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hoosiertransfer-mod-saigevers/src/main/java/net/minecraft/network/play/INetHandlerPlayClient.java

499 lines
16 KiB
Java

package net.minecraft.network.play;
import net.minecraft.network.INetHandler;
import net.minecraft.network.play.server.S00PacketKeepAlive;
import net.minecraft.network.play.server.S01PacketJoinGame;
import net.minecraft.network.play.server.S02PacketChat;
import net.minecraft.network.play.server.S03PacketTimeUpdate;
import net.minecraft.network.play.server.S04PacketEntityEquipment;
import net.minecraft.network.play.server.S05PacketSpawnPosition;
import net.minecraft.network.play.server.S06PacketUpdateHealth;
import net.minecraft.network.play.server.S07PacketRespawn;
import net.minecraft.network.play.server.S08PacketPlayerPosLook;
import net.minecraft.network.play.server.S09PacketHeldItemChange;
import net.minecraft.network.play.server.S0APacketUseBed;
import net.minecraft.network.play.server.S0BPacketAnimation;
import net.minecraft.network.play.server.S0CPacketSpawnPlayer;
import net.minecraft.network.play.server.S0DPacketCollectItem;
import net.minecraft.network.play.server.S0EPacketSpawnObject;
import net.minecraft.network.play.server.S0FPacketSpawnMob;
import net.minecraft.network.play.server.S10PacketSpawnPainting;
import net.minecraft.network.play.server.S11PacketSpawnExperienceOrb;
import net.minecraft.network.play.server.S12PacketEntityVelocity;
import net.minecraft.network.play.server.S13PacketDestroyEntities;
import net.minecraft.network.play.server.S14PacketEntity;
import net.minecraft.network.play.server.S18PacketEntityTeleport;
import net.minecraft.network.play.server.S19PacketEntityHeadLook;
import net.minecraft.network.play.server.S19PacketEntityStatus;
import net.minecraft.network.play.server.S1BPacketEntityAttach;
import net.minecraft.network.play.server.S1CPacketEntityMetadata;
import net.minecraft.network.play.server.S1DPacketEntityEffect;
import net.minecraft.network.play.server.S1EPacketRemoveEntityEffect;
import net.minecraft.network.play.server.S1FPacketSetExperience;
import net.minecraft.network.play.server.S20PacketEntityProperties;
import net.minecraft.network.play.server.S21PacketChunkData;
import net.minecraft.network.play.server.S22PacketMultiBlockChange;
import net.minecraft.network.play.server.S23PacketBlockChange;
import net.minecraft.network.play.server.S24PacketBlockAction;
import net.minecraft.network.play.server.S25PacketBlockBreakAnim;
import net.minecraft.network.play.server.S27PacketExplosion;
import net.minecraft.network.play.server.S28PacketEffect;
import net.minecraft.network.play.server.S29PacketSoundEffect;
import net.minecraft.network.play.server.S2APacketParticles;
import net.minecraft.network.play.server.S2BPacketChangeGameState;
import net.minecraft.network.play.server.S2CPacketSpawnGlobalEntity;
import net.minecraft.network.play.server.S2DPacketOpenWindow;
import net.minecraft.network.play.server.S2EPacketCloseWindow;
import net.minecraft.network.play.server.S2FPacketSetSlot;
import net.minecraft.network.play.server.S30PacketWindowItems;
import net.minecraft.network.play.server.S31PacketWindowProperty;
import net.minecraft.network.play.server.S32PacketConfirmTransaction;
import net.minecraft.network.play.server.S34PacketMaps;
import net.minecraft.network.play.server.S35PacketUpdateTileEntity;
import net.minecraft.network.play.server.S36PacketSignEditorOpen;
import net.minecraft.network.play.server.S37PacketStatistics;
import net.minecraft.network.play.server.S38PacketPlayerListItem;
import net.minecraft.network.play.server.S39PacketPlayerAbilities;
import net.minecraft.network.play.server.S3APacketTabComplete;
import net.minecraft.network.play.server.S3BPacketScoreboardObjective;
import net.minecraft.network.play.server.S3CPacketUpdateScore;
import net.minecraft.network.play.server.S3DPacketDisplayScoreboard;
import net.minecraft.network.play.server.S3EPacketTeams;
import net.minecraft.network.play.server.S3FPacketCustomPayload;
import net.minecraft.network.play.server.S40PacketDisconnect;
import net.minecraft.network.play.server.S41PacketServerDifficulty;
import net.minecraft.network.play.server.S42PacketCombatEvent;
