344 lines
11 KiB
Java
344 lines
11 KiB
Java
package net.minecraft.entity.monster;
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import com.google.common.base.Predicate;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockFlower;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.DataWatcher;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityCreature;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.entity.ai.EntityAIAttackOnCollide;
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import net.minecraft.entity.ai.EntityAIDefendVillage;
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import net.minecraft.entity.ai.EntityAIHurtByTarget;
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import net.minecraft.entity.ai.EntityAILookAtVillager;
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import net.minecraft.entity.ai.EntityAILookIdle;
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import net.minecraft.entity.ai.EntityAIMoveThroughVillage;
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import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
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import net.minecraft.entity.ai.EntityAIMoveTowardsTarget;
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import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
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import net.minecraft.entity.ai.EntityAIWander;
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import net.minecraft.entity.ai.EntityAIWatchClosest;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.pathfinding.PathNavigateGround;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.MathHelper;
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import net.minecraft.village.Village;
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import net.minecraft.world.World;
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/**
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* +
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* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
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*
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* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
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* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
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*
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* EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, hoosiertransfer,
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* ayunami2000. All Rights Reserved.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED.
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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public class EntityIronGolem extends EntityGolem {
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private int homeCheckTimer;
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Village villageObj;
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private int attackTimer;
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private int holdRoseTick;
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public EntityIronGolem(World worldIn) {
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super(worldIn);
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this.setSize(1.4F, 2.9F);
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((PathNavigateGround) this.getNavigator()).setAvoidsWater(true);
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this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
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this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
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this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
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this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
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this.tasks.addTask(5, new EntityAILookAtVillager(this));
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this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
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this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
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this.tasks.addTask(8, new EntityAILookIdle(this));
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this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
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this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
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this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class,
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10, false, true, IMob.VISIBLE_MOB_SELECTOR));
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}
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protected void entityInit() {
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super.entityInit();
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this.dataWatcher.addObject(11, Byte.valueOf((byte) 0), DataWatcher.Types.BYTE);
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}
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protected void updateAITasks() {
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if (--this.homeCheckTimer <= 0) {
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this.homeCheckTimer = 70 + this.rand.nextInt(50);
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this.villageObj = this.worldObj.getVillageCollection().getNearestVillage(new BlockPos(this), 32);
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if (this.villageObj == null) {
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this.detachHome();
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} else {
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BlockPos blockpos = this.villageObj.getCenter();
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this.setHomePosAndDistance(blockpos, (int) ((float) this.villageObj.getVillageRadius() * 0.6F));
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}
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}
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super.updateAITasks();
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}
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protected void applyEntityAttributes() {
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super.applyEntityAttributes();
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this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(100.0D);
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this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.25D);
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}
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/**
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* +
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* Decrements the entity's air supply when underwater
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*/
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protected int decreaseAirSupply(int i) {
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return i;
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}
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protected void collideWithEntity(Entity entity) {
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if (entity instanceof IMob && !(entity instanceof EntityCreeper) && this.getRNG().nextInt(20) == 0) {
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this.setAttackTarget((EntityLivingBase) entity);
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}
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super.collideWithEntity(entity);
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}
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/**
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* +
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* Called frequently so the entity can update its state every
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* tick as required. For example, zombies and skeletons use this
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* to react to sunlight and start to burn.
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*/
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public void onLivingUpdate() {
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super.onLivingUpdate();
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if (this.attackTimer > 0) {
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--this.attackTimer;
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}
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if (this.holdRoseTick > 0) {
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--this.holdRoseTick;
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}
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if (this.motionX * this.motionX + this.motionZ * this.motionZ > 2.500000277905201E-7D
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&& this.rand.nextInt(5) == 0) {
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int i = MathHelper.floor_double(this.posX);
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int j = MathHelper.floor_double(this.posY - 0.20000000298023224D);
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int k = MathHelper.floor_double(this.posZ);
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IBlockState iblockstate = this.worldObj.getBlockState(new BlockPos(i, j, k));
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Block block = iblockstate.getBlock();
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if (block.getMaterial() != Material.air) {
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this.worldObj.spawnParticle(EnumParticleTypes.BLOCK_CRACK,
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this.posX + ((double) this.rand.nextFloat() - 0.5D) * (double) this.width,
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this.getEntityBoundingBox().minY + 0.1D,
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this.posZ + ((double) this.rand.nextFloat() - 0.5D) * (double) this.width,
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4.0D * ((double) this.rand.nextFloat() - 0.5D), 0.5D,
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((double) this.rand.nextFloat() - 0.5D) * 4.0D, new int[] { Block.getStateId(iblockstate) });
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}
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}
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}
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/**
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* +
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* Returns true if this entity can attack entities of the
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* specified class.
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*/
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public boolean canAttackClass(Class<? extends EntityLivingBase> oclass) {
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return this.isPlayerCreated() && EntityPlayer.class.isAssignableFrom(oclass) ? false
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: (oclass == EntityCreeper.class ? false : super.canAttackClass(oclass));
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}
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/**
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* +
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* (abstract) Protected helper method to write subclass entity
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* data to NBT.
