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hoosiertransfer-mod-saigevers/src/main/java/net/minecraft/entity/EntityLiving.java

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33 KiB
Java

package net.minecraft.entity;
import java.util.List;
import javax.annotation.Nullable;
import net.lax1dude.eaglercraft.v1_8.EaglercraftUUID;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.ai.EntityAITasks;
import net.minecraft.entity.ai.EntityJumpHelper;
import net.minecraft.entity.ai.EntityLookHelper;
import net.minecraft.entity.ai.EntityMoveHelper;
import net.minecraft.entity.ai.EntitySenses;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.monster.EntityGhast;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.monster.IMob;
import net.minecraft.entity.passive.EntityTameable;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemBow;
import net.minecraft.item.ItemElytra;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagFloat;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.network.play.server.S1BPacketEntityAttach;
import net.minecraft.pathfinding.PathNavigate;
import net.minecraft.pathfinding.PathNavigateGround;
import net.minecraft.stats.AchievementList;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumHandSide;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.MathHelper;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
/**
* +
* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
*
* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
*
* EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, hoosiertransfer,
* ayunami2000. All Rights
* Reserved.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
public abstract class EntityLiving extends EntityLivingBase {
public int livingSoundTime;
protected int experienceValue;
private EntityLookHelper lookHelper;
protected EntityMoveHelper moveHelper;
protected EntityJumpHelper jumpHelper;
private EntityBodyHelper bodyHelper;
protected PathNavigate navigator;
protected final EntityAITasks tasks;
protected final EntityAITasks targetTasks;
private EntityLivingBase attackTarget;
private EntitySenses senses;
/**
* +
* Equipment (armor and held item) for this entity.
*/
private ItemStack[] equipment = new ItemStack[6];
/**
* +
* Chances for each equipment piece from dropping when this
* entity dies.
*/
protected float[] equipmentDropChances = new float[5];
private boolean canPickUpLoot;
private boolean persistenceRequired;
private boolean isLeashed;
private Entity leashedToEntity;
private NBTTagCompound leashNBTTag;
public EntityLiving(World worldIn) {
super(worldIn);
this.tasks = new EntityAITasks(worldIn != null && worldIn.theProfiler != null ? worldIn.theProfiler : null);
this.targetTasks = new EntityAITasks(
worldIn != null && worldIn.theProfiler != null ? worldIn.theProfiler : null);
this.lookHelper = new EntityLookHelper(this);
this.moveHelper = new EntityMoveHelper(this);
this.jumpHelper = new EntityJumpHelper(this);
this.bodyHelper = new EntityBodyHelper(this);
this.navigator = this.getNewNavigator(worldIn);
this.senses = new EntitySenses(this);
for (int i = 0; i < this.equipmentDropChances.length; ++i) {
this.equipmentDropChances[i] = 0.085F;
}
}
protected void applyEntityAttributes() {
super.applyEntityAttributes();
this.getAttributeMap().registerAttribute(SharedMonsterAttributes.followRange).setBaseValue(16.0D);
}
/**
* +
* Returns new PathNavigateGround instance
*/
protected PathNavigate getNewNavigator(World worldIn) {
return new PathNavigateGround(this, worldIn);
}
public EntityLookHelper getLookHelper() {
return this.lookHelper;
}
public EntityMoveHelper getMoveHelper() {
return this.moveHelper;
}
public EntityJumpHelper getJumpHelper() {
return this.jumpHelper;
}
public PathNavigate getNavigator() {
return this.navigator;
}
/**
* +
* returns the EntitySenses Object for the EntityLiving
*/
public EntitySenses getEntitySenses() {
return this.senses;
}
/**
* +
* Gets the active target the Task system uses for tracking
*/
public EntityLivingBase getAttackTarget() {
return this.attackTarget;
}
/**
* +
* Sets the active target the Task system uses for tracking
*/
public void setAttackTarget(EntityLivingBase entitylivingbaseIn) {
this.attackTarget = entitylivingbaseIn;
}
/**
* +
* Returns true if this entity can attack entities of the
* specified class.
*/
public boolean canAttackClass(Class<? extends EntityLivingBase> cls) {
return cls != EntityGhast.class;
}
/**
* +
* This function applies the benefits of growing back wool and
* faster growing up to the acting entity. (This function is
* used in the AIEatGrass)
*/
public void eatGrassBonus() {
}
protected void entityInit() {
super.entityInit();
this.dataWatcher.addObject(10, Byte.valueOf((byte) 0), DataWatcher.Types.BYTE);
}
/**
* +
* Get number of ticks, at least during which the living entity
* will be silent.
