package net.minecraft.client.particle;

import net.minecraft.world.World;

/**
 * +
 * This portion of EaglercraftX contains deobfuscated Minecraft 1.8 source code.
 * 
 * Minecraft 1.8.8 bytecode is (c) 2015 Mojang AB. "Do not distribute!"
 * Mod Coder Pack v9.18 deobfuscation configs are (c) Copyright by the MCP Team
 * 
 * EaglercraftX 1.8 patch files (c) 2022-2024 lax1dude, hoosiertransfer,
 * ayunami2000. All Rights Reserved.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED.
 * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 * 
 */
public class EntityAuraFX extends EntityFX {
	protected EntityAuraFX(World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn,
			double ySpeedIn, double speedIn) {
		super(worldIn, xCoordIn, yCoordIn, zCoordIn, xSpeedIn, ySpeedIn, speedIn);
		float f = this.rand.nextFloat() * 0.1F + 0.2F;
		this.particleRed = f;
		this.particleGreen = f;
		this.particleBlue = f;
		this.setParticleTextureIndex(0);
		this.setSize(0.02F, 0.02F);
		this.particleScale *= this.rand.nextFloat() * 0.6F + 0.5F;
		this.motionX *= 0.019999999552965164D;
		this.motionY *= 0.019999999552965164D;
		this.motionZ *= 0.019999999552965164D;
		this.particleMaxAge = (int) (20.0D / (Math.random() * 0.8D + 0.2D));
		this.noClip = true;
	}

	/**
	 * +
	 * Called to update the entity's position/logic.
	 */
	public void onUpdate() {
		this.prevPosX = this.posX;
		this.prevPosY = this.posY;
		this.prevPosZ = this.posZ;
		this.moveEntity(this.motionX, this.motionY, this.motionZ);
		this.motionX *= 0.99D;
		this.motionY *= 0.99D;
		this.motionZ *= 0.99D;
		if (this.particleMaxAge-- <= 0) {
			this.setDead();
		}

	}

	public static class Factory implements IParticleFactory {
		public EntityFX getEntityFX(int var1, World world, double d0, double d1, double d2, double d3, double d4,
				double d5, int... var15) {
			return new EntityAuraFX(world, d0, d1, d2, d3, d4, d5);
		}
	}

	public static class HappyVillagerFactory implements IParticleFactory {
		public EntityFX getEntityFX(int var1, World world, double d0, double d1, double d2, double d3, double d4,
				double d5, int... var15) {
			EntityAuraFX entityaurafx = new EntityAuraFX(world, d0, d1, d2, d3, d4, d5);
			entityaurafx.setParticleTextureIndex(82);
			entityaurafx.setRBGColorF(1.0F, 1.0F, 1.0F);
			return entityaurafx;
		}
	}
}