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hoosiertransfer-mod-saigevers/src/main/java/net/minecraft/entity/item/EntityBoat.java

577 lines
17 KiB
Java

package net.minecraft.entity.item;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.DataWatcher;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EntityDamageSourceIndirect;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
/**
* +
* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
*
* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
*
* EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, hoosiertransfer,
* ayunami2000. All Rights Reserved.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
public class EntityBoat extends Entity {
private boolean isBoatEmpty;
private double speedMultiplier;
private int boatPosRotationIncrements;
private double boatX;
private double boatY;
private double boatZ;
private double boatYaw;
private double boatPitch;
private double velocityX;
private double velocityY;
private double velocityZ;
public EntityBoat(World worldIn) {
super(worldIn);
this.isBoatEmpty = true;
this.speedMultiplier = 0.07D;
this.preventEntitySpawning = true;
this.setSize(1.5F, 0.6F);
}
/**
* +
* returns if this entity triggers Block.onEntityWalking on the
* blocks they walk on. used for spiders and wolves to prevent
* them from trampling crops
*/
protected boolean canTriggerWalking() {
return false;
}
protected void entityInit() {
this.dataWatcher.addObject(5, Integer.valueOf(0), DataWatcher.Types.VARINT);
this.dataWatcher.addObject(6, Integer.valueOf(1), DataWatcher.Types.VARINT);
this.dataWatcher.addObject(7, Float.valueOf(0.0F), DataWatcher.Types.FLOAT);
// TODO: implement boat type
this.dataWatcher.addObject(8, Integer.valueOf(0), DataWatcher.Types.VARINT);
}
/**
* +
* Returns a boundingBox used to collide the entity with other
* entities and blocks. This enables the entity to be pushable
* on contact, like boats or minecarts.
*/
public AxisAlignedBB getCollisionBox(Entity entity) {
return entity.getEntityBoundingBox();
}
/**
* +
* Returns the collision bounding box for this entity
*/
public AxisAlignedBB getCollisionBoundingBox() {
return this.getEntityBoundingBox();
}
/**
* +
* Returns true if this entity should push and be pushed by
* other entities when colliding.
*/
public boolean canBePushed() {
return true;
}
public EntityBoat(World worldIn, double parDouble1, double parDouble2, double parDouble3) {
this(worldIn);
this.setPosition(parDouble1, parDouble2, parDouble3);
this.motionX = 0.0D;
this.motionY = 0.0D;
this.motionZ = 0.0D;
this.prevPosX = parDouble1;
this.prevPosY = parDouble2;
this.prevPosZ = parDouble3;
}
/**
* +
* Returns the Y offset from the entity's position for any
* entity riding this one.
*/
public double getMountedYOffset() {
return -0.3D;
}
/**
* +
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource damagesource, float f) {
if (this.isEntityInvulnerable(damagesource)) {
return false;
} else if (!this.worldObj.isRemote && !this.isDead) {
if (this.riddenByEntity != null && this.riddenByEntity == damagesource.getEntity()
&& damagesource instanceof EntityDamageSourceIndirect) {
return false;
} else {
this.setForwardDirection(-this.getForwardDirection());
this.setTimeSinceHit(10);
this.setDamageTaken(this.getDamageTaken() + f * 10.0F);
this.setBeenAttacked();
boolean flag = damagesource.getEntity() instanceof EntityPlayer
&& ((EntityPlayer) damagesource.getEntity()).capabilities.isCreativeMode;
if (flag || this.getDamageTaken() > 40.0F) {
if (this.riddenByEntity != null) {
this.riddenByEntity.mountEntity(this);
}
if (!flag && this.worldObj.getGameRules().getBoolean("doEntityDrops")) {
this.dropItemWithOffset(Items.boat, 1, 0.0F);
}
this.setDead();
}
return true;
}
} else {
return true;
}
}
/**
* +
* Setups the entity to do the hurt animation. Only used by
* packets in multiplayer.
*/
public void performHurtAnimation() {
this.setForwardDirection(-this.getForwardDirection());
this.setTimeSinceHit(10);
this.setDamageTaken(this.getDamageTaken() * 11.0F);
}
/**
* +
* Returns true if other Entities should be prevented from
* moving through this Entity.
