214 lines
8.5 KiB
JavaScript
214 lines
8.5 KiB
JavaScript
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//Tracer hack w/ NoReflect
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ModAPI.require("player");
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//init function
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function initTracers() {
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//Get necessary classes and store them
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const classes = {
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EntityPlayerSP: ModAPI.reflect.getClassByName("EntityPlayerSP"),
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EntityPlayer: ModAPI.reflect.getClassByName("EntityPlayer"),
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EntityItem: ModAPI.reflect.getClassByName("EntityItem"),
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EntityAnimal: ModAPI.reflect.getClassByName("EntityAnimal"),
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EntityMob: ModAPI.reflect.getClassByName("EntityMob"),
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GlStateManager: ModAPI.reflect.getClassByName("GlStateManager"),
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EaglercraftGPU: ModAPI.reflect.getClassByName("EaglercraftGPU"),
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MathHelper: ModAPI.reflect.getClassByName("MathHelper"),
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EntityRenderer: ModAPI.reflect.getClassByName("EntityRenderer"),
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Tessellator: ModAPI.reflect.getClassByName("Tessellator"),
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WorldRenderer: ModAPI.reflect.getClassByName("WorldRenderer")
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};
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//Get the vertex format for 'POSITION'
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const positionVertexFormat = ModAPI.reflect.getClassByName("VertexFormat").class.$platformClass.$$enumConstants$$().data[5];
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//Utility functions for type checking
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function isEntityPlayerSP(obj) {
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return classes.EntityPlayerSP.isObjInstanceOf({ obj: obj });
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}
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function isEntityPlayer(obj) {
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return classes.EntityPlayer.isObjInstanceOf({ obj: obj });
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}
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function isEntityItem(obj) {
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return classes.EntityItem.isObjInstanceOf({ obj: obj });
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}
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function isEntityAnimal(obj) {
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return classes.EntityAnimal.isObjInstanceOf({ obj: obj });
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}
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function isEntityMob(obj) {
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return classes.EntityMob.isObjInstanceOf({ obj: obj });
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}
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//Utility functions for running methods on classes/instances of classes
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function glFunction(name, args) {
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return classes.GlStateManager.methods.filter((method) => {
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return method.methodName === name
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})[0].exec(args);
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}
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function gpuFunction(name, args) {
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return classes.EaglercraftGPU.methods.filter((method) => {
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return method.methodName === name
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})[0].exec(args);
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}
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function entityRendererFunction(name, args) {
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return classes.EntityRenderer.methods.filter((method) => {
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return method.methodName === name
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})[0].exec(args);
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}
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function mathHelperFunction(name, args) {
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return classes.MathHelper.methods.filter((method) => {
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return method.methodName === name
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})[0].exec(args);
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}
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function tessellatorFunction(name, args) {
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return classes.Tessellator.methods.filter((method) => {
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return method.methodName === name
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})[0].exec(args);
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}
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function worldRendererFunction(name, args) {
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return classes.WorldRenderer.methods.filter((method) => {
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return method.methodName === name
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})[0].exec(args);
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}
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//Function to get the player's look vector (position right in front of their nose)
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function getClientLookVec() {
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var f = mathHelperFunction("cos", {value: -ModAPI.player.rotationYaw * 0.017453292 - Math.PI});
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var f1 = mathHelperFunction("sin", {parFloat1: -ModAPI.player.rotationYaw * 0.017453292 - Math.PI});
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var f2 = -mathHelperFunction("cos", {value: -ModAPI.player.rotationPitch * 0.017453292});
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var f3 = mathHelperFunction("sin", {parFloat1: -ModAPI.player.rotationPitch * 0.017453292});
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return [f1 * f2, f3 + ModAPI.player.getEyeHeight(), f * f2];
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}
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//Function to draw a line between two poitns
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function drawLine(start, end) {
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//Get the tessellator by running Tessellator.getInstance()
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var tessellator = tessellatorFunction("getInstance", {});
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//Get the WorldRenderer instance by running tessellator.getWorldRenderer()
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var worldrenderer = tessellatorFunction("getWorldRenderer", {
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_self: tessellator
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});
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//Run worldrenderer.begin(3, positionVertexFormat) to start building the lines
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worldRendererFunction("begin", {
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_self: worldrenderer,
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parInt1: 3,
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parVertexFormat: positionVertexFormat
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});
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//Add the start position and end the vertex immediately.
