package net.minecraft.entity.monster;

import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.passive.IAnimals;
import net.minecraft.world.World;

/**
 * +
 * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
 * 
 * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
 * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
 * 
 * EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, hoosiertransfer,
 * ayunami2000. All Rights Reserved.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED.
 * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 * 
 */
public abstract class EntityGolem extends EntityCreature implements IAnimals {
	public EntityGolem(World worldIn) {
		super(worldIn);
	}

	public void fall(float var1, float var2) {
	}

	/**
	 * +
	 * Returns the sound this mob makes while it's alive.
	 */
	protected String getLivingSound() {
		return "none";
	}

	/**
	 * +
	 * Returns the sound this mob makes when it is hurt.
	 */
	protected String getHurtSound() {
		return "none";
	}

	/**
	 * +
	 * Returns the sound this mob makes on death.
	 */
	protected String getDeathSound() {
		return "none";
	}

	/**
	 * +
	 * Get number of ticks, at least during which the living entity
	 * will be silent.
	 */
	public int getTalkInterval() {
		return 120;
	}

	/**
	 * +
	 * Determines if an entity can be despawned, used on idle far
	 * away entities
	 */
	protected boolean canDespawn() {
		return false;
	}
}