*/
public boolean canBeCollidedWith() {
return !this.isDead;
}
public void setPositionAndRotation2(double d0, double d1, double d2, float f, float f1, int i, boolean flag) {
if (flag && this.riddenByEntity != null) {
this.prevPosX = this.posX = d0;
this.prevPosY = this.posY = d1;
this.prevPosZ = this.posZ = d2;
this.rotationYaw = f;
this.rotationPitch = f1;
this.boatPosRotationIncrements = 0;
this.setPosition(d0, d1, d2);
this.motionX = this.velocityX = 0.0D;
this.motionY = this.velocityY = 0.0D;
this.motionZ = this.velocityZ = 0.0D;
} else {
if (this.isBoatEmpty) {
this.boatPosRotationIncrements = i + 5;
} else {
double d3 = d0 - this.posX;
double d4 = d1 - this.posY;
double d5 = d2 - this.posZ;
double d6 = d3 * d3 + d4 * d4 + d5 * d5;
if (d6 <= 1.0D) {
return;
}
this.boatPosRotationIncrements = 3;
}
this.boatX = d0;
this.boatY = d1;
this.boatZ = d2;
this.boatYaw = (double) f;
this.boatPitch = (double) f1;
this.motionX = this.velocityX;
this.motionY = this.velocityY;
this.motionZ = this.velocityZ;
}
}
/**
* +
* Sets the velocity to the args. Args: x, y, z
*/
public void setVelocity(double d0, double d1, double d2) {
this.velocityX = this.motionX = d0;
this.velocityY = this.motionY = d1;
this.velocityZ = this.motionZ = d2;
}
/**
* +
* Called to update the entity's position/logic.
*/
public void onUpdate() {
super.onUpdate();
if (this.getTimeSinceHit() > 0) {
this.setTimeSinceHit(this.getTimeSinceHit() - 1);
}
if (this.getDamageTaken() > 0.0F) {
this.setDamageTaken(this.getDamageTaken() - 1.0F);
}
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
byte b0 = 5;
double d0 = 0.0D;
for (int i = 0; i < b0; ++i) {
double d1 = this.getEntityBoundingBox().minY
+ (this.getEntityBoundingBox().maxY - this.getEntityBoundingBox().minY) * (double) (i + 0)
/ (double) b0
- 0.125D;
double d3 = this.getEntityBoundingBox().minY
+ (this.getEntityBoundingBox().maxY - this.getEntityBoundingBox().minY) * (double) (i + 1)
/ (double) b0
- 0.125D;
AxisAlignedBB axisalignedbb = new AxisAlignedBB(this.getEntityBoundingBox().minX, d1,
this.getEntityBoundingBox().minZ, this.getEntityBoundingBox().maxX, d3,
this.getEntityBoundingBox().maxZ);
if (this.worldObj.isAABBInMaterial(axisalignedbb, Material.water)) {
d0 += 1.0D / (double) b0;
}
}
double d9 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);
if (d9 > 0.2975D) {
double d2 = Math.cos((double) this.rotationYaw * 3.141592653589793D / 180.0D);
double d4 = Math.sin((double) this.rotationYaw * 3.141592653589793D / 180.0D);
for (int j = 0; (double) j < 1.0D + d9 * 60.0D; ++j) {
double d5 = (double) (this.rand.nextFloat() * 2.0F - 1.0F);
double d6 = (double) (this.rand.nextInt(2) * 2 - 1) * 0.7D;
if (this.rand.nextBoolean()) {
double d7 = this.posX - d2 * d5 * 0.8D + d4 * d6;
double d8 = this.posZ - d4 * d5 * 0.8D - d2 * d6;
this.worldObj.spawnParticle(EnumParticleTypes.WATER_SPLASH, d7, this.posY - 0.125D, d8,
this.motionX, this.motionY, this.motionZ, new int[0]);
} else {
double d24 = this.posX + d2 + d4 * d5 * 0.7D;
double d25 = this.posZ + d4 - d2 * d5 * 0.7D;
this.worldObj.spawnParticle(EnumParticleTypes.WATER_SPLASH, d24, this.posY - 0.125D, d25,
this.motionX, this.motionY, this.motionZ, new int[0]);
}
}
}
if (this.worldObj.isRemote && this.isBoatEmpty) {
if (this.boatPosRotationIncrements > 0) {
double d12 = this.posX + (this.boatX - this.posX) / (double) this.boatPosRotationIncrements;
double d16 = this.posY + (this.boatY - this.posY) / (double) this.boatPosRotationIncrements;
double d19 = this.posZ + (this.boatZ - this.posZ) / (double) this.boatPosRotationIncrements;
