EaglerForge/sources/resources/assets/eagler/mesh
Leah Anderson 579b61a8aa
u35
2024-08-10 09:05:47 -06:00
..
charles.fallback.png v1.3.1 2024-05-15 18:31:32 -06:00
charles.png v1.3.1 2024-05-15 18:31:32 -06:00
charles0.mdl v1.3.1 2024-05-15 18:31:32 -06:00
charles1.mdl v1.3.1 2024-05-15 18:31:32 -06:00
charles2.mdl v1.3.1 2024-05-15 18:31:32 -06:00
laxativedude.fallback.png v1.3.1 2024-05-15 18:31:32 -06:00
laxativedude.png v1.3.1 2024-05-15 18:31:32 -06:00
laxativedude0.mdl v1.3.1 2024-05-15 18:31:32 -06:00
laxativedude1.mdl v1.3.1 2024-05-15 18:31:32 -06:00
laxativedude2.mdl v1.3.1 2024-05-15 18:31:32 -06:00
laxativedude3.mdl v1.3.1 2024-05-15 18:31:32 -06:00
longarms.fallback.png v1.3.1 2024-05-15 18:31:32 -06:00
longarms.png v1.3.1 2024-05-15 18:31:32 -06:00
longarms0.mdl v1.3.1 2024-05-15 18:31:32 -06:00
longarms1.mdl v1.3.1 2024-05-15 18:31:32 -06:00
longarms2.mdl v1.3.1 2024-05-15 18:31:32 -06:00
readme.txt u35 2024-08-10 09:05:47 -06:00
weirdclimber.fallback.png v1.3.1 2024-05-15 18:31:32 -06:00
weirdclimber.png v1.3.1 2024-05-15 18:31:32 -06:00
weirdclimber0.mdl v1.3.1 2024-05-15 18:31:32 -06:00
weirdclimber1.mdl v1.3.1 2024-05-15 18:31:32 -06:00
weirdclimber2.mdl v1.3.1 2024-05-15 18:31:32 -06:00
winston.fallback.png v1.3.1 2024-05-15 18:31:32 -06:00
winston.png v1.3.1 2024-05-15 18:31:32 -06:00
winston0.mdl v1.3.1 2024-05-15 18:31:32 -06:00
winston1.mdl v1.3.1 2024-05-15 18:31:32 -06:00

readme.txt

THESE ARE NOT DOOM/GMOD MODELS!

The FNAW skins are stored in a proprietary format created by lax1dude.

The format is a container for raw OpenGL vertex buffer and index buffer data intended to be copied directly into the GPU's memory, along with a small amount of metadata.

Data is rendered in GL_TRIANGLES mode using glDrawElements.

See "net/lax1dude/eaglercraft/v1_8/opengl/EaglerMeshLoader.java" and "net/lax1dude/eaglercraft/v1_8/opengl/HighPolyMesh.java" for more details.