package net.minecraft.client.renderer; import net.lax1dude.eaglercraft.v1_8.internal.buffer.FloatBuffer; import net.lax1dude.eaglercraft.v1_8.opengl.GlStateManager; import net.lax1dude.eaglercraft.v1_8.opengl.ext.deferred.DeferredStateManager; import net.minecraft.util.Vec3; /**+ * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. * * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team * * EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ public class RenderHelper { /**+ * Float buffer used to set OpenGL material colors */ private static FloatBuffer colorBuffer = GLAllocation.createDirectFloatBuffer(16); private static final Vec3 LIGHT0_POS = (new Vec3(0.20000000298023224D, 1.0D, -0.699999988079071D)).normalize(); private static final Vec3 LIGHT1_POS = (new Vec3(-0.20000000298023224D, 1.0D, 0.699999988079071D)).normalize(); /**+ * Disables the OpenGL lighting properties enabled by * enableStandardItemLighting */ public static void disableStandardItemLighting() { if (!DeferredStateManager.isInDeferredPass()) { GlStateManager.disableLighting(); GlStateManager.disableMCLight(0); GlStateManager.disableMCLight(1); GlStateManager.disableColorMaterial(); } } /**+ * Sets the OpenGL lighting properties to the values used when * rendering blocks as items */ public static void enableStandardItemLighting() { if (!DeferredStateManager.isInDeferredPass()) { GlStateManager.enableLighting(); GlStateManager.enableMCLight(0, 0.6f, LIGHT0_POS.xCoord, LIGHT0_POS.yCoord, LIGHT0_POS.zCoord, 0.0D); GlStateManager.enableMCLight(1, 0.6f, LIGHT1_POS.xCoord, LIGHT1_POS.yCoord, LIGHT1_POS.zCoord, 0.0D); GlStateManager.setMCLightAmbient(0.4f, 0.4f, 0.4f); GlStateManager.enableColorMaterial(); } } /**+ * Update and return colorBuffer with the RGBA values passed as * arguments */ private static FloatBuffer setColorBuffer(double parDouble1, double parDouble2, double parDouble3, double parDouble4) { /**+ * Update and return colorBuffer with the RGBA values passed as * arguments */ return setColorBuffer((float) parDouble1, (float) parDouble2, (float) parDouble3, (float) parDouble4); } /**+ * Update and return colorBuffer with the RGBA values passed as * arguments */ private static FloatBuffer setColorBuffer(float parFloat1, float parFloat2, float parFloat3, float parFloat4) { colorBuffer.clear(); colorBuffer.put(parFloat1).put(parFloat2).put(parFloat3).put(parFloat4); colorBuffer.flip(); return colorBuffer; } /**+ * Sets OpenGL lighting for rendering blocks as items inside GUI * screens (such as containers). */ public static void enableGUIStandardItemLighting() { if (!DeferredStateManager.isInDeferredPass()) { GlStateManager.pushMatrix(); GlStateManager.rotate(-30.0F, 0.0F, 1.0F, 0.0F); GlStateManager.rotate(165.0F, 1.0F, 0.0F, 0.0F); enableStandardItemLighting(); GlStateManager.popMatrix(); } } }