Fix MP gui

This commit is contained in:
catfoolyou 2025-02-04 10:44:01 -05:00
parent c8acff384a
commit c0a1dc5639
8 changed files with 151 additions and 193 deletions

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@ -31,7 +31,7 @@ public class GuiLanguage extends GuiScreen {
StringTranslate var1 = StringTranslate.getInstance();
this.buttonList.add(this.doneButton = new GuiSmallButton(6, this.width / 2 - 75, this.height - 38, var1.translateKey("gui.done")));
this.languageList = new GuiSlotLanguage(this);
this.languageList.registerScrollButtons(7, 8);
this.languageList.registerScrollButtons(this.buttonList, 7, 8);
}
/**

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@ -79,7 +79,7 @@ public class GuiSelectWorld extends GuiScreen
this.localizedGameModeText[EnumGameType.CREATIVE.getID()] = StatCollector.translateToLocal("gameMode.creative");
this.localizedGameModeText[EnumGameType.ADVENTURE.getID()] = StatCollector.translateToLocal("gameMode.adventure");
this.worldSlotContainer = new GuiWorldSlot(this);
this.worldSlotContainer.registerScrollButtons(4, 5);
this.worldSlotContainer.registerScrollButtons(this.buttonList, 4, 5);
this.initButtons();
}

View File

@ -1,20 +1,24 @@
package net.minecraft.src;
import org.lwjgl.input.Mouse;
import java.util.List;
import net.lax1dude.eaglercraft.EaglerAdapter;
import net.lax1dude.eaglercraft.TextureLocation;
import net.lax1dude.eaglercraft.adapter.Tessellator;
import net.minecraft.src.Minecraft;
public abstract class GuiSlot
{
public final Minecraft mc;
public abstract class GuiSlot {
protected final Minecraft mc;
/**
* The width of the GuiScreen. Affects the container rendering, but not the overlays.
* The width of the GuiScreen. Affects the container rendering, but not the
* overlays.
*/
int width;
private int width;
/**
* The height of the GuiScreen. Affects the container rendering, but not the overlays or the scrolling.
* The height of the GuiScreen. Affects the container rendering, but not the
* overlays or the scrolling.
*/
private int height;
@ -45,8 +49,8 @@ public abstract class GuiSlot
private float initialClickY = -2.0F;
/**
* what to multiply the amount you moved your mouse by(used for slowing down scrolling when over the items and no on
* scroll bar)
* what to multiply the amount you moved your mouse by(used for slowing down
* scrolling when over the items and no on scroll bar)
*/
private float scrollMultiplier;
@ -57,15 +61,15 @@ public abstract class GuiSlot
private int selectedElement = -1;
/** the time when this button was last clicked. */
private long lastClicked;
private long lastClicked = 0L;
/** true if a selected element in this gui will show an outline box */
private boolean showSelectionBox = true;
private boolean field_77243_s;
private int field_77242_t;
protected int elementWidth = 110;
public GuiSlot(Minecraft par1Minecraft, int par2, int par3, int par4, int par5, int par6)
{
public GuiSlot(Minecraft par1Minecraft, int par2, int par3, int par4, int par5, int par6) {
this.mc = par1Minecraft;
this.width = par2;
this.height = par3;
@ -76,8 +80,7 @@ public abstract class GuiSlot
this.right = par2;
}
public void func_77207_a(int par1, int par2, int par3, int par4)
{
public void func_77207_a(int par1, int par2, int par3, int par4) {
this.width = par1;