import net.minecraft.network.play.server.S43PacketCamera;
import net.minecraft.network.play.server.S44PacketWorldBorder;
import net.minecraft.network.play.server.S45PacketTitle;
import net.minecraft.network.play.server.S46PacketSetCompressionLevel;
import net.minecraft.network.play.server.S47PacketPlayerListHeaderFooter;
import net.minecraft.network.play.server.S48PacketResourcePackSend;
import net.minecraft.network.play.server.SPacketSoundEffect;
import net.minecraft.network.play.server.SPacketUnloadChunk;
/**
* +
* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
*
* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
*
* EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, hoosiertransfer,
* ayunami2000. All Rights Reserved.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
public interface INetHandlerPlayClient extends INetHandler {
/**
* +
* Spawns an instance of the objecttype indicated by the packet
* and sets its position and momentum
*/
void handleSpawnObject(S0EPacketSpawnObject var1);
/**
* +
* Spawns an experience orb and sets its value (amount of XP)
*/
void handleSpawnExperienceOrb(S11PacketSpawnExperienceOrb var1);
/**
* +
* Handles globally visible entities. Used in vanilla for
* lightning bolts
*/
void handleSpawnGlobalEntity(S2CPacketSpawnGlobalEntity var1);
/**
* +
* Spawns the mob entity at the specified location, with the
* specified rotation, momentum and type. Updates the entities
* Datawatchers with the entity metadata specified in the packet
*/
void handleSpawnMob(S0FPacketSpawnMob var1);
/**
* +
* May create a scoreboard objective, remove an objective from
* the scoreboard or update an objectives' displayname
*/
void handleScoreboardObjective(S3BPacketScoreboardObjective var1);
/**
* +
* Handles the spawning of a painting object
*/
void handleSpawnPainting(S10PacketSpawnPainting var1);
/**
* +
* Handles the creation of a nearby player entity, sets the
* position and held item
*/
void handleSpawnPlayer(S0CPacketSpawnPlayer var1);
/**
* +
* Renders a specified animation: Waking up a player, a living
* entity swinging its currently held item, being hurt or
* receiving a critical hit by normal or magical means
*/
void handleAnimation(S0BPacketAnimation var1);
/**
* +
* Updates the players statistics or achievements
*/
void handleStatistics(S37PacketStatistics var1);
/**
* +
* Updates all registered IWorldAccess instances with
* destroyBlockInWorldPartially
*/
void handleBlockBreakAnim(S25PacketBlockBreakAnim var1);
/**
* +
* Creates a sign in the specified location if it didn't exist
* and opens the GUI to edit its text
*/
void handleSignEditorOpen(S36PacketSignEditorOpen var1);
/**
* +
* Updates the NBTTagCompound metadata of instances of the
* following entitytypes: Mob spawners, command blocks, beacons,
* skulls, flowerpot
*/
void handleUpdateTileEntity(S35PacketUpdateTileEntity var1);
/**
* +
* Triggers Block.onBlockEventReceived, which is implemented in
* BlockPistonBase for extension/retraction, BlockNote for
* setting the instrument (including audiovisual feedback) and
* in BlockContainer to set the number of players accessing a
* (Ender)Chest
*/
void handleBlockAction(S24PacketBlockAction var1);
/**
* +
* Updates the block and metadata and generates a blockupdate
* (and notify the clients)
*/
void handleBlockChange(S23PacketBlockChange var1);
/**
* +
* Prints a chatmessage in the chat GUI
*/
void handleChat(S02PacketChat var1);
/**
* +
* Displays the available command-completion options the server
* knows of
*/
void handleTabComplete(S3APacketTabComplete var1);
/**
* +
* Received from the servers PlayerManager if between 1 and 64
* blocks in a chunk are changed. If only one block requires an
* update, the server sends S23PacketBlockChange and if 64 or
* more blocks are changed, the server sends S21PacketChunkData
*/
void handleMultiBlockChange(S22PacketMultiBlockChange var1);
/**
* +
* Updates the worlds MapStorage with the specified MapData for
* the specified map-identifier and invokes a MapItemRenderer
* for it
*/
void handleMaps(S34PacketMaps var1);
/**
* +
* Verifies that the server and client are synchronized with
* respect to the inventory/container opened by the player and
* confirms if it is the case.
