Fix MP gui
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@ -31,7 +31,7 @@ public class GuiLanguage extends GuiScreen {
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StringTranslate var1 = StringTranslate.getInstance();
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StringTranslate var1 = StringTranslate.getInstance();
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this.buttonList.add(this.doneButton = new GuiSmallButton(6, this.width / 2 - 75, this.height - 38, var1.translateKey("gui.done")));
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this.buttonList.add(this.doneButton = new GuiSmallButton(6, this.width / 2 - 75, this.height - 38, var1.translateKey("gui.done")));
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this.languageList = new GuiSlotLanguage(this);
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this.languageList = new GuiSlotLanguage(this);
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this.languageList.registerScrollButtons(7, 8);
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this.languageList.registerScrollButtons(this.buttonList, 7, 8);
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}
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}
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/**
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/**
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@ -79,7 +79,7 @@ public class GuiSelectWorld extends GuiScreen
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this.localizedGameModeText[EnumGameType.CREATIVE.getID()] = StatCollector.translateToLocal("gameMode.creative");
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this.localizedGameModeText[EnumGameType.CREATIVE.getID()] = StatCollector.translateToLocal("gameMode.creative");
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this.localizedGameModeText[EnumGameType.ADVENTURE.getID()] = StatCollector.translateToLocal("gameMode.adventure");
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this.localizedGameModeText[EnumGameType.ADVENTURE.getID()] = StatCollector.translateToLocal("gameMode.adventure");
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this.worldSlotContainer = new GuiWorldSlot(this);
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this.worldSlotContainer = new GuiWorldSlot(this);
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this.worldSlotContainer.registerScrollButtons(4, 5);
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this.worldSlotContainer.registerScrollButtons(this.buttonList, 4, 5);
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this.initButtons();
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this.initButtons();
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}
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}
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@ -1,20 +1,24 @@
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package net.minecraft.src;
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package net.minecraft.src;
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import org.lwjgl.input.Mouse;
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import java.util.List;
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import net.lax1dude.eaglercraft.EaglerAdapter;
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import net.lax1dude.eaglercraft.EaglerAdapter;
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import net.lax1dude.eaglercraft.TextureLocation;
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import net.lax1dude.eaglercraft.adapter.Tessellator;
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import net.lax1dude.eaglercraft.adapter.Tessellator;
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import net.minecraft.src.Minecraft;
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public abstract class GuiSlot
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public abstract class GuiSlot {
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{
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protected final Minecraft mc;
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public final Minecraft mc;
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/**
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/**
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* The width of the GuiScreen. Affects the container rendering, but not the overlays.
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* The width of the GuiScreen. Affects the container rendering, but not the
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* overlays.
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*/
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*/
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int width;
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private int width;
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/**
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/**
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* The height of the GuiScreen. Affects the container rendering, but not the overlays or the scrolling.
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* The height of the GuiScreen. Affects the container rendering, but not the
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* overlays or the scrolling.
