/* * Copyright (C) 2010 The Guava Authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.common.base; import static com.google.common.base.Preconditions.checkArgument; import static com.google.common.base.Preconditions.checkNotNull; import javax.annotation.CheckReturnValue; import com.google.common.annotations.Beta; import com.google.common.annotations.GwtCompatible; /** * Static methods pertaining to ASCII characters (those in the range of values * {@code 0x00} through {@code 0x7F}), and to strings containing such * characters. * *
* ASCII utilities also exist in other classes of this package: *
* Although RFC 20 names this as "Null", note that it is distinct from the C/C++ * "NULL" pointer. * * @since 8.0 */ public static final byte NUL = 0; /** * Start of Heading: A communication control character used at the beginning of * a sequence of characters which constitute a machine-sensible address or * routing information. Such a sequence is referred to as the "heading." An STX * character has the effect of terminating a heading. * * @since 8.0 */ public static final byte SOH = 1; /** * Start of Text: A communication control character which precedes a sequence of * characters that is to be treated as an entity and entirely transmitted * through to the ultimate destination. Such a sequence is referred to as * "text." STX may be used to terminate a sequence of characters started by SOH. * * @since 8.0 */ public static final byte STX = 2; /** * End of Text: A communication control character used to terminate a sequence * of characters started with STX and transmitted as an entity. * * @since 8.0 */ public static final byte ETX = 3; /** * End of Transmission: A communication control character used to indicate the * conclusion of a transmission, which may have contained one or more texts and * any associated headings. * * @since 8.0 */ public static final byte EOT = 4; /** * Enquiry: A communication control character used in data communication systems * as a request for a response from a remote station. It may be used as a "Who * Are You" (WRU) to obtain identification, or may be used to obtain station * status, or both. * * @since 8.0 */ public static final byte ENQ = 5; /** * Acknowledge: A communication control character transmitted by a receiver as * an affirmative response to a sender. * * @since 8.0 */ public static final byte ACK = 6; /** * Bell ('\a'): A character for use when there is a need to call for human * attention. It may control alarm or attention devices. * * @since 8.0 */ public static final byte BEL = 7; /** * Backspace ('\b'): A format effector which controls the movement of the * printing position one printing space backward on the same printing line. * (Applicable also to display devices.) * * @since 8.0 */ public static final byte BS = 8; /** * Horizontal Tabulation ('\t'): A format effector which controls the movement * of the printing position to the next in a series of predetermined positions * along the printing line. (Applicable also to display devices and the skip * function on punched cards.) * * @since 8.0 */ public static final byte HT = 9; /** * Line Feed ('\n'): A format effector which controls the movement of the * printing position to the next printing line. (Applicable also to display * devices.) Where appropriate, this character may have the meaning "New Line" * (NL), a format effector which controls the movement of the printing point to * the first printing position on the next printing line. Use of this convention * requires agreement between sender and recipient of data. * * @since 8.0 */ public static final byte LF = 10; /** * Alternate name for {@link #LF}. ({@code LF} is preferred.) * * @since 8.0 */ public static final byte NL = 10; /** * Vertical Tabulation ('\v'): A format effector which controls the movement of * the printing position to the next in a series of predetermined printing * lines. (Applicable also to display devices.) * * @since 8.0 */ public static final byte VT = 11; /** * Form Feed ('\f'): A format effector which controls the movement of the * printing position to the first pre-determined printing line on the next form * or page. (Applicable also to display devices.) * * @since 8.0 */ public static final byte FF = 12; /** * Carriage Return ('\r'): A format effector which controls the movement of the * printing position to the first printing position on the same printing line. * (Applicable also to display devices.) * * @since 8.0 */ public static final byte CR = 13; /** * Shift Out: A control character indicating that the code combinations which * follow shall be interpreted as outside of the character set of the standard * code table until a Shift In character is reached. * * @since 8.0 */ public static final byte SO = 14; /** * Shift In: A control character indicating that the code combinations which * follow shall be interpreted according to the standard code table. * * @since 8.0 */ public static final byte SI = 15; /** * Data Link Escape: A communication control character which will change the * meaning of a limited number of contiguously following characters. It is used * exclusively to provide supplementary controls in data communication networks. * * @since 8.0 */ public static final byte DLE = 16; /** * Device Control 1. Characters for the control of ancillary devices associated * with data processing or telecommunication systems, more especially switching * devices "on" or "off." (If a single "stop" control is required to interrupt * or turn off ancillary devices, DC4 is the preferred assignment.) * * @since 8.0 */ public static final byte DC1 = 17; // aka XON /** * Transmission On: Although originally defined as DC1, this ASCII control * character is now better known as