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hoosiertransfer-mod-saigevers/src/main/java/net/minecraft/client/renderer/BlockFluidRenderer.java

329 lines
14 KiB
Java

package net.minecraft.client.renderer;
import net.lax1dude.eaglercraft.v1_8.minecraft.EaglerTextureAtlasSprite;
import net.lax1dude.eaglercraft.v1_8.opengl.WorldRenderer;
import net.lax1dude.eaglercraft.v1_8.opengl.ext.deferred.BlockVertexIDs;
import net.lax1dude.eaglercraft.v1_8.opengl.ext.deferred.DeferredStateManager;
import net.minecraft.block.Block;
import net.minecraft.block.BlockLiquid;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
/**+
* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
*
* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
*
* EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
public class BlockFluidRenderer {
private EaglerTextureAtlasSprite[] atlasSpritesLava = new EaglerTextureAtlasSprite[2];
private EaglerTextureAtlasSprite[] atlasSpritesWater = new EaglerTextureAtlasSprite[2];
public BlockFluidRenderer() {
this.initAtlasSprites();
}
protected void initAtlasSprites() {
TextureMap texturemap = Minecraft.getMinecraft().getTextureMapBlocks();
this.atlasSpritesLava[0] = texturemap.getAtlasSprite("minecraft:blocks/lava_still");
this.atlasSpritesLava[1] = texturemap.getAtlasSprite("minecraft:blocks/lava_flow");
this.atlasSpritesWater[0] = texturemap.getAtlasSprite("minecraft:blocks/water_still");
this.atlasSpritesWater[1] = texturemap.getAtlasSprite("minecraft:blocks/water_flow");
}
public boolean renderFluid(IBlockAccess blockAccess, IBlockState blockStateIn, BlockPos blockPosIn,
WorldRenderer worldRendererIn) {
BlockPos tmp = new BlockPos(0, 0, 0);
boolean deferred = DeferredStateManager.isDeferredRenderer();
BlockLiquid blockliquid = (BlockLiquid) blockStateIn.getBlock();
boolean lava = blockliquid.getMaterial() == Material.lava;
boolean realistic = !lava && DeferredStateManager.isRenderingRealisticWater();
blockliquid.setBlockBoundsBasedOnState(blockAccess, blockPosIn);
EaglerTextureAtlasSprite[] atextureatlassprite = lava ? this.atlasSpritesLava : this.atlasSpritesWater;
int i = blockliquid.colorMultiplier(blockAccess, blockPosIn);
float f = (float) (i >> 16 & 255) / 255.0F;
float f1 = (float) (i >> 8 & 255) / 255.0F;
float f2 = (float) (i & 255) / 255.0F;
boolean flag = blockliquid.shouldSideBeRendered(blockAccess, blockPosIn.up(tmp), EnumFacing.UP);
if (realistic && blockStateIn.getValue(BlockLiquid.LEVEL).intValue() == 0) {
Block blockUp = blockAccess.getBlockState(blockPosIn.up(tmp)).getBlock();
flag &= !blockUp.isFullCube() || !blockUp.isBlockSolid(blockAccess, blockPosIn.up(tmp), EnumFacing.DOWN);
}
boolean flag1 = blockliquid.shouldSideBeRendered(blockAccess, blockPosIn.down(tmp), EnumFacing.DOWN);
boolean[] aboolean = new boolean[] {
blockliquid.shouldSideBeRendered(blockAccess, blockPosIn.north(tmp), EnumFacing.NORTH),
blockliquid.shouldSideBeRendered(blockAccess, blockPosIn.south(tmp), EnumFacing.SOUTH),