this.height = par2;
this.top = par3;
@ -86,18 +89,15 @@ public abstract class GuiSlot
this.right = par1;
}
public void setShowSelectionBox(boolean par1)
{
public void setShowSelectionBox(boolean par1) {
this.showSelectionBox = par1;
}
protected void func_77223_a(boolean par1, int par2)
{
protected void func_77223_a(boolean par1, int par2) {
this.field_77243_s = par1;
this.field_77242_t = par2;
if (!par1)
{
if (!par1) {
this.field_77242_t = 0;
}
}
@ -108,7 +108,8 @@ public abstract class GuiSlot
protected abstract int getSize();
/**
* the element in the slot that was clicked, boolean for wether it was double clicked or not
* the element in the slot that was clicked, boolean for wether it was double
* clicked or not
*/
protected abstract void elementClicked(int var1, boolean var2);
@ -120,8 +121,7 @@ public abstract class GuiSlot
/**
* return the height of the content being scrolled
*/
protected int getContentHeight()
{
protected int getContentHeight() {
return this.getSize() * this.slotHeight + this.field_77242_t;
}
@ -129,17 +129,19 @@ public abstract class GuiSlot
protected abstract void drawSlot(int var1, int var2, int var3, int var4, Tessellator var5);
protected void func_77222_a(int par1, int par2, Tessellator par3Tessellator) {}
protected void func_77222_a(int par1, int par2, Tessellator par3Tessellator) {
}
protected void func_77224_a(int par1, int par2) {}
protected void func_77224_a(int par1, int par2) {
}
protected void func_77215_b(int par1, int par2) {}
protected void func_77215_b(int par1, int par2) {
}
public int func_77210_c(int par1, int par2)
{
int var3 = this.width / 2 - 110;
int var4 = this.width / 2 + 110;
int var5 = par2 - this.top - this.field_77242_t + (int)this.amountScrolled - 4;
public int func_77210_c(int par1, int par2) {
int var3 = this.width / 2 - elementWidth;
int var4 = this.width / 2 + elementWidth;
int var5 = par2 - this.top - this.field_77242_t + (int) this.amountScrolled - 4;
int var6 = var5 / this.slotHeight;
return par1 >= var3 && par1 <= var4 && var6 >= 0 && var5 >= 0 && var6 < this.getSize() ? var6 : -1;
}
@ -147,71 +149,61 @@ public abstract class GuiSlot
/**
* Registers the IDs that can be used for the scrollbar's buttons.
*/
public void registerScrollButtons(int par1, int par2)
{
this.scrollUpButtonID = par1;
this.scrollDownButtonID = par2;
public void registerScrollButtons(List par1List, int par2, int par3) {
this.scrollUpButtonID = par2;
this.scrollDownButtonID = par3;
}
/**
* stop the thing from scrolling out of bounds
*/
private void bindAmountScrolled()
{
private void bindAmountScrolled() {
int var1 = this.func_77209_d();
if (var1 < 0)
{
if (var1 < 0) {
var1 /= 2;
}
if (this.amountScrolled < 0.0F)
{
if (this.amountScrolled < 0.0F) {
this.amountScrolled = 0.0F;
}
if (this.amountScrolled > (float)var1)
{
this.amountScrolled = (float)var1;
if (this.amountScrolled > (float) var1) {
this.amountScrolled = (float) var1;
}
}
public int func_77209_d()
{
public int func_77209_d() {
return this.getContentHeight() - (this.bottom - this.top - 4);
}
public void func_77208_b(int par1)
{
this.amountScrolled += (float)par1;
public void func_77208_b(int par1) {
this.amountScrolled += (float) par1;
this.bindAmountScrolled();
this.initialClickY = -2.0F;
}
public void actionPerformed(GuiButton par1GuiButton)
{