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*/
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*/
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private int height;
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private int height;
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@ -45,8 +49,8 @@ public abstract class GuiSlot
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private float initialClickY = -2.0F;
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private float initialClickY = -2.0F;
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/**
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/**
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* what to multiply the amount you moved your mouse by(used for slowing down scrolling when over the items and no on
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* what to multiply the amount you moved your mouse by(used for slowing down
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* scroll bar)
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* scrolling when over the items and no on scroll bar)
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*/
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*/
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private float scrollMultiplier;
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private float scrollMultiplier;
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@ -57,15 +61,15 @@ public abstract class GuiSlot
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private int selectedElement = -1;
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private int selectedElement = -1;
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/** the time when this button was last clicked. */
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/** the time when this button was last clicked. */
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private long lastClicked;
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private long lastClicked = 0L;
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/** true if a selected element in this gui will show an outline box */
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/** true if a selected element in this gui will show an outline box */
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private boolean showSelectionBox = true;
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private boolean showSelectionBox = true;
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private boolean field_77243_s;
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private boolean field_77243_s;
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private int field_77242_t;
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private int field_77242_t;
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protected int elementWidth = 110;
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public GuiSlot(Minecraft par1Minecraft, int par2, int par3, int par4, int par5, int par6)
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public GuiSlot(Minecraft par1Minecraft, int par2, int par3, int par4, int par5, int par6) {
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{
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this.mc = par1Minecraft;
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this.mc = par1Minecraft;
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this.width = par2;
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this.width = par2;
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this.height = par3;
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this.height = par3;
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@ -76,8 +80,7 @@ public abstract class GuiSlot
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this.right = par2;
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this.right = par2;
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}
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}
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public void func_77207_a(int par1, int par2, int par3, int par4)
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public void func_77207_a(int par1, int par2, int par3, int par4) {
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{
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this.width = par1;
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this.width = par1;
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this.height = par2;
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this.height = par2;
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this.top = par3;
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this.top = par3;
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@ -86,18 +89,15 @@ public abstract class GuiSlot
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this.right = par1;
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this.right = par1;
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}
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}
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public void setShowSelectionBox(boolean par1)
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public void setShowSelectionBox(boolean par1) {
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{
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this.showSelectionBox = par1;
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this.showSelectionBox = par1;
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}
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}
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protected void func_77223_a(boolean par1, int par2)
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protected void func_77223_a(boolean par1, int par2) {
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{
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this.field_77243_s = par1;
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this.field_77243_s = par1;
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this.field_77242_t = par2;
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this.field_77242_t = par2;
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if (!par1)
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if (!par1) {
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{
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this.field_77242_t = 0;
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this.field_77242_t = 0;
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}
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}
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}
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}
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@ -108,7 +108,8 @@ public abstract class GuiSlot
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protected abstract int getSize();
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protected abstract int getSize();
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/**
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/**
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* the element in the slot that was clicked, boolean for wether it was double clicked or not
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* the element in the slot that was clicked, boolean for wether it was double
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* clicked or not
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*/
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*/
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protected abstract void elementClicked(int var1, boolean var2);
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protected abstract void elementClicked(int var1, boolean var2);
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@ -120,8 +121,7 @@ public abstract class GuiSlot
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/**
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/**
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* return the height of the content being scrolled
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* return the height of the content being scrolled
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*/
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*/
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protected int getContentHeight()
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protected int getContentHeight() {
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{
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return this.getSize() * this.slotHeight + this.field_77242_t;
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return this.getSize() * this.slotHeight + this.field_77242_t;
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}
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}
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@ -129,16 +129,18 @@ public abstract class GuiSlot
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protected abstract void drawSlot(int var1, int var2, int var3, int var4, Tessellator var5);
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protected abstract void drawSlot(int var1, int var2, int var3, int var4, Tessellator var5);
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protected void func_77222_a(int par1, int par2, Tessellator par3Tessellator) {}
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protected void func_77222_a(int par1, int par2, Tessellator par3Tessellator) {
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}
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protected void func_77224_a(int par1, int par2) {}
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protected void func_77224_a(int par1, int par2) {
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}
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protected void func_77215_b(int par1, int par2) {}
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protected void func_77215_b(int par1, int par2) {
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}
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public int func_77210_c(int par1, int par2)
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public int func_77210_c(int par1, int par2) {
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{
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int var3 = this.width / 2 - elementWidth;
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int var3 = this.width / 2 - 110;
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int var4 = this.width / 2 + elementWidth;
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int var4 = this.width / 2 + 110;
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int var5 = par2 - this.top - this.field_77242_t + (int) this.amountScrolled - 4;
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int var5 = par2 - this.top - this.field_77242_t + (int) this.amountScrolled - 4;
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int var6 = var5 / this.slotHeight;
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int var6 = var5 / this.slotHeight;
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return par1 >= var3 && par1 <= var4 && var6 >= 0 && var5 >= 0 && var6 < this.getSize() ? var6 : -1;
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return par1 >= var3 && par1 <= var4 && var6 >= 0 && var5 >= 0 && var6 < this.getSize() ? var6 : -1;
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@ -147,59 +149,47 @@ public abstract class GuiSlot
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/**
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/**
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* Registers the IDs that can be used for the scrollbar's buttons.