blockliquid.shouldSideBeRendered(blockAccess, blockPosIn.west(tmp), EnumFacing.WEST),
blockliquid.shouldSideBeRendered(blockAccess, blockPosIn.east(tmp), EnumFacing.EAST) };
if (!flag && !flag1 && !aboolean[0] && !aboolean[1] && !aboolean[2] && !aboolean[3]) {
return false;
} else {
boolean flag2 = false;
float f3 = 0.5F;
float f4 = 1.0F;
float f5 = 0.8F;
float f6 = 0.6F;
Material material = blockliquid.getMaterial();
float f7 = this.getFluidHeight(blockAccess, blockPosIn, material);
float f8 = this.getFluidHeight(blockAccess, blockPosIn.south(tmp), material);
float f9 = this.getFluidHeight(blockAccess, blockPosIn.east(tmp).south(tmp), material);
float f10 = this.getFluidHeight(blockAccess, blockPosIn.east(tmp), material);
double d0 = (double) blockPosIn.x;
double d1 = (double) blockPosIn.y;
double d2 = (double) blockPosIn.z;
// float f11 = 0.001F;
// fix stitching
float f11 = 0.0F;
if (flag) {
flag2 = true;
EaglerTextureAtlasSprite textureatlassprite = atextureatlassprite[0];
float f12 = (float) BlockLiquid.getFlowDirection(blockAccess, blockPosIn, material);
if (f12 > -999.0F) {
textureatlassprite = atextureatlassprite[1];
}
f7 -= f11;
f8 -= f11;
f9 -= f11;
f10 -= f11;
float f13;
float f14;
float f15;
float f16;
float f17;
float f18;
float f19;
float f20;
if (realistic || f12 < -999.0F) {
f13 = realistic ? (f12 < -999.0F ? 0.0f : MathHelper.sin(f12))
: textureatlassprite.getInterpolatedU(0.0D);
f17 = realistic ? (f12 < -999.0F ? 0.0f : -MathHelper.cos(f12))
: textureatlassprite.getInterpolatedV(0.0D);
f14 = f13;
f18 = realistic ? f17 : textureatlassprite.getInterpolatedV(16.0D);
f15 = realistic ? f13 : textureatlassprite.getInterpolatedU(16.0D);
f19 = f18;
f16 = f15;
f20 = f17;
} else {
float f21 = MathHelper.sin(f12) * 0.25F;
float f22 = MathHelper.cos(f12) * 0.25F;
float f23 = 8.0F;
f13 = textureatlassprite.getInterpolatedU((double) (8.0F + (-f22 - f21) * 16.0F));
f17 = textureatlassprite.getInterpolatedV((double) (8.0F + (-f22 + f21) * 16.0F));
f14 = textureatlassprite.getInterpolatedU((double) (8.0F + (-f22 + f21) * 16.0F));
f18 = textureatlassprite.getInterpolatedV((double) (8.0F + (f22 + f21) * 16.0F));
f15 = textureatlassprite.getInterpolatedU((double) (8.0F + (f22 + f21) * 16.0F));
f19 = textureatlassprite.getInterpolatedV((double) (8.0F + (f22 - f21) * 16.0F));
f16 = textureatlassprite.getInterpolatedU((double) (8.0F + (f22 - f21) * 16.0F));
f20 = textureatlassprite.getInterpolatedV((double) (8.0F + (-f22 - f21) * 16.0F));
}
int k2 = blockliquid.getMixedBrightnessForBlock(blockAccess, blockPosIn);
int l2 = k2 >> 16 & '\uffff';
int i3 = k2 & '\uffff';
float f24 = f4 * f;
float f25 = f4 * f1;
float f26 = f4 * f2;
worldRendererIn.pos(d0 + 0.0D, d1 + (double) f7, d2 + 0.0D).color(f24, f25, f26, 1.0F)
.tex((double) f13, (double) f17).lightmap(l2, i3).endVertex();
worldRendererIn.pos(d0 + 0.0D, d1 + (double) f8, d2 + 1.0D).color(f24, f25, f26, 1.0F)
.tex((double) f14, (double) f18).lightmap(l2, i3).endVertex();
