Update to EaglercraftX 1.8 u39
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u39
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@ -49,6 +49,14 @@ eaglercraft.editCape.clearCape=Clear List
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eaglercraft.editProfile.importExport=Import/Export
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eaglercraft.editProfile.importExport=Import/Export
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eaglercraft.defaultUsernameDetected.title=Default Username Detected
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eaglercraft.defaultUsernameDetected.text0=The username "%s" was auto-generated by Eaglercraft
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eaglercraft.defaultUsernameDetected.text1=It may already be taken on the largest servers
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eaglercraft.defaultUsernameDetected.text2=Would you like to pick a different username instead?
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eaglercraft.defaultUsernameDetected.changeUsername=Change Username
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eaglercraft.defaultUsernameDetected.continueAnyway=Continue Anyway
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eaglercraft.defaultUsernameDetected.doNotShow=Do not show again
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eaglercraft.settingsBackup.importExport.title=What do you wanna do?
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eaglercraft.settingsBackup.importExport.title=What do you wanna do?
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eaglercraft.settingsBackup.importExport.import=Import Profile and Settings...
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eaglercraft.settingsBackup.importExport.import=Import Profile and Settings...
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eaglercraft.settingsBackup.importExport.export=Export Profile and Settings...
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eaglercraft.settingsBackup.importExport.export=Export Profile and Settings...
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@ -196,6 +196,7 @@ The default eaglercraftXOpts values is this:
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- `eaglerNoDelay:` can be used to disable "Vigg's Algorithm", an algorithm that delays and combines multiple EaglercraftX packets together if they are sent in the same tick (does not affect regular Minecraft 1.8 packets)
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- `eaglerNoDelay:` can be used to disable "Vigg's Algorithm", an algorithm that delays and combines multiple EaglercraftX packets together if they are sent in the same tick (does not affect regular Minecraft 1.8 packets)
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- `ramdiskMode:` if worlds and resource packs should be stored in RAM instead of IndexedDB
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- `ramdiskMode:` if worlds and resource packs should be stored in RAM instead of IndexedDB
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- `singleThreadMode:` if the game should run the client and integrated server in the same context instead of creating a worker object
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- `singleThreadMode:` if the game should run the client and integrated server in the same context instead of creating a worker object
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- `enableEPKVersionCheck:` if the game should attempt to bypass the browser's cache and retry downloading assets.epk when its outdated
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- `hooks:` can be used to define JavaScript callbacks for certain events
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- `hooks:` can be used to define JavaScript callbacks for certain events
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* `localStorageSaved:` JavaScript callback to save local storage keys (key, data)
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* `localStorageSaved:` JavaScript callback to save local storage keys (key, data)
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* `localStorageLoaded:` JavaScript callback to load local storage keys (key) returns data
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* `localStorageLoaded:` JavaScript callback to load local storage keys (key) returns data
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