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*/
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public void writeEntityToNBT(NBTTagCompound nbttagcompound) {
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super.writeEntityToNBT(nbttagcompound);
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nbttagcompound.setBoolean("PlayerCreated", this.isPlayerCreated());
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}
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/**
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* +
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* (abstract) Protected helper method to read subclass entity
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* data from NBT.
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*/
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public void readEntityFromNBT(NBTTagCompound nbttagcompound) {
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super.readEntityFromNBT(nbttagcompound);
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this.setPlayerCreated(nbttagcompound.getBoolean("PlayerCreated"));
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}
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public boolean attackEntityAsMob(Entity entity) {
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this.attackTimer = 10;
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this.worldObj.setEntityState(this, (byte) 4);
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boolean flag = entity.attackEntityFrom(DamageSource.causeMobDamage(this), (float) (7 + this.rand.nextInt(15)));
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if (flag) {
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entity.motionY += 0.4000000059604645D;
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this.applyEnchantments(this, entity);
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}
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this.playSound("mob.irongolem.throw", 1.0F, 1.0F);
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return flag;
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}
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public void handleStatusUpdate(byte b0) {
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if (b0 == 4) {
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this.attackTimer = 10;
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this.playSound("mob.irongolem.throw", 1.0F, 1.0F);
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} else if (b0 == 11) {
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this.holdRoseTick = 400;
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} else {
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super.handleStatusUpdate(b0);
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}
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}
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public Village getVillage() {
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return this.villageObj;
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}
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public int getAttackTimer() {
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return this.attackTimer;
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}
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public void setHoldingRose(boolean parFlag) {
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this.holdRoseTick = parFlag ? 400 : 0;
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this.worldObj.setEntityState(this, (byte) 11);
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}
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/**
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* +
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* Returns the sound this mob makes when it is hurt.
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*/
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protected String getHurtSound() {
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return "mob.irongolem.hit";
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}
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/**
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* +
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* Returns the sound this mob makes on death.
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*/
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protected String getDeathSound() {
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return "mob.irongolem.death";
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}
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protected void playStepSound(BlockPos var1, Block var2) {
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this.playSound("mob.irongolem.walk", 1.0F, 1.0F);
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}
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/**
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* +
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* Drop 0-2 items of this living's type
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*/
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protected void dropFewItems(boolean var1, int var2) {
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int i = this.rand.nextInt(3);
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for (int j = 0; j < i; ++j) {
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this.dropItemWithOffset(Item.getItemFromBlock(Blocks.red_flower), 1,
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(float) BlockFlower.EnumFlowerType.POPPY.getMeta());
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}
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int l = 3 + this.rand.nextInt(3);
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for (int k = 0; k < l; ++k) {
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this.dropItem(Items.iron_ingot, 1);
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}
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}
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public int getHoldRoseTick() {
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return this.holdRoseTick;
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}
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public boolean isPlayerCreated() {
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return (this.dataWatcher.getWatchableObjectByte(11) & 1) != 0;
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}
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public void setPlayerCreated(boolean parFlag) {
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byte b0 = this.dataWatcher.getWatchableObjectByte(1);
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if (parFlag) {
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this.dataWatcher.updateObject(11, Byte.valueOf((byte) (b0 | 1)));
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} else {
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this.dataWatcher.updateObject(11, Byte.valueOf((byte) (b0 & -2)));
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}
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}
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/**
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* +
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* Called when the mob's health reaches 0.
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*/
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public void onDeath(DamageSource damagesource) {
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if (!this.isPlayerCreated() && this.attackingPlayer != null && this.villageObj != null) {
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this.villageObj.setReputationForPlayer(this.attackingPlayer.getName(), -5);
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}
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super.onDeath(damagesource);
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}
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static class AINearestAttackableTargetNonCreeper<T extends EntityLivingBase>
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extends EntityAINearestAttackableTarget<T> {
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public AINearestAttackableTargetNonCreeper(final EntityCreature creature, Class<T> classTarget, int chance,
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boolean parFlag, boolean parFlag2, final Predicate<? super T> parPredicate) {
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super(creature, classTarget, chance, parFlag, parFlag2, parPredicate);
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this.targetEntitySelector = new Predicate<T>() {
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public boolean apply(T entitylivingbase) {
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if (parPredicate != null && !parPredicate.apply(entitylivingbase)) {
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return false;
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} else if (entitylivingbase instanceof EntityCreeper) {
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return false;
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} else {
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if (entitylivingbase instanceof EntityPlayer) {
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double d0 = AINearestAttackableTargetNonCreeper.this.getTargetDistance();
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if (entitylivingbase.isSneaking()) {
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d0 *= 0.800000011920929D;
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}
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if (entitylivingbase.isInvisible()) {
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float f = ((EntityPlayer) entitylivingbase).getArmorVisibility();
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if (f < 0.1F) {
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f = 0.1F;
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}
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d0 *= (double) (0.7F * f);
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}
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if ((double) entitylivingbase.getDistanceToEntity(creature) > d0) {
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return false;
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}
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}
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return AINearestAttackableTargetNonCreeper.this.isSuitableTarget(entitylivingbase, false);
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}
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}
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};
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}
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}
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} |