worldRendererIn.pos(d0 + 1.0D, d1 + (double) f9, d2 + 1.0D).color(f24, f25, f26, 1.0F)
.tex((double) f15, (double) f19).lightmap(l2, i3).endVertex();
worldRendererIn.pos(d0 + 1.0D, d1 + (double) f10, d2 + 0.0D).color(f24, f25, f26, 1.0F)
.tex((double) f16, (double) f20).lightmap(l2, i3).endVertex();
if (deferred)
worldRendererIn.genNormals(true, f12 <= -999.0F ? BlockVertexIDs.builtin_water_still_vertex_id
: BlockVertexIDs.builtin_water_flow_vertex_id);
if (blockliquid.func_176364_g(blockAccess, blockPosIn.up(tmp))) {
worldRendererIn.pos(d0 + 0.0D, d1 + (double) f7, d2 + 0.0D).color(f24, f25, f26, 1.0F)
.tex((double) f13, (double) f17).lightmap(l2, i3).endVertex();
worldRendererIn.pos(d0 + 1.0D, d1 + (double) f10, d2 + 0.0D).color(f24, f25, f26, 1.0F)
.tex((double) f16, (double) f20).lightmap(l2, i3).endVertex();
worldRendererIn.pos(d0 + 1.0D, d1 + (double) f9, d2 + 1.0D).color(f24, f25, f26, 1.0F)
.tex((double) f15, (double) f19).lightmap(l2, i3).endVertex();
worldRendererIn.pos(d0 + 0.0D, d1 + (double) f8, d2 + 1.0D).color(f24, f25, f26, 1.0F)
.tex((double) f14, (double) f18).lightmap(l2, i3).endVertex();
if (deferred)
worldRendererIn.genNormals(true, f12 <= -999.0F ? BlockVertexIDs.builtin_water_still_vertex_id
: BlockVertexIDs.builtin_water_flow_vertex_id);
}
}
if (flag1) {
float f35 = realistic ? 0.0f : atextureatlassprite[0].getMinU();
float f36 = realistic ? 0.0f : atextureatlassprite[0].getMaxU();
float f37 = realistic ? 0.0f : atextureatlassprite[0].getMinV();
float f38 = realistic ? 0.0f : atextureatlassprite[0].getMaxV();
int l1 = blockliquid.getMixedBrightnessForBlock(blockAccess, blockPosIn.down(tmp));
int i2 = l1 >> 16 & '\uffff';
int j2 = l1 & '\uffff';
worldRendererIn.pos(d0, d1, d2 + 1.0D).color(f3, f3, f3, 1.0F).tex((double) f35, (double) f38)
.lightmap(i2, j2).endVertex();
worldRendererIn.pos(d0, d1, d2).color(f3, f3, f3, 1.0F).tex((double) f35, (double) f37).lightmap(i2, j2)
.endVertex();
worldRendererIn.pos(d0 + 1.0D, d1, d2).color(f3, f3, f3, 1.0F).tex((double) f36, (double) f37)
.lightmap(i2, j2).endVertex();
worldRendererIn.pos(d0 + 1.0D, d1, d2 + 1.0D).color(f3, f3, f3, 1.0F).tex((double) f36, (double) f38)
.lightmap(i2, j2).endVertex();
if (deferred)
worldRendererIn.putNormal(0.0f, -1.0f, 0.0f, BlockVertexIDs.builtin_water_still_vertex_id);
flag2 = true;
}
for (int i1 = 0; i1 < 4; ++i1) {
int j1 = 0;
int k1 = 0;
if (i1 == 0) {
--k1;
}
if (i1 == 1) {
++k1;
}
if (i1 == 2) {
--j1;
}
if (i1 == 3) {
++j1;
}
BlockPos blockpos = blockPosIn.add(j1, 0, k1);
EaglerTextureAtlasSprite textureatlassprite1 = atextureatlassprite[1];
if (aboolean[i1]) {
float f39;
float f40;
double d3;
double d4;
double d5;
double d6;
if (i1 == 0) {
f39 = f7;
f40 = f10;
d3 = d0;
d5 = d0 + 1.0D;
d4 = d2 + (double) f11;
d6 = d2 + (double) f11;
} else if (i1 == 1) {
f39 = f9;
f40 = f8;
d3 = d0 + 1.0D;
d5 = d0;
d4 = d2 + 1.0D - (double) f11;
d6 = d2 + 1.0D - (double) f11;
} else if (i1 == 2) {