*/
void handleConfirmTransaction(S32PacketConfirmTransaction var1);
/**
* +
* Resets the ItemStack held in hand and closes the window that
* is opened
*/
void handleCloseWindow(S2EPacketCloseWindow var1);
/**
* +
* Handles the placement of a specified ItemStack in a specified
* container/inventory slot
*/
void handleWindowItems(S30PacketWindowItems var1);
/**
* +
* Displays a GUI by ID. In order starting from id 0: Chest,
* Workbench, Furnace, Dispenser, Enchanting table, Brewing
* stand, Villager merchant, Beacon, Anvil, Hopper, Dropper,
* Horse
*/
void handleOpenWindow(S2DPacketOpenWindow var1);
/**
* +
* Sets the progressbar of the opened window to the specified
* value
*/
void handleWindowProperty(S31PacketWindowProperty var1);
/**
* +
* Handles pickin up an ItemStack or dropping one in your
* inventory or an open (non-creative) container
*/
void handleSetSlot(S2FPacketSetSlot var1);
/**
* +
* Handles packets that have room for a channel specification.
* Vanilla implemented channels are "MC|TrList" to acquire a
* MerchantRecipeList trades for a villager merchant, "MC|Brand"
* which sets the server brand? on the player instance and
* finally "MC|RPack" which the server uses to communicate the
* identifier of the default server resourcepack for the client
* to load.
*/
void handleCustomPayload(S3FPacketCustomPayload var1);
/**
* +
* Closes the network channel
*/
void handleDisconnect(S40PacketDisconnect var1);
/**
* +
* Retrieves the player identified by the packet, puts him to
* sleep if possible (and flags whether all players are asleep)
*/
void handleUseBed(S0APacketUseBed var1);
/**
* +
* Invokes the entities' handleUpdateHealth method which is
* implemented in LivingBase (hurt/death), MinecartMobSpawner
* (spawn delay), FireworkRocket & MinecartTNT (explosion),
* IronGolem (throwing,...), Witch (spawn particles), Zombie
* (villager transformation), Animal (breeding mode particles),
* Horse (breeding/smoke particles), Sheep (...), Tameable
* (...), Villager (particles for breeding mode, angry and
* happy), Wolf (...)
*/
void handleEntityStatus(S19PacketEntityStatus var1);
void handleEntityAttach(S1BPacketEntityAttach var1);
/**
* +
* Initiates a new explosion (sound, particles, drop spawn) for
* the affected blocks indicated by the packet.
*/
void handleExplosion(S27PacketExplosion var1);
void handleChangeGameState(S2BPacketChangeGameState var1);
void handleKeepAlive(S00PacketKeepAlive var1);
/**
* +
* Updates the specified chunk with the supplied data, marks it
* for re-rendering and lighting recalculation
*/
void handleChunkData(S21PacketChunkData var1);
void handleEffect(S28PacketEffect var1);
/**
* +
* Registers some server properties
* (gametype,hardcore-mode,terraintype,difficulty,player limit),
* creates a new WorldClient and sets the player initial
* dimension
*/
void handleJoinGame(S01PacketJoinGame var1);
/**
* +
* Updates the specified entity's position by the specified
* relative moment and absolute rotation. Note that subclassing
* of the packet allows for the specification of a subset of
* this data (e.g. only rel. position, abs. rotation or both).