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* Registers the IDs that can be used for the scrollbar's buttons.
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*/
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*/
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public void registerScrollButtons(int par1, int par2)
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public void registerScrollButtons(List par1List, int par2, int par3) {
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{
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this.scrollUpButtonID = par2;
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this.scrollUpButtonID = par1;
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this.scrollDownButtonID = par3;
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this.scrollDownButtonID = par2;
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}
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}
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/**
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/**
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* stop the thing from scrolling out of bounds
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* stop the thing from scrolling out of bounds
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*/
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*/
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private void bindAmountScrolled()
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private void bindAmountScrolled() {
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{
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int var1 = this.func_77209_d();
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int var1 = this.func_77209_d();
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if (var1 < 0)
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if (var1 < 0) {
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{
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var1 /= 2;
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var1 /= 2;
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}
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}
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if (this.amountScrolled < 0.0F)
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if (this.amountScrolled < 0.0F) {
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{
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this.amountScrolled = 0.0F;
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this.amountScrolled = 0.0F;
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}
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}
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if (this.amountScrolled > (float)var1)
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if (this.amountScrolled > (float) var1) {
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{
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this.amountScrolled = (float) var1;
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this.amountScrolled = (float) var1;
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}
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}
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}
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}
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public int func_77209_d()
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public int func_77209_d() {
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{
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return this.getContentHeight() - (this.bottom - this.top - 4);
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return this.getContentHeight() - (this.bottom - this.top - 4);
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}
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}
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public void func_77208_b(int par1)
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public void func_77208_b(int par1) {
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{
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this.amountScrolled += (float) par1;
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this.amountScrolled += (float) par1;
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this.bindAmountScrolled();
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this.bindAmountScrolled();
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this.initialClickY = -2.0F;
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this.initialClickY = -2.0F;
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}
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}
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public void actionPerformed(GuiButton par1GuiButton)
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public void actionPerformed(GuiButton par1GuiButton) {
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{
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if (par1GuiButton.enabled) {
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if (par1GuiButton.enabled)
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if (par1GuiButton.id == this.scrollUpButtonID) {
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{
