eaglercraft-builds/EaglercraftX_1.8_Desktop_Ru.../resources/assets/eagler/mesh
eaglercraft b679d4c470 Update to EaglercraftX 1.8 u34 2024-06-08 17:24:42 -07:00
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charles.fallback.png Update to EaglercraftX 1.8 u28 2024-04-20 01:34:56 -07:00
charles.png Update to EaglercraftX 1.8 u28 2024-04-20 01:34:56 -07:00
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charles1.mdl Update to EaglercraftX 1.8 u28 2024-04-20 01:34:56 -07:00
charles2.mdl Update to EaglercraftX 1.8 u28 2024-04-20 01:34:56 -07:00
laxativedude.fallback.png Update to EaglercraftX 1.8 u28 2024-04-20 01:34:56 -07:00
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laxativedude0.mdl Update to EaglercraftX 1.8 u28 2024-04-20 01:34:56 -07:00
laxativedude1.mdl Update to EaglercraftX 1.8 u28 2024-04-20 01:34:56 -07:00
laxativedude2.mdl Update to EaglercraftX 1.8 u28 2024-04-20 01:34:56 -07:00
laxativedude3.mdl Update to EaglercraftX 1.8 u28 2024-04-20 01:34:56 -07:00
longarms.fallback.png Update to EaglercraftX 1.8 u28 2024-04-20 01:34:56 -07:00
longarms.png Update to EaglercraftX 1.8 u28 2024-04-20 01:34:56 -07:00
longarms0.mdl Update to EaglercraftX 1.8 u28 2024-04-20 01:34:56 -07:00
longarms1.mdl Update to EaglercraftX 1.8 u28 2024-04-20 01:34:56 -07:00
longarms2.mdl Update to EaglercraftX 1.8 u28 2024-04-20 01:34:56 -07:00
readme.txt Update to EaglercraftX 1.8 u34 2024-06-08 17:24:42 -07:00
weirdclimber.fallback.png Update to EaglercraftX 1.8 u28 2024-04-20 01:34:56 -07:00
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weirdclimber0.mdl Update to EaglercraftX 1.8 u28 2024-04-20 01:34:56 -07:00
weirdclimber1.mdl Update to EaglercraftX 1.8 u28 2024-04-20 01:34:56 -07:00
weirdclimber2.mdl Update to EaglercraftX 1.8 u28 2024-04-20 01:34:56 -07:00
winston.fallback.png Update to EaglercraftX 1.8 u28 2024-04-20 01:34:56 -07:00
winston.png Update to EaglercraftX 1.8 u28 2024-04-20 01:34:56 -07:00
winston0.mdl Update to EaglercraftX 1.8 u28 2024-04-20 01:34:56 -07:00
winston1.mdl Update to EaglercraftX 1.8 u28 2024-04-20 01:34:56 -07:00

readme.txt

THESE ARE NOT DOOM/GMOD MODELS!

The FNAW skins are stored in a proprietary format created by lax1dude.

The format is a container for raw OpenGL vertex buffer and index buffer data intended to be copied directly into the GPU's memory, along with a small amount of metadata.

Data is rendered in GL_TRIANGLES mode using glDrawElements.

See "net/lax1dude/eaglercraft/v1_8/opengl/EaglerMeshLoader.java" and "net/lax1dude/eaglercraft/v1_8/opengl/HighPolyMesh.java" for more details.