package net.minecraft.src;

public class EntityCow extends EntityAnimal
{
    public EntityCow(World par1World)
    {
        super(par1World);
        this.setSize(0.9F, 1.3F);
        this.getNavigator().setAvoidsWater(true);
        this.tasks.addTask(0, new EntityAISwimming(this));
        this.tasks.addTask(1, new EntityAIPanic(this, 2.0D));
        this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
        this.tasks.addTask(3, new EntityAITempt(this, 1.25D, Item.wheat.itemID, false));
        this.tasks.addTask(4, new EntityAIFollowParent(this, 1.25D));
        this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
        this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
        this.tasks.addTask(7, new EntityAILookIdle(this));
    }

    /**
     * Returns true if the newer Entity AI code should be run
     */
    public boolean isAIEnabled()
    {
        return true;
    }

    protected void applyEntityAttributes()
    {
        super.applyEntityAttributes();
        this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setAttribute(10.0D);
        this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setAttribute(0.20000000298023224D);
    }

    /**
     * Returns the sound this mob makes while it's alive.
     */
    protected String getLivingSound()
    {
        return "mob.cow.say";
    }

    /**
     * Returns the sound this mob makes when it is hurt.
     */
    protected String getHurtSound()
    {
        return "mob.cow.hurt";
    }

    /**
     * Returns the sound this mob makes on death.
     */
    protected String getDeathSound()
    {
        return "mob.cow.hurt";
    }

    /**
     * Plays step sound at given x, y, z for the entity
     */
    protected void playStepSound(int par1, int par2, int par3, int par4)
    {
        this.playSound("mob.cow.step", 0.15F, 1.0F);
    }

    /**
     * Returns the volume for the sounds this mob makes.
     */
    protected float getSoundVolume()
    {
        return 0.4F;
    }

    /**
     * Returns the item ID for the item the mob drops on death.
     */
    protected int getDropItemId()
    {
        return Item.leather.itemID;
    }

    /**
     * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
     * par2 - Level of Looting used to kill this mob.
     */
    protected void dropFewItems(boolean par1, int par2)
    {
        int var3 = this.rand.nextInt(3) + this.rand.nextInt(1 + par2);
        int var4;

        for (var4 = 0; var4 < var3; ++var4)
        {
            this.dropItem(Item.leather.itemID, 1);
        }

        var3 = this.rand.nextInt(3) + 1 + this.rand.nextInt(1 + par2);

        for (var4 = 0; var4 < var3; ++var4)
        {
            if (this.isBurning())
            {
                this.dropItem(Item.beefCooked.itemID, 1);
            }
            else
            {
                this.dropItem(Item.beefRaw.itemID, 1);
            }
        }
    }

    /**
     * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
     */
    public boolean interact(EntityPlayer par1EntityPlayer)
    {
        ItemStack var2 = par1EntityPlayer.inventory.getCurrentItem();

        if (var2 != null && var2.itemID == Item.bucketEmpty.itemID && !par1EntityPlayer.capabilities.isCreativeMode)
        {
            if (var2.stackSize-- == 1)
            {
                par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, new ItemStack(Item.bucketMilk));
            }
            else if (!par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Item.bucketMilk)))
            {
                par1EntityPlayer.dropPlayerItem(new ItemStack(Item.bucketMilk.itemID, 1, 0));
            }

            return true;
        }
        else
        {
            return super.interact(par1EntityPlayer);
        }
    }

    /**
     * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
     */
    public EntityCow spawnBabyAnimal(EntityAgeable par1EntityAgeable)
    {
        return new EntityCow(this.worldObj);
    }

    public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
    {
        return this.spawnBabyAnimal(par1EntityAgeable);
    }
}