*/
public int getTalkInterval() {
return 80;
}
/**
* +
* Plays living's sound at its position
*/
public void playLivingSound() {
String s = this.getLivingSound();
if (s != null) {
this.playSound(s, this.getSoundVolume(), this.getSoundPitch());
}
}
/**
* +
* Gets called every tick from main Entity class
*/
public void onEntityUpdate() {
super.onEntityUpdate();
this.worldObj.theProfiler.startSection("mobBaseTick");
if (this.isEntityAlive() && this.rand.nextInt(1000) < this.livingSoundTime++) {
this.livingSoundTime = -this.getTalkInterval();
this.playLivingSound();
}
this.worldObj.theProfiler.endSection();
}
/**
* +
* Get the experience points the entity currently has.
*/
protected int getExperiencePoints(EntityPlayer var1) {
if (this.experienceValue > 0) {
int i = this.experienceValue;
ItemStack[] aitemstack = this.getInventory();
for (int j = 0; j < aitemstack.length; ++j) {
if (aitemstack[j] != null && this.equipmentDropChances[j] <= 1.0F) {
i += 1 + this.rand.nextInt(3);
}
}
return i;
} else {
return this.experienceValue;
}
}
/**
* +
* Spawns an explosion particle around the Entity's location
*/
public void spawnExplosionParticle() {
if (this.worldObj.isRemote) {
for (int i = 0; i < 20; ++i) {
double d0 = this.rand.nextGaussian() * 0.02D;
double d1 = this.rand.nextGaussian() * 0.02D;
double d2 = this.rand.nextGaussian() * 0.02D;
double d3 = 10.0D;
this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL,
this.posX + (double) (this.rand.nextFloat() * this.width * 2.0F) - (double) this.width
- d0 * d3,
this.posY + (double) (this.rand.nextFloat() * this.height) - d1 * d3, this.posZ
+ (double) (this.rand.nextFloat() * this.width * 2.0F) - (double) this.width - d2 * d3,
d0, d1, d2, new int[0]);
}
} else {
this.worldObj.setEntityState(this, (byte) 20);
}
}
public void handleStatusUpdate(byte b0) {
if (b0 == 20) {
this.spawnExplosionParticle();
} else {
super.handleStatusUpdate(b0);
}
}
// HoosierTransfer mod
private boolean canSkipUpdate() {
if (this.isChild()) {
return false;
} else if (this.hurtTime > 0) {
return false;
} else if (this.ticksExisted < 20) {
return false;
} else {
World world = this.getEntityWorld();
if (world == null) {
return false;
} else if (world.playerEntities.size() != 1) {
return false;
} else {
Entity entity = (Entity) world.playerEntities.get(0);
double d0 = Math.max(Math.abs(this.posX - entity.posX) - 16.0D, 0.0D);
double d1 = Math.max(Math.abs(this.posZ - entity.posZ) - 16.0D, 0.0D);
double d2 = d0 * d0 + d1 * d1;
return !this.isInRangeToRenderDist(d2);
}
}
}
private void onUpdateMinimal() {
++this.entityAge;
if (this instanceof EntityMob) {
float f = this.getBrightness(1.0F);
if (f > 0.5F) {
this.entityAge += 2;
}
}
this.despawnEntity();
}
/**
* +
* Called to update the entity's position/logic.
