glNewList(this.displayList, EaglerAdapter.GL_COMPILE);
|
||||
Tessellator var2 = Tessellator.instance;
|
||||
|
||||
for (int var3 = 0; var3 < this.cubeList.size(); ++var3)
|
||||
|
@ -290,7 +290,7 @@ public class ModelRenderer
|
|||
((ModelBox)this.cubeList.get(var3)).render(var2, par1);
|
||||
}
|
||||
|
||||
GL11.glEndList();
|
||||
EaglerAdapter.glEndList();
|
||||
this.compiled = true;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
package net.minecraft.src;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import net.lax1dude.eaglercraft.EaglerAdapter;
|
||||
|
||||
public class RenderHelper
|
||||
{
|
||||
|
@ -15,10 +15,10 @@ public class RenderHelper
|
|||
*/
|
||||
public static void disableStandardItemLighting()
|
||||
{
|
||||
GL11.glDisable(GL11.GL_LIGHTING);
|
||||
GL11.glDisable(GL11.GL_LIGHT0);
|
||||
GL11.glDisable(GL11.GL_LIGHT1);
|
||||
GL11.glDisable(GL11.GL_COLOR_MATERIAL);
|
||||
EaglerAdapter.glDisable(EaglerAdapter.GL_LIGHTING);
|
||||
EaglerAdapter.glDisable(EaglerAdapter.GL_LIGHT0);
|
||||
EaglerAdapter.glDisable(EaglerAdapter.GL_LIGHT1);
|
||||
EaglerAdapter.glDisable(EaglerAdapter.GL_COLOR_MATERIAL);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -26,24 +26,24 @@ public class RenderHelper
|
|||
*/
|
||||
public static void enableStandardItemLighting()
|
||||
{
|
||||
GL11.glEnable(GL11.GL_LIGHTING);
|
||||
GL11.glEnable(GL11.GL_LIGHT0);
|
||||
GL11.glEnable(GL11.GL_LIGHT1);
|
||||
GL11.glEnable(GL11.GL_COLOR_MATERIAL);
|
||||
GL11.glColorMaterial(GL11.GL_FRONT_AND_BACK, GL11.GL_AMBIENT_AND_DIFFUSE);
|
||||
EaglerAdapter.glEnable(EaglerAdapter.GL_LIGHTING);
|
||||
EaglerAdapter.glEnable(EaglerAdapter.GL_LIGHT0);
|
||||
EaglerAdapter.glEnable(EaglerAdapter.GL_LIGHT1);
|
||||
EaglerAdapter.glEnable(EaglerAdapter.GL_COLOR_MATERIAL);
|
||||
EaglerAdapter.glColorMaterial(EaglerAdapter.GL_FRONT_AND_BACK, EaglerAdapter.GL_AMBIENT_AND_DIFFUSE);
|
||||
float var0 = 0.4F;
|
||||
float var1 = 0.6F;
|
||||
float var2 = 0.0F;
|
||||
GL11.glLight(GL11.GL_LIGHT0, GL11.GL_POSITION, setColorBuffer(field_82884_b.xCoord, field_82884_b.yCoord, field_82884_b.zCoord, 0.0D));
|
||||
GL11.glLight(GL11.GL_LIGHT0, GL11.GL_DIFFUSE, setColorBuffer(var1, var1, var1, 1.0F));
|
||||
GL11.glLight(GL11.GL_LIGHT0, GL11.GL_AMBIENT, setColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
|
||||
GL11.glLight(GL11.GL_LIGHT0, GL11.GL_SPECULAR, setColorBuffer(var2, var2, var2, 1.0F));
|
||||
GL11.glLight(GL11.GL_LIGHT1, GL11.GL_POSITION, setColorBuffer(field_82885_c.xCoord, field_82885_c.yCoord, field_82885_c.zCoord, 0.0D));
|
||||
GL11.glLight(GL11.GL_LIGHT1, GL11.GL_DIFFUSE, setColorBuffer(var1, var1, var1, 1.0F));
|
||||
GL11.glLight(GL11.GL_LIGHT1, GL11.GL_AMBIENT, setColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
|
||||
GL11.glLight(GL11.GL_LIGHT1, GL11.GL_SPECULAR, setColorBuffer(var2, var2, var2, 1.0F));
|
||||
GL11.glShadeModel(GL11.GL_FLAT);
|
||||
GL11.glLightModel(GL11.GL_LIGHT_MODEL_AMBIENT, setColorBuffer(var0, var0, var0, 1.0F));
|
||||
EaglerAdapter.glLight(EaglerAdapter.GL_LIGHT0, EaglerAdapter.GL_POSITION, setColorBuffer(field_82884_b.xCoord, field_82884_b.yCoord, field_82884_b.zCoord, 0.0D));
|
||||
EaglerAdapter.glLight(EaglerAdapter.GL_LIGHT0, EaglerAdapter.GL_DIFFUSE, setColorBuffer(var1, var1, var1, 1.0F));
|
||||
EaglerAdapter.glLight(EaglerAdapter.GL_LIGHT0, EaglerAdapter.GL_AMBIENT, setColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
|
||||
EaglerAdapter.glLight(EaglerAdapter.GL_LIGHT0, EaglerAdapter.GL_SPECULAR, setColorBuffer(var2, var2, var2, 1.0F));
|
||||
EaglerAdapter.glLight(EaglerAdapter.GL_LIGHT1, EaglerAdapter.GL_POSITION, setColorBuffer(field_82885_c.xCoord, field_82885_c.yCoord, field_82885_c.zCoord, 0.0D));
|
||||
EaglerAdapter.glLight(EaglerAdapter.GL_LIGHT1, EaglerAdapter.GL_DIFFUSE, setColorBuffer(var1, var1, var1, 1.0F));
|
||||
EaglerAdapter.glLight(EaglerAdapter.GL_LIGHT1, EaglerAdapter.GL_AMBIENT, setColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
|
||||
EaglerAdapter.glLight(EaglerAdapter.GL_LIGHT1, EaglerAdapter.GL_SPECULAR, setColorBuffer(var2, var2, var2, 1.0F));