f39 = f8;
f40 = f7;
d3 = d0 + (double) f11;
d5 = d0 + (double) f11;
d4 = d2 + 1.0D;
d6 = d2;
} else {
f39 = f10;
f40 = f9;
d3 = d0 + 1.0D - (double) f11;
d5 = d0 + 1.0D - (double) f11;
d4 = d2;
d6 = d2 + 1.0D;
}
flag2 = true;
float f41 = realistic ? 1.0f : textureatlassprite1.getInterpolatedU(0.0D);
float f27 = realistic ? 1.0f : textureatlassprite1.getInterpolatedU(8.0D);
float f28 = realistic ? 0.0f
: textureatlassprite1.getInterpolatedV((double) ((1.0F - f39) * 16.0F * 0.5F));
float f29 = realistic ? 0.0f
: textureatlassprite1.getInterpolatedV((double) ((1.0F - f40) * 16.0F * 0.5F));
float f30 = realistic ? 0.0f : textureatlassprite1.getInterpolatedV(8.0D);
int j = blockliquid.getMixedBrightnessForBlock(blockAccess, blockpos);
int k = j >> 16 & '\uffff';
int l = j & '\uffff';
float f31 = i1 < 2 ? f5 : f6;
float f32 = f4 * f31 * f;
float f33 = f4 * f31 * f1;
float f34 = f4 * f31 * f2;
worldRendererIn.pos(d3, d1 + (double) f39, d4).color(f32, f33, f34, 1.0F)
.tex((double) f41, (double) f28).lightmap(k, l).endVertex();
worldRendererIn.pos(d5, d1 + (double) f40, d6).color(f32, f33, f34, 1.0F)
.tex((double) f27, (double) f29).lightmap(k, l).endVertex();
worldRendererIn.pos(d5, d1 + 0.0D, d6).color(f32, f33, f34, 1.0F).tex((double) f27, (double) f30)
.lightmap(k, l).endVertex();
worldRendererIn.pos(d3, d1 + 0.0D, d4).color(f32, f33, f34, 1.0F).tex((double) f41, (double) f30)
.lightmap(k, l).endVertex();
if (deferred)
worldRendererIn.putNormal(j1, 0.0f, k1, BlockVertexIDs.builtin_water_flow_vertex_id);
if (!realistic) {
worldRendererIn.pos(d3, d1 + 0.0D, d4).color(f32, f33, f34, 1.0F)
.tex((double) f41, (double) f30).lightmap(k, l).endVertex();
worldRendererIn.pos(d5, d1 + 0.0D, d6).color(f32, f33, f34, 1.0F)
.tex((double) f27, (double) f30).lightmap(k, l).endVertex();
worldRendererIn.pos(d5, d1 + (double) f40, d6).color(f32, f33, f34, 1.0F)
.tex((double) f27, (double) f29).lightmap(k, l).endVertex();
worldRendererIn.pos(d3, d1 + (double) f39, d4).color(f32, f33, f34, 1.0F)
.tex((double) f41, (double) f28).lightmap(k, l).endVertex();
if (deferred)
worldRendererIn.putNormal(-j1, 0.0f, -k1, BlockVertexIDs.builtin_water_flow_vertex_id);
}
}
}
return flag2;
}
}
private float getFluidHeight(IBlockAccess blockAccess, BlockPos blockPosIn, Material blockMaterial) {
int i = 0;
float f = 0.0F;
for (int j = 0; j < 4; ++j) {
BlockPos blockpos = blockPosIn.add(-(j & 1), 0, -(j >> 1 & 1));
if (blockAccess.getBlockState(blockpos.up()).getBlock().getMaterial() == blockMaterial) {
return 1.0F;
}
IBlockState iblockstate = blockAccess.getBlockState(blockpos);
Material material = iblockstate.getBlock().getMaterial();
if (material != blockMaterial) {
if (!material.isSolid()) {
++f;
++i;
}
} else {
int k = ((Integer) iblockstate.getValue(BlockLiquid.LEVEL)).intValue();
if (k >= 8 || k == 0) {
f += BlockLiquid.getLiquidHeightPercent(k) * 10.0F;
i += 10;
}
f += BlockLiquid.getLiquidHeightPercent(k);
++i;
}
}
return 1.0F - f / (float) i;
}
}