if (par1GuiButton.enabled)
{
if (par1GuiButton.id == this.scrollUpButtonID)
{
this.amountScrolled -= (float)(this.slotHeight * 2 / 3);
public void actionPerformed(GuiButton par1GuiButton) {
if (par1GuiButton.enabled) {
if (par1GuiButton.id == this.scrollUpButtonID) {
this.amountScrolled -= (float) (this.slotHeight * 2 / 3);
this.initialClickY = -2.0F;
this.bindAmountScrolled();
}
else if (par1GuiButton.id == this.scrollDownButtonID)
{
this.amountScrolled += (float)(this.slotHeight * 2 / 3);
} else if (par1GuiButton.id == this.scrollDownButtonID) {
this.amountScrolled += (float) (this.slotHeight * 2 / 3);
this.initialClickY = -2.0F;
this.bindAmountScrolled();
}
}
}
private static final TextureLocation tex = new TextureLocation("/gui/background.png");
/**
* draws the slot to the screen, pass in mouse's current x and y and partial ticks
* draws the slot to the screen, pass in mouse's current x and y and partial
* ticks
*/
public void drawScreen(int par1, int par2, float par3)
{
public void drawScreen(int par1, int par2, float par3) {
this.mouseX = par1;
this.mouseY = par2;
this.drawBackground();
@ -224,99 +216,73 @@ public abstract class GuiSlot
int var13;
int var20;
if (Mouse.isButtonDown(0))
{
if (this.initialClickY == -1.0F)
{
if (EaglerAdapter.mouseIsButtonDown(0)) {
if (this.initialClickY == -1.0F) {
boolean var7 = true;
if (par2 >= this.top && par2 <= this.bottom)
{
int var8 = this.width / 2 - 110;
var9 = this.width / 2 + 110;
var10 = par2 - this.top - this.field_77242_t + (int)this.amountScrolled - 4;
if (par2 >= this.top && par2 <= this.bottom) {
int var8 = this.width / 2 - elementWidth;
var9 = this.width / 2 + elementWidth;
var10 = par2 - this.top - this.field_77242_t + (int) this.amountScrolled - 4;
var11 = var10 / this.slotHeight;
if (par1 >= var8 && par1 <= var9 && var11 >= 0 && var10 >= 0 && var11 < var4)
{
if (par1 >= var8 && par1 <= var9 && var11 >= 0 && var10 >= 0 && var11 < var4) {
boolean var12 = var11 == this.selectedElement && Minecraft.getSystemTime() - this.lastClicked < 250L;
this.elementClicked(var11, var12);
this.selectedElement = var11;
this.lastClicked = Minecraft.getSystemTime();
}
else if (par1 >= var8 && par1 <= var9 && var10 < 0)
{
this.func_77224_a(par1 - var8, par2 - this.top + (int)this.amountScrolled - 4);
} else if (par1 >= var8 && par1 <= var9 && var10 < 0) {
this.func_77224_a(par1 - var8, par2 - this.top + (int) this.amountScrolled - 4);
var7 = false;
}
if (par1 >= var5 && par1 <= var6)
{
if (par1 >= var5 && par1 <= var6) {
this.scrollMultiplier = -1.0F;
var20 = this.func_77209_d();
if (var20 < 1)
{
if (var20 < 1) {
var20 = 1;
}
var13 = (int)((float)((this.bottom - this.top) * (this.bottom - this.top)) / (float)this.getContentHeight());
var13 = (int) ((float) ((this.bottom - this.top) * (this.bottom - this.top)) / (float) this.getContentHeight());
if (var13 < 32)
{
if (var13 < 32) {
var13 = 32;
}
if (var13 > this.bottom - this.top - 8)
{
if (var13 > this.bottom - this.top - 8) {
var13 = this.bottom - this.top - 8;
}
this.scrollMultiplier /= (float)(this.bottom - this.top - var13) / (float)var20;
}
else
{
this.scrollMultiplier /= (float) (this.bottom - this.top - var13) / (float) var20;
} else {
this.scrollMultiplier = 1.0F;
}
if (var7)
{
this.initialClickY = (float)par2;
}
else
{
if (var7) {
