package net.minecraft.client.entity; import net.lax1dude.eaglercraft.v1_8.mojang.authlib.GameProfile; import net.minecraft.client.Minecraft; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockPos; import net.minecraft.util.DamageSource; import net.minecraft.util.IChatComponent; import net.minecraft.util.MathHelper; import net.minecraft.world.World; /** * + * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code. * * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!" * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team * * EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, hoosiertransfer, * ayunami2000. All Rights Reserved. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * */ public class EntityOtherPlayerMP extends AbstractClientPlayer { private boolean isItemInUse; private int otherPlayerMPPosRotationIncrements; private double otherPlayerMPX; private double otherPlayerMPY; private double otherPlayerMPZ; private double otherPlayerMPYaw; private double otherPlayerMPPitch; public EntityOtherPlayerMP(World worldIn, GameProfile gameProfileIn) { super(worldIn, gameProfileIn); this.stepHeight = 0.0F; this.noClip = true; this.renderOffsetY = 0.25F; this.renderDistanceWeight = 10.0D; } /** * + * Called when the entity is attacked. */ public boolean attackEntityFrom(DamageSource var1, float var2) { return true; } public void setPositionAndRotation2(double x, double y, double z, float yaw, float pitch, int posRotationIncrements, boolean parFlag) { this.otherPlayerMPX = x; this.otherPlayerMPY = y; this.otherPlayerMPZ = z; this.otherPlayerMPYaw = (double) yaw; this.otherPlayerMPPitch = (double) pitch; this.otherPlayerMPPosRotationIncrements = posRotationIncrements; } /** * + * Called to update the entity's position/logic. */ public void onUpdate() { this.renderOffsetY = 0.0F; super.onUpdate(); this.prevLimbSwingAmount = this.limbSwingAmount; double d0 = this.posX - this.prevPosX; double d1 = this.posZ - this.prevPosZ; float f = MathHelper.sqrt_double(d0 * d0 + d1 * d1) * 4.0F; if (f > 1.0F) { f = 1.0F; } this.limbSwingAmount += (f - this.limbSwingAmount) * 0.4F; this.limbSwing += this.limbSwingAmount; if (!this.isItemInUse && this.isEating() && this.inventory.mainInventory[this.inventory.currentItem] != null) { ItemStack itemstack = this.inventory.mainInventory[this.inventory.currentItem]; this.setItemInUse(this.inventory.mainInventory[this.inventory.currentItem], itemstack.getItem().getMaxItemUseDuration(itemstack)); this.isItemInUse = true; } else if (this.isItemInUse && !this.isEating()) { this.clearItemInUse(); this.isItemInUse = false; } } /** * + * Called frequently so the entity can update its state every * tick as required. For example, zombies and skeletons use this * to react to sunlight and start to burn. */ public void onLivingUpdate() { if (this.otherPlayerMPPosRotationIncrements > 0) { double d0 = this.posX + (this.otherPlayerMPX - this.posX) / (double) this.otherPlayerMPPosRotationIncrements; double d1 = this.posY + (this.otherPlayerMPY - this.posY) / (double) this.otherPlayerMPPosRotationIncrements; double d2 = this.posZ + (this.otherPlayerMPZ - this.posZ) / (double) this.otherPlayerMPPosRotationIncrements; double d3; for (d3 = this.otherPlayerMPYaw - (double) this.rotationYaw; d3 < -180.0D; d3 += 360.0D) { ; } while (d3 >= 180.0D) { d3 -= 360.0D; } this.rotationYaw = (float) ((double) this.rotationYaw + d3 / (double) this.otherPlayerMPPosRotationIncrements); this.rotationPitch = (float) ((double) this.rotationPitch + (this.otherPlayerMPPitch - (double) this.rotationPitch) / (double) this.otherPlayerMPPosRotationIncrements); --this.otherPlayerMPPosRotationIncrements; this.setPosition(d0, d1, d2); this.setRotation(this.rotationYaw, this.rotationPitch); } this.prevCameraYaw = this.cameraYaw; this.updateArmSwingProgress(); } /** * + * Sets the held item, or an armor slot. Slot 0 is held item. * Slot 1-4 is armor. Params: Item, slot */ public void setCurrentItemOrArmor(int slotIn, ItemStack stack) { if (slotIn == 0) { this.inventory.mainInventory[this.inventory.currentItem] = stack; } else if (slotIn == 5) { this.inventory.offHandInventory[0] = stack; } else { this.inventory.armorInventory[slotIn - 1] = stack; } } /** * + * Send a chat message to the CommandSender */ public void addChatMessage(IChatComponent ichatcomponent) { Minecraft.getMinecraft().ingameGUI.getChatGUI().printChatMessage(ichatcomponent); } /** * + * Returns {@code true} if the CommandSender is allowed to * execute the command, {@code false} if not */ public boolean canCommandSenderUseCommand(int var1, String var2) { return false; } /** * + * Get the position in the world. {@code null} is not * allowed! If you are not an entity in the world, return * the coordinates 0, 0, 0 */ public BlockPos getPosition() { return new BlockPos(this.posX + 0.5D, this.posY + 0.5D, this.posZ + 0.5D); } }