package net.minecraft.src;

public final class WorldSettings
{
    /** The seed for the map. */
    private final long seed;

    /** The EnumGameType. */
    private final EnumGameType theGameType;

    /**
     * Switch for the map features. 'true' for enabled, 'false' for disabled.
     */
    private final boolean mapFeaturesEnabled;

    /** True if hardcore mode is enabled */
    private final boolean hardcoreEnabled;
    private final WorldType terrainType;

    /** True if Commands (cheats) are allowed. */
    private boolean commandsAllowed;

    /** True if the Bonus Chest is enabled. */
    private boolean bonusChestEnabled;
    private String field_82751_h;

    public WorldSettings(long par1, EnumGameType par3EnumGameType, boolean par4, boolean par5, WorldType par6WorldType)
    {
        this.field_82751_h = "";
        this.seed = par1;
        this.theGameType = par3EnumGameType;
        this.mapFeaturesEnabled = par4;
        this.hardcoreEnabled = par5;
        this.terrainType = par6WorldType;
    }

    public WorldSettings(WorldInfo par1WorldInfo)
    {
        this(par1WorldInfo.getSeed(), par1WorldInfo.getGameType(), par1WorldInfo.isMapFeaturesEnabled(), par1WorldInfo.isHardcoreModeEnabled(), par1WorldInfo.getTerrainType());
    }

    /**
     * Enables the bonus chest.
     */
    public WorldSettings enableBonusChest()
    {
        this.bonusChestEnabled = true;
        return this;
    }

    /**
     * Enables Commands (cheats).
     */
    public WorldSettings enableCommands()
    {
        this.commandsAllowed = true;
        return this;
    }

    public WorldSettings func_82750_a(String par1Str)
    {
        this.field_82751_h = par1Str;
        return this;
    }

    /**
     * Returns true if the Bonus Chest is enabled.
     */
    public boolean isBonusChestEnabled()
    {
        return this.bonusChestEnabled;
    }

    /**
     * Returns the seed for the world.
     */
    public long getSeed()
    {
        return this.seed;
    }

    /**
     * Gets the game type.
     */
    public EnumGameType getGameType()
    {
        return this.theGameType;
    }

    /**
     * Returns true if hardcore mode is enabled, otherwise false
     */
    public boolean getHardcoreEnabled()
    {
        return this.hardcoreEnabled;
    }

    /**
     * Get whether the map features (e.g. strongholds) generation is enabled or disabled.
     */
    public boolean isMapFeaturesEnabled()
    {
        return this.mapFeaturesEnabled;
    }

    public WorldType getTerrainType()
    {
        return this.terrainType;
    }

    /**
     * Returns true if Commands (cheats) are allowed.
     */
    public boolean areCommandsAllowed()
    {
        return this.commandsAllowed;
    }

    /**
     * Gets the GameType by ID
     */
    public static EnumGameType getGameTypeById(int par0)
    {
        return EnumGameType.getByID(par0);
    }

    public String func_82749_j()
    {
        return this.field_82751_h;
    }

    public int getIPCGamemode() {
		return this.hardcoreEnabled ? 2 : (this.getGameType().isCreative() ? 1 : 0);
	}
}
