package net.minecraft.src;

public class EntitySquid extends EntityWaterMob {
	public float field_70861_d = 0.0F;
	public float field_70862_e = 0.0F;
	public float field_70859_f = 0.0F;
	public float field_70860_g = 0.0F;
	public float field_70867_h = 0.0F;
	public float field_70868_i = 0.0F;

	/** angle of the tentacles in radians */
	public float tentacleAngle = 0.0F;

	/** the last calculated angle of the tentacles in radians */
	public float lastTentacleAngle = 0.0F;
	private float randomMotionSpeed = 0.0F;
	private float field_70864_bA = 0.0F;
	private float field_70871_bB = 0.0F;
	private float randomMotionVecX = 0.0F;
	private float randomMotionVecY = 0.0F;
	private float randomMotionVecZ = 0.0F;

	public EntitySquid(World par1World) {
		super(par1World);
		this.texture = "/mob/squid.png";
		this.setSize(0.95F, 0.95F);
		this.field_70864_bA = 1.0F / (this.rand.nextFloat() + 1.0F) * 0.2F;
	}

	public int getMaxHealth() {
		return 10;
	}

	/**
	 * Returns the sound this mob makes while it's alive.
	 */
	protected String getLivingSound() {
		return null;
	}

	/**
	 * Returns the sound this mob makes when it is hurt.
	 */
	protected String getHurtSound() {
		return null;
	}

	/**
	 * Returns the sound this mob makes on death.
	 */
	protected String getDeathSound() {
		return null;
	}

	/**
	 * Returns the volume for the sounds this mob makes.
	 */
	protected float getSoundVolume() {
		return 0.4F;
	}

	/**
	 * Returns the item ID for the item the mob drops on death.
	 */
	protected int getDropItemId() {
		return 0;
	}

	/**
	 * Drop 0-2 items of this living's type
	 */
	protected void dropFewItems(boolean par1, int par2) {
		int var3 = this.rand.nextInt(3 + par2) + 1;

		for (int var4 = 0; var4 < var3; ++var4) {
			this.entityDropItem(new ItemStack(Item.dyePowder, 1, 0), 0.0F);
		}
	}

	/**
	 * Checks if this entity is inside water (if inWater field is true as a result
	 * of handleWaterMovement() returning true)
	 */
	public boolean isInWater() {
		return this.worldObj.handleMaterialAcceleration(this.boundingBox.expand(0.0D, -0.6000000238418579D, 0.0D),
				Material.water, this);
	}

	/**
	 * Called frequently so the entity can update its state every tick as required.
	 * For example, zombies and skeletons use this to react to sunlight and start to
	 * burn.
	 */
	public void onLivingUpdate() {
		super.onLivingUpdate();
		this.field_70862_e = this.field_70861_d;
		this.field_70860_g = this.field_70859_f;
		this.field_70868_i = this.field_70867_h;
		this.lastTentacleAngle = this.tentacleAngle;
		this.field_70867_h += this.field_70864_bA;

		if (this.field_70867_h > ((float) Math.PI * 2F)) {
			this.field_70867_h -= ((float) Math.PI * 2F);

			if (this.rand.nextInt(10) == 0) {
				this.field_70864_bA = 1.0F / (this.rand.nextFloat() + 1.0F) * 0.2F;
			}
		}

		if (this.isInWater()) {
			float var1;

			if (this.field_70867_h < (float) Math.PI) {
				var1 = this.field_70867_h / (float) Math.PI;
				this.tentacleAngle = MathHelper.sin(var1 * var1 * (float) Math.PI) * (float) Math.PI * 0.25F;

				if ((double) var1 > 0.75D) {
					this.randomMotionSpeed = 1.0F;
					this.field_70871_bB = 1.0F;
				} else {
					this.field_70871_bB *= 0.8F;
				}
			} else {
				this.tentacleAngle = 0.0F;
				this.randomMotionSpeed *= 0.9F;
				this.field_70871_bB *= 0.99F;
			}

			if (!this.worldObj.isRemote) {
				this.motionX = (double) (this.randomMotionVecX * this.randomMotionSpeed);
				this.motionY = (double) (this.randomMotionVecY * this.randomMotionSpeed);
				this.motionZ = (double) (this.randomMotionVecZ * this.randomMotionSpeed);
			}

			var1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
			this.renderYawOffset += (-((float) Math.atan2(this.motionX, this.motionZ)) * 180.0F / (float) Math.PI
					- this.renderYawOffset) * 0.1F;
			this.rotationYaw = this.renderYawOffset;
			this.field_70859_f += (float) Math.PI * this.field_70871_bB * 1.5F;
			this.field_70861_d += (-((float) Math.atan2((double) var1, this.motionY)) * 180.0F / (float) Math.PI
					- this.field_70861_d) * 0.1F;
		} else {
			this.tentacleAngle = MathHelper.abs(MathHelper.sin(this.field_70867_h)) * (float) Math.PI * 0.25F;

			if (!this.worldObj.isRemote) {
				this.motionX = 0.0D;
				this.motionY -= 0.08D;
				this.motionY *= 0.9800000190734863D;
				this.motionZ = 0.0D;
			}

			this.field_70861_d = (float) ((double) this.field_70861_d + (double) (-90.0F - this.field_70861_d) * 0.02D);
		}
	}

	/**
	 * Moves the entity based on the specified heading. Args: strafe, forward
	 */
	public void moveEntityWithHeading(float par1, float par2) {
		this.moveEntity(this.motionX, this.motionY, this.motionZ);
	}

	protected void updateEntityActionState() {
		++this.entityAge;

		if (this.entityAge > 100) {
			this.randomMotionVecX = this.randomMotionVecY = this.randomMotionVecZ = 0.0F;
		} else if (this.rand.nextInt(50) == 0 || !this.inWater
				|| this.randomMotionVecX == 0.0F && this.randomMotionVecY == 0.0F && this.randomMotionVecZ == 0.0F) {
			float var1 = this.rand.nextFloat() * (float) Math.PI * 2.0F;
			this.randomMotionVecX = MathHelper.cos(var1) * 0.2F;
			this.randomMotionVecY = -0.1F + this.rand.nextFloat() * 0.2F;
			this.randomMotionVecZ = MathHelper.sin(var1) * 0.2F;
		}

		this.despawnEntity();
	}

	/**
	 * Checks if the entity's current position is a valid location to spawn this
	 * entity.
	 */
	public boolean getCanSpawnHere() {
		return this.posY > 45.0D && this.posY < 63.0D && super.getCanSpawnHere();
	}
}