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if (par1GuiButton.id == this.scrollUpButtonID)
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{
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this.amountScrolled -= (float) (this.slotHeight * 2 / 3);
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this.amountScrolled -= (float) (this.slotHeight * 2 / 3);
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this.initialClickY = -2.0F;
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this.initialClickY = -2.0F;
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this.bindAmountScrolled();
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this.bindAmountScrolled();
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}
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} else if (par1GuiButton.id == this.scrollDownButtonID) {
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else if (par1GuiButton.id == this.scrollDownButtonID)
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{
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this.amountScrolled += (float) (this.slotHeight * 2 / 3);
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this.amountScrolled += (float) (this.slotHeight * 2 / 3);
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this.initialClickY = -2.0F;
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this.initialClickY = -2.0F;
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this.bindAmountScrolled();
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this.bindAmountScrolled();
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@ -207,11 +197,13 @@ public abstract class GuiSlot
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}
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}
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}
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}
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private static final TextureLocation tex = new TextureLocation("/gui/background.png");
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/**
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/**
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* draws the slot to the screen, pass in mouse's current x and y and partial ticks
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* draws the slot to the screen, pass in mouse's current x and y and partial
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* ticks
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*/
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*/
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public void drawScreen(int par1, int par2, float par3)
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public void drawScreen(int par1, int par2, float par3) {
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{
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this.mouseX = par1;
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this.mouseX = par1;
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this.mouseY = par2;
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this.mouseY = par2;
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this.drawBackground();
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this.drawBackground();
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@ -224,95 +216,69 @@ public abstract class GuiSlot
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int var13;
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int var13;
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int var20;
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int var20;
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if (Mouse.isButtonDown(0))
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if (EaglerAdapter.mouseIsButtonDown(0)) {
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{
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if (this.initialClickY == -1.0F) {
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if (this.initialClickY == -1.0F)
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{
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boolean var7 = true;
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boolean var7 = true;
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if (par2 >= this.top && par2 <= this.bottom)
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if (par2 >= this.top && par2 <= this.bottom) {
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{
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int var8 = this.width / 2 - elementWidth;
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int var8 = this.width / 2 - 110;
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var9 = this.width / 2 + elementWidth;
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var9 = this.width / 2 + 110;
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var10 = par2 - this.top - this.field_77242_t + (int) this.amountScrolled - 4;
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var10 = par2 - this.top - this.field_77242_t + (int) this.amountScrolled - 4;
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var11 = var10 / this.slotHeight;
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var11 = var10 / this.slotHeight;
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if (par1 >= var8 && par1 <= var9 && var11 >= 0 && var10 >= 0 && var11 < var4)
