package net.minecraft.src;

import java.util.List;
import net.lax1dude.eaglercraft.EaglercraftRandom;

public class ComponentNetherBridgeCorridor extends ComponentNetherBridgePiece
{
    private boolean field_111021_b;

    public ComponentNetherBridgeCorridor() {}

    public ComponentNetherBridgeCorridor(int par1, EaglercraftRandom par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
    {
        super(par1);
        this.coordBaseMode = par4;
        this.boundingBox = par3StructureBoundingBox;
        this.field_111021_b = par2Random.nextInt(3) == 0;
    }

    protected void func_143011_b(NBTTagCompound par1NBTTagCompound)
    {
        super.func_143011_b(par1NBTTagCompound);
        this.field_111021_b = par1NBTTagCompound.getBoolean("Chest");
    }

    protected void func_143012_a(NBTTagCompound par1NBTTagCompound)
    {
        super.func_143012_a(par1NBTTagCompound);
        par1NBTTagCompound.setBoolean("Chest", this.field_111021_b);
    }

    /**
     * Initiates construction of the Structure Component picked, at the current Location of StructGen
     */
    public void buildComponent(StructureComponent par1StructureComponent, List par2List, EaglercraftRandom par3Random)
    {
        this.getNextComponentX((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, 1, true);
    }

    /**
     * Creates and returns a new component piece. Or null if it could not find enough room to place it.
     */
    public static ComponentNetherBridgeCorridor createValidComponent(List par0List, EaglercraftRandom par1Random, int par2, int par3, int par4, int par5, int par6)
    {
        StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, 0, 0, 5, 7, 5, par5);
        return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeCorridor(par6, par1Random, var7, par5) : null;
    }

    /**
     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
     * the end, it adds Fences...
     */
    public boolean addComponentParts(World par1World, EaglercraftRandom par2Random, StructureBoundingBox par3StructureBoundingBox)
    {
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 1, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 4, 5, 4, 0, 0, false);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 0, 4, 5, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 3, 1, 4, 4, 1, Block.netherFence.blockID, Block.netherFence.blockID, false);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 3, 3, 4, 4, 3, Block.netherFence.blockID, Block.netherFence.blockID, false);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 0, 5, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 4, 3, 5, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 4, 1, 4, 4, Block.netherFence.blockID, Block.netherBrick.blockID, false);
        this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 3, 4, 3, 4, 4, Block.netherFence.blockID, Block.netherBrick.blockID, false);
        int var4;
        int var5;

        if (this.field_111021_b)
        {
            var4 = this.getYWithOffset(2);
            var5 = this.getXWithOffset(3, 3);
            int var6 = this.getZWithOffset(3, 3);

            if (par3StructureBoundingBox.isVecInside(var5, var4, var6))
            {
                this.field_111021_b = false;
                this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 3, 2, 3, field_111019_a, 2 + par2Random.nextInt(4));
            }
        }

        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 6, 0, 4, 6, 4, Block.netherBrick.blockID, Block.netherBrick.blockID, false);

        for (var4 = 0; var4 <= 4; ++var4)
        {
            for (var5 = 0; var5 <= 4; ++var5)
            {
                this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
            }
        }

        return true;
    }
}