*/
public void onUpdate() {
if (this.canSkipUpdate()) {
this.onUpdateMinimal();
} else {
super.onUpdate();
if (!this.worldObj.isRemote) {
this.updateLeashedState();
}
}
}
protected float func_110146_f(float var1, float f) {
this.bodyHelper.updateRenderAngles();
return f;
}
/**
* +
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound() {
return null;
}
protected Item getDropItem() {
return null;
}
/**
* +
* Drop 0-2 items of this living's type
*/
protected void dropFewItems(boolean var1, int i) {
Item item = this.getDropItem();
if (item != null) {
int j = this.rand.nextInt(3);
if (i > 0) {
j += this.rand.nextInt(i + 1);
}
for (int k = 0; k < j; ++k) {
this.dropItem(item, 1);
}
}
}
/**
* +
* (abstract) Protected helper method to write subclass entity
* data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound nbttagcompound) {
super.writeEntityToNBT(nbttagcompound);
nbttagcompound.setBoolean("CanPickUpLoot", this.canPickUpLoot());
nbttagcompound.setBoolean("PersistenceRequired", this.persistenceRequired);
NBTTagList nbttaglist = new NBTTagList();
for (int i = 0; i < this.equipment.length; ++i) {
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
if (this.equipment[i] != null) {
this.equipment[i].writeToNBT(nbttagcompound1);
}
nbttaglist.appendTag(nbttagcompound1);
}
nbttagcompound.setTag("Equipment", nbttaglist);
NBTTagList nbttaglist1 = new NBTTagList();
for (int j = 0; j < this.equipmentDropChances.length; ++j) {
nbttaglist1.appendTag(new NBTTagFloat(this.equipmentDropChances[j]));
}
nbttagcompound.setTag("DropChances", nbttaglist1);
nbttagcompound.setBoolean("Leashed", this.isLeashed);
if (this.leashedToEntity != null) {
NBTTagCompound nbttagcompound2 = new NBTTagCompound();
if (this.leashedToEntity instanceof EntityLivingBase) {
nbttagcompound2.setLong("UUIDMost", this.leashedToEntity.getUniqueID().getMostSignificantBits());
nbttagcompound2.setLong("UUIDLeast", this.leashedToEntity.getUniqueID().getLeastSignificantBits());
} else if (this.leashedToEntity instanceof EntityHanging) {
BlockPos blockpos = ((EntityHanging) this.leashedToEntity).getHangingPosition();
nbttagcompound2.setInteger("X", blockpos.getX());
nbttagcompound2.setInteger("Y", blockpos.getY());
nbttagcompound2.setInteger("Z", blockpos.getZ());
}
nbttagcompound.setTag("Leash", nbttagcompound2);
}
if (this.isAIDisabled()) {
nbttagcompound.setBoolean("NoAI", this.isAIDisabled());
}
}
/**
* +
* (abstract) Protected helper method to read subclass entity
* data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound nbttagcompound) {
super.readEntityFromNBT(nbttagcompound);
if (nbttagcompound.hasKey("CanPickUpLoot", 1)) {
this.setCanPickUpLoot(nbttagcompound.getBoolean("CanPickUpLoot"));
}
this.persistenceRequired = nbttagcompound.getBoolean("PersistenceRequired");
if (nbttagcompound.hasKey("Equipment", 9)) {
NBTTagList nbttaglist = nbttagcompound.getTagList("Equipment", 10);
for (int i = 0; i < this.equipment.length; ++i) {
this.equipment[i] = ItemStack.loadItemStackFromNBT(nbttaglist.getCompoundTagAt(i));
}
}
if (nbttagcompound.hasKey("DropChances", 9)) {
NBTTagList nbttaglist1 = nbttagcompound.getTagList("DropChances", 5);
for (int j = 0; j < nbttaglist1.tagCount(); ++j) {
this.equipmentDropChances[j] = nbttaglist1.getFloatAt(j);
}
}
this.isLeashed = nbttagcompound.getBoolean("Leashed");
if (this.isLeashed && nbttagcompound.hasKey("Leash", 10)) {
this.leashNBTTag = nbttagcompound.getCompoundTag("Leash");
}
this.setNoAI(nbttagcompound.getBoolean("NoAI"));
}
public void setMoveForward(float parFloat1) {
this.moveForward = parFloat1;
}
/**
* +
* set the movespeed used for the new AI system
*/
public void setAIMoveSpeed(float f) {
super.setAIMoveSpeed(f);
this.setMoveForward(f);
}
/**
* +
* Called frequently so the entity can update its state every
* tick as required. For example, zombies and skeletons use this
* to react to sunlight and start to burn.
*/
public void onLivingUpdate() {
super.onLivingUpdate();
this.worldObj.theProfiler.startSection("looting");
if (!this.worldObj.isRemote && this.canPickUpLoot() && !this.dead
&& this.worldObj.getGameRules().getBoolean("mobGriefing")) {
List<EntityItem> lst = this.worldObj.getEntitiesWithinAABB(EntityItem.class,
this.getEntityBoundingBox().expand(1.0D, 0.0D, 1.0D));
for (int i = 0, l = lst.size(); i < l; ++i) {
EntityItem entityitem = lst.get(i);
if (!entityitem.isDead && entityitem.getEntityItem() != null && !entityitem.cannotPickup()) {
this.updateEquipmentIfNeeded(entityitem);
}
}
}
this.worldObj.theProfiler.endSection();
}
/**
* +
* Tests if this entity should pickup a weapon or an armor.
