b679d4c470 | ||
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.. | ||
charles.fallback.png | ||
charles.png | ||
charles0.mdl | ||
charles1.mdl | ||
charles2.mdl | ||
laxativedude.fallback.png | ||
laxativedude.png | ||
laxativedude0.mdl | ||
laxativedude1.mdl | ||
laxativedude2.mdl | ||
laxativedude3.mdl | ||
longarms.fallback.png | ||
longarms.png | ||
longarms0.mdl | ||
longarms1.mdl | ||
longarms2.mdl | ||
readme.txt | ||
weirdclimber.fallback.png | ||
weirdclimber.png | ||
weirdclimber0.mdl | ||
weirdclimber1.mdl | ||
weirdclimber2.mdl | ||
winston.fallback.png | ||
winston.png | ||
winston0.mdl | ||
winston1.mdl |
readme.txt
THESE ARE NOT DOOM/GMOD MODELS! The FNAW skins are stored in a proprietary format created by lax1dude. The format is a container for raw OpenGL vertex buffer and index buffer data intended to be copied directly into the GPU's memory, along with a small amount of metadata. Data is rendered in GL_TRIANGLES mode using glDrawElements. See "net/lax1dude/eaglercraft/v1_8/opengl/EaglerMeshLoader.java" and "net/lax1dude/eaglercraft/v1_8/opengl/HighPolyMesh.java" for more details.