double d22 = MathHelper.wrapAngleTo180_double(this.boatYaw - (double) this.rotationYaw);
this.rotationYaw = (float) ((double) this.rotationYaw + d22 / (double) this.boatPosRotationIncrements);
this.rotationPitch = (float) ((double) this.rotationPitch
+ (this.boatPitch - (double) this.rotationPitch) / (double) this.boatPosRotationIncrements);
--this.boatPosRotationIncrements;
this.setPosition(d12, d16, d19);
this.setRotation(this.rotationYaw, this.rotationPitch);
} else {
double d13 = this.posX + this.motionX;
double d17 = this.posY + this.motionY;
double d20 = this.posZ + this.motionZ;
this.setPosition(d13, d17, d20);
if (this.onGround) {
this.motionX *= 0.5D;
this.motionY *= 0.5D;
this.motionZ *= 0.5D;
}
this.motionX *= 0.9900000095367432D;
this.motionY *= 0.949999988079071D;
this.motionZ *= 0.9900000095367432D;
}
} else {
if (d0 < 1.0D) {
double d10 = d0 * 2.0D - 1.0D;
this.motionY += 0.03999999910593033D * d10;
} else {
if (this.motionY < 0.0D) {
this.motionY /= 2.0D;
}
this.motionY += 0.007000000216066837D;
}
if (this.riddenByEntity instanceof EntityLivingBase) {
EntityLivingBase entitylivingbase = (EntityLivingBase) this.riddenByEntity;
float f = this.riddenByEntity.rotationYaw + -entitylivingbase.moveStrafing * 90.0F;
this.motionX += -Math.sin((double) (f * 3.1415927F / 180.0F)) * this.speedMultiplier
* (double) entitylivingbase.moveForward * 0.05000000074505806D;
this.motionZ += Math.cos((double) (f * 3.1415927F / 180.0F)) * this.speedMultiplier
* (double) entitylivingbase.moveForward * 0.05000000074505806D;
}
double d11 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);
if (d11 > 0.35D) {
double d14 = 0.35D / d11;
this.motionX *= d14;
this.motionZ *= d14;
d11 = 0.35D;
}
if (d11 > d9 && this.speedMultiplier < 0.35D) {
this.speedMultiplier += (0.35D - this.speedMultiplier) / 35.0D;
if (this.speedMultiplier > 0.35D) {
this.speedMultiplier = 0.35D;
}
} else {
this.speedMultiplier -= (this.speedMultiplier - 0.07D) / 35.0D;
if (this.speedMultiplier < 0.07D) {
this.speedMultiplier = 0.07D;
}
}
for (int l = 0; l < 4; ++l) {
int k1 = MathHelper.floor_double(this.posX + ((double) (l % 2) - 0.5D) * 0.8D);
int l1 = MathHelper.floor_double(this.posZ + ((double) (l / 2) - 0.5D) * 0.8D);
for (int i2 = 0; i2 < 2; ++i2) {
int k = MathHelper.floor_double(this.posY) + i2;
BlockPos blockpos = new BlockPos(k1, k, l1);
Block block = this.worldObj.getBlockState(blockpos).getBlock();
if (block == Blocks.snow_layer) {
this.worldObj.setBlockToAir(blockpos);
this.isCollidedHorizontally = false;
} else if (block == Blocks.waterlily) {
this.worldObj.destroyBlock(blockpos, true);
this.isCollidedHorizontally = false;
}
}
}
if (this.onGround) {
this.motionX *= 0.5D;
this.motionY *= 0.5D;
this.motionZ *= 0.5D;
}
this.moveEntity(this.motionX, this.motionY, this.motionZ);
if (this.isCollidedHorizontally && d9 > 0.2975D) {
if (!this.worldObj.isRemote && !this.isDead) {
this.setDead();
if (this.worldObj.getGameRules().getBoolean("doEntityDrops")) {
for (int i1 = 0; i1 < 3; ++i1) {
this.dropItemWithOffset(Item.getItemFromBlock(Blocks.planks), 1, 0.0F);
}
for (int j1 = 0; j1 < 2; ++j1) {
this.dropItemWithOffset(Items.stick, 1, 0.0F);
}
}
}
} else {
this.motionX *= 0.9900000095367432D;
this.motionY *= 0.949999988079071D;
this.motionZ *= 0.9900000095367432D;
}
this.rotationPitch = 0.0F;
double d15 = (double) this.rotationYaw;
double d18 = this.prevPosX - this.posX;
double d21 = this.prevPosZ - this.posZ;
if (d18 * d18 + d21 * d21 > 0.001D) {
d15 = (double) ((float) (MathHelper.func_181159_b(d21, d18) * 180.0D / 3.141592653589793D));