* Entity drops current weapon or armor if the new one is
* better.
*/
protected void updateEquipmentIfNeeded(EntityItem itemEntity) {
ItemStack itemstack = itemEntity.getEntityItem();
int i = getArmorPosition(itemstack);
if (i > -1) {
boolean flag = true;
ItemStack itemstack1 = this.getEquipmentInSlot(i);
if (itemstack1 != null) {
if (i == 0) {
if (itemstack.getItem() instanceof ItemSword && !(itemstack1.getItem() instanceof ItemSword)) {
flag = true;
} else if (itemstack.getItem() instanceof ItemSword && itemstack1.getItem() instanceof ItemSword) {
ItemSword itemsword = (ItemSword) itemstack.getItem();
ItemSword itemsword1 = (ItemSword) itemstack1.getItem();
if (itemsword.getDamageVsEntity() != itemsword1.getDamageVsEntity()) {
flag = itemsword.getDamageVsEntity() > itemsword1.getDamageVsEntity();
} else {
flag = itemstack.getMetadata() > itemstack1.getMetadata()
|| itemstack.hasTagCompound() && !itemstack1.hasTagCompound();
}
} else if (itemstack.getItem() instanceof ItemBow && itemstack1.getItem() instanceof ItemBow) {
flag = itemstack.hasTagCompound() && !itemstack1.hasTagCompound();
} else {
flag = false;
}
} else if (itemstack.getItem() instanceof ItemArmor && !(itemstack1.getItem() instanceof ItemArmor)) {
flag = true;
} else if (itemstack.getItem() instanceof ItemArmor && itemstack1.getItem() instanceof ItemArmor) {
ItemArmor itemarmor = (ItemArmor) itemstack.getItem();
ItemArmor itemarmor1 = (ItemArmor) itemstack1.getItem();
if (itemarmor.damageReduceAmount != itemarmor1.damageReduceAmount) {
flag = itemarmor.damageReduceAmount > itemarmor1.damageReduceAmount;
} else {
flag = itemstack.getMetadata() > itemstack1.getMetadata()
|| itemstack.hasTagCompound() && !itemstack1.hasTagCompound();
}
} else {
flag = false;
}
}
if (flag && this.func_175448_a(itemstack)) {
if (itemstack1 != null && this.rand.nextFloat() - 0.1F < this.equipmentDropChances[i]) {
this.entityDropItem(itemstack1, 0.0F);
}
if (itemstack.getItem() == Items.diamond && itemEntity.getThrower() != null) {
EntityPlayer entityplayer = this.worldObj.getPlayerEntityByName(itemEntity.getThrower());
if (entityplayer != null) {
entityplayer.triggerAchievement(AchievementList.diamondsToYou);
}
}
this.setCurrentItemOrArmor(i, itemstack);
this.equipmentDropChances[i] = 2.0F;
this.persistenceRequired = true;
this.onItemPickup(itemEntity, 1);
itemEntity.setDead();
}
}
}
protected boolean func_175448_a(ItemStack stack) {
return true;
}
/**
* +
* Determines if an entity can be despawned, used on idle far
* away entities
*/
protected boolean canDespawn() {
return true;
}
/**
* +
* Makes the entity despawn if requirements are reached
*/
protected void despawnEntity() {
if (this.persistenceRequired) {
this.entityAge = 0;
} else {
EntityPlayer entityplayer = this.worldObj.getClosestPlayerToEntity(this, -1.0D);
if (entityplayer != null) {
double d0 = entityplayer.posX - this.posX;
double d1 = entityplayer.posY - this.posY;
double d2 = entityplayer.posZ - this.posZ;
double d3 = d0 * d0 + d1 * d1 + d2 * d2;
if (this.canDespawn() && d3 > 16384.0D) {
this.setDead();
}
if (this.entityAge > 600 && this.rand.nextInt(800) == 0 && d3 > 1024.0D && this.canDespawn()) {
this.setDead();
} else if (d3 < 1024.0D) {
this.entityAge = 0;
}
}
}
}
protected final void updateEntityActionState() {
++this.entityAge;
this.worldObj.theProfiler.startSection("checkDespawn");
this.despawnEntity();
this.worldObj.theProfiler.endSection();
this.worldObj.theProfiler.startSection("sensing");
this.senses.clearSensingCache();
this.worldObj.theProfiler.endSection();
this.worldObj.theProfiler.startSection("targetSelector");
