package net.minecraft.client.particle;

import net.lax1dude.eaglercraft.v1_8.opengl.WorldRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;

/**
 * +
 * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
 * 
 * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
 * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
 * 
 * EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, hoosiertransfer,
 * ayunami2000. All Rights Reserved.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED.
 * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 * 
 */
public class EntityFlameFX extends EntityFX {
	private float flameScale;

	protected EntityFlameFX(World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn,
			double ySpeedIn, double zSpeedIn) {
		super(worldIn, xCoordIn, yCoordIn, zCoordIn, xSpeedIn, ySpeedIn, zSpeedIn);
		this.motionX = this.motionX * 0.009999999776482582D + xSpeedIn;
		this.motionY = this.motionY * 0.009999999776482582D + ySpeedIn;
		this.motionZ = this.motionZ * 0.009999999776482582D + zSpeedIn;
		this.posX += (double) ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F);
		this.posY += (double) ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F);
		this.posZ += (double) ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F);
		this.flameScale = this.particleScale;
		this.particleRed = this.particleGreen = this.particleBlue = 1.0F;
		this.particleMaxAge = (int) (8.0D / (Math.random() * 0.8D + 0.2D)) + 4;
		this.noClip = true;
		this.setParticleTextureIndex(48);
	}

	/**
	 * +
	 * Renders the particle
	 */
	public void renderParticle(WorldRenderer worldrenderer, Entity entity, float f, float f1, float f2, float f3,
			float f4, float f5) {
		float f6 = ((float) this.particleAge + f) / (float) this.particleMaxAge;
		this.particleScale = this.flameScale * (1.0F - f6 * f6 * 0.5F);
		super.renderParticle(worldrenderer, entity, f, f1, f2, f3, f4, f5);
	}

	public int getBrightnessForRender(float f) {
		float f1 = ((float) this.particleAge + f) / (float) this.particleMaxAge;
		f1 = MathHelper.clamp_float(f1, 0.0F, 1.0F);
		int i = super.getBrightnessForRender(f);
		int j = i & 255;
		int k = i >> 16 & 255;
		j = j + (int) (f1 * 15.0F * 16.0F);
		if (j > 240) {
			j = 240;
		}

		return j | k << 16;
	}

	/**
	 * +
	 * Gets how bright this entity is.
	 */
	public float getBrightness(float f) {
		float f1 = ((float) this.particleAge + f) / (float) this.particleMaxAge;
		f1 = MathHelper.clamp_float(f1, 0.0F, 1.0F);
		float f2 = super.getBrightness(f);
		return f2 * f1 + (1.0F - f1);
	}

	/**
	 * +
	 * Called to update the entity's position/logic.
	 */
	public void onUpdate() {
		this.prevPosX = this.posX;
		this.prevPosY = this.posY;
		this.prevPosZ = this.posZ;
		if (this.particleAge++ >= this.particleMaxAge) {
			this.setDead();
		}

		this.moveEntity(this.motionX, this.motionY, this.motionZ);
		this.motionX *= 0.9599999785423279D;
		this.motionY *= 0.9599999785423279D;
		this.motionZ *= 0.9599999785423279D;
		if (this.onGround) {
			this.motionX *= 0.699999988079071D;
			this.motionZ *= 0.699999988079071D;
		}

	}

	public static class Factory implements IParticleFactory {
		public EntityFX getEntityFX(int var1, World world, double d0, double d1, double d2, double d3, double d4,
				double d5, int... var15) {
			return new EntityFlameFX(world, d0, d1, d2, d3, d4, d5);
		}
	}
}