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if (par1 >= var8 && par1 <= var9 && var11 >= 0 && var10 >= 0 && var11 < var4) {
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{
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boolean var12 = var11 == this.selectedElement && Minecraft.getSystemTime() - this.lastClicked < 250L;
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boolean var12 = var11 == this.selectedElement && Minecraft.getSystemTime() - this.lastClicked < 250L;
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this.elementClicked(var11, var12);
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this.elementClicked(var11, var12);
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this.selectedElement = var11;
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this.selectedElement = var11;
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this.lastClicked = Minecraft.getSystemTime();
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this.lastClicked = Minecraft.getSystemTime();
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}
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} else if (par1 >= var8 && par1 <= var9 && var10 < 0) {
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else if (par1 >= var8 && par1 <= var9 && var10 < 0)
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{
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this.func_77224_a(par1 - var8, par2 - this.top + (int) this.amountScrolled - 4);
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this.func_77224_a(par1 - var8, par2 - this.top + (int) this.amountScrolled - 4);
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var7 = false;
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var7 = false;
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}
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}
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if (par1 >= var5 && par1 <= var6)
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if (par1 >= var5 && par1 <= var6) {
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{
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this.scrollMultiplier = -1.0F;
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this.scrollMultiplier = -1.0F;
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var20 = this.func_77209_d();
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var20 = this.func_77209_d();
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if (var20 < 1)
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if (var20 < 1) {
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{
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var20 = 1;
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var20 = 1;
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}
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}
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var13 = (int) ((float) ((this.bottom - this.top) * (this.bottom - this.top)) / (float) this.getContentHeight());
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var13 = (int) ((float) ((this.bottom - this.top) * (this.bottom - this.top)) / (float) this.getContentHeight());
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if (var13 < 32)
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if (var13 < 32) {
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{
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var13 = 32;
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var13 = 32;
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}
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}
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if (var13 > this.bottom - this.top - 8)
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if (var13 > this.bottom - this.top - 8) {
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{
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var13 = this.bottom - this.top - 8;
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var13 = this.bottom - this.top - 8;
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}
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}
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this.scrollMultiplier /= (float) (this.bottom - this.top - var13) / (float) var20;
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this.scrollMultiplier /= (float) (this.bottom - this.top - var13) / (float) var20;
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}
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} else {
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else
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{
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this.scrollMultiplier = 1.0F;
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this.scrollMultiplier = 1.0F;
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}
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}
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if (var7)
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if (var7) {
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{
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this.initialClickY = (float) par2;
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this.initialClickY = (float) par2;