this.targetTasks.onUpdateTasks();
this.worldObj.theProfiler.endSection();
this.worldObj.theProfiler.startSection("goalSelector");
this.tasks.onUpdateTasks();
this.worldObj.theProfiler.endSection();
this.worldObj.theProfiler.startSection("navigation");
this.navigator.onUpdateNavigation();
this.worldObj.theProfiler.endSection();
this.worldObj.theProfiler.startSection("mob tick");
this.updateAITasks();
this.worldObj.theProfiler.endSection();
this.worldObj.theProfiler.startSection("controls");
this.worldObj.theProfiler.startSection("move");
this.moveHelper.onUpdateMoveHelper();
this.worldObj.theProfiler.endStartSection("look");
this.lookHelper.onUpdateLook();
this.worldObj.theProfiler.endStartSection("jump");
this.jumpHelper.doJump();
this.worldObj.theProfiler.endSection();
this.worldObj.theProfiler.endSection();
}
protected void updateAITasks() {
}
/**
* +
* The speed it takes to move the entityliving's rotationPitch
* through the faceEntity method. This is only currently use in
* wolves.
*/
public int getVerticalFaceSpeed() {
return 40;
}
/**
* +
* Changes pitch and yaw so that the entity calling the function
* is facing the entity provided as an argument.
*/
public void faceEntity(Entity entityIn, float parFloat1, float parFloat2) {
double d0 = entityIn.posX - this.posX;
double d2 = entityIn.posZ - this.posZ;
double d1;
if (entityIn instanceof EntityLivingBase) {
EntityLivingBase entitylivingbase = (EntityLivingBase) entityIn;
d1 = entitylivingbase.posY + (double) entitylivingbase.getEyeHeight()
- (this.posY + (double) this.getEyeHeight());
} else {
d1 = (entityIn.getEntityBoundingBox().minY + entityIn.getEntityBoundingBox().maxY) / 2.0D
- (this.posY + (double) this.getEyeHeight());
}
double d3 = (double) MathHelper.sqrt_double(d0 * d0 + d2 * d2);
float f = (float) (MathHelper.func_181159_b(d2, d0) * 180.0D / 3.1415927410125732D) - 90.0F;
float f1 = (float) (-(MathHelper.func_181159_b(d1, d3) * 180.0D / 3.1415927410125732D));
this.rotationPitch = this.updateRotation(this.rotationPitch, f1, parFloat2);
this.rotationYaw = this.updateRotation(this.rotationYaw, f, parFloat1);
}
/**
* +
* Arguments: current rotation, intended rotation, max
* increment.
*/
private float updateRotation(float parFloat1, float parFloat2, float parFloat3) {
float f = MathHelper.wrapAngleTo180_float(parFloat2 - parFloat1);
if (f > parFloat3) {
f = parFloat3;
}
if (f < -parFloat3) {
f = -parFloat3;
}
return parFloat1 + f;
}
/**
* +
* Checks if the entity's current position is a valid location
* to spawn this entity.
*/
public boolean getCanSpawnHere() {
return true;
}
/**
* +
* Checks that the entity is not colliding with any blocks /
* liquids
*/
public boolean isNotColliding() {
return this.worldObj.checkNoEntityCollision(this.getEntityBoundingBox(), this)
&& this.worldObj.getCollidingBoundingBoxes(this, this.getEntityBoundingBox()).isEmpty()
&& !this.worldObj.isAnyLiquid(this.getEntityBoundingBox());
}
/**
* +
* Returns render size modifier
*/
public float getRenderSizeModifier() {
return 1.0F;
}
/**
* +
* Will return how many at most can spawn in a chunk at once.
*/
public int getMaxSpawnedInChunk() {
return 4;
}
/**
* +
* The maximum height from where the entity is alowed to jump
* (used in pathfinder)
*/
public int getMaxFallHeight() {
if (this.getAttackTarget() == null) {
return 3;
} else {
int i = (int) (this.getHealth() - this.getMaxHealth() * 0.33F);
i = i - (3 - this.worldObj.getDifficulty().getDifficultyId()) * 4;
if (i < 0) {
i = 0;
}
return i + 3;
}
}
/**
* +
* Returns the item that this EntityLiving is holding, if any.