this.initialClickY = (float) par2;
} else {
this.initialClickY = -2.0F;
}
}
else
{
} else {
this.initialClickY = -2.0F;
}
} else if (this.initialClickY >= 0.0F) {
this.amountScrolled -= ((float) par2 - this.initialClickY) * this.scrollMultiplier;
this.initialClickY = (float) par2;
}
else if (this.initialClickY >= 0.0F)
{
this.amountScrolled -= ((float)par2 - this.initialClickY) * this.scrollMultiplier;
this.initialClickY = (float)par2;
}
}
else
{
while (!this.mc.gameSettings.touchscreen && Mouse.next())
{
int var16 = Mouse.getEventDWheel();
} else {
while (EaglerAdapter.mouseNext()) {
int var16 = EaglerAdapter.mouseGetEventDWheel();
if (var16 != 0)
{
if (var16 > 0)
{
if (var16 != 0) {
if (var16 > 0) {
var16 = -1;
}
else if (var16 < 0)
{
} else if (var16 < 0) {
var16 = 1;
}
this.amountScrolled += (float)(var16 * this.slotHeight / 2);
this.amountScrolled += (float) (var16 * this.slotHeight / 2);
}
}
@ -327,50 +293,49 @@ public abstract class GuiSlot
EaglerAdapter.glDisable(EaglerAdapter.GL_LIGHTING);
EaglerAdapter.glDisable(EaglerAdapter.GL_FOG);
Tessellator var18 = Tessellator.instance;
Gui.optionsBackground.bindTexture();
tex.bindTexture();
EaglerAdapter.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
float var17 = 32.0F;
var18.startDrawingQuads();
var18.setColorOpaque_I(2105376);
var18.addVertexWithUV((double)this.left, (double)this.bottom, 0.0D, (double)((float)this.left / var17), (double)((float)(this.bottom + (int)this.amountScrolled) / var17));
var18.addVertexWithUV((double)this.right, (double)this.bottom, 0.0D, (double)((float)this.right / var17), (double)((float)(this.bottom + (int)this.amountScrolled) / var17));
var18.addVertexWithUV((double)this.right, (double)this.top, 0.0D, (double)((float)this.right / var17), (double)((float)(this.top + (int)this.amountScrolled) / var17));
var18.addVertexWithUV((double)this.left, (double)this.top, 0.0D, (double)((float)this.left / var17), (double)((float)(this.top + (int)this.amountScrolled) / var17));
var18.addVertexWithUV((double) this.left, (double) this.bottom, 0.0D, (double) ((float) this.left / var17), (double) ((float) (this.bottom + (int) this.amountScrolled) / var17));
var18.addVertexWithUV((double) this.right, (double) this.bottom, 0.0D, (double) ((float) this.right / var17), (double) ((float) (this.bottom + (int) this.amountScrolled) / var17));
var18.addVertexWithUV((double) this.right, (double) this.top, 0.0D, (double) ((float) this.right / var17), (double) ((float) (this.top + (int) this.amountScrolled) / var17));
var18.addVertexWithUV((double) this.left, (double) this.top, 0.0D, (double) ((float) this.left / var17), (double) ((float) (this.top + (int) this.amountScrolled) / var17));
var18.draw();
var9 = this.width / 2 - 92 - 16;
var10 = this.top + 4 - (int)this.amountScrolled;
var9 = this.width / 2 + 2 - elementWidth;
var10 = this.top + 4 - (int) this.amountScrolled;
if (this.field_77243_s)
{
if (this.field_77243_s) {
this.func_77222_a(var9, var10, var18);
}
int var14;
for (var11 = 0; var11 < var4; ++var11)
{
EaglerAdapter.glEnable(EaglerAdapter.GL_BLEND);
EaglerAdapter.glBlendFunc(EaglerAdapter.GL_SRC_ALPHA, EaglerAdapter.GL_ONE_MINUS_SRC_ALPHA);
for (var11 = 0; var11 < var4; ++var11) {
var20 = var10 + var11 * this.slotHeight + this.field_77242_t;
var13 = this.slotHeight - 4;