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}
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} else {
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else
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{
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this.initialClickY = -2.0F;
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this.initialClickY = -2.0F;
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}
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}
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}
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} else {
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else
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{
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this.initialClickY = -2.0F;
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this.initialClickY = -2.0F;
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}
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}
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}
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} else if (this.initialClickY >= 0.0F) {
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else if (this.initialClickY >= 0.0F)
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{
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this.amountScrolled -= ((float) par2 - this.initialClickY) * this.scrollMultiplier;
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this.amountScrolled -= ((float) par2 - this.initialClickY) * this.scrollMultiplier;
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this.initialClickY = (float) par2;
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this.initialClickY = (float) par2;
|
||||||
}
|
}
|
||||||
}
|
} else {
|
||||||
else
|
while (EaglerAdapter.mouseNext()) {
|
||||||
{
|
int var16 = EaglerAdapter.mouseGetEventDWheel();
|
||||||
while (!this.mc.gameSettings.touchscreen && Mouse.next())
|
|
||||||
{
|
|
||||||
int var16 = Mouse.getEventDWheel();
|
|
||||||
|
|
||||||
if (var16 != 0)
|
if (var16 != 0) {
|
||||||
{
|
if (var16 > 0) {
|
||||||
if (var16 > 0)
|
|
||||||
{
|
|
||||||
var16 = -1;
|
var16 = -1;
|
||||||
}
|
} else if (var16 < 0) {
|
||||||
else if (var16 < 0)
|
|
||||||
{
|
|
||||||
var16 = 1;
|
var16 = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -327,7 +293,7 @@ public abstract class GuiSlot
|
||||||
EaglerAdapter.glDisable(EaglerAdapter.GL_LIGHTING);
|
EaglerAdapter.glDisable(EaglerAdapter.GL_LIGHTING);
|
||||||
EaglerAdapter.glDisable(EaglerAdapter.GL_FOG);
|
EaglerAdapter.glDisable(EaglerAdapter.GL_FOG);
|
||||||
Tessellator var18 = Tessellator.instance;
|
Tessellator var18 = Tessellator.instance;
|
||||||
Gui.optionsBackground.bindTexture();
|
tex.bindTexture();
|
||||||
EaglerAdapter.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
EaglerAdapter.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||||
float var17 = 32.0F;
|
float var17 = 32.0F;
|
||||||
var18.startDrawingQuads();
|
var18.startDrawingQuads();
|
||||||
|
@ -337,27 +303,26 @@ public abstract class GuiSlot
|
||||||
var18.addVertexWithUV((double) this.right, (double) this.top, 0.0D, (double) ((float) this.right / var17), (double) ((float) (this.top + (int) this.amountScrolled) / var17));
|
var18.addVertexWithUV((double) this.right, (double) this.top, 0.0D, (double) ((float) this.right / var17), (double) ((float) (this.top + (int) this.amountScrolled) / var17));
|
||||||
var18.addVertexWithUV((double) this.left, (double) this.top, 0.0D, (double) ((float) this.left / var17), (double) ((float) (this.top + (int) this.amountScrolled) / var17));
|
var18.addVertexWithUV((double) this.left, (double) this.top, 0.0D, (double) ((float) this.left / var17), (double) ((float) (this.top + (int) this.amountScrolled) / var17));
|
||||||
var18.draw();
|
var18.draw();
|
||||||
var9 = this.width / 2 - 92 - 16;
|
var9 = this.width / 2 + 2 - elementWidth;
|
||||||
var10 = this.top + 4 - (int) this.amountScrolled;
|
var10 = this.top + 4 - (int) this.amountScrolled;
|
||||||
|
|
||||||
if (this.field_77243_s)
|
if (this.field_77243_s) {
|
||||||
{
|
|
||||||
this.func_77222_a(var9, var10, var18);
|
this.func_77222_a(var9, var10, var18);
|
||||||
}
|
}
|
||||||
|
|
||||||
int var14;
|
int var14;
|
||||||
|
|
||||||
for (var11 = 0; var11 < var4; ++var11)
|
EaglerAdapter.glEnable(EaglerAdapter.GL_BLEND);
|
||||||
{
|
EaglerAdapter.glBlendFunc(EaglerAdapter.GL_SRC_ALPHA, EaglerAdapter.GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
|
for (var11 = 0; var11 < var4; ++var11) {
|
||||||
var20 = var10 + var11 * this.slotHeight + this.field_77242_t;
|
var20 = var10 + var11 * this.slotHeight + this.field_77242_t;
|
||||||
var13 = this.slotHeight - 4;
|
var13 = this.slotHeight - 4;
|
||||||
|
|
||||||
if (var20 <= this.bottom && var20 + var13 >= this.top)
|
if (var20 <= this.bottom && var20 + var13 >= this.top) {
|
||||||
{
|
if (this.showSelectionBox && this.isSelected(var11)) {
|
||||||
if (this.showSelectionBox && this.isSelected(var11))
|
var14 = this.width / 2 - elementWidth;
|
||||||
{
|
int var15 = this.width / 2 + elementWidth;
|
||||||
var14 = this.width / 2 - 110;
|
|
||||||
int var15 = this.width / 2 + 110;
|
|
||||||
EaglerAdapter.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
EaglerAdapter.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||||
