hoosiertransfer-mod/src/game/java/net/minecraft/block/BlockButton.java

397 lines
13 KiB
Java

package net.minecraft.block;
import java.util.List;
import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
/**
* +
* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
*
* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
*
* EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, hoosiertransfer,
* ayunami2000. All Rights Reserved.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
public abstract class BlockButton extends Block {
public static final PropertyDirection FACING = PropertyDirection.create("facing");
public static final PropertyBool POWERED = PropertyBool.create("powered");
private final boolean wooden;
protected BlockButton(boolean wooden) {
super(Material.circuits);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(POWERED,
Boolean.valueOf(false)));
this.setTickRandomly(true);
this.setCreativeTab(CreativeTabs.tabRedstone);
this.wooden = wooden;
}
public AxisAlignedBB getCollisionBoundingBox(World var1, BlockPos var2, IBlockState var3) {
return null;
}
/**
* +
* How many world ticks before ticking
*/
public int tickRate(World var1) {
return this.wooden ? 30 : 20;
}
/**
* +
* Used to determine ambient occlusion and culling when
* rebuilding chunks for render
*/
public boolean isOpaqueCube() {
return false;
}
public boolean isFullCube() {
return false;
}
/**
* +
* Check whether this Block can be placed on the given side
*/
public boolean canPlaceBlockOnSide(World world, BlockPos blockpos, EnumFacing enumfacing) {
return func_181088_a(world, blockpos, enumfacing.getOpposite());
}
public boolean canPlaceBlockAt(World world, BlockPos blockpos) {
EnumFacing[] facings = EnumFacing._VALUES;
for (int i = 0; i < facings.length; ++i) {
EnumFacing enumfacing = facings[i];
if (func_181088_a(world, blockpos, enumfacing)) {
return true;
}
}
return false;
}
protected static boolean func_181088_a(World parWorld, BlockPos parBlockPos, EnumFacing parEnumFacing) {
BlockPos blockpos = parBlockPos.offset(parEnumFacing);
return parEnumFacing == EnumFacing.DOWN ? World.doesBlockHaveSolidTopSurface(parWorld, blockpos)
: parWorld.getBlockState(blockpos).getBlock().isNormalCube();
}
/**
* +
* Called by ItemBlocks just before a block is actually set in
* the world, to allow for adjustments to the IBlockstate
*/
public IBlockState onBlockPlaced(World world, BlockPos blockpos, EnumFacing enumfacing, float var4, float var5,
float var6, int var7, EntityLivingBase var8) {
return func_181088_a(world, blockpos, enumfacing.getOpposite())
? this.getDefaultState().withProperty(FACING, enumfacing).withProperty(POWERED, Boolean.valueOf(false))
: this.getDefaultState().withProperty(FACING, EnumFacing.DOWN).withProperty(POWERED,
Boolean.valueOf(false));
}
/**
* +
* Called when a neighboring block changes.