if (var20 <= this.bottom && var20 + var13 >= this.top)
{
if (this.showSelectionBox && this.isSelected(var11))
{
var14 = this.width / 2 - 110;
int var15 = this.width / 2 + 110;
if (var20 <= this.bottom && var20 + var13 >= this.top) {
if (this.showSelectionBox && this.isSelected(var11)) {
var14 = this.width / 2 - elementWidth;
int var15 = this.width / 2 + elementWidth;
EaglerAdapter.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
EaglerAdapter.glDisable(EaglerAdapter.GL_TEXTURE_2D);
var18.startDrawingQuads();
var18.setColorOpaque_I(8421504);
var18.addVertexWithUV((double)var14, (double)(var20 + var13 + 2), 0.0D, 0.0D, 1.0D);
var18.addVertexWithUV((double)var15, (double)(var20 + var13 + 2), 0.0D, 1.0D, 1.0D);
var18.addVertexWithUV((double)var15, (double)(var20 - 2), 0.0D, 1.0D, 0.0D);
var18.addVertexWithUV((double)var14, (double)(var20 - 2), 0.0D, 0.0D, 0.0D);
var18.addVertexWithUV((double) var14, (double) (var20 + var13 + 2), 0.0D, 0.0D, 1.0D);
var18.addVertexWithUV((double) var15, (double) (var20 + var13 + 2), 0.0D, 1.0D, 1.0D);
var18.addVertexWithUV((double) var15, (double) (var20 - 2), 0.0D, 1.0D, 0.0D);
var18.addVertexWithUV((double) var14, (double) (var20 - 2), 0.0D, 0.0D, 0.0D);
var18.setColorOpaque_I(0);
var18.addVertexWithUV((double)(var14 + 1), (double)(var20 + var13 + 1), 0.0D, 0.0D, 1.0D);
var18.addVertexWithUV((double)(var15 - 1), (double)(var20 + var13 + 1), 0.0D, 1.0D, 1.0D);
var18.addVertexWithUV((double)(var15 - 1), (double)(var20 - 1), 0.0D, 1.0D, 0.0D);
var18.addVertexWithUV((double)(var14 + 1), (double)(var20 - 1), 0.0D, 0.0D, 0.0D);
var18.addVertexWithUV((double) (var14 + 1), (double) (var20 + var13 + 1), 0.0D, 0.0D, 1.0D);
var18.addVertexWithUV((double) (var15 - 1), (double) (var20 + var13 + 1), 0.0D, 1.0D, 1.0D);
var18.addVertexWithUV((double) (var15 - 1), (double) (var20 - 1), 0.0D, 1.0D, 0.0D);
var18.addVertexWithUV((double) (var14 + 1), (double) (var20 - 1), 0.0D, 0.0D, 0.0D);
var18.draw();
EaglerAdapter.glEnable(EaglerAdapter.GL_TEXTURE_2D);
}
@ -390,63 +355,59 @@ public abstract class GuiSlot
EaglerAdapter.glDisable(EaglerAdapter.GL_TEXTURE_2D);
var18.startDrawingQuads();
var18.setColorRGBA_I(0, 0);
var18.addVertexWithUV((double)this.left, (double)(this.top + var19), 0.0D, 0.0D, 1.0D);
var18.addVertexWithUV((double)this.right, (double)(this.top + var19), 0.0D, 1.0D, 1.0D);
var18.addVertexWithUV((double) this.left, (double) (this.top + var19), 0.0D, 0.0D, 1.0D);
var18.addVertexWithUV((double) this.right, (double) (this.top + var19), 0.0D, 1.0D, 1.0D);
var18.setColorRGBA_I(0, 255);
var18.addVertexWithUV((double)this.right, (double)this.top, 0.0D, 1.0D, 0.0D);
var18.addVertexWithUV((double)this.left, (double)this.top, 0.0D, 0.0D, 0.0D);
var18.addVertexWithUV((double) this.right, (double) this.top, 0.0D, 1.0D, 0.0D);
var18.addVertexWithUV((double) this.left, (double) this.top, 0.0D, 0.0D, 0.0D);
var18.draw();
var18.startDrawingQuads();
var18.setColorRGBA_I(0, 255);
var18.addVertexWithUV((double)this.left, (double)this.bottom, 0.0D, 0.0D, 1.0D);
var18.addVertexWithUV((double)this.right, (double)this.bottom, 0.0D, 1.0D, 1.0D);
var18.addVertexWithUV((double) this.left, (double) this.bottom, 0.0D, 0.0D, 1.0D);
var18.addVertexWithUV((double) this.right, (double) this.bottom, 0.0D, 1.0D, 1.0D);