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worldRendererFunction("endVertex", {
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_self: worldRendererFunction("pos", {
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_self: worldrenderer,
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parDouble1: start[0],
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parDouble2: start[1],
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parDouble3: start[2]
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})
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});
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//Add the start position and end the vertex immediately.
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worldRendererFunction("endVertex", {
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_self: worldRendererFunction("pos", {
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_self: worldrenderer,
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parDouble1: end[0],
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parDouble2: end[1],
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parDouble3: end[2]
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})
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});
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//Draw to screen
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tessellatorFunction("draw", {
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_self: tessellator
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});
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}
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//Every time a frame is rendered
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ModAPI.addEventListener("render", (event) => {
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//Check if both the player and the world instance exist
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if (ModAPI.player && ModAPI.mcinstance.$theWorld) {
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//Store world and render manager
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const world = ModAPI.mcinstance.$theWorld;
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const renderManager = ModAPI.mcinstance.$renderManager;
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//Loop through loaded entities
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for (let i = 0; i < world.$loadedEntityList.$array1.data.length; i++) {
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const entity = world.$loadedEntityList.$array1.data[i];
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//Checks to avoid tracing to self and invalid entities
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if (!entity || isEntityPlayerSP(entity)) {
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continue;
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}
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if (!(isEntityAnimal(entity) || isEntityItem(entity) || isEntityMob(entity) || isEntityPlayer(entity))) {
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continue;
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}
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//Temporarily disable view bobbing
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var bobbing = ModAPI.mcinstance.$gameSettings.$viewBobbing;
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ModAPI.mcinstance.$gameSettings.$viewBobbing = 0;
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//Update camera transform to remove view bobbing
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entityRendererFunction("setupCameraTransform", {
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partialTicks: event.partialTicks,
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pass: 0
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});
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//WebGL commands to disable depth-test & depth-write, as well as selecting a blend function and line width.
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glFunction("blendFunc", { srcFactor: 770, dstFactor: 771 });
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glFunction("enableBlend", {});
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gpuFunction("glLineWidth", { f: 3.0 });
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glFunction("disableTexture2D", {});
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glFunction("disableDepth", {});
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glFunction("depthMask", { flagIn: false });
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//Choose tracer color based on entity type.
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if (isEntityPlayer(entity)) {
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glFunction("color", { colorRed: 1, colorGreen: 0, colorBlue: 0, colorAlpha: 0.5 });
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} else if (isEntityAnimal(entity)) {
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glFunction("color", { colorRed: 0, colorGreen: 0, colorBlue: 1, colorAlpha: 0.5 });
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} else if (isEntityMob(entity)) {
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glFunction("color", { colorRed: 1, colorGreen: 1, colorBlue: 0, colorAlpha: 0.5 });
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} else if (isEntityItem(entity)) {
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glFunction("color", { colorRed: 0, colorGreen: 1, colorBlue: 1, colorAlpha: 0.5 });
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}
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//Start is equal to the client look vector
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var start = getClientLookVec();
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//End is equal to the center of the entities' bounding box minus the render position.
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var end = [
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((entity.$boundingBox.$minX0 + entity.$boundingBox.$maxX0) / 2) - 0.05 - renderManager.$renderPosX,
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((entity.$boundingBox.$minY0 + entity.$boundingBox.$maxY0) / 2) - 0.05 - renderManager.$renderPosY,
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((entity.$boundingBox.$minZ0 + entity.$boundingBox.$maxZ0) / 2) - 0.05 - renderManager.$renderPosZ
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];
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//Draw the line
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drawLine(start, end);
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//Restore the gl state
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glFunction("enableTexture2D", {});
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glFunction("depthMask", { flagIn: true });
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glFunction("enableDepth", {});
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glFunction("disableBlend", {});
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//Restore view bobbing
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ModAPI.mcinstance.$gameSettings.$viewBobbing = bobbing;
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entityRendererFunction("setupCameraTransform", {
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partialTicks: event.partialTicks,
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pass: 0
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});
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}
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}
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});
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}
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initTracers();
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