*/
@Nullable
public ItemStack getHeldItem() {
return this.equipment[0];
}
/**
* +
* 0: Tool in Hand; 1-4: Armor
*/
public ItemStack getEquipmentInSlot(int i) {
return this.equipment[i];
}
public ItemStack getCurrentArmor(int i) {
return this.equipment[i + 1];
}
/**
* +
* Sets the held item, or an armor slot. Slot 0 is held item.
* Slot 1-4 is armor. Params: Item, slot
*/
public void setCurrentItemOrArmor(int i, ItemStack itemstack) {
// TODO: implement offhand
this.equipment[i] = itemstack;
}
/**
* +
* returns the inventory of this entity (only used in
* EntityPlayerMP it seems)
*/
public ItemStack[] getInventory() {
return this.equipment;
}
/**
* +
* Drop the equipment for this entity.
*/
protected void dropEquipment(boolean flag, int i) {
for (int j = 0; j < this.getInventory().length; ++j) {
ItemStack itemstack = this.getEquipmentInSlot(j);
boolean flag1 = this.equipmentDropChances[j] > 1.0F;
if (itemstack != null && (flag || flag1)
&& this.rand.nextFloat() - (float) i * 0.01F < this.equipmentDropChances[j]) {
if (!flag1 && itemstack.isItemStackDamageable()) {
int k = Math.max(itemstack.getMaxDamage() - 25, 1);
int l = itemstack.getMaxDamage() - this.rand.nextInt(this.rand.nextInt(k) + 1);
if (l > k) {
l = k;
}
if (l < 1) {
l = 1;
}
itemstack.setItemDamage(l);
}
this.entityDropItem(itemstack, 0.0F);
}
}
}
/**
* +
* Gives armor or weapon for entity based on given
* DifficultyInstance
*/
protected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) {
if (this.rand.nextFloat() < 0.15F * difficulty.getClampedAdditionalDifficulty()) {
int i = this.rand.nextInt(2);
float f = this.worldObj.getDifficulty() == EnumDifficulty.HARD ? 0.1F : 0.25F;
if (this.rand.nextFloat() < 0.095F) {
++i;
}
if (this.rand.nextFloat() < 0.095F) {
++i;
}
if (this.rand.nextFloat() < 0.095F) {
++i;
}
for (int j = 3; j >= 0; --j) {
ItemStack itemstack = this.getCurrentArmor(j);
if (j < 3 && this.rand.nextFloat() < f) {
break;
}
if (itemstack == null) {
Item item = getArmorItemForSlot(j + 1, i);
if (item != null) {
this.setCurrentItemOrArmor(j + 1, new ItemStack(item));
}
}
}
}
}
public static int getArmorPosition(ItemStack stack) {
if (stack.getItem() != Item.getItemFromBlock(Blocks.pumpkin) && stack.getItem() != Items.skull) {
if (stack.getItem() instanceof ItemArmor) {
switch (((ItemArmor) stack.getItem()).armorType) {
case 0:
return 4;
case 1:
return 3;
case 2:
return 2;
case 3:
return 1;
}
}
if (stack.getItem() instanceof ItemElytra) {
return 3;
}
return 0;
} else {
return 4;
}
}
/**
* +
* Gets the vanilla armor Item that can go in the slot specified
* for the given tier.