var18.setColorRGBA_I(0, 0);
var18.addVertexWithUV((double)this.right, (double)(this.bottom - var19), 0.0D, 1.0D, 0.0D);
var18.addVertexWithUV((double)this.left, (double)(this.bottom - var19), 0.0D, 0.0D, 0.0D);
var18.addVertexWithUV((double) this.right, (double) (this.bottom - var19), 0.0D, 1.0D, 0.0D);
var18.addVertexWithUV((double) this.left, (double) (this.bottom - var19), 0.0D, 0.0D, 0.0D);
var18.draw();
var20 = this.func_77209_d();
if (var20 > 0)
{
if (var20 > 0) {
var13 = (this.bottom - this.top) * (this.bottom - this.top) / this.getContentHeight();
if (var13 < 32)
{
if (var13 < 32) {
var13 = 32;
}
if (var13 > this.bottom - this.top - 8)
{
if (var13 > this.bottom - this.top - 8) {
var13 = this.bottom - this.top - 8;
}
var14 = (int)this.amountScrolled * (this.bottom - this.top - var13) / var20 + this.top;
var14 = (int) this.amountScrolled * (this.bottom - this.top - var13) / var20 + this.top;
if (var14 < this.top)
{
if (var14 < this.top) {
var14 = this.top;
}
var18.startDrawingQuads();
var18.setColorRGBA_I(0, 255);
var18.addVertexWithUV((double)var5, (double)this.bottom, 0.0D, 0.0D, 1.0D);
var18.addVertexWithUV((double)var6, (double)this.bottom, 0.0D, 1.0D, 1.0D);
var18.addVertexWithUV((double)var6, (double)this.top, 0.0D, 1.0D, 0.0D);
var18.addVertexWithUV((double)var5, (double)this.top, 0.0D, 0.0D, 0.0D);
var18.addVertexWithUV((double) var5, (double) this.bottom, 0.0D, 0.0D, 1.0D);
var18.addVertexWithUV((double) var6, (double) this.bottom, 0.0D, 1.0D, 1.0D);
var18.addVertexWithUV((double) var6, (double) this.top, 0.0D, 1.0D, 0.0D);
var18.addVertexWithUV((double) var5, (double) this.top, 0.0D, 0.0D, 0.0D);
var18.draw();
var18.startDrawingQuads();
var18.setColorRGBA_I(8421504, 255);
var18.addVertexWithUV((double)var5, (double)(var14 + var13), 0.0D, 0.0D, 1.0D);
var18.addVertexWithUV((double)var6, (double)(var14 + var13), 0.0D, 1.0D, 1.0D);
var18.addVertexWithUV((double)var6, (double)var14, 0.0D, 1.0D, 0.0D);
var18.addVertexWithUV((double)var5, (double)var14, 0.0D, 0.0D, 0.0D);
var18.addVertexWithUV((double) var5, (double) (var14 + var13), 0.0D, 0.0D, 1.0D);
var18.addVertexWithUV((double) var6, (double) (var14 + var13), 0.0D, 1.0D, 1.0D);
var18.addVertexWithUV((double) var6, (double) var14, 0.0D, 1.0D, 0.0D);
var18.addVertexWithUV((double) var5, (double) var14, 0.0D, 0.0D, 0.0D);
var18.draw();
var18.startDrawingQuads();
var18.setColorRGBA_I(12632256, 255);
var18.addVertexWithUV((double)var5, (double)(var14 + var13 - 1), 0.0D, 0.0D, 1.0D);
var18.addVertexWithUV((double)(var6 - 1), (double)(var14 + var13 - 1), 0.0D, 1.0D, 1.0D);
var18.addVertexWithUV((double)(var6 - 1), (double)var14, 0.0D, 1.0D, 0.0D);
var18.addVertexWithUV((double)var5, (double)var14, 0.0D, 0.0D, 0.0D);
var18.addVertexWithUV((double) var5, (double) (var14 + var13 - 1), 0.0D, 0.0D, 1.0D);
var18.addVertexWithUV((double) (var6 - 1), (double) (var14 + var13 - 1), 0.0D, 1.0D, 1.0D);
var18.addVertexWithUV((double) (var6 - 1), (double) var14, 0.0D, 1.0D, 0.0D);
var18.addVertexWithUV((double) var5, (double) var14, 0.0D, 0.0D, 0.0D);
var18.draw();
}
@ -457,27 +418,25 @@ public abstract class GuiSlot
EaglerAdapter.glDisable(EaglerAdapter.GL_BLEND);
}
protected int getScrollBarX()
{
return this.width / 2 + 124;
protected int getScrollBarX() {
return this.width / 2 + elementWidth + 28;