EaglerAdapter.glDisable(EaglerAdapter.GL_TEXTURE_2D);
|
EaglerAdapter.glDisable(EaglerAdapter.GL_TEXTURE_2D);
|
||||||
var18.startDrawingQuads();
|
var18.startDrawingQuads();
|
||||||
|
@ -406,24 +371,20 @@ public abstract class GuiSlot
|
||||||
var18.draw();
|
var18.draw();
|
||||||
var20 = this.func_77209_d();
|
var20 = this.func_77209_d();
|
||||||
|
|
||||||
if (var20 > 0)
|
if (var20 > 0) {
|
||||||
{
|
|
||||||
var13 = (this.bottom - this.top) * (this.bottom - this.top) / this.getContentHeight();
|
var13 = (this.bottom - this.top) * (this.bottom - this.top) / this.getContentHeight();
|
||||||
|
|
||||||
if (var13 < 32)
|
if (var13 < 32) {
|
||||||
{
|
|
||||||
var13 = 32;
|
var13 = 32;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (var13 > this.bottom - this.top - 8)
|
if (var13 > this.bottom - this.top - 8) {
|
||||||
{
|
|
||||||
var13 = this.bottom - this.top - 8;
|
var13 = this.bottom - this.top - 8;
|
||||||
}
|
}
|
||||||
|
|
||||||
var14 = (int) this.amountScrolled * (this.bottom - this.top - var13) / var20 + this.top;
|
var14 = (int) this.amountScrolled * (this.bottom - this.top - var13) / var20 + this.top;
|
||||||
|
|
||||||
if (var14 < this.top)
|
if (var14 < this.top) {
|
||||||
{
|
|
||||||
var14 = this.top;
|
var14 = this.top;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -457,18 +418,16 @@ public abstract class GuiSlot
|
||||||
EaglerAdapter.glDisable(EaglerAdapter.GL_BLEND);
|
EaglerAdapter.glDisable(EaglerAdapter.GL_BLEND);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected int getScrollBarX()
|
protected int getScrollBarX() {
|
||||||
{
|
return this.width / 2 + elementWidth + 28;
|
||||||
return this.width / 2 + 124;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Overlays the background to hide scrolled items
|
* Overlays the background to hide scrolled items
|
||||||
*/
|
*/
|
||||||
private void overlayBackground(int par1, int par2, int par3, int par4)
|
private void overlayBackground(int par1, int par2, int par3, int par4) {
|
||||||
{
|
|
||||||
Tessellator var5 = Tessellator.instance;
|
Tessellator var5 = Tessellator.instance;
|
||||||
Gui.optionsBackground.bindTexture();
|
tex.bindTexture();
|
||||||
EaglerAdapter.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
EaglerAdapter.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||||
float var6 = 32.0F;
|
float var6 = 32.0F;
|
||||||
var5.startDrawingQuads();
|
var5.startDrawingQuads();
|
||||||
|
|
|
@ -70,7 +70,7 @@ class GuiSlotServer extends GuiSlot {
|
||||||
protected void drawSlot(int par1, int par2, int par3, int par4, Tessellator par5Tessellator) {
|
protected void drawSlot(int par1, int par2, int par3, int par4, Tessellator par5Tessellator) {
|
||||||
if (par1 < GuiMultiplayer.getInternetServerList(this.parentGui).countServers()) {
|
if (par1 < GuiMultiplayer.getInternetServerList(this.parentGui).countServers()) {
|
||||||
try {
|
try {
|
||||||
this.func_77247_d(par1, par2, par3, par4, par5Tessellator);
|
this.func_77247_d(par1, par2 - 28, par3, par4, par5Tessellator);
|
||||||
}catch(Throwable t) {
|
}catch(Throwable t) {
|
||||||
}
|
}
|
||||||
} else if (par1 < GuiMultiplayer.getInternetServerList(this.parentGui).countServers()
|
} else if (par1 < GuiMultiplayer.getInternetServerList(this.parentGui).countServers()
|
||||||
|
|
|
@ -38,11 +38,11 @@ public class GuiStats extends GuiScreen
|
||||||
{
|
{
|
||||||
this.statsTitle = StatCollector.translateToLocal("gui.stats");
|
this.statsTitle = StatCollector.translateToLocal("gui.stats");
|
||||||
this.slotGeneral = new GuiSlotStatsGeneral(this);
|
this.slotGeneral = new GuiSlotStatsGeneral(this);
|
||||||
this.slotGeneral.registerScrollButtons(1, 1);
|
this.slotGeneral.registerScrollButtons(this.buttonList, 1, 1);
|
||||||
this.slotItem = new GuiSlotStatsItem(this);
|
this.slotItem = new GuiSlotStatsItem(this);
|
||||||
this.slotItem.registerScrollButtons(1, 1);
|
this.slotItem.registerScrollButtons(this.buttonList, 1, 1);
|
||||||
this.slotBlock = new GuiSlotStatsBlock(this);
|
this.slotBlock = new GuiSlotStatsBlock(this);
|
||||||
this.slotBlock.registerScrollButtons(1, 1);
|
this.slotBlock.registerScrollButtons(this.buttonList, 1, 1);
|
||||||
this.selectedSlot = this.slotGeneral;
|
this.selectedSlot = this.slotGeneral;
|
||||||
this.addHeaderButtons();
|
this.addHeaderButtons();
|
||||||
}
|
}
|
||||||
|
|
|
@ -44,7 +44,7 @@ public class GuiTexturePacks extends GuiScreen {
|
||||||
this.mc.texturePackList.updateAvaliableTexturePacks();
|
this.mc.texturePackList.updateAvaliableTexturePacks();
|
||||||
this.fileLocation = "texturepacks";
|
this.fileLocation = "texturepacks";
|
||||||
this.guiTexturePackSlot = new GuiTexturePackSlot(this);
|
this.guiTexturePackSlot = new GuiTexturePackSlot(this);
|
||||||
this.guiTexturePackSlot.registerScrollButtons(7, 8);
|
this.guiTexturePackSlot.registerScrollButtons(this.buttonList, 7, 8);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -2128,9 +2128,8 @@ public class Minecraft
|
||||||
/**
|
/**
|
||||||
* Gets the system time in milliseconds.
|
* Gets the system time in milliseconds.
|
||||||
*/
|
*/
|
||||||
public static long getSystemTime()
|
public static long getSystemTime() {
|
||||||
{
|
return EaglerAdapter.steadyTimeMillis();
|
||||||
return Sys.getTime() * 1000L / Sys.getTimerResolution();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
Loading…
Reference in New Issue