*/
public void onNeighborBlockChange(World world, BlockPos blockpos, IBlockState iblockstate, Block var4) {
if (this.checkForDrop(world, blockpos, iblockstate)
&& !func_181088_a(world, blockpos, ((EnumFacing) iblockstate.getValue(FACING)).getOpposite())) {
this.dropBlockAsItem(world, blockpos, iblockstate, 0);
world.setBlockToAir(blockpos);
}
}
private boolean checkForDrop(World worldIn, BlockPos pos, IBlockState state) {
if (this.canPlaceBlockAt(worldIn, pos)) {
return true;
} else {
this.dropBlockAsItem(worldIn, pos, state, 0);
worldIn.setBlockToAir(pos);
return false;
}
}
public void setBlockBoundsBasedOnState(IBlockAccess iblockaccess, BlockPos blockpos) {
this.updateBlockBounds(iblockaccess.getBlockState(blockpos));
}
private void updateBlockBounds(IBlockState state) {
EnumFacing enumfacing = (EnumFacing) state.getValue(FACING);
boolean flag = ((Boolean) state.getValue(POWERED)).booleanValue();
float f = 0.25F;
float f1 = 0.375F;
float f2 = (float) (flag ? 1 : 2) / 16.0F;
float f3 = 0.125F;
float f4 = 0.1875F;
switch (enumfacing) {
case EAST:
this.setBlockBounds(0.0F, 0.375F, 0.3125F, f2, 0.625F, 0.6875F);
break;
case WEST:
this.setBlockBounds(1.0F - f2, 0.375F, 0.3125F, 1.0F, 0.625F, 0.6875F);
break;
case SOUTH:
this.setBlockBounds(0.3125F, 0.375F, 0.0F, 0.6875F, 0.625F, f2);
break;
case NORTH:
this.setBlockBounds(0.3125F, 0.375F, 1.0F - f2, 0.6875F, 0.625F, 1.0F);
break;
case UP:
this.setBlockBounds(0.3125F, 0.0F, 0.375F, 0.6875F, 0.0F + f2, 0.625F);
break;
case DOWN:
this.setBlockBounds(0.3125F, 1.0F - f2, 0.375F, 0.6875F, 1.0F, 0.625F);
}
}
public boolean onBlockActivated(World world, BlockPos blockpos, IBlockState iblockstate, EntityPlayer var4,
EnumFacing var5, float var6, float var7, float var8) {
if (((Boolean) iblockstate.getValue(POWERED)).booleanValue()) {
return true;
} else {
world.setBlockState(blockpos, iblockstate.withProperty(POWERED, Boolean.valueOf(true)), 3);
world.markBlockRangeForRenderUpdate(blockpos, blockpos);
world.playSoundEffect((double) blockpos.getX() + 0.5D, (double) blockpos.getY() + 0.5D,
(double) blockpos.getZ() + 0.5D, "random.click", 0.3F, 0.6F);
this.notifyNeighbors(world, blockpos, (EnumFacing) iblockstate.getValue(FACING));
world.scheduleUpdate(blockpos, this, this.tickRate(world));
return true;
}
}
public void breakBlock(World world, BlockPos blockpos, IBlockState iblockstate) {
if (((Boolean) iblockstate.getValue(POWERED)).booleanValue()) {
this.notifyNeighbors(world, blockpos, (EnumFacing) iblockstate.getValue(FACING));
}
super.breakBlock(world, blockpos, iblockstate);
}
public int getWeakPower(IBlockAccess var1, BlockPos var2, IBlockState iblockstate, EnumFacing var4) {
return ((Boolean) iblockstate.getValue(POWERED)).booleanValue() ? 15 : 0;
}
public int getStrongPower(IBlockAccess var1, BlockPos var2, IBlockState iblockstate, EnumFacing enumfacing) {
return !((Boolean) iblockstate.getValue(POWERED)).booleanValue() ? 0
: (iblockstate.getValue(FACING) == enumfacing ? 15 : 0);
}
/**
* +
* Can this block provide power. Only wire currently seems to
* have this change based on its state.
*/
public boolean canProvidePower() {
return true;
}
/**
* +
* Called randomly when setTickRandomly is set to true (used by
* e.g. crops to grow, etc.)