}
/**
* Overlays the background to hide scrolled items
*/
private void overlayBackground(int par1, int par2, int par3, int par4)
{
private void overlayBackground(int par1, int par2, int par3, int par4) {
Tessellator var5 = Tessellator.instance;
Gui.optionsBackground.bindTexture();
tex.bindTexture();
EaglerAdapter.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
float var6 = 32.0F;
var5.startDrawingQuads();
var5.setColorRGBA_I(4210752, par4);
var5.addVertexWithUV(0.0D, (double)par2, 0.0D, 0.0D, (double)((float)par2 / var6));
var5.addVertexWithUV((double)this.width, (double)par2, 0.0D, (double)((float)this.width / var6), (double)((float)par2 / var6));
var5.addVertexWithUV(0.0D, (double) par2, 0.0D, 0.0D, (double) ((float) par2 / var6));
var5.addVertexWithUV((double) this.width, (double) par2, 0.0D, (double) ((float) this.width / var6), (double) ((float) par2 / var6));
var5.setColorRGBA_I(4210752, par3);
var5.addVertexWithUV((double)this.width, (double)par1, 0.0D, (double)((float)this.width / var6), (double)((float)par1 / var6));
var5.addVertexWithUV(0.0D, (double)par1, 0.0D, 0.0D, (double)((float)par1 / var6));
var5.addVertexWithUV((double) this.width, (double) par1, 0.0D, (double) ((float) this.width / var6), (double) ((float) par1 / var6));
var5.addVertexWithUV(0.0D, (double) par1, 0.0D, 0.0D, (double) ((float) par1 / var6));
var5.draw();
}
}

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@ -70,7 +70,7 @@ class GuiSlotServer extends GuiSlot {
protected void drawSlot(int par1, int par2, int par3, int par4, Tessellator par5Tessellator) {
if (par1 < GuiMultiplayer.getInternetServerList(this.parentGui).countServers()) {
try {
this.func_77247_d(par1, par2, par3, par4, par5Tessellator);
this.func_77247_d(par1, par2 - 28, par3, par4, par5Tessellator);
}catch(Throwable t) {
}
} else if (par1 < GuiMultiplayer.getInternetServerList(this.parentGui).countServers()

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@ -38,11 +38,11 @@ public class GuiStats extends GuiScreen
{
this.statsTitle = StatCollector.translateToLocal("gui.stats");
this.slotGeneral = new GuiSlotStatsGeneral(this);
this.slotGeneral.registerScrollButtons(1, 1);
this.slotGeneral.registerScrollButtons(this.buttonList, 1, 1);
this.slotItem = new GuiSlotStatsItem(this);
this.slotItem.registerScrollButtons(1, 1);
this.slotItem.registerScrollButtons(this.buttonList, 1, 1);
this.slotBlock = new GuiSlotStatsBlock(this);
this.slotBlock.registerScrollButtons(1, 1);
this.slotBlock.registerScrollButtons(this.buttonList, 1, 1);
this.selectedSlot = this.slotGeneral;
this.addHeaderButtons();
}

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@ -44,7 +44,7 @@ public class GuiTexturePacks extends GuiScreen {
this.mc.texturePackList.updateAvaliableTexturePacks();
this.fileLocation = "texturepacks";
this.guiTexturePackSlot = new GuiTexturePackSlot(this);
this.guiTexturePackSlot.registerScrollButtons(7, 8);
this.guiTexturePackSlot.registerScrollButtons(this.buttonList, 7, 8);
}
/**

View File

@ -2128,9 +2128,8 @@ public class Minecraft
/**
* Gets the system time in milliseconds.
*/
public static long getSystemTime()
{
return Sys.getTime() * 1000L / Sys.getTimerResolution();
public static long getSystemTime() {
return EaglerAdapter.steadyTimeMillis();
}
/**