|
||||
EaglerAdapter.glShadeModel(EaglerAdapter.GL_FLAT);
|
||||
EaglerAdapter.glLightModel(EaglerAdapter.GL_LIGHT_MODEL_AMBIENT, setColorBuffer(var0, var0, var0, 1.0F));
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -70,10 +70,10 @@ public class RenderHelper
|
|||
*/
|
||||
public static void enableGUIStandardItemLighting()
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL11.glRotatef(-30.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(165.0F, 1.0F, 0.0F, 0.0F);
|
||||
EaglerAdapter.glPushMatrix();
|
||||
EaglerAdapter.glRotatef(-30.0F, 0.0F, 1.0F, 0.0F);
|
||||
EaglerAdapter.glRotatef(165.0F, 1.0F, 0.0F, 0.0F);
|
||||
enableStandardItemLighting();
|
||||
GL11.glPopMatrix();
|
||||
EaglerAdapter.glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package net.minecraft.src;
|
||||
|
||||
public class TextureClock extends TextureAtlasSprite
|
||||
public class TextureClock extends TextureStitched
|
||||
{
|
||||
private double field_94239_h;
|
||||
private double field_94240_i;
|
||||
|
@ -11,8 +11,6 @@ public class TextureClock extends TextureAtlasSprite
|
|||
}
|
||||
|
||||
public void updateAnimation()
|
||||
{
|
||||
if (!this.framesTextureData.isEmpty())
|
||||
{
|
||||
Minecraft var1 = Minecraft.getMinecraft();
|
||||
double var2 = 0.0D;
|
||||
|
@ -55,16 +53,13 @@ public class TextureClock extends TextureAtlasSprite
|
|||
this.field_94239_h += this.field_94240_i;
|
||||
int var6;
|
||||
|
||||
for (var6 = (int)((this.field_94239_h + 1.0D) * (double)this.framesTextureData.size()) % this.framesTextureData.size(); var6 < 0; var6 = (var6 + this.framesTextureData.size()) % this.framesTextureData.size())
|
||||
{
|
||||
for (var6 = (int) ((this.field_94239_h + 1.0D) * (double) this.textureList.size()) % this.textureList.size(); var6 < 0; var6 = (var6 + this.textureList.size()) % this.textureList.size()) {
|
||||
;
|
||||
}
|
||||
|
||||
if (var6 != this.frameCounter)
|
||||
{
|
||||
if (var6 != this.frameCounter) {
|
||||
this.frameCounter = var6;
|
||||
TextureUtil.uploadTextureSub((int[])this.framesTextureData.get(this.frameCounter), this.width, this.height, this.originX, this.originY, false, false);
|
||||
}
|
||||
this.textureSheet.func_104062_b(this.originX, this.originY, (Texture) this.textureList.get(this.frameCounter));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package net.minecraft.src;
|
||||
|
||||
public class TextureCompass extends TextureAtlasSprite
|
||||
public class TextureCompass extends TextureStitched
|
||||
{
|
||||
public static TextureCompass compassTexture;
|
||||
/** Current compass heading in radians */
|
||||
|
@ -33,8 +33,6 @@ public class TextureCompass extends TextureAtlasSprite
|
|||
* Updates the compass based on the given x,z coords and camera direction
|
||||
*/
|
||||
public void updateCompass(World par1World, double par2, double par4, double par6, boolean par8, boolean par9)
|
||||
{
|
||||
if (!this.framesTextureData.isEmpty())
|
||||
{
|
||||
double var10 = 0.0D;
|
||||
|
||||
|
@ -87,16 +85,13 @@ public class TextureCompass extends TextureAtlasSprite
|
|||
|
||||
int var18;
|
||||
|
||||
for (var18 = (int)((this.currentAngle / (Math.PI * 2D) + 1.0D) * (double)this.framesTextureData.size()) % this.framesTextureData.size(); var18 < 0; var18 = (var18 + this.framesTextureData.size()) % this.framesTextureData.size())
|
||||
{
|
||||
for (var18 = (int) ((this.currentAngle / (Math.PI * 2D) + 1.0D) * (double) this.textureList.size()) % this.textureList.size(); var18 < 0; var18 = (var18 + this.textureList.size()) % this.textureList.size()) {
|
||||
;
|
||||
}
|
||||
|
||||
if (var18 != this.frameCounter)
|
||||
{
|
||||
if (var18 != this.frameCounter) {
|
||||
this.frameCounter = var18;
|
||||
TextureUtil.uploadTextureSub((int[])this.framesTextureData.get(this.frameCounter), this.width, this.height, this.originX, this.originY, false, false);
|
||||
}
|
||||
this.textureSheet.func_104062_b(this.originX, this.originY, (Texture) this.textureList.get(this.frameCounter));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue