do flipLightMatrix to fix rendering
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parent
aab76343ea
commit
6606b0f655
lwjgl-rundir
src/main/java/net/minecraft/src
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@ -216,7 +216,7 @@ public class ItemRenderer
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EaglerAdapter.glPushMatrix();
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EaglerAdapter.glRotatef(var4, 1.0F, 0.0F, 0.0F);
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EaglerAdapter.glRotatef(var3.prevRotationYaw + (var3.rotationYaw - var3.prevRotationYaw) * par1, 0.0F, 1.0F, 0.0F);
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RenderHelper.enableStandardItemLighting();
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RenderHelper.enableStandardItemLighting2();
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EaglerAdapter.glPopMatrix();
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EntityPlayerSP var5 = var3;
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float var6 = var5.prevRenderArmPitch + (var5.renderArmPitch - var5.prevRenderArmPitch) * par1;
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@ -84,6 +84,7 @@ public class MapItemRenderer
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EaglerAdapter.glEnable(EaglerAdapter.GL_BLEND);
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EaglerAdapter.glBlendFunc(EaglerAdapter.GL_ONE, EaglerAdapter.GL_ONE_MINUS_SRC_ALPHA);
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EaglerAdapter.glDisable(EaglerAdapter.GL_ALPHA_TEST);
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RenderHelper.enableGUIStandardItemLighting2();
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var17.startDrawingQuads();
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var17.addVertexWithUV((double) ((float) (var15 + 0) + var18), (double) ((float) (var16 + 128) - var18), -0.009999999776482582D, texX1, texY2);
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var17.addVertexWithUV((double) ((float) (var15 + 128) - var18), (double) ((float) (var16 + 128) - var18), -0.009999999776482582D, texX2, texY2);
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@ -45,6 +45,7 @@ public class RenderHelper {
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EaglerAdapter.glPushMatrix();
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EaglerAdapter.glScalef(1.0F, -1.0F, 1.0F);
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enableStandardItemLighting();
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//EaglerAdapter.flipLightMatrix();
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EaglerAdapter.glPopMatrix();
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}
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