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hoosiertransfer-mod-saigevers/src/main/java/net/minecraft/entity/monster/EntityIronGolem.java

344 lines
11 KiB
Java

package net.minecraft.entity.monster;
import com.google.common.base.Predicate;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFlower;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.DataWatcher;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIDefendVillage;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookAtVillager;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMoveThroughVillage;
import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
import net.minecraft.entity.ai.EntityAIMoveTowardsTarget;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.pathfinding.PathNavigateGround;
import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.MathHelper;
import net.minecraft.village.Village;
import net.minecraft.world.World;
/**
* +
* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
*
* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
*
* EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, hoosiertransfer,
* ayunami2000. All Rights Reserved.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
public class EntityIronGolem extends EntityGolem {
private int homeCheckTimer;
Village villageObj;
private int attackTimer;
private int holdRoseTick;
public EntityIronGolem(World worldIn) {
super(worldIn);
this.setSize(1.4F, 2.9F);
((PathNavigateGround) this.getNavigator()).setAvoidsWater(true);
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class,
10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
protected void entityInit() {
super.entityInit();
this.dataWatcher.addObject(11, Byte.valueOf((byte) 0), DataWatcher.Types.BYTE);
}
protected void updateAITasks() {
if (--this.homeCheckTimer <= 0) {
this.homeCheckTimer = 70 + this.rand.nextInt(50);
this.villageObj = this.worldObj.getVillageCollection().getNearestVillage(new BlockPos(this), 32);
if (this.villageObj == null) {
this.detachHome();
} else {
BlockPos blockpos = this.villageObj.getCenter();
this.setHomePosAndDistance(blockpos, (int) ((float) this.villageObj.getVillageRadius() * 0.6F));
}
}
super.updateAITasks();
}
protected void applyEntityAttributes() {
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(100.0D);
this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.25D);
}
/**
* +
* Decrements the entity's air supply when underwater
*/
protected int decreaseAirSupply(int i) {
return i;
}
protected void collideWithEntity(Entity entity) {
if (entity instanceof IMob && !(entity instanceof EntityCreeper) && this.getRNG().nextInt(20) == 0) {
this.setAttackTarget((EntityLivingBase) entity);
}
super.collideWithEntity(entity);
}
/**
* +
* Called frequently so the entity can update its state every
* tick as required. For example, zombies and skeletons use this
* to react to sunlight and start to burn.
*/
public void onLivingUpdate() {
super.onLivingUpdate();
if (this.attackTimer > 0) {
--this.attackTimer;
}
if (this.holdRoseTick > 0) {
--this.holdRoseTick;
}
if (this.motionX * this.motionX + this.motionZ * this.motionZ > 2.500000277905201E-7D
&& this.rand.nextInt(5) == 0) {
int i = MathHelper.floor_double(this.posX);
int j = MathHelper.floor_double(this.posY - 0.20000000298023224D);
int k = MathHelper.floor_double(this.posZ);
IBlockState iblockstate = this.worldObj.getBlockState(new BlockPos(i, j, k));
Block block = iblockstate.getBlock();
if (block.getMaterial() != Material.air) {
this.worldObj.spawnParticle(EnumParticleTypes.BLOCK_CRACK,
this.posX + ((double) this.rand.nextFloat() - 0.5D) * (double) this.width,
this.getEntityBoundingBox().minY + 0.1D,
this.posZ + ((double) this.rand.nextFloat() - 0.5D) * (double) this.width,
4.0D * ((double) this.rand.nextFloat() - 0.5D), 0.5D,
((double) this.rand.nextFloat() - 0.5D) * 4.0D, new int[] { Block.getStateId(iblockstate) });
}
}
}
/**
* +
* Returns true if this entity can attack entities of the
* specified class.
