Update README.md (more shit)

This commit is contained in:
CatFoolYou 2025-04-21 08:26:01 -04:00 committed by GitHub
parent 0cf6cd09b6
commit d0b827f390
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
1 changed files with 21 additions and 12 deletions

View File

@ -13,15 +13,16 @@ Eaglercraft is real Minecraft 1.6.4 that you can play in any regular web browser
**(right click the link and press 'Save link as...' to download the file)**
# Table Of Contents:
| [Multiplayer](#Multiplayer) | [Others](#Others) |
|---------------------------------------------------------------------------------|-------------------------------------------------------|
| [Self hosting (singleplayer)](#Singleplayer?) | [Plugin Development](#Plugin-Development) |
| [Creating a Server - Bukkit](#Creating-a-server---Bukkit) | [Compiling](#Compiling) |
| [Creating a Server - EaglercraftBungee](#Creating-a-server---EaglercraftBungee) | [Creating a resource pack](#Creating-a-resource-pack) |
| [Creating a Client](#Creating-a-Client) | [Contributing](#Contributing) |
| [EaglercraftBungee Configuration](#EaglercraftBungee-Configuration) | |
| [Creating a Reverse Proxy - NGINX](#Creating-a-Reverse-Proxy---NGINX) | |
| [NGINX Configuration](#NGINX-Configuration) | |
| [Singleplayer](#Singleplayer) | [Multiplayer](#Multiplayer) | [Others](#Others) |
|---------------------------------------------------------------|---------------------------------------------------------------------------------|-------------------------------------------------------|
| [Playing Singleplayer](#Singleplayer?) | [Public clients and servers](#Public-clients-and-servers) | [Plugin Development](#Plugin-Development) |
| [Importing and Exporting Worlds](#Importing-and-Exporting-Worlds) | [Creating a Server - Bukkit](#Creating-a-server---Bukkit) | [Compiling](#Compiling) |
| | [Creating a Server - EaglercraftBungee](#Creating-a-server---EaglercraftBungee) | [Creating a resource pack](#Creating-a-resource-pack) |
| | [Creating a Client](#Creating-a-Client) | [Contributing](#Contributing) |
| | [EaglercraftBungee Configuration](#EaglercraftBungee-Configuration) | |
| | [Creating a Reverse Proxy - NGINX](#Creating-a-Reverse-Proxy---NGINX) | |
| | [NGINX Configuration](#NGINX-Configuration) | |
## Singleplayer?
@ -30,9 +31,17 @@ Singleplayer is now a thing, simply press the 'Singleplayer' button on the main
~~You can self host a server (see the "How to make a server" section below), and connect to `ws://localhost:25565` in your client and play one there, it will be essentially an integrated server but with extra steps.
You're pretty much Shit Outta Luck if you're on a chromebook though.~~
## Issues?
## Importing and Exporting Worlds
The worlds are stored in your browser's local storage, **you can export them as EPK files and import them again on all other Eaglercraft sites that also support singleplayer.** You can even copy an exported world to an entirely different computer, or send it to a friend, and import it and continue playing with all your progress saved.
If you have a valid and legitimate issue, find me on the Eagler discord and ping me if you've got an issue to report that you are confident can be backed up with source code
## Public clients and servers
### There are multiple official clients hosted by catfoolyou, here is a small list:
- Main: [catfoolyou.github.io](https://catfoolyou.github.io/Eagler-Client-1.6.4/)
- [Website v2](https://catfoolyou.github.io/Website-v2/project164/index.html)
- [Eldritchdev3 mirror](https://eldritchdev3.github.io/Website-v2/project164/index.html)
### There are also multiple community hosted servers, the best way to discover those is to use the [official clients](https://catfoolyou.github.io/Eagler-Client-1.6.4/)
## How to make a server
@ -267,7 +276,7 @@ You will then need to run `BuildUnpackDebugJar.sh` (You're pretty much SOL on wi
Download or copy the contents of [`lwjgl-rundir/resources`](lwjgl-rundir/resources) into a separate folder, then change the resources (make sure you follow the same file structure *and* filenames as the original assets), then modify the `pack.txt` file to contain the name and description of your pack, as well as change `pack.png` to your desired pack icon.
Eaglercraft does not like fonts or textures in resolutuons greater than 16x or whatever else is used by the base game (fonts, color gradients, overlays, etc) so please stick to the size used by stock assets or some things might get screwed up.
Eaglercraft does not like fonts or textures in resolutions greater than 16x or whatever else is used by the base game (fonts, color gradients, overlays, etc) so please stick to the size used by stock assets or some things might get screwed up.
Whe you finish, zip the file so that `pack.png` and `pack.txt` are present in the root folder, or compile it to EPK using lax1dude's [Eagler binary tools](https://github.com/lax1dude/eagler-binary-tools)