the XON code used for software flow control * in serial communications. The main use is restarting the transmission after * the communication has been stopped by the XOFF control code. * * @since 8.0 */ public static final byte XON = 17; // aka DC1 /** * Device Control 2. Characters for the control of ancillary devices associated * with data processing or telecommunication systems, more especially switching * devices "on" or "off." (If a single "stop" control is required to interrupt * or turn off ancillary devices, DC4 is the preferred assignment.) * * @since 8.0 */ public static final byte DC2 = 18; /** * Device Control 3. Characters for the control of ancillary devices associated * with data processing or telecommunication systems, more especially switching * devices "on" or "off." (If a single "stop" control is required to interrupt * or turn off ancillary devices, DC4 is the preferred assignment.) * * @since 8.0 */ public static final byte DC3 = 19; // aka XOFF /** * Transmission off. See {@link #XON} for explanation. * * @since 8.0 */ public static final byte XOFF = 19; // aka DC3 /** * Device Control 4. Characters for the control of ancillary devices associated * with data processing or telecommunication systems, more especially switching * devices "on" or "off." (If a single "stop" control is required to interrupt * or turn off ancillary devices, DC4 is the preferred assignment.) * * @since 8.0 */ public static final byte DC4 = 20; /** * Negative Acknowledge: A communication control character transmitted by a * receiver as a negative response to the sender. * * @since 8.0 */ public static final byte NAK = 21; /** * Synchronous Idle: A communication control character used by a synchronous * transmission system in the absence of any other character to provide a signal * from which synchronism may be achieved or retained. * * @since 8.0 */ public static final byte SYN = 22; /** * End of Transmission Block: A communication control character used to indicate * the end of a block of data for communication purposes. ETB is used for * blocking data where the block structure is not necessarily related to the * processing format. * * @since 8.0 */ public static final byte ETB = 23; /** * Cancel: A control character used to indicate that the data with which it is * sent is in error or is to be disregarded. * * @since 8.0 */ public static final byte CAN = 24; /** * End of Medium: A control character associated with the sent data which may be * used to identify the physical end of the medium, or the end of the used, or * wanted, portion of information recorded on a medium. (The position of this * character does not necessarily correspond to the physical end of the medium.) * * @since 8.0 */ public static final byte EM = 25; /** * Substitute: A character that may be substituted for a character which is * determined to be invalid or in error. * * @since 8.0 */ public static final byte SUB = 26; /** * Escape: A control character intended to provide code extension (supplementary * characters) in general information interchange. The Escape character itself * is a prefix affecting the interpretation of a limited number of contiguously * following characters. * * @since 8.0 */ public static final byte ESC = 27; /** * File Separator: These four information separators may be used within data in * optional fashion, except that their hierarchical relationship shall be: FS is * the most inclusive, then GS, then RS, and US is least inclusive. (The content * and length of a File, Group, Record, or Unit are not specified.) * * @since 8.0 */ public static final byte FS = 28; /** * Group Separator: These four information separators may be used within data in * optional fashion, except that their hierarchical relationship shall be: FS is * the most inclusive, then GS, then RS, and US is least inclusive. (The content * and length of a File, Group, Record, or Unit are not specified.) * * @since 8.0 */ public static final byte GS = 29; /** * Record Separator: These four information separators may be used within data * in optional fashion, except that their hierarchical relationship shall be: FS * is the most inclusive, then GS, then RS, and US is least inclusive. (The * content and length of a File, Group, Record, or Unit are not specified.) * * @since 8.0 */ public static final byte RS = 30; /** * Unit Separator: These four information separators may be used within data in * optional fashion, except that their hierarchical relationship shall be: FS is * the most inclusive, then GS, then RS, and US is least inclusive. (The content * and length of a File, Group, Record, or Unit are not specified.) * * @since 8.0 */ public static final byte US = 31; /** * Space: A normally non-printing graphic character used to separate words. It * is also a format effector which controls the movement of the printing * position, one printing position forward. (Applicable also to display * devices.) * * @since 8.0 */ public static final byte SP = 32; /** * Alternate name for {@link #SP}. * * @since 8.0 */ public static final byte SPACE = 32; /** * Delete: This character is used primarily to "erase" or "obliterate" erroneous * or unwanted characters in perforated tape. * * @since 8.0 */ public static final byte DEL = 127; /** * The minimum value of an ASCII character. * * @since 9.0 (was type {@code int} before 12.0) */ public static final char MIN = 0; /** * The maximum value of an ASCII character. * * @since 9.0 (was type {@code int} before 12.0) */ public static final char MAX = 127; /** * Returns a copy of the input string in which all * {@linkplain #isUpperCase(char) uppercase ASCII characters} have been * converted to lowercase. All other characters are copied without modification. */ public static String toLowerCase(String string) { int length = string.length(); for (int i = 0; i < length; i++) { if (isUpperCase(string.charAt(i))) { char[] chars = string.toCharArray(); for (; i < length; i++) { char c = chars[i]; if (isUpperCase(c)) { chars[i] = (char) (c ^ 0x20); } } return String.valueOf(chars); } } return string; } /** * Returns a copy of the input character sequence in which all * {@linkplain #isUpperCase(char) uppercase ASCII characters} have been * converted to lowercase. All other characters are copied without modification. * * @since 14.0 */ public static String toLowerCase(CharSequence chars) { if (chars instanceof String) { return toLowerCase((String) chars); } int length = chars.length(); StringBuilder builder = new StringBuilder(length); for (int i = 0; i < length; i++) { builder.append(toLowerCase(chars.charAt(i))); } return builder.toString(); } /** * If the argument is an {@linkplain #isUpperCase(char) uppercase ASCII * character} returns the lowercase equivalent. Otherwise returns the argument. */ public static char toLowerCase(char c) { return isUpperCase(c) ? (char) (c ^ 0x20) : c; } /** * Returns a copy of the input string in which all * {@linkplain #isLowerCase(char) lowercase ASCII characters} have been * converted to uppercase. All other characters are copied without modification. */ public static String toUpperCase(String string) { int length = string.length(); for (int i = 0; i < length; i++) { if (isLowerCase(string.charAt(i))) { char[] chars = string.toCharArray(); for (; i < length; i++) { char c = chars[i]; if (isLowerCase(c)) { chars[i] = (char) (c & 0x5f); } } return String.valueOf(chars); } } return string; } /** * Returns a copy of the input character sequence in which all * {@linkplain #isLowerCase(char) lowercase ASCII characters} have been * converted to uppercase. All other characters are copied without modification. * * @since 14.0 */ public static String toUpperCase(CharSequence chars) { if (chars instanceof String) { return toUpperCase((String) chars); } int length = chars.length(); StringBuilder builder = new StringBuilder(length); for (int i = 0; i < length; i++) { builder.append(toUpperCase(chars.charAt(i))); } return builder.toString(); } /** * If the argument is a {@linkplain #isLowerCase(char) lowercase ASCII * character} returns the uppercase equivalent. Otherwise returns the argument. */ public static char toUpperCase(char c) { return isLowerCase(c) ? (char) (c & 0x5f) : c; } /** * Indicates whether {@code c} is one of the twenty-six lowercase ASCII * alphabetic characters between {@code 'a'} and {@code 'z'} inclusive. All * others (including non-ASCII characters) return {@code false}. */ public static boolean isLowerCase(char c) { // Note: This was benchmarked against the alternate expression "(char)(c - 'a') // < 26" (Nov '13) // and found to perform at least as well, or better. return (c >= 'a') && (c <= 'z'); } /** * Indicates whether {@code c} is one of the twenty-six uppercase ASCII * alphabetic characters between {@code 'A'} and {@code 'Z'} inclusive. All * others (including non-ASCII characters) return {@code false}. */ public static boolean isUpperCase(char c) { return (c >= 'A') && (c <= 'Z'); } /** * Truncates the given character sequence to the given maximum length. If the * length of the sequence is greater than {@code maxLength}, the returned string * will be exactly {@code maxLength} chars in length and will end with the given * {@code truncationIndicator}. Otherwise, the sequence will be returned as a * string with no changes to the content. * *
* Examples: * *
* {@code * Ascii.truncate("foobar", 7, "..."); // returns "foobar" * Ascii.truncate("foobar", 5, "..."); // returns "fo..." } ** *
* Note: This method may work with certain non-ASCII text but is * not safe for use with arbitrary Unicode text. It is mostly intended for use * with text that is known to be safe for use with it (such as all-ASCII text) * and for simple debugging text. When using this method, consider the * following: * *
* This method is significantly faster than {@link String#equalsIgnoreCase} and * should be used in preference if at least one of the parameters is known to * contain only ASCII characters. * *
* Note however that this method does not always behave identically to * expressions such as: *
* due to case-folding of some non-ASCII characters (which does not occur in * {@link String#equalsIgnoreCase}). However in almost all cases that ASCII * strings are used, the author probably wanted the behavior provided by this * method rather than the subtle and sometimes surprising behavior of * {@code toUpperCase()} and {@code toLowerCase()}. * * @since 16.0 */ @Beta public static boolean equalsIgnoreCase(CharSequence s1, CharSequence s2) { // Calling length() is the null pointer check (so do it before we can exit // early). int length = s1.length(); if (s1 == s2) { return true; } if (length != s2.length()) { return false; } for (int i = 0; i < length; i++) { char c1 = s1.charAt(i); char c2 = s2.charAt(i); if (c1 == c2) { continue; } int alphaIndex = getAlphaIndex(c1); // This was also benchmarked using '&' to avoid branching (but always evaluate // the rhs), // however this showed no obvious improvement. if (alphaIndex < 26 && alphaIndex == getAlphaIndex(c2)) { continue; } return false; } return true; } /** * Returns the non-negative index value of the alpha character {@code c}, * regardless of case. Ie, 'a'/'A' returns 0 and 'z'/'Z' returns 25. Non-alpha * characters return a value of 26 or greater. */ private static int getAlphaIndex(char c) { // Fold upper-case ASCII to lower-case and make zero-indexed and unsigned (by // casting to char). return (char) ((c | 0x20) - 'a'); } }