*/
public boolean canAttackClass(Class<? extends EntityLivingBase> oclass) {
return this.isPlayerCreated() && EntityPlayer.class.isAssignableFrom(oclass) ? false
: (oclass == EntityCreeper.class ? false : super.canAttackClass(oclass));
}
/**
* +
* (abstract) Protected helper method to write subclass entity
* data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound nbttagcompound) {
super.writeEntityToNBT(nbttagcompound);
nbttagcompound.setBoolean("PlayerCreated", this.isPlayerCreated());
}
/**
* +
* (abstract) Protected helper method to read subclass entity
* data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound nbttagcompound) {
super.readEntityFromNBT(nbttagcompound);
this.setPlayerCreated(nbttagcompound.getBoolean("PlayerCreated"));
}
public boolean attackEntityAsMob(Entity entity) {
this.attackTimer = 10;
this.worldObj.setEntityState(this, (byte) 4);
boolean flag = entity.attackEntityFrom(DamageSource.causeMobDamage(this), (float) (7 + this.rand.nextInt(15)));
if (flag) {
entity.motionY += 0.4000000059604645D;
this.applyEnchantments(this, entity);
}
this.playSound("mob.irongolem.throw", 1.0F, 1.0F);
return flag;
}
public void handleStatusUpdate(byte b0) {
if (b0 == 4) {
this.attackTimer = 10;
this.playSound("mob.irongolem.throw", 1.0F, 1.0F);
} else if (b0 == 11) {
this.holdRoseTick = 400;
} else {
super.handleStatusUpdate(b0);
}
}
public Village getVillage() {
return this.villageObj;
}
public int getAttackTimer() {
return this.attackTimer;
}
public void setHoldingRose(boolean parFlag) {
this.holdRoseTick = parFlag ? 400 : 0;
this.worldObj.setEntityState(this, (byte) 11);
}
/**
* +
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound() {
return "mob.irongolem.hit";
}
/**
* +
* Returns the sound this mob makes on death.
*/
protected String getDeathSound() {
return "mob.irongolem.death";
}
protected void playStepSound(BlockPos var1, Block var2) {
this.playSound("mob.irongolem.walk", 1.0F, 1.0F);
}
/**
* +
* Drop 0-2 items of this living's type
*/
protected void dropFewItems(boolean var1, int var2) {
int i = this.rand.nextInt(3);
for (int j = 0; j < i; ++j) {
this.dropItemWithOffset(Item.getItemFromBlock(Blocks.red_flower), 1,
(float) BlockFlower.EnumFlowerType.POPPY.getMeta());
}
int l = 3 + this.rand.nextInt(3);
for (int k = 0; k < l; ++k) {
this.dropItem(Items.iron_ingot, 1);
}
}
public int getHoldRoseTick() {
return this.holdRoseTick;
}
public boolean isPlayerCreated() {
return (this.dataWatcher.getWatchableObjectByte(11) & 1) != 0;
}
public void setPlayerCreated(boolean parFlag) {
byte b0 = this.dataWatcher.getWatchableObjectByte(1);
if (parFlag) {
this.dataWatcher.updateObject(11, Byte.valueOf((byte) (b0 | 1)));
} else {
this.dataWatcher.updateObject(11, Byte.valueOf((byte) (b0 & -2)));
}
}
/**
* +
* Called when the mob's health reaches 0.
*/
public void onDeath(DamageSource damagesource) {
if (!this.isPlayerCreated() && this.attackingPlayer != null && this.villageObj != null) {
this.villageObj.setReputationForPlayer(this.attackingPlayer.getName(), -5);
}
super.onDeath(damagesource);
}
static class AINearestAttackableTargetNonCreeper<T extends EntityLivingBase>
extends EntityAINearestAttackableTarget<T> {
public AINearestAttackableTargetNonCreeper(final EntityCreature creature, Class<T> classTarget, int chance,
boolean parFlag, boolean parFlag2, final Predicate<? super T> parPredicate) {
super(creature, classTarget, chance, parFlag, parFlag2, parPredicate);
this.targetEntitySelector = new Predicate<T>() {
public boolean apply(T entitylivingbase) {
if (parPredicate != null && !parPredicate.apply(entitylivingbase)) {
return false;
} else if (entitylivingbase instanceof EntityCreeper) {
return false;
} else {
if (entitylivingbase instanceof EntityPlayer) {
double d0 = AINearestAttackableTargetNonCreeper.this.getTargetDistance();
if (entitylivingbase.isSneaking()) {
d0 *= 0.800000011920929D;
}
if (entitylivingbase.isInvisible()) {
float f = ((EntityPlayer) entitylivingbase).getArmorVisibility();
if (f < 0.1F) {
f = 0.1F;
}
d0 *= (double) (0.7F * f);
}
if ((double) entitylivingbase.getDistanceToEntity(creature) > d0) {
return false;
}
}
return AINearestAttackableTargetNonCreeper.this.isSuitableTarget(entitylivingbase, false);
}
}
};
}
}
}