package net.minecraft.client.renderer.entity.layers;

import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.entity.RendererLivingEntity;

/**
 * +
 * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
 * 
 * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
 * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
 * 
 * EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, hoosiertransfer,
 * ayunami2000. All Rights Reserved.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED.
 * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 * 
 */
public class LayerBipedArmor extends LayerArmorBase<ModelBiped> {
	public LayerBipedArmor(RendererLivingEntity<?> rendererIn) {
		super(rendererIn);
	}

	protected void initArmor() {
		this.field_177189_c = new ModelBiped(0.5F);
		this.field_177186_d = new ModelBiped(1.0F);
	}

	protected void func_177179_a(ModelBiped modelbiped, int i) {
		this.func_177194_a(modelbiped);
		switch (i) {
			case 1:
				modelbiped.bipedRightLeg.showModel = true;
				modelbiped.bipedLeftLeg.showModel = true;
				break;
			case 2:
				modelbiped.bipedBody.showModel = true;
				modelbiped.bipedRightLeg.showModel = true;
				modelbiped.bipedLeftLeg.showModel = true;
				break;
			case 3:
				modelbiped.bipedBody.showModel = true;
				modelbiped.bipedRightArm.showModel = true;
				modelbiped.bipedLeftArm.showModel = true;
				break;
			case 4:
				modelbiped.bipedHead.showModel = true;
				modelbiped.bipedHeadwear.showModel = true;
		}

	}

	protected void func_177194_a(ModelBiped parModelBiped) {
		parModelBiped.setInvisible(false);
	}
}