fix swing sounds

This commit is contained in:
HoosierTransfer 2024-07-02 12:03:16 -04:00
parent d082d52dd1
commit c2999e355e
1 changed files with 12 additions and 12 deletions

View File

@ -1236,8 +1236,8 @@ public abstract class EntityPlayer extends EntityLivingBase implements ICommandS
i = i + EnchantmentHelper.getKnockbackModifier(this); i = i + EnchantmentHelper.getKnockbackModifier(this);
if (this.isSprinting() && flag) { if (this.isSprinting() && flag) {
this.worldObj.playSound(this.posX, this.posY, this.posZ, "entity.player.attack.knockback", 1.0F, this.worldObj.playSoundAtEntity(this, "entity.player.attack.knockback", 1.0F,
1.0F, false); 1.0F);
++i; ++i;
flag1 = true; flag1 = true;
} }
@ -1312,9 +1312,9 @@ public abstract class EntityPlayer extends EntityLivingBase implements ICommandS
} }
} }
this.worldObj.playSound(this.posX, this.posY, this.posZ, "entity.player.attack.sweep", this.worldObj.playSoundAtEntity(this, "entity.player.attack.sweep",
1.0F, 1.0F,
1.0F, false); 1.0F);
this.spawnSweepParticles(); this.spawnSweepParticles();
} }
@ -1328,21 +1328,21 @@ public abstract class EntityPlayer extends EntityLivingBase implements ICommandS
} }
if (flag2) { if (flag2) {
this.worldObj.playSound(this.posX, this.posY, this.posZ, "entity.player.attack.crit", this.worldObj.playSoundAtEntity(this, "entity.player.attack.crit",
1.0F, 1.0F,
1.0F, false); 1.0F);
this.onCriticalHit(targetEntity); this.onCriticalHit(targetEntity);
} }
if (!flag2 && !flag3) { if (!flag2 && !flag3) {
if (flag) { if (flag) {
this.worldObj.playSound(this.posX, this.posY, this.posZ, this.worldObj.playSoundAtEntity(this,
"entity.player.attack.strong", 1.0F, "entity.player.attack.strong", 1.0F,
1.0F, false); 1.0F);
} else { } else {
this.worldObj.playSound(this.posX, this.posY, this.posZ, this.worldObj.playSoundAtEntity(this,
"entity.player.attack.weak", 1.0F, "entity.player.attack.weak", 1.0F,
1.0F, false); 1.0F);
} }
} }
@ -1422,8 +1422,8 @@ public abstract class EntityPlayer extends EntityLivingBase implements ICommandS
this.addExhaustion(0.3F); this.addExhaustion(0.3F);
} else { } else {
this.worldObj.playSound(this.posX, this.posY, this.posZ, "entity.player.attack.weak", 1.0F, this.worldObj.playSoundAtEntity(this, "entity.player.attack.weak", 1.0F,
1.0F, false); 1.0F);
if (flag4) { if (flag4) {
targetEntity.extinguish(); targetEntity.extinguish();