Fix WebGL blend bug
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@ -1147,7 +1147,7 @@ public class EntityRenderer
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var5.sortAndRender(var4, 0, (double)par1);
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var5.sortAndRender(var4, 0, (double)par1);
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EaglerAdapter.glShadeModel(EaglerAdapter.GL_FLAT);
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EaglerAdapter.glShadeModel(EaglerAdapter.GL_FLAT);
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EntityPlayer var17;
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EntityPlayer var17;
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EaglerAdapter.glEnable(EaglerAdapter.GL_BLEND);
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//EaglerAdapter.glEnable(EaglerAdapter.GL_BLEND);
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if (this.debugViewDirection == 0)
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if (this.debugViewDirection == 0)
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{
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{
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