*/
public static Item getArmorItemForSlot(int armorSlot, int itemTier) {
switch (armorSlot) {
case 4:
if (itemTier == 0) {
return Items.leather_helmet;
} else if (itemTier == 1) {
return Items.golden_helmet;
} else if (itemTier == 2) {
return Items.chainmail_helmet;
} else if (itemTier == 3) {
return Items.iron_helmet;
} else if (itemTier == 4) {
return Items.diamond_helmet;
}
case 3:
if (itemTier == 0) {
return Items.leather_chestplate;
} else if (itemTier == 1) {
return Items.golden_chestplate;
} else if (itemTier == 2) {
return Items.chainmail_chestplate;
} else if (itemTier == 3) {
return Items.iron_chestplate;
} else if (itemTier == 4) {
return Items.diamond_chestplate;
}
case 2:
if (itemTier == 0) {
return Items.leather_leggings;
} else if (itemTier == 1) {
return Items.golden_leggings;
} else if (itemTier == 2) {
return Items.chainmail_leggings;
} else if (itemTier == 3) {
return Items.iron_leggings;
} else if (itemTier == 4) {
return Items.diamond_leggings;
}
case 1:
if (itemTier == 0) {
return Items.leather_boots;
} else if (itemTier == 1) {
return Items.golden_boots;
} else if (itemTier == 2) {
return Items.chainmail_boots;
} else if (itemTier == 3) {
return Items.iron_boots;
} else if (itemTier == 4) {
return Items.diamond_boots;
}
default:
return null;
}
}
/**
* +
* Enchants Entity's current equipments based on given
* DifficultyInstance
*/
protected void setEnchantmentBasedOnDifficulty(DifficultyInstance difficulty) {
float f = difficulty.getClampedAdditionalDifficulty();
if (this.getHeldItem() != null && this.rand.nextFloat() < 0.25F * f) {
EnchantmentHelper.addRandomEnchantment(this.rand, this.getHeldItem(),
(int) (5.0F + f * (float) this.rand.nextInt(18)));
}
for (int i = 0; i < 4; ++i) {
ItemStack itemstack = this.getCurrentArmor(i);
if (itemstack != null && this.rand.nextFloat() < 0.5F * f) {
EnchantmentHelper.addRandomEnchantment(this.rand, itemstack,
(int) (5.0F + f * (float) this.rand.nextInt(18)));
}
}
}
/**
* +
* Called only once on an entity when first time spawned, via
* egg, mob spawner, natural spawning etc, but not called when
* entity is reloaded from nbt. Mainly used for initializing
* attributes and inventory
*/
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData livingdata) {
this.getEntityAttribute(SharedMonsterAttributes.followRange)
.applyModifier(new AttributeModifier("Random spawn bonus", this.rand.nextGaussian() * 0.05D, 1));
return livingdata;
}
/**
* +
* returns true if all the conditions for steering the entity
* are met. For pigs, this is true if it is being ridden by a
* player and the player is holding a carrot-on-a-stick
*/
public boolean canBeSteered() {
return false;
}
/**
* +
* Enable the Entity persistence
*/
public void enablePersistence() {
this.persistenceRequired = true;
}
public void setEquipmentDropChance(int slotIn, float chance) {
this.equipmentDropChances[slotIn] = chance;
}
public boolean canPickUpLoot() {
return this.canPickUpLoot;
}
public void setCanPickUpLoot(boolean canPickup) {
this.canPickUpLoot = canPickup;
}
public boolean isNoDespawnRequired() {
return this.persistenceRequired;
}
/**
* +
* First layer of player interaction
*/
public final boolean interactFirst(EntityPlayer entityplayer) {
if (this.getLeashed() && this.getLeashedToEntity() == entityplayer) {
this.clearLeashed(true, !entityplayer.capabilities.isCreativeMode);
return true;
} else {
ItemStack itemstack = entityplayer.inventory.getCurrentItem();
if (itemstack != null && itemstack.getItem() == Items.lead && this.allowLeashing()) {
if (!(this instanceof EntityTameable) || !((EntityTameable) this).isTamed()) {
this.setLeashedToEntity(entityplayer, true);
--itemstack.stackSize;
return true;
}
if (((EntityTameable) this).isOwner(entityplayer)) {
this.setLeashedToEntity(entityplayer, true);
--itemstack.stackSize;
return true;
}
}
if (this.interact(entityplayer)) {
return true;
} else {
return super.interactFirst(entityplayer);
}
}
}
/**
* +
* Called when a player interacts with a mob. e.g. gets milk
* from a cow, gets into the saddle on a pig.
*/
protected boolean interact(EntityPlayer var1) {
return false;
}
/**
* +
* Applies logic related to leashes, for example dragging the
* entity or breaking the leash.
*/
protected void updateLeashedState() {
if (this.leashNBTTag != null) {
this.recreateLeash();
}
if (this.isLeashed) {
if (!this.isEntityAlive()) {
this.clearLeashed(true, true);
}
if (this.leashedToEntity == null || this.leashedToEntity.isDead) {
this.clearLeashed(true, true);
}
}
}
/**
* +
* Removes the leash from this entity
*/
public void clearLeashed(boolean sendPacket, boolean dropLead) {
if (this.isLeashed) {
this.isLeashed = false;
this.leashedToEntity = null;
if (!this.worldObj.isRemote && dropLead) {
this.dropItem(Items.lead, 1);
}
if (!this.worldObj.isRemote && sendPacket && this.worldObj instanceof WorldServer) {
((WorldServer) this.worldObj).getEntityTracker().sendToAllTrackingEntity(this,
new S1BPacketEntityAttach(this, (Entity) null));
}
}
}
public boolean allowLeashing() {
return !this.getLeashed() && !(this instanceof IMob);
}
public boolean getLeashed() {
return this.isLeashed;
}
public Entity getLeashedToEntity() {
return this.leashedToEntity;
}
/**
* +
* Sets the entity to be leashed to.
