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2024-03-15 15:25:40 -04:00

177 lines
6.3 KiB
Java

package net.minecraft.block;
import net.lax1dude.eaglercraft.v1_8.EaglercraftRandom;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.inventory.InventoryEnderChest;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.StatList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityEnderChest;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.world.World;
/**+
* This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
*
* Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
* Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
*
* EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, ayunami2000. All Rights Reserved.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
public class BlockEnderChest extends BlockContainer {
public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);
protected BlockEnderChest() {
super(Material.rock);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
this.setCreativeTab(CreativeTabs.tabDecorations);
this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 0.875F, 0.9375F);
}
/**+
* Used to determine ambient occlusion and culling when
* rebuilding chunks for render
*/
public boolean isOpaqueCube() {
return false;
}
public boolean isFullCube() {
return false;
}
/**+
* The type of render function called. 3 for standard block
* models, 2 for TESR's, 1 for liquids, -1 is no render
*/
public int getRenderType() {
return 2;
}
/**+
* Get the Item that this Block should drop when harvested.
*/
public Item getItemDropped(IBlockState var1, EaglercraftRandom var2, int var3) {
return Item.getItemFromBlock(Blocks.obsidian);
}
/**+
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(EaglercraftRandom var1) {
return 8;
}
protected boolean canSilkHarvest() {
return true;
}
/**+
* Called by ItemBlocks just before a block is actually set in
* the world, to allow for adjustments to the IBlockstate
*/
public IBlockState onBlockPlaced(World var1, BlockPos var2, EnumFacing var3, float var4, float var5, float var6,
int var7, EntityLivingBase entitylivingbase) {
return this.getDefaultState().withProperty(FACING, entitylivingbase.getHorizontalFacing().getOpposite());
}
/**+
* Called by ItemBlocks after a block is set in the world, to
* allow post-place logic
*/
public void onBlockPlacedBy(World world, BlockPos blockpos, IBlockState iblockstate,
EntityLivingBase entitylivingbase, ItemStack var5) {
world.setBlockState(blockpos,
iblockstate.withProperty(FACING, entitylivingbase.getHorizontalFacing().getOpposite()), 2);
}
public boolean onBlockActivated(World world, BlockPos blockpos, IBlockState var3, EntityPlayer entityplayer,
EnumFacing var5, float var6, float var7, float var8) {
InventoryEnderChest inventoryenderchest = entityplayer.getInventoryEnderChest();
TileEntity tileentity = world.getTileEntity(blockpos);
if (inventoryenderchest != null && tileentity instanceof TileEntityEnderChest) {
if (world.getBlockState(blockpos.up()).getBlock().isNormalCube()) {
return true;
} else if (world.isRemote) {
return true;
} else {
inventoryenderchest.setChestTileEntity((TileEntityEnderChest) tileentity);
entityplayer.displayGUIChest(inventoryenderchest);
entityplayer.triggerAchievement(StatList.field_181738_V);
return true;
}
} else {
return true;
}
}
/**+
* Returns a new instance of a block's tile entity class. Called
* on placing the block.
*/
public TileEntity createNewTileEntity(World var1, int var2) {
return new TileEntityEnderChest();
}
public void randomDisplayTick(World world, BlockPos blockpos, IBlockState var3, EaglercraftRandom random) {
for (int i = 0; i < 3; ++i) {
int j = random.nextInt(2) * 2 - 1;
int k = random.nextInt(2) * 2 - 1;
double d0 = (double) blockpos.getX() + 0.5D + 0.25D * (double) j;
double d1 = (double) ((float) blockpos.getY() + random.nextFloat());
double d2 = (double) blockpos.getZ() + 0.5D + 0.25D * (double) k;
double d3 = (double) (random.nextFloat() * (float) j);
double d4 = ((double) random.nextFloat() - 0.5D) * 0.125D;
double d5 = (double) (random.nextFloat() * (float) k);
world.spawnParticle(EnumParticleTypes.PORTAL, d0, d1, d2, d3, d4, d5, new int[0]);
}
}
/**+
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int i) {
EnumFacing enumfacing = EnumFacing.getFront(i);
if (enumfacing.getAxis() == EnumFacing.Axis.Y) {
enumfacing = EnumFacing.NORTH;
}
return this.getDefaultState().withProperty(FACING, enumfacing);
}
/**+
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState iblockstate) {
return ((EnumFacing) iblockstate.getValue(FACING)).getIndex();
}
protected BlockState createBlockState() {
return new BlockState(this, new IProperty[] { FACING });
}
}