EaglerForge/ExampleMods/grapplehook.js

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2024-03-01 23:52:05 -06:00
ModAPI.require("player"); //Require the player
var GrappleHookMod = {
oldXYZ: [0, 0, 0], //The previous hook position.
prev: "NONE", //The previous state
scaleH: 0.25, //Used for X and Z velocity
scaleV: 0.15, //((Grapple Y) minus (Player Y)) times scaleV
lift: 0.4, //Base vertical motion
crouchToCancel: true //Whether or not crouching should disable the grappling hook.
};
ModAPI.addEventListener("update", () => { //Every client tick
if (!ModAPI.player.fishEntity) { //If the fish hook does not exist.
if (GrappleHookMod.prev === "GROUND" && (!GrappleHookMod.crouchToCancel || !ModAPI.player.isSneaking())) { //If the old state was ground
GrappleHookMod.prev = "NONE"; //Update the state
var mx = GrappleHookMod.oldXYZ[0] - ModAPI.player.x; //Get delta X
var my = GrappleHookMod.oldXYZ[1] - ModAPI.player.y; //Get delta Y
var mz = GrappleHookMod.oldXYZ[2] - ModAPI.player.z; //Get delta Z
mx *= GrappleHookMod.scaleH; //Multiply by horizontal scale
my *= GrappleHookMod.scaleV; //Multiply by vertical scale
mz *= GrappleHookMod.scaleH; //Multiply by horizontal scale
ModAPI.player.motionX += mx; //Add x motion
ModAPI.player.motionY += my + GrappleHookMod.lift; //Add y motion, plus base lift.
ModAPI.player.motionZ += mz; //Add z motion
ModAPI.player.reload(); //Push changes
} else {
GrappleHookMod.prev = "NONE";
}
} else if (GrappleHookMod.prev === "NONE") { //If the hook exists, but the previous state was NONE, update the state.
GrappleHookMod.prev = "AIR";
}
if (
ModAPI.player.fishEntity !== undefined && //If the fish hook exists
GrappleHookMod.prev === "AIR" && //And the hook was previously in the air
ModAPI.player.fishEntity.inGround //And the hook is in the ground
) {
GrappleHookMod.oldXYZ = [ //Set old grapple hook position
ModAPI.player.fishEntity.x,
ModAPI.player.fishEntity.y,
ModAPI.player.fishEntity.z,
];
GrappleHookMod.prev = "GROUND";//Update state
}
});