*/
public void setLeashedToEntity(Entity entityIn, boolean sendAttachNotification) {
this.isLeashed = true;
this.leashedToEntity = entityIn;
if (!this.worldObj.isRemote && sendAttachNotification && this.worldObj instanceof WorldServer) {
((WorldServer) this.worldObj).getEntityTracker().sendToAllTrackingEntity(this,
new S1BPacketEntityAttach(this, this.leashedToEntity));
}
}
private void recreateLeash() {
if (this.isLeashed && this.leashNBTTag != null) {
if (this.leashNBTTag.hasKey("UUIDMost", 4) && this.leashNBTTag.hasKey("UUIDLeast", 4)) {
EaglercraftUUID uuid = new EaglercraftUUID(this.leashNBTTag.getLong("UUIDMost"),
this.leashNBTTag.getLong("UUIDLeast"));
List<EntityLivingBase> entities = this.worldObj.getEntitiesWithinAABB(EntityLivingBase.class,
this.getEntityBoundingBox().expand(10.0D, 10.0D, 10.0D));
for (int i = 0, l = entities.size(); i < l; ++i) {
EntityLivingBase entitylivingbase = entities.get(i);
if (entitylivingbase.getUniqueID().equals(uuid)) {
this.leashedToEntity = entitylivingbase;
break;
}
}
} else if (this.leashNBTTag.hasKey("X", 99) && this.leashNBTTag.hasKey("Y", 99)
&& this.leashNBTTag.hasKey("Z", 99)) {
BlockPos blockpos = new BlockPos(this.leashNBTTag.getInteger("X"), this.leashNBTTag.getInteger("Y"),
this.leashNBTTag.getInteger("Z"));
EntityLeashKnot entityleashknot = EntityLeashKnot.getKnotForPosition(this.worldObj, blockpos);
if (entityleashknot == null) {
entityleashknot = EntityLeashKnot.createKnot(this.worldObj, blockpos);
}
this.leashedToEntity = entityleashknot;
} else {
this.clearLeashed(false, true);
}
}
this.leashNBTTag = null;
}
public boolean replaceItemInInventory(int i, ItemStack itemstack) {
int j;
if (i == 99) {
j = 0;
} else {
j = i - 100 + 1;
if (j < 0 || j >= this.equipment.length) {
return false;
}
}
if (itemstack != null && getArmorPosition(itemstack) != j
&& (j != 4 || !(itemstack.getItem() instanceof ItemBlock))) {
return false;
} else {
this.setCurrentItemOrArmor(j, itemstack);
return true;
}
}
/**
* +
* Returns whether the entity is in a server world
*/
public boolean isServerWorld() {
return super.isServerWorld() && !this.isAIDisabled();
}
/**
* +
* Set whether this Entity's AI is disabled
*/
public void setNoAI(boolean disable) {
byte b0 = this.dataWatcher.getWatchableObjectByte(10);
this.dataWatcher.updateObject(10, Byte.valueOf(disable ? (byte) (b0 | 1) : (byte) (b0 & -2)));
}
public void setLeftHanded(boolean disable) {
byte b0 = this.dataWatcher.getWatchableObjectByte(10);
this.dataWatcher.updateObject(10, Byte.valueOf(disable ? (byte) (b0 | 2) : (byte) (b0 & -3)));
}
/**
* +
* Get whether this Entity's AI is disabled
*/
public boolean isAIDisabled() {
return (this.dataWatcher.getWatchableObjectByte(10) & 1) != 0;
}
public boolean isLeftHanded() {
return (this.dataWatcher.getWatchableObjectByte(10) & 2) != 0;
}
public EnumHandSide getPrimaryHand() {
return this.isLeftHanded() ? EnumHandSide.LEFT : EnumHandSide.RIGHT;
}
public static enum SpawnPlacementType {
ON_GROUND, IN_AIR, IN_WATER;
}
}