}
double d23 = MathHelper.wrapAngleTo180_double(d15 - (double) this.rotationYaw);
if (d23 > 20.0D) {
d23 = 20.0D;
}
if (d23 < -20.0D) {
d23 = -20.0D;
}
this.rotationYaw = (float) ((double) this.rotationYaw + d23);
this.setRotation(this.rotationYaw, this.rotationPitch);
if (!this.worldObj.isRemote) {
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this,
this.getEntityBoundingBox().expand(0.20000000298023224D, 0.0D, 0.20000000298023224D));
if (list != null && !list.isEmpty()) {
for (int j2 = 0; j2 < list.size(); ++j2) {
Entity entity = (Entity) list.get(j2);
if (entity != this.riddenByEntity && entity.canBePushed() && entity instanceof EntityBoat) {
entity.applyEntityCollision(this);
}
}
}
if (this.riddenByEntity != null && this.riddenByEntity.isDead) {
this.riddenByEntity = null;
}
}
}
}
public void updateRiderPosition() {
if (this.riddenByEntity != null) {
double d0 = Math.cos((double) this.rotationYaw * 3.141592653589793D / 180.0D) * 0.4D;
double d1 = Math.sin((double) this.rotationYaw * 3.141592653589793D / 180.0D) * 0.4D;
this.riddenByEntity.setPosition(this.posX + d0,
this.posY + this.getMountedYOffset() + this.riddenByEntity.getYOffset(), this.posZ + d1);
}
}
/**
* +
* (abstract) Protected helper method to write subclass entity
* data to NBT.
*/
protected void writeEntityToNBT(NBTTagCompound var1) {
}
/**
* +
* (abstract) Protected helper method to read subclass entity
* data from NBT.
*/
protected void readEntityFromNBT(NBTTagCompound var1) {
}
/**
* +
* First layer of player interaction
*/
public boolean interactFirst(EntityPlayer entityplayer) {
if (this.riddenByEntity != null && this.riddenByEntity instanceof EntityPlayer
&& this.riddenByEntity != entityplayer) {
return true;
} else {
if (!this.worldObj.isRemote) {
entityplayer.mountEntity(this);
}
return true;
}
}
protected void updateFallState(double d0, boolean flag, Block var4, BlockPos var5) {
if (flag) {
if (this.fallDistance > 3.0F) {
this.fall(this.fallDistance, 1.0F);
if (!this.worldObj.isRemote && !this.isDead) {
this.setDead();
if (this.worldObj.getGameRules().getBoolean("doEntityDrops")) {
for (int i = 0; i < 3; ++i) {
this.dropItemWithOffset(Item.getItemFromBlock(Blocks.planks), 1, 0.0F);
}
for (int j = 0; j < 2; ++j) {
this.dropItemWithOffset(Items.stick, 1, 0.0F);
}
}
}
this.fallDistance = 0.0F;
}
} else if (this.worldObj.getBlockState((new BlockPos(this)).down()).getBlock().getMaterial() != Material.water
&& d0 < 0.0D) {
this.fallDistance = (float) ((double) this.fallDistance - d0);
}
}
/**
* +
* Sets the damage taken from the last hit.
*/
public void setDamageTaken(float parFloat1) {
this.dataWatcher.updateObject(7, Float.valueOf(parFloat1));
}
/**
* +
* Gets the damage taken from the last hit.
*/
public float getDamageTaken() {
return this.dataWatcher.getWatchableObjectFloat(7);
}
/**
* +
* Sets the time to count down from since the last time entity
* was hit.
*/
public void setTimeSinceHit(int parInt1) {
this.dataWatcher.updateObject(5, Integer.valueOf(parInt1));
}
/**
* +
* Gets the time since the last hit.
*/
public int getTimeSinceHit() {
return this.dataWatcher.getWatchableObjectVarint(5);
}
/**
* +
* Sets the forward direction of the entity.
*/
public void setForwardDirection(int parInt1) {
this.dataWatcher.updateObject(6, Integer.valueOf(parInt1));
}
/**
* +
* Gets the forward direction of the entity.
*/
public int getForwardDirection() {
return this.dataWatcher.getWatchableObjectVarint(6);
}
/**
* +
* true if no player in boat
*/
public void setIsBoatEmpty(boolean parFlag) {
this.isBoatEmpty = parFlag;
}
}