*/
void handleEntityMovement(S14PacketEntity var1);
/**
* +
* Handles changes in player positioning and rotation such as
* when travelling to a new dimension, (re)spawning, mounting
* horses etc. Seems to immediately reply to the server with the
* clients post-processing perspective on the player positioning
*/
void handlePlayerPosLook(S08PacketPlayerPosLook var1);
/**
* +
* Spawns a specified number of particles at the specified
* location with a randomized displacement according to
* specified bounds
*/
void handleParticles(S2APacketParticles var1);
void handlePlayerAbilities(S39PacketPlayerAbilities var1);
void handlePlayerListItem(S38PacketPlayerListItem var1);
/**
* +
* Locally eliminates the entities. Invoked by the server when
* the items are in fact destroyed, or the player is no longer
* registered as required to monitor them. The latter happens
* when distance between the player and item increases beyond a
* certain treshold (typically the viewing distance)
*/
void handleDestroyEntities(S13PacketDestroyEntities var1);
void handleRemoveEntityEffect(S1EPacketRemoveEntityEffect var1);
void handleRespawn(S07PacketRespawn var1);
/**
* +
* Updates the direction in which the specified entity is
* looking, normally this head rotation is independent of the
* rotation of the entity itself
*/
void handleEntityHeadLook(S19PacketEntityHeadLook var1);
/**
* +
* Updates which hotbar slot of the player is currently selected
*/
void handleHeldItemChange(S09PacketHeldItemChange var1);
/**
* +
* Removes or sets the ScoreObjective to be displayed at a
* particular scoreboard position (list, sidebar, below name)
*/
void handleDisplayScoreboard(S3DPacketDisplayScoreboard var1);
/**
* +
* Invoked when the server registers new proximate objects in
* your watchlist or when objects in your watchlist have changed
* -> Registers any changes locally
*/
void handleEntityMetadata(S1CPacketEntityMetadata var1);
/**
* +
* Sets the velocity of the specified entity to the specified
* value
*/
void handleEntityVelocity(S12PacketEntityVelocity var1);
void handleEntityEquipment(S04PacketEntityEquipment var1);
void handleSetExperience(S1FPacketSetExperience var1);
void handleUpdateHealth(S06PacketUpdateHealth var1);
/**
* +
* Updates a team managed by the scoreboard: Create/Remove the
* team registration, Register/Remove the
* player-team-memberships, Set team displayname/prefix/suffix
* and/or whether friendly fire is enabled
*/
void handleTeams(S3EPacketTeams var1);
/**
* +
* Either updates the score with a specified value or removes
* the score for an objective
*/
void handleUpdateScore(S3CPacketUpdateScore var1);
void handleSpawnPosition(S05PacketSpawnPosition var1);
void handleTimeUpdate(S03PacketTimeUpdate var1);
void handleSoundEffect(S29PacketSoundEffect var1);
void handleCollectItem(S0DPacketCollectItem var1);
/**
* +
* Updates an entity's position and rotation as specified by the
* packet
*/
void handleEntityTeleport(S18PacketEntityTeleport var1);
/**
* +
* Updates en entity's attributes and their respective
* modifiers, which are used for speed bonusses (player
* sprinting, animals fleeing, baby speed), weapon/tool
* attackDamage, hostiles followRange randomization, zombie
* maxHealth and knockback resistance as well as reinforcement
* spawning chance.
*/
void handleEntityProperties(S20PacketEntityProperties var1);
void handleEntityEffect(S1DPacketEntityEffect var1);
void handleCombatEvent(S42PacketCombatEvent var1);
void handleServerDifficulty(S41PacketServerDifficulty var1);
void handleCamera(S43PacketCamera var1);
void handleWorldBorder(S44PacketWorldBorder var1);
void handleTitle(S45PacketTitle var1);
void handleSetCompressionLevel(S46PacketSetCompressionLevel var1);
void handlePlayerListHeaderFooter(S47PacketPlayerListHeaderFooter var1);
void handleResourcePack(S48PacketResourcePackSend var1);
void handleUnloadChunk(SPacketUnloadChunk var1);
void handleSoundEffectNew(SPacketSoundEffect var1);
}