*/
public void randomTick(World var1, BlockPos var2, IBlockState var3, EaglercraftRandom var4) {
}
public void updateTick(World world, BlockPos blockpos, IBlockState iblockstate, EaglercraftRandom var4) {
if (!world.isRemote) {
if (((Boolean) iblockstate.getValue(POWERED)).booleanValue()) {
if (this.wooden) {
this.checkForArrows(world, blockpos, iblockstate);
} else {
world.setBlockState(blockpos, iblockstate.withProperty(POWERED, Boolean.valueOf(false)));
this.notifyNeighbors(world, blockpos, (EnumFacing) iblockstate.getValue(FACING));
world.playSoundEffect((double) blockpos.getX() + 0.5D, (double) blockpos.getY() + 0.5D,
(double) blockpos.getZ() + 0.5D, "random.click", 0.3F, 0.5F);
world.markBlockRangeForRenderUpdate(blockpos, blockpos);
}
}
}
}
/**
* +
* Sets the block's bounds for rendering it as an item
*/
public void setBlockBoundsForItemRender() {
float f = 0.1875F;
float f1 = 0.125F;
float f2 = 0.125F;
this.setBlockBounds(0.5F - f, 0.5F - f1, 0.5F - f2, 0.5F + f, 0.5F + f1, 0.5F + f2);
}
/**
* +
* Called When an Entity Collided with the Block
*/
public void onEntityCollidedWithBlock(World world, BlockPos blockpos, IBlockState iblockstate, Entity var4) {
if (!world.isRemote) {
if (this.wooden) {
if (!((Boolean) iblockstate.getValue(POWERED)).booleanValue()) {
this.checkForArrows(world, blockpos, iblockstate);
}
}
}
}
private void checkForArrows(World worldIn, BlockPos pos, IBlockState state) {
this.updateBlockBounds(state);
List list = worldIn.getEntitiesWithinAABB(EntityArrow.class,
new AxisAlignedBB((double) pos.getX() + this.minX, (double) pos.getY() + this.minY,
(double) pos.getZ() + this.minZ, (double) pos.getX() + this.maxX,
(double) pos.getY() + this.maxY, (double) pos.getZ() + this.maxZ));
boolean flag = !list.isEmpty();
boolean flag1 = ((Boolean) state.getValue(POWERED)).booleanValue();
if (flag && !flag1) {
worldIn.setBlockState(pos, state.withProperty(POWERED, Boolean.valueOf(true)));
this.notifyNeighbors(worldIn, pos, (EnumFacing) state.getValue(FACING));
worldIn.markBlockRangeForRenderUpdate(pos, pos);
worldIn.playSoundEffect((double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D,
"random.click", 0.3F, 0.6F);
}
if (!flag && flag1) {
worldIn.setBlockState(pos, state.withProperty(POWERED, Boolean.valueOf(false)));
this.notifyNeighbors(worldIn, pos, (EnumFacing) state.getValue(FACING));
worldIn.markBlockRangeForRenderUpdate(pos, pos);
worldIn.playSoundEffect((double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D,
"random.click", 0.3F, 0.5F);
}
if (flag) {
worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
}
}
private void notifyNeighbors(World worldIn, BlockPos pos, EnumFacing facing) {
worldIn.notifyNeighborsOfStateChange(pos, this);
worldIn.notifyNeighborsOfStateChange(pos.offset(facing.getOpposite()), this);
}
/**
* +
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int i) {
EnumFacing enumfacing;
switch (i & 7) {
case 0:
enumfacing = EnumFacing.DOWN;
break;
case 1:
enumfacing = EnumFacing.EAST;
break;
case 2:
enumfacing = EnumFacing.WEST;
break;
case 3:
enumfacing = EnumFacing.SOUTH;
break;
case 4:
enumfacing = EnumFacing.NORTH;
break;
case 5:
default:
enumfacing = EnumFacing.UP;
}
return this.getDefaultState().withProperty(FACING, enumfacing).withProperty(POWERED,
Boolean.valueOf((i & 8) > 0));
}
/**
* +
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState iblockstate) {
int i;
switch ((EnumFacing) iblockstate.getValue(FACING)) {
case EAST:
i = 1;
break;
case WEST:
i = 2;
break;
case SOUTH:
i = 3;
break;
case NORTH:
i = 4;
break;
case UP:
default:
i = 5;
break;
case DOWN:
i = 0;
}
if (((Boolean) iblockstate.getValue(POWERED)).booleanValue()) {
i |= 8;
}
return i;
}
/**
* Returns the blockstate with the given rotation from the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withRotation(IBlockState state, Rotation rot) {
return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING)));
}
/**
* Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed
* blockstate.
*/
public IBlockState withMirror(IBlockState state, Mirror mirrorIn) {
return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING)));
}
protected BlockState createBlockState() {
return new BlockState(this, new IProperty[] { FACING, POWERED });
}
}